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Nanoswarm terrorism

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zombiak zombiak's picture
Nanoswarm terrorism
Lately, I've been thinking about some malicious use of nanoswarms in the setting in order to create an interesting act of terrorism for the players to investigate. Would it potentially be possible to load a very small amount of potent explosive on each nanomachine in a swarm, for example a cleaner swarm, and then execute a script ordering them to flock together in one/several places and detonate it? What about putting a disassembler swarm for electrolysis of a water reservoir (for example, a water reservoir in a car going up the Olympus beanstalk *wink wink*) in order to create oxyhydrogen and then detonate it in some fashion? Would it be feasible?
ShadowDragon8685 ShadowDragon8685's picture
An explosive nanoswarm idea
An explosive nanoswarm idea would probably work better if you designed your nanoswarm to make explosives from environmental stuff [i]in situ[/i]. Adding a few molecules of Boom to each nanobot would be... Infeasable, I'd say. As for turning water tankage into a nice explosive oxygen-hydrogen mix... Well, that ought to be possible, the question is whether it can be done fast enough and whether they have enough water tankage to give you the terrorism you want. Of course, you're the GM. Saying that there's enough water already in the tank is but a small handwave for you, and one giant boom for your PCs to view the XPs of after it happens. The question is (a) whether your terrorists (up the revolution!) can actually get enough nannies into the car's water supply, and (b) whether the nannies can work fast enough. I'm not sure generally-available nanotech in the setting is capable of starting with water at Olympus and getting a hydrogen boom somewhere before the tank hits the top. You might have to use TITAN nanotech. And if you're unleashing TITAN nanotech, there's so many more evil options than a simple hydrogen boom. Again, a handwave for you, if you want the valiant freedom fighters striking a blow for the Red Faction - I mean, the Barsoomian Movement - to be able to use standard nanotech, but a handwave with much more implications, in that as soon as your players see it done, you should expect them to do it, too. Also, the operators will probably notice something funny. The weight of the tank will be off to start with, unless you remove an equal weight of water to the nanites you're putting in, but that might not be noticable, or might be within their margin of error. What probably won't be is the distribution of weight inside the tank itself. The hydrogen you're freeing will tend to go to the top of the tank and the oxygen to the bottom, making the tank more bottom-heavy than the acceleration it's under would account for. Also, you'll need some way to mix the tank's contents properly to get a maximum BOOM, which I assume you want. Fortunately, without subverting any in-situ equipment for your own nefarious ends (because they likely won't have fans capable of making the right oxygen-nitrogen mix in the inside of a [i]water tank[/i],) the PC are still helping you out, because those cars change in acceleration. That change should nicely mix up the gas mixture. Lastly, of course, you'll need to worry about ignition source, but I think there's a nanite type that can handle that. Or you could have them fab a primitive striker assembly on the wall of the tank, from the material of the tank.
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thezombiekat thezombiekat's picture
If you’re going to convert
If you’re going to convert local materials (water) into explosives (hydrogen and oxygen) you’re going to need energy. The same amount of energy that the bomb will release plus inefficiency. You might be able to scavenge energy locally from electrical lines but the power drain could be noticed. If your nanits carry the energy with them they may as well just deposit that energy on the target and not bother with an intermediate step. Nanite attacks should focus on small changes with large consequences. Don’t blow out an airlock, short the mechanism to make it open. Jam open a fuel valve so a vehicle just keeps accelerating (great if it is on a fixed track like an orbital tether). Damage the structure of a building with cutters till it is unsafe and then let the target pay for a hazardous demolition.
Smokeskin Smokeskin's picture
thezombiekat wrote:Nanite
thezombiekat wrote:
Nanite attacks should focus on small changes with large consequences. Don’t blow out an airlock, short the mechanism to make it open. Jam open a fuel valve so a vehicle just keeps accelerating (great if it is on a fixed track like an orbital tether). Damage the structure of a building with cutters till it is unsafe and then let the target pay for a hazardous demolition.
This. Explosions are crude, diverting their energy in all directions. Nanites can do things much more effectively. Look at the Covert Operations Tool. That thing can absolutely ruin anything that doesn't have nanodefenses.
Undocking Undocking's picture
And, as cool as explosions
And, as cool as explosions and the waste of materials is, how about nanodrugs? Release a swarm of Schizo hacked to display "Cleaner" to anyone who looks at it. When everyone in an area has paranoid schizophrenia, people start listening to your demands. Swarm drugs to cause truly messed up effects. A couple years ago in Canada and the USA a drug called 'Bath Salts' hit the streets and caused a series of disturbing incidents where people were stabbing themselves, throwing their own intestines at people, rubbing their faces off on chain link fences, among other disturbing acts. This sort of rage inducing nanodrug swarm dispersed in a space elevator (or Phobos) could be the type of terror that certain people down with the B want to cause.
bibliophile20 bibliophile20's picture
Smokeskin wrote:thezombiekat
Smokeskin wrote:
thezombiekat wrote:
Nanite attacks should focus on small changes with large consequences. Don’t blow out an airlock, short the mechanism to make it open. Jam open a fuel valve so a vehicle just keeps accelerating (great if it is on a fixed track like an orbital tether). Damage the structure of a building with cutters till it is unsafe and then let the target pay for a hazardous demolition.
This. Explosions are crude, diverting their energy in all directions. Nanites can do things much more effectively. Look at the Covert Operations Tool. That thing can absolutely ruin anything that doesn't have nanodefenses.
Agreed. Adding to the list of dirty tricks: Program Protean swarms to build saboteur bots out of the materials of the target location itself. Weaken the walls of pressure vessels so that they fail "naturally" when in use. Bonus points if it's an O2 vessel and you supply a spark. Fuze manual overrides into locked positions. Kill spimes and use their materials to make more swarms, thereby denying data to your target Take over spimes and feed inaccurate data to your target. Pressure and temperature data are classic targets. Rewire fail-safes into fail-catastrophics. (i.e. alter the device such that they fail in a damaging way, not in a safe way when they fail to work; See the Mythbusters for details). Target high-tolerance machines (railguns are a classic) and introduce flaws into their tolerances so that they either fail to work (fail-safe) or blow up (fail-catastrophic)

