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Couple Quick Questions

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nizkateth nizkateth's picture
Couple Quick Questions
First of all, what does 'Rez' Point mean? Is that short for something? Second, can a biomorph be kept biologically active and alive while no ego is in it? For instance, if a female biomorph decided to get pregnant, could they jump to another body and let the pregnant one gestate sans-ego?
Reapers: Do Not Taunt Happy Fun Ball. My watch also has a minute hand, millenium hand, and an eon hand.
CodeBreaker CodeBreaker's picture
>First of all, what does 'Rez
>First of all, what does 'Rez' Point mean? Is that short for something? Rez Points are just this games version of XP. I think that they are intended to be short for resolution points, as you increase your characters abilities they increase in resolution. See (Page 152 CORE) and (Page 384 CORE) for more information. >Second, can a biomorph be kept biologically active and alive while no ego is in it? For instance, if a female biomorph decided to get pregnant, could they jump to another body and let the pregnant one gestate sans-ego? If put on a life support system, I think we must assume that it can, yes. For morph storage to be at all viable, especially ethically, it must be possible for biomorphs to be maintained sans-ego. If biological functions continue to perform properly, I think one must also assume that a pregnant morph could potentially gestate while in storage. Although I would think that it would be unlikely for that to happen, at least for the vast majority of the population. Biomorphs are expensive, and in demand. You would have to be quite well off to be able to afford putting one away for 9 months just for baby making duties. Especially when you can just use an exowomb.
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DivineWrath DivineWrath's picture
I don't know what Rez is
I don't know what Rez is supposed to mean. I don't know why they opted to call CP after character creation "Rez" as there isn't much of a difference. You buy morphs during character creation using CP, but you can't buy morphs using Rez (coincidentally, after character creation the rules for developing characters change anyways and you are supposed to use up all your CP, so why does it matter that they have different names?). Thats about it if I recall correctly. ---- I'm not sure what the person is trying to achieve by letting a biomorph get pregnant and grow a baby. -The technology exists in the setting to grow a baby in an exo-womb. Most people tend to think that pregnancy is an inconvenience. Only the Jovians or other brinkers might care about a natural birth. -The exo-womb is likely much safer on the child and mother. -There is likely a lot of morph types that wouldn't grow well or right if grown naturally. The exo-womb, or expensive operations on the mother would be the best bet to avoid complications. -Most morphs have basic biomods, which include built in contraceptives. Pregnegcy is only accidental for a very small percentage of the population (flats are the only kind of biomorph I can recall that doesn't have basic biomods).
nizkateth nizkateth's picture
DivineWrath wrote:I'm not
DivineWrath wrote:
I'm not sure what the person is trying to achieve by letting a biomorph get pregnant and grow a baby.
I was wondering about whether it was possible, not whether anyone would actually do it.
Reapers: Do Not Taunt Happy Fun Ball. My watch also has a minute hand, millenium hand, and an eon hand.
The Green Slime The Green Slime's picture
Maybe they occasionally get
Maybe they occasionally get sexually abused, like sometimes happens to coma victims. Now that's a legal quandary - some deviant with a fetish for mindless bodies creeps into your home storage bay and sexes up your spare biomorph. Is it rape, or property damage? If it's female, (and assuming there's some menstrual switch that has been toggled to 'on') and it gets pregnant, are you a parent, despite not being present?
OneTrikPony OneTrikPony's picture
keeping a body alive Sans-Ego
keeping a body alive Sans-Ego is a mute point because you can drop a simple AI, like a copy of your muse, into a biomorph with no issue in EP.

Mea Culpa: My mode of speech can make others feel uninvited to argue or participate. This is the EXACT opposite of what I intend when I post.

LatwPIAT LatwPIAT's picture
OneTrikPony wrote:keeping a
OneTrikPony wrote:
keeping a body alive Sans-Ego is a mute point because you can drop a simple AI, like a copy of your muse, into a biomorph with no issue in EP.
AIs cannot be sleeved into biomorphs, unless the biomorph has a cyberbrain.
