Yesterday, my players and I had a small discussion about shard pistols and shredders because we think they are, basically, too good to be true. Shard weapons are already quite powerful because of the + 1d10 DV at short range, but those -10 AP on top of it is a bit too much. We feel that railguns and HEAP warheads should be the weapons of choice against heavily armored opponents.
We have decided to lower all shard weapon's AP to -4 and see how it works in play, but I would like to know if we missed something. Do you feel that the values are balanced? Is there a reason why shard weapons are seemingly just plain better than more expensive railguns and seeker weapons?
Thanks in advance!
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[i]"You're gonna carry that weight"[/i]