Some of the existing Fate products already show how small tweaks can change the feel of Fate. What would you like to see unique to EP's flavor of Fate? What have other Fate games done well? What have other games done that you didn't like? I'll start.
- Hacking subsystem. I think that EP's hacking system is fairly solid and would like to see a similar subsystem in EP Fate. I've played with this a bit myself and it seems fairly straightforward to port over. You can either use a map to represent the various security privileges and intruder status with alerts being aspects, or you could model it as combat with mesh stress tracks and consequences as intruder status. I might post my thoughts on this at some point.
- Morphs purely as stunts and aspects. Personally I'm not a fan of the approach in Strands of Fate and some fan EP Fate conversions that model morphs as a set of aptitudes stats that must be combined with skills. I think aptitudes work better as aspects and maybe a skill bonus or stunt. For example a bouncer morph might get a +1 to Freefall to represent their adaption to zeroG while the aspect "bouncer morph" can be invoked on rolls where coordination or flexibility are involved. No need to introduce a coordination stat.
- Ego, Morph, Gear, Psi scopes. I think the aspect scopes in Diaspora are a good idea and a good way to help differentiate between ego and morph.
- Sanity system. I haven't seen Fate really tackle slow sanity loss yet. I'd be interested to see what EP Fate can come up with. I imagine it will involve stress tracks and consequences. Honestly slowing down how often the composure stress track clears is probably enough. I imagine EP Fate will want to slow down stress track and consequence recovery, or base it on actual time passage instead of by scene. I'd also like to see a mechanic where using psi sleights cause sanity stress.
- Investigation Subsystem. This one would be harder to pull off, but I think it'd be pretty slick to have some sort of investigation subsystem like TechNoir's plot map or Diaspora's social combat. Slowly linking together events and places on an actual map while unraveling a transhuman conspiracy seems like it would be really cool.
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