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OneTrikPony OneTrikPony's picture
And a biomorph with a
And a biomorph with a cyberbrain is technically a Pod. Sorry that was sloppy of me.

Mea Culpa: My mode of speech can make others feel uninvited to argue or participate. This is the EXACT opposite of what I intend when I post.

Arenamontanus Arenamontanus's picture
Maintaining "empty" biomorphs
Maintaining "empty" biomorphs needs to be done now and then - after all, they need to be grown, and not all are sold/rented immediately. Some people want to keep spares around. If they have puppet socks, then you can just sleeve the right kind of software into them (or have external software run them), keeping them active (eating, exercising etc.) in some spare room. Creepy but simple. However, morphs lacking the puppet system probably needs to be stored in a life support system or hibernation. Clearly healing vats can do it, but there are likely far cheaper devices that does it without any fancy options - those ubiqitious clone cylinders. This is also practical because it takes much less space than having them up and about.
Extropian
Decivre Decivre's picture
OneTrikPony wrote:And a
OneTrikPony wrote:
And a biomorph with a cyberbrain is technically a Pod. Sorry that was sloppy of me.
Biomorphs with a cyberbrain installed actually work with different rules than pods do on a game level. Furthermore, they are more socially acceptable than pods seem to be. So I don't think that society, or the game mechanics, see biomorphs with cyberbrains as a form of pod.
Transhumans will one day be the Luddites of the posthuman age. [url=http://bit.ly/2p3wk7c]Help me get my gaming fix, if you want.[/url]
nizkateth nizkateth's picture
New quick question, after
New quick question, after looking through transhuman. An infomorph with +1 speed (like from digi-neurachem) has 4 actions per turn right? So, if they also have Mental Speed (since that can be software instead of nanoware) does that mean an infomorph could have 12 mental/programming actions per turn? If so, that's sorta cool. Also, can infomorphs have a Muse, like as a sub-program? Or do you need to be physical for that?
Reapers: Do Not Taunt Happy Fun Ball. My watch also has a minute hand, millenium hand, and an eon hand.
nick012000 nick012000's picture
nizkateth wrote:New quick
nizkateth wrote:
New quick question, after looking through transhuman. An infomorph with +1 speed (like from digi-neurachem) has 4 actions per turn right? So, if they also have Mental Speed (since that can be software instead of nanoware) does that mean an infomorph could have 12 mental/programming actions per turn? If so, that's sorta cool. Also, can infomorphs have a Muse, like as a sub-program? Or do you need to be physical for that?
Yes, to both. The Muse counts as a seperate informorph, though, so they need something like a Ghostrider Implant for the muse to ride in unless they're on a proper server.

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nick012000 nick012000's picture
nizkateth wrote:New quick
Double post due to forum lag. Please delete.
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nizkateth nizkateth's picture
Follow-up question: can you
Follow-up question: can you use multiple actions to speed up time-frames for things? Like, with a 10 minute frame for intrusion, could having 10 actions cut that down to 1 minute time frames (and in that example still have 2 other actions you're working on)?
Reapers: Do Not Taunt Happy Fun Ball. My watch also has a minute hand, millenium hand, and an eon hand.
nick012000 nick012000's picture
nizkateth wrote:Follow-up
nizkateth wrote:
Follow-up question: can you use multiple actions to speed up time-frames for things? Like, with a 10 minute frame for intrusion, could having 10 actions cut that down to 1 minute time frames (and in that example still have 2 other actions you're working on)?
There's rules for this in Transhuman.

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nizkateth nizkateth's picture
Really? Where abouts?
Really? Where abouts?
Reapers: Do Not Taunt Happy Fun Ball. My watch also has a minute hand, millenium hand, and an eon hand.
nick012000 nick012000's picture
nizkateth wrote:Really?
nizkateth wrote:
Really? Where abouts?
The "Character Options" chapter, under "Speed Clarifications".

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nizkateth nizkateth's picture
Thank you! I was looking in
Thank you! I was looking in completely wrong areas. ^_^
Reapers: Do Not Taunt Happy Fun Ball. My watch also has a minute hand, millenium hand, and an eon hand.
nizkateth nizkateth's picture
Am I missing something... or
Am I missing something... or does it cost the same (0 points) to be both a flat, or a splicer with no cortical stack?
