Welcome! These forums will be deactivated by the end of this year. The conversation continues in a new morph over on Discord! Please join us there for a more active conversation and the occasional opportunity to ask developers questions directly! Go to the PS+ Discord Server.

Eclipse Phase Fourth Printing: Request For Corrections

54 posts / 0 new
Last post
AdamJury AdamJury's picture
Eclipse Phase Fourth Printing: Request For Corrections
We are going to be reprinting Eclipse Phase this spring (and updating the electronic versions, of course). This is a call for suggested corrections to the book. We think that Eclipse Phase is pretty clean at this point, but we're giving you a few weeks for this bug hunt. Please post suggested corrections in this thread by Friday, February 14th. Please provide page references and what you think the corrected text/numbers should be. Prime areas to look at: * Inconsistencies between the core rulebook and later supplements, where the core rulebook needs to be updated. * Game statistics that are inconsistent within the core rulebook itself. Things that are not on the table: * Wholesale changes to rules, statistics, concepts, etc. This is a reprint with corrections, nothing more! Thanks, and thank you for helping sell out (nearly!) the third printing of Eclipse Phase!
Decimator Decimator's picture
The difference between Core
The difference between Core and Transhuman jamming. I believe there was a rule change about aptitudes there. Core page 196-197, but Transhuman page 220-221 says nothing about aptitude maximums. There was some discussion about how odd it was for someone to get dumber when jamming a shell back during TH playtesting.
bibliophile20 bibliophile20's picture
Psychosurgery is said to be a
Psychosurgery is said to be a two step process: diagnosis and procedure. There's even a penalty to the procedure if the preparatory diagnosis was done improperly. However, the mechanism for the diagnosis is not given.

"Democracy is two wolves and a lamb voting on what to have for lunch. Liberty is a well-armed lamb contesting the vote." -Benjamin Franklin

Skywise Skywise's picture
Sample characters' titles
The sample characters' titles have their tops cut off. They should probably be shifted down a tiny bit - it looks fine in Transhuman.
"The more we learn about what we are, the more options we will discern about what to try to become." - David C. Dennett
Decivre Decivre's picture
Can we finally fix the
Can we finally fix the infolife background? Now that there are other AGI backgrounds without the whole "double these skills, half those skills", I think that it should be severely toned down to be on par with other backgrounds.
Transhumans will one day be the Luddites of the posthuman age. [url=http://bit.ly/2p3wk7c]Help me get my gaming fix, if you want.[/url]
AdamJury AdamJury's picture
Skywise wrote:The sample
Skywise wrote:
The sample characters' titles have their tops cut off. They should probably be shifted down a tiny bit - it looks fine in Transhuman.
This is intentional, they're supposed to bleed off the top of the page a bit. Cutting variation over a few millimeters happens.