"Democracy is two wolves and a lamb voting on what to have for lunch. Liberty is a well-armed lamb contesting the vote." -Benjamin Franklin

ORCACommander ORCACommander's picture
the problem with nano bots as
the problem with nano bots as i see them is they are incredibly subtle. ideal agents for sabotage but terrorism is supposed to be big and flashy and inherently crude. with a terrorist act is first about the message and is it in line with the political agenda and 2nd is how to maximize that message.
Smokeskin Smokeskin's picture
Cutting the brakes on a space
Cutting the brakes on a space elevator might be subtle, but the deceleration at the end of the ride won't be :)
bibliophile20 bibliophile20's picture
Smokeskin wrote:Cutting the
Smokeskin wrote:
Cutting the brakes on a space elevator might be subtle, but the deceleration at the end of the ride won't be :)
*cringe* Oh, now that's an image...

"Democracy is two wolves and a lamb voting on what to have for lunch. Liberty is a well-armed lamb contesting the vote." -Benjamin Franklin

Undocking Undocking's picture
I had an idea for explosions.
I had an idea for explosions. What if you turned a nanowarm into a thermobalic grenade? Each bot of the swarm has high pressure hydrocarbons. Disperse them over a couple thousand cubic meters and you would have quite the fireball. You wouldn't destroy a habitat with it, but all the squishes inside would be in a rough shape.
bibliophile20 bibliophile20's picture
Undocking wrote:I had an idea
Undocking wrote:
I had an idea for explosions. What if you turned a nanowarm into a thermobalic grenade? Each bot of the swarm has high pressure hydrocarbons. Disperse them over a couple thousand cubic meters and you would have quite the fireball. You wouldn't destroy a habitat with it, but all the squishes inside would be in a rough shape.
Heh. [url=http://www.aleph.se/EclipsePhase/Firewall%20guide%20to%20unconventional%... beat you to it.[/url]
Quote:
Fuel air explosive nanoswarm Thermobaric explosives can produce magnificently destructive explosions: long blast overpressure that really breaks fragile things like morphs, and they do amazing damage in confined environments. They are unfortunately also somewhat temperamental, since you need to disperse the fuel evenly and get it to ignite simultaneously everywhere (often you get just a subsonic conflagration). I guess it is no surprise that nanotechnology allows you do improve them. This dust is essentially a kind of respirocytes: sapphire spheres containing hydrocarbon fuel under very high pressure. If you spread it around it will disperse in the air (you can tell it to adhere loosely to surfaces or spread out, or just trust it to get everywhere in a low-gravity environment). When triggered the spheres simply open a hole and shoot off like microscopic balloons, leaving a trail of fuel a meter long. A few milliseconds later they all ignite simultaneously. This particular batch is merely the “hand grenade” version. Real military forces have rough equivalents as battlefield weapons (or had, given that most battlefields these days have a notable lack of oxygen). One trick you can use this dust for is to set up ambushes. Just pouring fuel into the air tends to set of chemical alarms, but the dust is harder to detect. When your enemy is in the area, tell the swarm to detonate. It should be noted that most well built habitats will not be ruptured by internal use of these explosives most of the time. The overpressure this swarm gives is a few megapascal, and bulkheads and walls are usually designed to handle more than a megapascal – if you want to deliberately breach a habitat, use a high explosive. But this kind of explosion tends to make joints break, jerk fullerene cables, crash life support systems, open fissures in beehive asteroids and shatter diamondoid windows. On smaller habitats the destruction can be very unpredictable and it is usually a good idea to get away soon. Besides, if you detonate one of these you have definitely outstayed your welcome. [ The nanoswarm works like a thermobaric grenade, having AP -10, doing 3d10+5 DV and is resisted by E armor. It will completely fill 1,000 cubic meters of space with maximal strength damage, but can be spread out further doing 1 point less for every extra 1,000 cubic meters up to a 6,000 cubic meter volume where it merely does 3d10 damage. Damage is uniform within the volume, decreasing by -1 per meter outside. Cost: High.

"Democracy is two wolves and a lamb voting on what to have for lunch. Liberty is a well-armed lamb contesting the vote." -Benjamin Franklin

Undocking Undocking's picture
bibliophile20 wrote:
bibliophile20 wrote:
Heh. [url=http://www.aleph.se/EclipsePhase/Firewall%20guide%20to%20unconventional%... beat you to it.[/url]
You know what, I read that pdf two months ago. Stored it away in some subconscious part of my brain and seemingly conceived it this morning. Perfect recall would have given proper attribution.
ORCACommander ORCACommander's picture
hydrocarbons are heavy so I
hydrocarbons are heavy so I am wondering on the feasibility on nanites able to move them around. Then again i do not know anything about how strong nanites are in real life