Reapers: Do Not Taunt Happy Fun Ball. My watch also has a minute hand, millenium hand, and an eon hand.
DivineWrath DivineWrath's picture
nizkateth wrote:Am I missing
nizkateth wrote:
Am I missing something... or does it cost the same (0 points) to be both a flat, or a splicer with no cortical stack?
Kind of. There are a few rules to consider if you do take this route. First off, you may not spend more than 100 CP on morphs. A splicer costs 5 CP, so you would have the option to spend 95 CP on morphs. I'm unable to find the source of this rule to comfirm at the moment, so I'm not sure if I'm correct on this. Second, you can only select so many negative traits. You can get up to 50 CP through negative traits. Up to 25 of that can be from negative physical traits, and 50 of that can be from negative ego traits. If you exceed those limits, the excess CP is lost. So yes, you could make a splicer morph "free", but you could only do that so many times.
nizkateth nizkateth's picture
Well, I imagine buying
Well, I imagine buying multiple morphs wouldn't be a concern, since I'd imagine the only place you'd likely see a stack-less splicer is with the Jovians. It just strikes me as strange that you can get a flat for free, or a better morph also for free.
Reapers: Do Not Taunt Happy Fun Ball. My watch also has a minute hand, millenium hand, and an eon hand.
DivineWrath DivineWrath's picture
Technically, such morphs are
Technically, such morphs are not free. Free implies they cost 0 credits. A Flat costs 1000 cr, and a Splicer without a cortical stack would cost 3000 cr (normally 5000 cr). I'm using the rules from the core rulebook starting on p. 276. According to customized morphs (or see the bottom of the nearby table) on p. 277, negative traits reduce the value of morphs by -200 cr per CP. Its not clear on if there is a minimum price for morphs. You might want to set 1000 cr as the minimum, or half the cost of the original price (not any less as there is a sufficient demand for morphs that its unlikely that no one will not be willing to buy it). Its not the same as making morphs cost 0 CP at character creation, but it is still worth noting.
nizkateth nizkateth's picture
Are there any places (of
Are there any places (of significant population, not counting a brinker colony of 10 people) in EP that have particularly odd combinations of philosophies? Like, where the code of law is determined by popular vote or representatives collectively, but enforcement is handled by private security contractors? They cannot enforce a law that isn't on the books, but they can choose [i]not[/i] to enforce laws they or their clients dislike. So the maximum reach of law is determined by government, but its application can be influenced by the market. Or a place where information is considered free (open source) but other goods and services are still for sale normally? Or a fully Rep-based economy that isn't anarchist, but rather still has a strong government and laws?
Reapers: Do Not Taunt Happy Fun Ball. My watch also has a minute hand, millenium hand, and an eon hand.
thezombiekat thezombiekat's picture
Well the titanian
Well the titanian commonwealth is a strong government (the entire population is bound by laws passed by the plurality and elected ministers have significant executive power) with a rep based economy, you can earn money but you don’t by stuff with it, it represents the portion of shared investment capital you can control as an individual (you choose what micro corp. it goes to), the majority of shared capital is distributed by vote of the plurality.
Lorsa Lorsa's picture
nizkateth wrote:Are there any
nizkateth wrote:
Are there any places (of significant population, not counting a brinker colony of 10 people) in EP that have particularly odd combinations of philosophies? Like, where the code of law is determined by popular vote or representatives collectively, but enforcement is handled by private security contractors? They cannot enforce a law that isn't on the books, but they can choose [i]not[/i] to enforce laws they or their clients dislike. So the maximum reach of law is determined by government, but its application can be influenced by the market. Or a place where information is considered free (open source) but other goods and services are still for sale normally? Or a fully Rep-based economy that isn't anarchist, but rather still has a strong government and laws?
As far as the security contracting of law enforcement, according to the corebook that seems to be how many anarchist communities handle things. Especially those with extropian influences I imagine. The best answer to all your questions though is really; Eclipse Phase is a vast and diverse setting, I am sure that most things exist and more specifically, if you as a GM want them to exist they do! In short: Yes.
