Just out of curiosity, in your EP games do you or your players travel more by ego casting or by ship?
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Travel by ship vs ego casting
Sat, 2013-09-21 04:03
#1
Travel by ship vs ego casting
Sat, 2013-09-21 04:38
#2
well
in the campaign I'm running their doing both, the ship is currently moving from L5 to mars, after that they head to Jupiter, durring the travel time they darkcast to complete side missions, occasionally I have the ship meet up with Scum hives/fleets etc.
The ship missions are cool because the characters really like their personalized morphs, the darkcast missions are fun because they get to try other morphs in stranger rimward habs.
In my next campaign though, I dont plan on doing either. I'll settle on mars or some other large pop planet and do the entire campaign there. You loose something in not letting the players settle down and plant roots.
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"what do I want? The usual — hundreds of grandchildren, complete dominion over the known worlds, and the pleasure of hearing that all my enemies have died in highly improbable accidents that cannot be connected to me."
Sat, 2013-09-21 04:54
#3
Thanks for the response
Thanks for the response Baalbamoth, I really like the idea of using a ship as a mobile "base" which allows the players to use their favorite favorite morphs and dark casting off once in a while for side missions.
Sun, 2013-09-22 03:54
#4
The best travel is through
The best travel is through the gates!
When I was GMing, it was mostly ship-based travel as the campaign was set around saturn so the travel times wasn't long enough to warrant loosing your favorite morph over.
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Sun, 2013-09-22 13:49
#5
Baalbamoth wrote:
Our game master runs on Mars. One advantage to Mars is that it is one of the few habitats where personal defense weapons (agonizers, laser pulsers, pistols with rubber bullets, etc) are allowed with permits because a habitat breech is not an immediate death sentence. So, it allows for your agents to be minimally armed at all times. The levels of weapons that fall under 'personal defense' vary from city to city (Olympus is more lax than Elysium, for example), but for the most part, some kind of sidearm is generally legal somewhere on Mars.
Honestly, in most habitats, your best combat skills are unarmed and clubs, because you can usually make clubs anywhere and you always have 2 hand (or more, depending on morph).
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Alex 'Iceshade' Andrade
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Sun, 2013-09-22 17:50
#6
yeah
and out in the wastes anything is legal.
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"what do I want? The usual — hundreds of grandchildren, complete dominion over the known worlds, and the pleasure of hearing that all my enemies have died in highly improbable accidents that cannot be connected to me."
Sun, 2013-09-22 23:19
#7
Where is it listing small
Where is it listing small arms as a threat to habitat safety?
It lists that even on anarchist habs WMDs such as nukes and antimatter are banned because they represent a threat to the hab as a whole (subjecting that smaller weapons don’t). And in much of the inner system personal weapons are heavily restricted because they don’t want people using them on other people, the descriptions I recall of extropia seemed to sujest the security contractors all carried and used guns. Also when you look at habitat armour and damage ratings small arms cant breach them anyway.
Mon, 2013-09-23 01:53
#8
I dont know if it's written down...
but really, I cant imagine that Elysium, the play ground of the rich and famous, would be ok with people walking around the hab carrying a minigun. Besides the potential of huge property loss, and rising morph insurance rates, and the trauma and mental damages caused by needless deaths, theres also the anxiety of sitting down at your favorite resturant and ordering your favorite meal and then watching some asshole pull a grenade launcher out of his jacket and start cleaning it at the table.. things like this should be illegal in most respectable places even if its not directly written down...
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"what do I want? The usual — hundreds of grandchildren, complete dominion over the known worlds, and the pleasure of hearing that all my enemies have died in highly improbable accidents that cannot be connected to me."
Mon, 2013-09-23 20:08
#9
Well Elysium is planetary
Well Elysium is planetary consortium they have a lot of written down weapons restrictions.
Show up to a cafe on extropia or locus with a grenade launcher over your shoulder and you probably get denied service “for the comfort of other patrons” and/or some negative pings on your rep.
Fri, 2013-09-27 01:23
#10
Ego casting for sure.
Ego casting for sure.
Ships are for shipping stuff (and biocon luddites).
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"I fear all we have done is to awaken a sleeping giant and fill him with a terrible resolve."- Isoroku Yamamoto
Sat, 2013-09-28 03:27
#11
Gates
Gates
The campaing I'm was running was based on gatecrashing, the characters spent most of the time in exoplanets and whem needed they would egocast back to the solar system to resolve a few errands.