Welcome! These forums will be deactivated by the end of this year. The conversation continues in a new morph over on Discord! Please join us there for a more active conversation and the occasional opportunity to ask developers questions directly! Go to the PS+ Discord Server.

problems w fray and uber high skills...

64 posts / 0 new
Last post
thezombiekat thezombiekat's picture
Haven’t actually run the game
Haven’t actually run the game yet but can answer some of the questions. When attacker and defender both succeed it is the higher number on the dice that wins, if the winner had a high margin of success he gets +5 damage. This introduces an interesting conflict on whether you want to roll high to beat your opponent, or low for a excellent success As for using fray against an agoniser you can’t see. Its no different than using Frey against a bullet, after all you can’t see a bullet in flight its moving much to fast. The fray skill used against ranged weapons involves staying out from in front of the weapon and moving unpredictably do your harder to hit.
Deadite Deadite's picture
thezombiekat wrote:When
thezombiekat wrote:
When attacker and defender both succeed it is the higher number on the dice that wins, if the winner had a high margin of success he gets +5 damage. This introduces an interesting conflict on whether you want to roll high to beat your opponent, or low for a excellent success
That's incorrect. MoS is determined by how close you can go to the target number without going over. The highest (successful) MoS wins. If the attacker has an MoS of 30+ he gets +5 DV, if he has an MoS of 60+, he gets +10 DV. Rolling low was how MoS was determined in 1st printing but it hasn't been that way for quite some time now.
Baalbamoth Baalbamoth's picture
I'm not familiar with Heresy but
heres what I'm finding out as I have ran my first three sessions... 1) Yes fights can be pretty random especially considering people spend moxie or just roll obscenely lucky. but the game is operating on general expectations, generally you can accept that the better fighter will win the fight unless one of the things above happens (spending moxie or getting lucky) 2) fray works against all the guns, but not against blasts from grenades, explosives, etc. and yeah its kinda weird its not really dodging bullets even though that seems to be how the mechanics works, and if your character could duck behind something to avoid getting shot... why wouldent the same thing work against a grenade going off? 3) yeah, swarms do damage by contact but for some actions (like crawling over eyes and ears) the swarmorph does have to make attack rolls (least as I understand it) 4) shock works on some biomorphs (not all) and never works on synths. EMP does not work on synths, or any other sheilded electronics, but does work wonders on nanites and microdroid swarms (seems to be what their used for)
"what do I want? The usual — hundreds of grandchildren, complete dominion over the known worlds, and the pleasure of hearing that all my enemies have died in highly improbable accidents that cannot be connected to me."
thezombiekat thezombiekat's picture
Deadite wrote:thezombiekat
Deadite wrote:
thezombiekat wrote:
When attacker and defender both succeed it is the higher number on the dice that wins, if the winner had a high margin of success he gets +5 damage. This introduces an interesting conflict on whether you want to roll high to beat your opponent, or low for a excellent success
That's incorrect. MoS is determined by how close you can go to the target number without going over. The highest (successful) MoS wins. If the attacker has an MoS of 30+ he gets +5 DV, if he has an MoS of 60+, he gets +10 DV. Rolling low was how MoS was determined in 1st printing but it hasn't been that way for quite some time now.
I stand corrected. In the third printing MoS is defined as the number displayed on the dice. Change was made between second and third printing.
Wyvernjack Wyvernjack's picture
So, if I got this right. To
So, if I got this right. To make it simple, same skill ranks. Attacker has Blades 50 and tries to stab Defender who rolls Blades 50, trying to parry the attack. Attacker rolls 08 and succeeds with MoS 30+. Defender rolls 48. Because they both succeed, but Defender rolled higher, he parries the attack. If he failed, the Attacker would deal +5DV due to the MoS. This is the sample in core dumbed down.
Deadite Deadite's picture
Wyvernjack wrote:So, if I got
Wyvernjack wrote:
So, if I got this right. To make it simple, same skill ranks. Attacker has Blades 50 and tries to stab Defender who rolls Blades 50, trying to parry the attack. Attacker rolls 08 and succeeds with MoS 30+. Defender rolls 48. Because they both succeed, but Defender rolled higher, he parries the attack. If he failed, the Attacker would deal +5DV due to the MoS. This is the sample in core dumbed down.
No, that uses the old MoS rules. Under the numbers you have posted, Attacker rolls 08 and has an MoS of 8. Defender rolls 48 and successfully parries. If we swap the rolls between the combatants, and the Attacker rolls 48 he would have an MoS of 48 which would give +5 DV if successful. The defender would roll 08 and have an MoS of 8 - his parry roll was successful, but not good enough to block the attack. Of course, if it was a life-or-death situation the defender could use Moxie to upgrade his 8 to a critical success and beat the higher non-critical MoS. (The 3rd printing rules for MoS make comparing rolls much simpler.)
Wyvernjack Wyvernjack's picture
Ah, darn, don't have the
Ah, darn, don't have the third printing. Might have to check amazon or something again.
Deadite Deadite's picture
The only major changes you
The only major changes you need to know are how MoS works (roll as high as possible without going over) and divide old Initiatives by 10 to give a value between 1-10, and roll 1d10 on top of that to determine Initiative. Also, with EP being Creative Commons, you should be able to find a pdf of 3rd printing free and legal somewhere around the net. Possibly even on this site? Here, Rob Boyle has a link from his site. http://robboyle.files.wordpress.com/2011/05/ps21000_eclipsephase_3rdprin... Go get it! :)
Wyvernjack Wyvernjack's picture
I'll still buy it just
I'll still buy it just because it's such a nice system. I love having a hardcopy top quickly open and browse for odd items or combat rules.
Lorsa Lorsa's picture
Wyvernjack wrote:I'll still
Wyvernjack wrote:
I'll still buy it just because it's such a nice system. I love having a hardcopy top quickly open and browse for odd items or combat rules.
Who doesn't? But while you're waiting for it, you can look up the pdf for changes. Some weapon damages and fire modes are different, and the price of nanoswarms and hives for example is different too.
Lorsa is a Forum moderator [color=red]Red text is for moderator stuff[/color]
Wyvernjack Wyvernjack's picture
I'll do that, thanks a lot
I'll do that, thanks a lot for the heads up.
OpsCon OpsCon's picture
thezombiekat wrote:I stand
thezombiekat wrote:
I stand corrected. In the third printing MoS is defined as the number displayed on the dice. Change was made between second and third printing.
And it's such an intuitive way to do d100 systems that I pretty much houserule that into everything. Call of Cthulhu works so much easier, and you can toss out the resistance table. :)
thezombiekat thezombiekat's picture
OpsCon wrote:thezombiekat
OpsCon wrote:
thezombiekat wrote:
I stand corrected. In the third printing MoS is defined as the number displayed on the dice. Change was made between second and third printing.
And it's such an intuitive way to do d100 systems that I pretty much houserule that into everything. Call of Cthulhu works so much easier, and you can toss out the resistance table. :)
I actually liked the way the old MOS rules meant that putting up a descent defence meant you where les likely to take serious damage even if you where hit. Kind of like even if you couldn’t stop the blow you could mitigate it. With the new MOS rules it is most likely that any hit that lands on a skilled fighter will be a serious hit. But the maths will be a lot faster

Pages