Smokeskin Smokeskin's picture
The intro on synthmorphs
The intro on synthmorphs suggest they can handle the oceans of Europa, however in other places it seems they can't even handle the 200 atm of pressure at the top of Europa's ocean. I also believe the pressure rules could mention using trimix or similar to handle higher pressure than the biomorph limits listed. Here's what one of my players dug up: EP 2nd Core p144 "Synthmorphs are built to withstand a wide range of environments, from dusty mars to the oceans of Europa, to the vacuum of space. They are unaffected by an but the most extreme temperatures and atmospheric pressures. Treat as Temp Tolerance* & Vacuum Sealing" Vacuum sealing itself does not give any declared max atm registered. It only registers a temperature tolerance limit (-75 to 100C p307). Temp Tolerance gives you -30C and 60C (p306) which is somewhat redundant, considering Vacuum Sealing is already better p200 Extreme Pressure "... the atmospheric pressures of Jupiter, Saturn and Venus quickly become crushingly deadly anywhere beyond the upper levels. Only Synthmorphs and vehicles with special pressure adaptations can hope to survive such depths." Also note, on the next page it says that movement rates are 1/4th the normal with a -20 to physical actions. p334 Hardsuit "Unlike other vacsuits, they are solid and can resist both vacuum and up to 100atm of external pressure. Characters wearing hardsuits can safely explore the upper atmosphere of a gas giant." Sunward p160-1 on Venus "Light vacsuits will protect a biomorph to an altitude of 45km, standard vacsuits to 40 km, and a hardsuit to 35km" (from the surface) "Unmodified Synthmorphs, bots and vehicles can safely descend to 35-40km, below which they too succumb to heat and pressure... Atmospheric pressure [on the surface] is over 90 times that of Earth's... Only Syntmorphs, vehicles and bots equipped with extreme pressure adaptation (p167) & Extreme Heat Shielding (p166) may survive in these environs." p167 Extreme Pressure Adaptation "[Robotic] morphs with this mod... [can] withstand pressure up to 100 atm" Rimward p185 "Biomorphs with high pressure adaptation can survive in the upper ocean levels, down to a depth of 500 atm. Synthmorphs with the adaptation can sustain regular operation down to 2,500 atm." "To proper transition, the biomorph must be slowly acclimated to increasing pressure levels... taking about 1 day." temperatures "around -20C [at the top]... around 10C [near geothermal vents]... biomorphs operating in these deep water environments require temperature tolerance (improved Cold) on p166 Sunward." [I would assume that Cryonic Temp Tol also works, as found in this book] Gatecrashing p151 Aquanaut Biomorph "They can safely descend to about 200m (roughly 6atm) without suffering narcotic effects or other diving problems." So we can assume that, because the morph is designed for this, an unaugmented biomorph can cap out at 6 with a high fatality chance. Hydrostatic Pressure Adaptation allows biomorphs to survive 500atm, and synthmorphs to survive up to 2500atm.
Kaworu Kaworu's picture
I believe some uplifts
I believe some uplifts (especially intelligent birds) should be considered a small creature just like neotenics, so they will have the bonus +10 to Fray or something...?


☝️ click for my Polter-page! UwU ☝️

thezombiekat thezombiekat's picture
Kaworu wrote:I believe some
Kaworu wrote:
I believe some uplifts (especially intelligent birds) should be considered a small creature just like neotenics, so they will have the bonus +10 to Fray or something...?
one of the later books lists small as a morph trait granting -10 to hit and grants it to a bunch of additional morphs would be nice to see the relevant mane book morphs updated to include it.
OpsCon OpsCon's picture
Book Format and Opening Fiction --
While I don't think I've seen anything rules wise not discussed here already, I will ask this - Would you kindly look at using a lighter paper weight for this printing, more like the one you folks had with Catalyst? The sheer thickness and weight of the spine seems to sentence most of these cores to a slow death by spinal cracking and page separation. Also, if you could cut a deal with DriveThruRPG for POD, that also allowed for a softcover option, that would be nice. Finally, on page 10 in the opening fiction, it still refers to Berk as a Neotenic when s/he is some kind of Synthmorph (think the basic Synth from description). Can we fix that too? Thanks for your consideration.
AdamJury AdamJury's picture
OpsCon wrote:Would you kindly
OpsCon wrote:
Would you kindly look at using a lighter paper weight for this printing, more like the one you folks had with Catalyst? The sheer thickness and weight of the spine seems to sentence most of these cores to a slow death by spinal cracking and page separation.
We'll be using the same paper as the third printing. We've already talked to our printer about making sure that it's bound sufficiently.
Quote:
Also, if you could cut a deal with DriveThruRPG for POD, that also allowed for a softcover option, that would be nice.
I believe you asked this over on FB, as well? I'll repeat my answer: It would cost $42.10 to print the Eclipse Phase core rulebook, softcover, via DriveThru's POD service. So after you add shipping to that, and some sort of profit for us, it would cost you more than a hardcover version of the book. And it would be lower quality, worse paper, no bookmarks, more printing variance, etc. We're using POD for some things and will use it more in the future, but at this point, not for our large books. It's just not where we want to be -- game stores are important to us!