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nizkateth nizkateth's picture
Good to know. ^_^
Good to know. ^_^ Potentially silly question: is there a calculation anywhere for how much a character can lift/carry in lbs/kgs (modified by gravity of course)? Like, SOM times X? Or is it just an eyeballed estimate type thing?
Reapers: Do Not Taunt Happy Fun Ball. My watch also has a minute hand, millenium hand, and an eon hand.
CodeBreaker CodeBreaker's picture
Page 96 of Transhuman;
Page 96 of Transhuman; LIFTING AND CARRYING We’ve avoided encumbrance rules and listing weights for gear in Eclipse Phase to avoid unnecessary bookkeeping, but sometimes you need to ballpark how much much a character can lift and carry. As a rough guideline, assume a character can lift (SOM + DUR) x 4 kilograms off the ground, can lift a weight equal to their (SOM + DUR) x 2 in kilograms over their head, and can push or drag (SOM + DUR) x 10 kilograms. Note that these are the maximum values, and a character shouldn’t be able to lift such amounts for long without a (SOM x 3) Test every Action Turn, during which they would be capable of doing little else. At the gamemaster’s discretion, a character can exert more force to lift, pull, or drag a heavier weight with great effort, requiring a (SOM x 3) Test, but taking (1d10 ÷ 2, round down) DV as they strain themselves. If successful, increase the weight allowance by 10% plus 10% per 10 points of MoS.
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nizkateth nizkateth's picture
Thanks ^_^
Thanks ^_^ I've only been able to glance through transhuman, so I've missed a lot of the rules in there.
Reapers: Do Not Taunt Happy Fun Ball. My watch also has a minute hand, millenium hand, and an eon hand.
nizkateth nizkateth's picture
Okay, is this as cool as I
Okay, is this as [i]cool[/i] as I think it is? Could a character with mental speed and two bots or other morphs (hollow, no resident) with puppet socks remote-control both other bodies while acting normally to [i]basically[/i] grant themselves (at a penalty) two extra physical actions in combat? Like, having two synths (about 10,000 credits) equipped for combat and with puppet socks slaved to your mesh inserts, blasting away at only a -10? Or even more so, an infomorph (with speed 3-4) in a ghostrider, remote-controlling 3 out of 12 synth bodies (6 if each synth is upgraded to speed 2) each action phase. Would that give you upwards of [i]12[/i] physical attacks a turn? Can you be an elite squadron of your own?
Reapers: Do Not Taunt Happy Fun Ball. My watch also has a minute hand, millenium hand, and an eon hand.
thezombiekat thezombiekat's picture
Yes, but
Yes, but The expanded rules are in transhuman No shell can take more actions than its speed. say you are in an info morf with speed 4 and mental speed +2 (maxed out and well worth the trouble) you have a total of 12 actions. A standard synth has only 1 action and won’t benefit from your speed so you can only fire the gun it is holding once and only 3 in the first action phase, but you could have some others wait for you to get around to remote controlling it in later action phases. It gets worse when you realise that you can remote control a squad with a single complex action. All the shells you control together have to be in close proximity (1 m) and doing the same thing (shooting the same target) so consider n info morf in position of 48 dragonfly synths with a range of weapons in 3 seconds you can fire all of those guns (in groups of 4). Its not even hard to pull together the fire power. By the plans and a fabber. Use a relatively weak shell that doesn’t use rare feed stock and build them in massive numbers. Combat is deadly, increasing quantity will bring up lethality much faster and cheaper than increasing quality. Really the only down side is that it is several light years from subtle. Dam it man, throw in a modest number of forks and you outnumbering the swarmanoid.
nizkateth nizkateth's picture
(following conversation in 'Becoming Exhuman')
Well, turns out (via panopticon) that you [i]can[/i] sleeve into a habitat. Could I take the Right at Home trait for a habitat cyberbrain/mainframe?
Reapers: Do Not Taunt Happy Fun Ball. My watch also has a minute hand, millenium hand, and an eon hand.
thezombiekat thezombiekat's picture
By rules, yes.
