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Flexbots and Mental Speed Augs

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Porcelain Cow Porcelain Cow's picture
Flexbots and Mental Speed Augs
Hello everyone and especially you amazing Posthuman people you, I have a question about what seems to be a bit of a rules quarrel regarding Flexbots. Some of you seeing the topic might already have figured it out. First of all, the case FOR Mental Speed 4: (bolding mine) The Wizard Flexbot Module: WIZARD Specialized for infosec and communications tasks. Enhancements: Access Jacks, Basic Mesh Inserts, Cortical Stack, Cyberbrain, Mental Speed, Mnemonic Augmentation, Modular Design, Shape Adjusting Modularized Gear: Radio Booster Mobility System: Walker (4/16), Hover (8/40) Aptitude Maximum: 30 (25 SOM) Durability: 25 Wound Threshold: 5 Advantages: Armor 4/4, +5 COG, +5 INT Notes: Small Size trait (p. 95) CP Cost: 35 Credit Cost: Expensive (minimum 35,000) And now... the Grimoire Module (notice the naming scheme already..): GRIMOIRE Grimoires are an excellent complement to a wizard module. Enhancements: Access Jacks, Basic Mesh Inserts, Cortical Stack, Cyberbrain, Electrical Sense, Ghostrider Module, Mnemonic Augmentation, Modular Design, Multitasking, Shape Adjusting, Skinlink Modularized Gear: Laser Link, Microwave Link Mobility System: Walker (4/16), Hover (8/40) Aptitude Maximum: 30 (25 SOM) Durability: 20 Wound Threshold: 4 Advantages: Armor 6/6, +5 WIL Notes: Small Size trait (p. 95) CP Cost: 20 Credit Cost: Expensive (minimum 25,000) These from p. 203 of Transhuman. However, from p. 96, Speed Clarifications, also in Transhuman: "Some augmentations (multiple personalities, multitasking, mental speed) provide a character with extra mental actions each Action Phase. These implants may not be used together, nor may they be used in conjunction with other effects that provide extra mental actions (such as the multi-tasking psi sleight). The maximum number of extra mental actions any character may have is two per Action Phase." Direct mention of Multitasking and Mental Speed not being able to be used together can also be found in their respective Descriptions in EP/Core. Now the question though. What makes the Grimoire such a good addition to the Wizard module? The Wizards only real gimmick seems to be Mental Speed and 2 aptitude bonuses. The Grimoire comes with Electrical Sense, Skinlink... good for repair tasks and hacking.. but more importantly: Multitasking and..... a Ghostrider Module? Is this maybe a hint? Well, first of all the problem is that this isn't as simple as there being just a Ghostrider. Even a Flexbot with just these 2 modules has a total of 2 Cyberbrains, 2 Basic Mesh Inserts and then the Ghostrider on top, potentially allowing it to house 5 active Egos, and 2 more backed up ones in stacks. Furthermore, unless an Ego is occupying the Grimoire's cyberbrain, it would be slaved to the Wizard's cyberbrain (or vice versa, depending on where the Operator Ego resides), and generally any mental or sensory aug anywhere in the combined Flexbot is usable by the Operator. Here's the thing though... due to the Ghostrider the Grimoire has space for 3 Egos... and Multitasking spawns 2 forks. Is this meant as a hint that this module is supposed to take the brunt of stress required in using Multitasking, but since it fills slaved cyberbrains with forks that are under the control of the Operator (who himself is benefitting from Mental Speed) he can effectively operate at +4 Mental Speed? Of course you can just spawn forks the regular way and sort of control them, but this isn't about that. My general opinion is that the rule from p. 96 holds, since it pretty blatantly says +2 Mental Actions is it, period, and seems like an overriding rule, but it just bugs me that the Grimoire is stated as a great addition to the Wizard if that's the case, so I guess my question is.... is that line maybe an errata or something similar, or meant in some other way and I'm just not seeing the great synergy those two modules are supposed to have, and what do other people think about this, who've possibly had to handle it in their own game? Flexbots are really fun to build, but really really weird and complicated at times I guess.
thezombiekat thezombiekat's picture
Your right, the +2 mental
Your right, the +2 mental actions is a hard limit, and a bit of a load baring rule. Let people have more mental actions and they become unbalanced. The reason the wizard and grimoire work well together is that the wizard has the stat boosts for hacking and the grimoire has the alternate communications channels, and the electrical sense for hardware hacking. Of cause it gets a little questionable when you fork into each of the possible ego slots finishing up with 9 total actions (although most are on separate initiative rolls)
Baalbamoth Baalbamoth's picture
well...
swarm morphs can do similar things, as it seems can any bot that has the ability to break into numberous smaller bots.
"what do I want? The usual — hundreds of grandchildren, complete dominion over the known worlds, and the pleasure of hearing that all my enemies have died in highly improbable accidents that cannot be connected to me."
OneTrikPony OneTrikPony's picture
It should be noted that there
It should be noted that there is no prohibition in having a single Morph with both Mental Speed and Multitasking gear installed. The issue is that no single ego can access the advantages of both pieces of gear at the same time. There is no prohibition against using one at a time. For instance; using Multitasking to hack a system or command your drone fleet for one turn then turning it off in the next turn and turning on Mental speed to engage in a firefight. Since turning each augmentation on or off is a free action you could technically switch between Action Phases although the practical use of this is questionable and you shouldn't gain the Initiative bonus from mentalspeed until the initiative roll of the next turn.

Mea Culpa: My mode of speech can make others feel uninvited to argue or participate. This is the EXACT opposite of what I intend when I post.