GreyBrother GreyBrother's picture
What would be really nice...
What would be really nice... if there's an option to guarantee on amazon or similar 3rd party retailers, that i'd get the 4th print. I don't know if you have any differences in IBAN or something similar, but it drives me nuts on amazon.de and amazon.co.uk to always see the catalyst logo and not knowing if i'd buy a cat in the bag.
AdamJury AdamJury's picture
GreyBrother wrote:What would
GreyBrother wrote:
What would be really nice... if there's an option to guarantee on amazon or similar 3rd party retailers, that i'd get the 4th print. I don't know if you have any differences in IBAN or something similar, but it drives me nuts on amazon.de and amazon.co.uk to always see the catalyst logo and not knowing if i'd buy a cat in the bag.
The only way to do this would be to change the ISBN, which would have a bunch of negative consequences. ISBNs are not used to identify printings, but titles on a per-publisher basis. And neither Amazon.de nor Amazon.co.uk buy directly from us, so getting them to update covers and other inaccuracies on their pages is very difficult. Another fine reason to support your local game store or at least your semi-local online store, like Leisure Games. ;-)
GreyBrother GreyBrother's picture
Thats probably the best way :
Thats probably the best way :)
CodeBreaker CodeBreaker's picture
OK, so I am coming down off
OK, so I am coming down off of some medication, and not in the position to do it myself, but you might want to look at clarifying the way that Synthmorph armour stacks. When you updated the book in the 3rd Printing you adjusted the language so it is now ambiguous whether or not you replace innate armour of add too it when buying Synthmorph armour upgrades. It is supposed to add to. If I remember to I will find all the page references tomorrow. I'm not sure how my I'll be though, but I might forget.
-
bibliophile20 bibliophile20's picture
Seconded
I'll chime in on Codebreaker's issue; that lack of clarification on replace or adds to synthmorph armor values caused some serious confusion in my campaign.

"Democracy is two wolves and a lamb voting on what to have for lunch. Liberty is a well-armed lamb contesting the vote." -Benjamin Franklin

kindalas kindalas's picture
CodeBreaker wrote:OK, so I am
CodeBreaker wrote:
OK, so I am coming down off of some medication, and not in the position to do it myself, but you might want to look at clarifying the way that Synthmorph armour stacks. When you updated the book in the 3rd Printing you adjusted the language so it is now ambiguous whether or not you replace innate armour of add too it when buying Synthmorph armour upgrades. It is supposed to add to. If I remember to I will find all the page references tomorrow. I'm not sure how my I'll be though, but I might forget.
It stacks. The given example was how the Reaper no longer has Heavy Combat Armor but instead can add it onto its existing armor for 32/32 armor ratings.
I am a Moderator of this Forum [color=red]My mod voice is red.[/color] The Eclipse Phase Character sheet is downloadable here: [url=http://sites.google.com/site/eclipsephases/home/cabinet] Get it here![/url]
Logic Logic's picture
The Splicer sample character
The Splicer sample character from the rule book. Why does it receive a +5 morph bonus for climbing? I understand splicers get +5 to the aptitude of its choice, but it looks like it selected SAV as that aptitude since all the other SAV skills got a +5 morph bonus. I looked over the sample characters implants, gear and traits but just can't seem to figure out why it gets +5 climbing morph bonus since the linked skill is SOM. What am i missing? Is it a mistake?
Chernoborg Chernoborg's picture
Here's a small one: the stats
Here's a small one: the stats for the flexbot morph p.144 , updated to the yeoman p.203 in Transhuman.
Current Status: Highly Distracted building Gatecrashing systems in Universe Sandbox!
OpsCon OpsCon's picture
AdamJury wrote:We've already
AdamJury wrote:
We've already talked to our printer about making sure that it's bound sufficiently.
