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Having been on the receiving end of a charge style attack (thanks, Dag!) I can certifiably say that it is indeed much easier to hit the guy bearing down on you balls out with intent to do you bodily harm then when they merely advance rapidly and take some precautions.
As for whats the point? Simple. It's your action. You charge. KILL THEM. If they are dead, their bonus does not matter, right? ;-) They have to delay their action to set to receive the charge and get the bonus to try and hit you. Again, makes sense to me. If you see the guy barreling down on you and have time to react, you can probably hit him and not get hit in return if you've got room to move.
Sometimes it's better to do unto others before then do unto you.
Um... an attacker gets a –10 penalty for charging in exchange for a +1d10 damage bonus. The defender gets a +20 bonus for receiving a charge if they delayed their action to defend against it. So, normally, the only modifications (unless the defender did delay their action) are on the attacker: –10 to hit, +1d10 damage.
Can I get a page reference for the text describing the +20 bonus to the character performing the charge? I'm not seeing this.
It's only in the first printing; page 193 on the modifier chart. The 2nd printing corrected this by having a separate value for charging and receiving a charge. The actual text on the subject on page 197 hasn't changed, and the chart basically updated to match this description.
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Transhumans will one day be the Luddites of the posthuman age.
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+1 r-Rep , +1 @-rep

