Unless I'm missing something, which is entirely possible, I'm a little foggy as to how spending your rep points work. You start with 50 points for REP, but can exchange 1 CP for 10 rep, so for a very small CP investment you can essentially max out reps in as many areas as you see fit.
I'm also a little unclear on if there are certain REP types that are excluded based on a PCs faction. I can see that certain REPs are logically suited for certain faction members, but I don't recall seeing any specific exclusions. So essentially a Jovian can max out his/her R-REP.
I'd rather have a rule, as opposed to a home-brew.
Thanks
Louis
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Trading CP for REP, too inexpensive?
Mon, 2013-11-25 18:29
#1
Trading CP for REP, too inexpensive?
Mon, 2013-11-25 19:14
#2
There is a limit of 35 CP
There is a limit of 35 CP spent on rep at char gen. with your free 50 points that is 400 rep or 5 reps at 80 (the max for starting characters)
This is one hell of a lot considering there are only 7 reps in the main book, and 2 variant rule reps (gate crashers X-rep and ultimates U-rep)
Now I believe that U and X where restricted to members of their specific communities but the others where open, but it should still make sense for the character to have the rep.
A Jovian bioconservative who campaigns against research shouldn’t have R-rep, but a Jovian medical research scientist trying to find safer ways of treating the cancer plaguing Jovian society both by researching non nanotech treatments and campaigning for more doctors to be licenced to use specific nanotech treatments probably would have R-rep.
Now I did put further limits in my game. As the PCs have not yet been introduced to firewall they can’t have I-Rep. and I limited the ultimate characters starting U-Rep because it is linked to rank and I don’t want him to have high rank yet. But those where house rules.
Thu, 2013-11-28 13:06
#3
Limit is one thing, price is another
There is no other rule and this assertion is correct. It is easy to get extraorbitant reputations at character creation, and only thing that limits the reputation availability (except faction-specific U-rep) is GM imposed limit and common sense, as [i]thezombiekat[/i] explained
I think that the price for rep is way too low - it makes you instantly a very respected figure in most networks. I assume the idea was the characters will burn a lot of rep during missions, and characters are supposed to be professionals, but being universally loved at the beginning at relatively low price is not a good idea. Unfortunatelly, I realised that only halfway the story, when players went happy "shopping" with their reputations.
I know you prefer rules to homebrew, but as I said, there are no rules, so I will suggest three possible solutions for the issue (feel free to ignore them, though):
1. Make the price 1:1 (1 CP for 1 rep)
2. Make ranks non-linear: 10 rep => level 1, 30 rep => level 2, 60 rep => level 3, etc.
3. Increase number of networks: LLA-rep, argo-rep, jovian-rep, etc. - it makes a lot of sense, considering that Jovians have little to do with corps, and most autonomists are hostile towards Extropians; reps would still be grouped up, so Networking skills would not need to be so numerous.
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"Normal" does not exist anymore. I consider it a good symptom, though.
Thu, 2013-11-28 15:41
#4
Just playing around with
Just playing around with Chargen, I haven't seen this as a problem. I am always scrounging for points for active skills and specializations. I'd never consider maxing out all reps unless I was intentionally building a social-emphasis character and focusing on being good at social interactions. For characters with an investigative, combat, hacking, exploration, infiltration, etc... concept, there's just too many other places those 25-35 points are needed.
There's also the point cost of the respective networking skills to worry about.
For most of my builds, I tend to take two reps to 80 and buy the respective networking skills to at least 50. That's already 11+70=81 points just on contacts for a non-social-emphasis PC; more than I honestly want to spend on it, and believe me, no GM is going to have to worry about me spending MORE than that on rep-related stuff.