Hopefully they listened. :)
AdamJury wrote:
We're using POD for some things and will use it more in the future, but at this point, not for our large books.
Sadness, but understandable. Followup idea - a version of the core without all the setting info that can be POD softcover, just as a simple, cheaper table reference during game? Thanks for the responses.
thezombiekat thezombiekat's picture
OpsCon wrote:AdamJury wrote
OpsCon wrote:
AdamJury wrote:
We've already talked to our printer about making sure that it's bound sufficiently.
Hopefully they listened. :)
AdamJury wrote:
We're using POD for some things and will use it more in the future, but at this point, not for our large books.
Sadness, but understandable. Followup idea - a version of the core without all the setting info that can be POD softcover, just as a simple, cheaper table reference during game? Thanks for the responses.
You could take the striped down version of the main book created by Decivre http://eclipsephase.com/core-rules-stripped double check the layout (he didn’t intend it for this) and take it to your local on printer & photocopying store. They should be able to print you a copy spiral bound with a flexible clear plastic cover for a handful of dollars. The service is commonly used for printing documents like small business procedure manuals and student thesis where only one or two copies are ever needed. Take a copy of the creative commons licence with you (you should probably have a copy in the printed version anyway) to show this is legal and if feel you should give the people who wrote it some money I’m shore you can come up with a way to get it to them, maybe by another copy of one of the ebooks.
AdamJury AdamJury's picture
OpsCon wrote:AdamJury wrote
OpsCon wrote:
AdamJury wrote:
We're using POD for some things and will use it more in the future, but at this point, not for our large books.
Followup idea - a version of the core without all the setting info that can be POD softcover, just as a simple, cheaper table reference during game?
Assuming this would be about a 250 page book, it would cost about $25 to print, so in the end it would be hovering close to the $50 that the core book already costs in hardcover. Then the logistics: updating the TOC, index, double-checking that cross-references don't end up broken. Then add on additional time in marketing this version, making sure people properly understand what it is ... and then people will ask for "just the setting" in a POD as well. I'm not saying that something like that will never happen, but right now, we have plenty of other stuff in the works. And in the end, I think some of our upcoming projects will do what you want even better. :-)
Equinox Equinox's picture
on page 27, the part about
on page 27, the part about the prometheans looks like a major spoiler to me.
ORCACommander ORCACommander's picture
Equinox wrote:on page 27, the
Equinox wrote:
on page 27, the part about the prometheans looks like a major spoiler to me.
In a game rules manual you can't really have such a thing as spoilers. You are supposed to be able to create a wall between player knowledge and character knowledge. I will admit however people succeed at this to varying to degrees
taraba taraba's picture
Oh man. I should have looked
Oh man. I should have looked here. I just picked up a copy this week. :( I'm not far in to the book yet since I just got it, but it looks like in the Lack story one of the character's info boxes was a copy from another and only the name was changed. I forgot the names of them. But there are two with Neotenic morph hacker and only one is described that way in the story. Sorry, I know it's not a game breaker
ORCACommander ORCACommander's picture
Can we have truncated range
Can we have truncated range tables in the gear section for each type of gear near their stat blocks? Kinda illogical that ranges are not in close proximity to their damage values and such. either that or do a massive stat block for gear in the tables section. take a look at how Spycraft 2.0 handles its gear tables. everything you need is on 1 line albeit the print is small and can be at times difficult to read.
