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Handling Advanced Physics

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Erenthia Erenthia's picture
Handling Advanced Physics
In the backwards sort of way that I often think, I was working on an NPC with advanced training in Math and Physics and lots of cognitive psi-sleights (Savant Calculation, Predictive Boost, Pattern Recognition, Enhanced Creativity, and Instinct). I realized that this character was turning into something other than what I had intended him to be so instead of starting over, I just went with it. I gave him the r-rep that such a character like that would almost certainly end up with and made up a profession field I called, Open Source Project Administration. So I spent some time thinking about what this NPC would be up to (since I had thrown away the original character, the quests he would give out would need to change, at least aesthetically even if they go worked into the same plot). I remembered something important about math and science: things are often discovered in very different ways than they are formally proven, but with Savant Calculation you can skip to the end of a lot of problems, and it's often easier to verify than to solve (for a trivial example, consider factoring the product of two large primes vs simply multiplying those large primes) For a character without formal training in math and science, this is an occasionally useful parlor trick. For someone with a skill of 60-80 in math and/or physics, it's something quite significantly more powerful (but conveniently, only for characters much more likely to be NPCs). So without even meaning to, I discovered I could have an NPC with the ability to push the fields of math and science at breakneck speeds. This was something I've always wanted but now find that I'm struggling with how to introduce things like prototypes without changing the aesthetics of the setting. I mean obviously, I can have this character get the players to test his prototypes, and it'll be almost impossible to hide those tests, especially if it's space-ship related. This opens up a lot of fun possibilities of people trying to steal the prototypes, bribe the players, kill the players, etc. But it also has the possibilities for making sweeping changes to the setting, which is something I want to almost completely avoid but not totally. I guess what it boils down to is that I have a severe lack of subtlety. So I guess my question is, what subtle examples of a changing understanding of the universe would you use to show the players that Science Marches On, even in Eclipse Phase? Even (or especially) if it's not something the players can't immediately exploit, but simply changes the world in ways that are hard to notice if you aren't paying attention.
The end really is coming. What comes after that is anyone's guess.
thezombiekat thezombiekat's picture
Reduced energy consumption is
Reduced energy consumption is a good one. The impact on the setting of a railgun that has a 10% smaller battery or an ecto that lasts a month without charging would be small, even a ship that could go 15% faster for the same amount of fusion feed stock (still not as fast as antimatter). But it would still be a major achievement.
Baalbamoth Baalbamoth's picture
well...
I tend to assume most corporations handle things like microsoft in the 90s, sure you may have just made a better mousetrap, but since we control the fabbers, we wont let you produce or sell one because it would compete with the mousetraps we already sell, if you want to sell your mousetrap, you'll need to pay us off regardless of how much better yours is than ours. (edit) also, tech is advancing soooo quickly if corporations didnt do this, I think you'd have huge problems with integration of tech.
"what do I want? The usual — hundreds of grandchildren, complete dominion over the known worlds, and the pleasure of hearing that all my enemies have died in highly improbable accidents that cannot be connected to me."
Arenamontanus Arenamontanus's picture
Very good analysis of how
Very good analysis of how being able to intuit the right answer and then work backwards is important. This is fairly common among the greats of science. In fact, at least in mathematics this seems to be how it is *really* done, given that erroneous proofs are much more common than erroneous conclusions. Mathematicians just don't admit it much. Now, looking back at big breakthroughs. If I were to just list the stuff from the last century or so that really mattered it would be something like: radioactivity, quantum mechanics, relativity, artificial nitrogen fixation, DNA, containerization, computers, computer networking, spaceflight, radio/television, integrated circuits, antibiotics, neuropharmacology, immunosuppressants, plastics, the simplex algorithm, the fast Fourier transform, lasers, high level programming languages, Gödel's theorem, the Turing halting theorem, the green revolution... Obviously, of these things many were the result of long research programs (e.g. radioactivity, computers, spaceflight, integrated circuits, antibiotics, plastics, green revolution) where a lot of practical investigation, theoretical insight and tinkering were needed. Your character would likely not be able to do any of that due to a single insight, but he might be pushing something like one of them. On the other hand, things like relativity, quantum mechanics, the simplex algorithm, the FFT, lasers, Gödel and Turing's theorems, could have emerged from single insights. Of these, the simplex algorithm and FFT were immediately useful (and became way more useful as people figured out what else they could be used for). The theoretical insights took decades to fully bloom, during which time a lot of odd investigation was going on (measuring stars near solar eclipses, messing with accelerators, building lasers out of nearly any material). In EP, what would the counterpart technologies be? I can imagine some: provably friendly AGI, femtotech, converting matter into energy, materials based on the strong nuclear force, control over wormholes and perhaps other spacetime manipulation (both gravity waves and artificial gravity; maybe there is FTL). Some alien artefacts hint at inertia control. Bigger research goals might be truly stable societies, and immune systems against exsurgent threats. Maybe some of the more narrow goals could be triggered by amazing insight, and then there will be lots of experimentation to get the insight into a usable form ("OK, the artificial wormhole worked. Now we just need to scale it up a quadrillion times, and make sure the throat is shorter than the distance between the ends. That is why we are going to need a lot of antimatter and qubits.")
Extropian
Erenthia Erenthia's picture
That helps a lot. It also
That helps a lot. It also answers the question that I failed to ask but should have: "What are TED videos about in 10 AF?" Because there's still research going on, still laboratories in operation. Now I'm imaging vids of COG 40 hyperbrights reminiscent of Rodney McKay talking about their experiments demonstrating the feasibility of one day being able to create fabbers that store raw energy, condense it into nucleons and electrons as necessary and then build each atom before performing the nanofabrication process (It's just 15-30 years away). Also it seems that if a single insight could demonstrate the feasibility of creating exotic matter in, say, a particle accelerator (or it's EP equivalent), it could kick off a race between hypercorps full of both good science and corporate espionage. Lots of great storytelling potential there. (especially if Firewall is secretly involving itself to make sure NOBODY wins that particular race) I wonder though, because there's a difference between someone with high training in math and physics and with a intellect probably greater than that of Isaac Newton, and someone who's doubled down with intellect boosting psi-sleights. The Hyperbright has a much more complete and consistent understanding of the world and how it works than even today's scientists, so is more likely to have interesting insights. The Async can have them at will, just by having the training to be able to ask the right questions. I suppose I shouldn't poke too hard at this. Psi is an island of soft sci-fi in an otherwise very hard sci-fi setting. Applying the same rigor to psi as the in-game technologies will undoubtedly lead to the "softness" level spreading, until Async's become wizards and the things they make become magic items.
The end really is coming. What comes after that is anyone's guess.