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Multipule personalities implant and psi/moxi

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Baalbamoth Baalbamoth's picture
Multipule personalities implant and psi/moxi
Ok so if you have the multipule personality implant (possibly bought numerous times for extra personalities) each personality is its own character sharing the same body, can they have different psi slights and would each have their own separate moxi points to spend? Multiple Personalities The character’s brain is intentionally partitioned to accommodate an extra personality. This multiplicity is not viewed as a disorder, but as a cognitive tool to help people deal with their hypercomplex environments. This extra personality can be an NPC run by the gamemaster, a separate character (in ego form only) made by the player, or the downloaded fork of another character. For all intents and purposes, the extra personality is treated as a separate ego (i.e., it may fork separately), except that both personalities are backed up in the same cortical stack and if downloaded they must be placed in separate morphs or in another morph with this implant. Only one ego may be in control of the morph at a time. The other resides in the background, still active, but not on a surface level. Each ego is completely aware of what the other is doing, thinking, etc. If for some reason the subsumed personality wants to come to the fore, but the other personality won’t relinquish control, make an Opposed WIL × 3 Test. Each ego has its own Lucidity and Trauma Threshold, and they track stress and trauma separately. Any psi attacks or social/mental influences only affect the personality at the fore. Having an extra ego in your head, working in the background, is helpful for multitasking. The character receives an extra Complex Action each turn that may only be used for mental or mesh actions. [High]
"what do I want? The usual — hundreds of grandchildren, complete dominion over the known worlds, and the pleasure of hearing that all my enemies have died in highly improbable accidents that cannot be connected to me."
Lorsa Lorsa's picture
First of all, while it might
First of all, while it might not be written explicitly, I have a feeling you can only have one multiple personality augmentation, not several. At least that's how I interpret the rules. Secondly, it's another ego. It can be a fork of yourself but most often it will be someone else entirely. So yes, it has different psi sleights and it's own moxie. It's a whole other character.
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Baalbamoth Baalbamoth's picture
Ya know...
This game has a LOT of rule rape potential... 20 moxie and all the major slights, with double the ability to take trauma, situational skill sets, and a teamwork bonus, and that's assuming you don't interpret the rules as you can have as many personalities as you can afford (you could defiantly have more w ghost riders etc) Sick.
"what do I want? The usual — hundreds of grandchildren, complete dominion over the known worlds, and the pleasure of hearing that all my enemies have died in highly improbable accidents that cannot be connected to me."
Lorsa Lorsa's picture
Yes it has. But it isn't
Yes it has. But it isn't meant to be played in a "rule rape" kind of way. You have to be sensible when choosing stuff to make it fit with the overall setting.
Lorsa is a Forum moderator [color=red]Red text is for moderator stuff[/color]
Baalbamoth Baalbamoth's picture
I'm thinking...
If your a clandestine type, why wouldn't you tailor your mods to reap maximum survival, combat, and espionage potential? How would having one personality with maxed combat skills, and one personality with maxed sav skills, and infiltration etc?
"what do I want? The usual — hundreds of grandchildren, complete dominion over the known worlds, and the pleasure of hearing that all my enemies have died in highly improbable accidents that cannot be connected to me."
NewtonPulsifer NewtonPulsifer's picture
Baalbamoth wrote:This game
Baalbamoth wrote:
This game has a LOT of rule rape potential... 20 moxie and all the major slights, with double the ability to take trauma, situational skill sets, and a teamwork bonus, and that's assuming you don't interpret the rules as you can have as many personalities as you can afford (you could defiantly have more w ghost riders etc) Sick.
Good point. Rules as written 10 more alpha forks of a 10 moxie character (forked when moxie pool is at max) is a similar situation.
"I fear all we have done is to awaken a sleeping giant and fill him with a terrible resolve."- Isoroku Yamamoto
Wyvernjack Wyvernjack's picture
NewtonPulsifer wrote
NewtonPulsifer wrote:
Baalbamoth wrote:
This game has a LOT of rule rape potential... 20 moxie and all the major slights, with double the ability to take trauma, situational skill sets, and a teamwork bonus, and that's assuming you don't interpret the rules as you can have as many personalities as you can afford (you could defiantly have more w ghost riders etc) Sick.
Good point. Rules as written 10 more alpha forks of a 10 moxie character (forked when moxie pool is at max) is a similar situation.
Not sure I'd want players like that on the table.
Baalbamoth Baalbamoth's picture
Loopholes are
Exploited in every system, most players are smart enough not to push those limits but what do you do about a player with 10 moxie and wants two or three alpha forks? Personally I create rules or RP conditions on the fly to limit or stop this kind of stuff... But I shouldn't have to....
"what do I want? The usual — hundreds of grandchildren, complete dominion over the known worlds, and the pleasure of hearing that all my enemies have died in highly improbable accidents that cannot be connected to me."
Wyvernjack Wyvernjack's picture
Baalbamoth wrote:Exploited in
Baalbamoth wrote:
Exploited in every system, most players are smart enough not to push those limits but what do you do about a player with 10 moxie and wants two or three alpha forks? Personally I create rules or RP conditions on the fly to limit or stop this kind of stuff... But I shouldn't have to....
Yeah it's bit of a bummer when players resort to these things. I can understand fluffstuff happening off-screen or cinematically, like say, teleoperating a bunch of armors Iron Man style, but actually wanting to use this in combat with all the rolls? I'd rather point em to the door than deal with that mindset.
NewtonPulsifer NewtonPulsifer's picture
Baalbamoth wrote:Exploited in
Baalbamoth wrote:
Exploited in every system, most players are smart enough not to push those limits but what do you do about a player with 10 moxie and wants two or three alpha forks? Personally I create rules or RP conditions on the fly to limit or stop this kind of stuff... But I shouldn't have to....
Houserule nerfage that has worked for me: 1. A success on an Alienation roll gets 1 stress point (not zero). 2. Integration penalties are physical *and* mental actions. 2. Moxie isn't replenished full every time - it is 3 points at a time (a nerf to high moxie characters). 3. "Right at home" ensures a regular success only (thus 1 stress point minimum for Alienation and -10 to physical and mental activities for 1 day for Integration). Player can choose to do a regular roll instead beforehand or use the auto-success (must decide before roll). 4. An integration roll makes the ego drop to 1 Moxie (or zero if they were at zero) unless a critical success is rolled, then it is the previous amount minus 1 (minimum 1). A failure on the integration roll is zero moxie. 5. Players don't get full Rez points for things their forks do unless they are actually merged back in (reviewing an XP file might give some fraction of Rez). Also, I still penalize Rez for excessive forking/merging and handwave it as some "psychosurgery trauma" that "fragments the ego" and hurts "long term memory and learning integration". Your mileage may vary on this. None of the above of course helps with the multiple personality munchkin angle, just those who massively fork/merge. But a 10 moxie character with "Right at home" who forks 10 times is going to take 10 mental stress when they remerge the forks, and each fork is going to have 1 moxie in their pool (that can go back up to max at 3 points per refresh just like the regular character) as well as suffer -10 to physical and mental actions.
"I fear all we have done is to awaken a sleeping giant and fill him with a terrible resolve."- Isoroku Yamamoto