AdamJury AdamJury's picture
taraba wrote:Oh man. I should
taraba wrote:
Oh man. I should have looked here. I just picked up a copy this week. :(
Don't worry! This is literally just a reprint, not a revised edition or anything like that. We'll probably make a handful of small changes, and they'll all be listed in the errata sheet, and the electronic versions will be updated too. :)
ORCACommander ORCACommander's picture
Error on the PDF edition:
Error on the PDF edition: There is a layering issue on page 182. the toc side bar on the left is partially cut off by the neon yellow electrical art. actually scrolling through things real quick it seems to be an issue with a lot of art work or side bars the links where these tocs should be are still responsive so i think its a layering issue. It looks like some of these tocs are deliberately obscured which is fine in the right case but those hyperlinks should at the least be disabled
AdamJury AdamJury's picture
ORCACommander wrote:
ORCACommander wrote:
There is a layering issue on page 182. the toc side bar on the left is partially cut off by the neon yellow electrical art. actually scrolling through things real quick it seems to be an issue with a lot of art work or side bars the links where these tocs should be are still responsive so i think its a layering issue. It looks like some of these tocs are deliberately obscured which is fine in the right case but those hyperlinks should at the least be disabled
This isn't a visual error; art is allowed to obscure the folio items. I actually use a literal InDesign Table of Contents placed on Master Pages to auto-generate the hyperlinks in each side folio; removing them would be a bunch of manual work for no real gain, IMO.
CodeBreaker CodeBreaker's picture
A quick question about
A quick question about something in a similar vein; On page 294 (The Gear chapter sub-index page) the Robotic Enhancements listing is behind the splash image. You can only just read what the page reference is, but it is extremely obscured. Is this something that was decided was a non-issue, or something that could be fixed?
-
AdamJury AdamJury's picture
CodeBreaker wrote:A quick
CodeBreaker wrote:
A quick question about something in a similar vein; On page 294 (The Gear chapter sub-index page) the Robotic Enhancements listing is behind the splash image. You can only just read what the page reference is, but it is extremely obscured. Is this something that was decided was a non-issue, or something that could be fixed?
Odd, that's not present in the print version. I must have accidentally nudged that doing some final for-PDF tweaks. Yeah, that will get fixed in the 4th Printing PDF version.
ORCACommander ORCACommander's picture
Fair enough Adam, just trying
Fair enough Adam, just trying to put forward as many things i can see :)
taraba taraba's picture
two more things in the flavor text
i found two more things on page 39. The Transhumanity section in the first paragraph has "... the vast majority of humanity is smarter, healthier, and richer than any humans have ever been." and then in the fourth paragraph starts "As supporters of the status quo are fond of pointing out, even the "have-nots" are smarter and healthier than any previous generation of humans and posses..." While rules sometimes are required to be repetitious, these two are in the flavor text on the same section on the same page so I just thought I'd point it out. In paragraph 2 there "...people must make do with very basic Splicers (p. 139), Worker Pods (p. 142), Cases (p. 143), or Splicers (p. 139), while ..."
kindalas kindalas's picture
Can you make the Swarm
Can you make the Swarm Composition Implant on page 311 into a morph trait and find a way to put it on page 148? Right now purchasing that implant radically changes the nature of a morph and the types of implants it is allowed to purchase. If it is even remotely possible to squeeze it in to the traits section that would be swell. Other then deleting the Flexbot on page 144 morph from the core book since the yeoman in Transhuman replaces I can't find much more to change. Well I'm sure I will but it will be about 15 minutes after the files are all sent to the printers.
I am a Moderator of this Forum [color=red]My mod voice is red.[/color] The Eclipse Phase Character sheet is downloadable here: [url=http://sites.google.com/site/eclipsephases/home/cabinet] Get it here![/url]
ORCACommander ORCACommander's picture
the excerpt on the futura
the excerpt on the futura project on page 233 you say remarked decrease in population i think you mean to drop the re part unless you meant remarkable. considering only 5% of humanity survived i think a better word is called for. like decimated or drastic.
Decimator Decimator's picture
ORCACommander wrote:the
ORCACommander wrote:
the excerpt on the futura project on page 233 you say remarked decrease in population i think you mean to drop the re part unless you meant remarkable. considering only 5% of humanity survived i think a better word is called for. like decimated or drastic.
