My first game with non pre-made characters, and now I found that its very easy (and tempting) for them to get every single implant they can. 1CP means 1000 creds, so now I have a socialite and a mechanic that are able to face Reapers in combat with not too much sweat. Thus, they raise the stakes, and so I have to do, just to keep it challenging.
Didn't like the idea that, with 100cp you have a Reaper, and everybody will know you're a killing machine. But with that 100cp you can have a Synth and 70k creds to get the implants and be a far more discreet killing machine.
I stopped the character creation and I'm thinking for a way to limit their initial creds and implants. These are my ideas, but I'd like to have some help here.
- Put a limit to the number of implants by their price: 1 High, 3 Moderates and 10 low.
- Put the limit on the initial creds. I thought about 10k, because this is what the game gives you when you're hiperelite (plus the initial 5k, for a total of 15k).
Any other idea, I'll thank you.
PS: I bet my english must be like those guys'
http://i1.ytimg.com/vi/4XSeFVWqCXA/hqdefault.jpg
—
Wellcome... Wellcome to this world of madness and wonder. You've been dead. For ten long years, you've been dead. Now... That's it! Small steps...