Probably meant to be "marked." Still, 95% population drop makes "marked" an extreme understatment.
jeheca85 jeheca85's picture
Infolife and PSI
Could you clarify that the Infolife restriction on acquiring the Psi Trait is only at Character Generation? And I might be misremembering (I will look for the pages as soon as possible), but I think there's nothing in the rules that say or imply you can't have light bio-weave armour, heavy bio-weave armour, and carapace armour all implanted at the same time. (Everyone just uses one, but we are not lacking Munchkins).
Decimator Decimator's picture
Rushing the job
Page 120 states that the maximum time reduction from rushing a job is 60% for -60. However, the Difficulty and Modifiers section on page 115 states that [i]cumulative[/i] modifiers cannot exceed +/-60. So, is the max for rushing a job meant to be a hard maximum, or should it be folded into the cumulative modifiers like everything else?
ORCACommander ORCACommander's picture
small typo on page 284
small typo on page 284 They may be acquired with Rep, following the usual rules for social networking (p. 285). • They may stolen (usually by hacking a mesh site or a nanofabricator containing such plans). • They may be self-programmed (see below). Should be "They may be stolen..."
GreyBrother GreyBrother's picture
Something which applies to
Something which applies to pretty much every book: Can you use either bar or atmospheres as a unit for pressure? AFAIK atm isn't even used that much anymore in the scientific community. Also, a consolidation of the Enviromental Rules and Information from Rimward and Sunward into the corebook would be a good addition. Reference this post to see what i mean: http://www.eclipsephase.com/comment/42361#comment-42361
Mithror Mithror's picture
I'm reading the rulebook (again!)
The example on p. 192 has an error. When the assassin has to do a test for shock resistance. He uses a DUR of 35, but the rulebook p. 204 states that you use actual DUR, so morph DUR reduced by damage taken. Seeing as the assassin has just taken 4 damage, shouldn't he use a DUR of 31, setting his target to 37? Also I would like some clarification on what the knocked down status accomplishes. One can be knocked down by a called action to do so or due to receiving wounds, but nowhere in the book does it say what the effect is. Only that it takes a quick action in orde to get back up. Perhaps they can't defend using fray? Could it be used for a coup de grace? edit: On p. 202 where melee combat is described: Each attack suffers a cumulative -20 modifier for each [b]extra[/b] target. So if a character declares they are going to attack three characters with the same action, they suffer a cumulative -60 on each attack. Shouldn't that be -40? (2 extra characters).
AdamJury AdamJury's picture
Thanks for your feedback, all
Thanks for your feedback, all! We've let this thread run a little longer than intended, but if you have anymore feedback, please post it by tomorrow, Friday the 21st. We gotta get this puppy finished and off to the printers! :D
Chernoborg Chernoborg's picture
Don't know if it's been
Don't know if it's been covered, but on page 99 Ganymede and Calliisto are both physically larger than Luna
Current Status: Highly Distracted building Gatecrashing systems in Universe Sandbox!
Quincey Forder Quincey Forder's picture
what do you expect to change, rules-wise?
I mean, the leap between second and third printing was a bit drastic in the initiative rules, among other things so what can we expect to see on that front with the Fourth?
[center] Q U I N C E Y ^_*_^ F O R D E R [/center] Remember The Cant! [img]http://tinyurl.com/h8azy78[/img] [img]http://i249.photobucket.com/albums/gg205/tachistarfire/theeye_fanzine_us...
jasonbrisbane jasonbrisbane's picture
Sample Characters and pictures
Hi, Sorry dont know if this is mentioned but could we get the images of the sample characters matchin with their equipment description? Maker Nomad Bot Jammer - equipment Sniper Rifle - Kinetic Weapons skill total : 20 - picture has no weapons = WTF? Can the equipment be changed to pistol Weapon Mount: 1/hidden Martian Ranger - Equipment:medium pistol - Gear: SMG - picture has her holding a sniper rifle/railgun sniper rifle? Can we et the equipment changed to sniple rifle. Maybe these two have their weapons lists changed? Triad Soldier - equipment: SMG - Picture: pistol (machine?) Is the picture supposed to be a pistol, cause thats what it looks like. I can assume that it might supposed to be a machine pistol/smg but with the other two mistakes in the same book im a little hesitant to write this one off... Thanks. Can we get her equi
Regards, Jason Brisbane
AdamJury AdamJury's picture
jasonbrisbane wrote:Sorry
jasonbrisbane wrote:
Sorry dont know if this is mentioned but could we get the images of the sample characters matchin with their equipment description?
Hey Jason, Those are Sunward sample characters, not Eclipse Phase core rulebook ones. :) We try to keep our artists fairly well-informed with our art notes , which include reference images, text from the books, etc. (and we're better at this than we were when we first made Eclipse Phase -- not to mention we have more reference material available.) But not only can they make mistakes or misunderstand things, we may also change text after the art is finalized, which may make the text and the art not sync up. And as for a character having a piece of equipment but it not appearing in an illustration, I don't see that as an issue at all unless that equipment is 100% vital to the character in the morph they are currently using. Not all equipment is carried at all times (all the characters have other gear that isn't shown, beyond firearms...)
Lorsa Lorsa's picture
I know it's far too late know
I know it's far too late now, but on tuesday I noticed (again, since I forgot about it the first time) that a few skills are typoed under the Standard Muse in the Software part of the Gear chapter. It says, for example, Interface instead of Interfacing and Professional instead of Profession. It's not a huge deal but I figured I should mention it...
Lorsa is a Forum moderator [color=red]Red text is for moderator stuff[/color]
Kaworu Kaworu's picture
Hm... I believe I have found
Hm... I believe I have found an error. Page 318: Physical addictions do not carry over to a new morph if the character resleeves, but mental addic- tions do. If the character uploads and resleeves, the mental addictions persist, and the morph the charac- ter leaves behind remains physically addicted. This means that poor or unlucky characters may occa- sionally find themselves resleeved into a morph that has a physical addiction. In this case, the character is subject to the physical addictiveness of the drug but not the mental addiction, although if they break down and indulge in the drug, they may themself become [b]physically[/b] addicted. I believe there should be "mentally" instead of ""physically" (but perhaps I am wrong ;-)) You can remember about that and change that in 5th printing (if it will be). EDIT: Oh, and on the same page: The drugs described here are usually (but not always beneficial), and are typically taken intentionally. The ")" sign is displaced, it sould be "are usually (but not always) beneficial"


☝️ click for my Polter-page! UwU ☝️

Forseti Forseti's picture
Basic mesh inserts
In passage on Basic Mesh Inserts we can read that it consists on 3 parts: cranial computer, radio transceiver and medical sensors. That's a bit bio-centric :) There could be a passage on technical sensors present in synthmorphs.
Forseti Forseti's picture
Echolocation
In description of Echolocation augmentation we can read it works in 20m range in the air. Perhaps there should be information it is for std atmospheric pressure of 101kPa? I think that in atmosphere of Titan (p=147kPa) range would be higher and in Martian ~30kPa it would be much less. BTW: It's wonderful that EP uses SI units. It's real relief. I remember how I cursed Transhuman Space for clinging to imperial units :)
Googleshng Googleshng's picture
Something I've honestly
Something I've honestly wanted to see since the first printing is a nice handy table of how crits and high MoS work. i.e. Rolling 00 is better than Any success rolling doubles is better than Higher MoS is better than Lower MoS is better than Lower MoF* is better than Higher MoF* is better than Any failure rolling doubles* is better than Rolling 99* *in opposed tests, if both participants fail, neither succeed, regardless of exact result. It's all in there in the current printing, but it's spread out a bit over several pages, and I still see people tripping up over 00 being the best/crits beating high margins, and I'm honestly not 100% sure that a 99 on a fray check won't get you shot up even if the person shooting fails with an 88.

Pages