By rules, yes. Could be difficult to justify, you might need to have had experience sleaving in them in the past, probably several times.
nizkateth nizkateth's picture
Very nice...
That's [i]incredibly[/i] cool. Thanks ^_^ Would there be any cost addition to allow a monofilament sword (or other melee weapon I guess) to conduct the wielder's eelware, like a weapon accessory?
Reapers: Do Not Taunt Happy Fun Ball. My watch also has a minute hand, millenium hand, and an eon hand.
Armoured Armoured's picture
Running multiple forks
Hmm. You could run a cloud of morphs with forks in combat, but remember that if you hit any TITAN infection vector you are going to have to test at least per-ego for stress and infection (for basilisk hacks) if not per-morph. Once one cell is infected.. well, you treat comms traffic from your alpha forks as trusted by default, right? :)
Arenamontanus Arenamontanus's picture
nizkateth wrote:Would there
nizkateth wrote:
Would there be any cost addition to allow a monofilament sword (or other melee weapon I guess) to conduct the wielder's eelware, like a weapon accessory?
I can't see why. Electrical conductors are easy to make. However, I suspect very thin weapons like monofiliaments are going to have problems conducting enough without frying due to ohmic heating - but I expect that what actually happens is that the rod holding the cutting edge is the part that transmits the charge when it hits.
Extropian
nizkateth nizkateth's picture
Aye
That's what I was figuring. Send the eelware charge through the whole blade, not just the edge.
Reapers: Do Not Taunt Happy Fun Ball. My watch also has a minute hand, millenium hand, and an eon hand.
nizkateth nizkateth's picture
Is there a convenient way to
Is there a convenient way to model wealth beyond avarice? For a character that ends up say: head of their own hypercorp. I would think the credits would be hard to keep track of after a while. Would it be fair to model such a character as essentially being in a post-scarcity rep-economy of their own at that point? Networking and rep to get access to whatever they like and don't self-produce, typically from other corps, under the idea that they can afford just about anything?
Reapers: Do Not Taunt Happy Fun Ball. My watch also has a minute hand, millenium hand, and an eon hand.
Arenamontanus Arenamontanus's picture
nizkateth wrote:Is there a
nizkateth wrote:
Is there a convenient way to model wealth beyond avarice?
You could treat the wealth as a kind of Patron...I *know* there was a thread about this way back, somewhere in the Archives, where people came up with a plethora of different ideas. Aha, in this collection we find: Wealthy (Positive trait, 20 CP) The character owns valuable assets: investments, Earth antiques, voting shares in hypercorps, land or habitat space, family reputation, patents or other forms of wealth. These stocks produce a steady flow of income. In principle they can also be sold off or mortgaged to get cash or services, but this is often both impractical and will be at a loss. The character has a yearly income of 100,000 credits, and a few million credits in assets. In the new economy the income equates to an extra number of big favours that can be called in without a need for refresh rate. The wealth tends to act as a social +10 bonus when interacting with people who know of it (but some are of course envious or see the character as an exploiter no matter what she does; here the trait acts negatively). One downside of being Wealthy is that the character is tied to the fortune: the authorities (and celeb trackers) keep an eye on her, and should she do something illegal they can at the very least seize the wealth. (The trait "Secret Wealth" would be 30 CP, corresponding to a hidden fortune untraceably accessible via the lunar banks) Another problem is that the fortune requires some work to maintain. Normally this is handled by employees and the character's muse, but from time to time there are decisions to be made. If the character is not properly around to do this the wealth might start eroding. [Other variations of the Wealth trait: TBRMInsanity suggests: “1. You/your family are major owners of the vital resources in a traditional or transition economy and as such you are the single point of sale for vital items in many of the nanofabricators in the hab. Each level of this trait will decrease the cost of legal items by one level (example level 3 would make Expensive items, Low cost, and everything else would be trivial). Each level would be worth 15 points. 2. You/your family has inherited a large amount of money. Each level of this trait indicates the "durability" of your finances. When you make a purchase, if the category of the purchase is less then the level of this trait, then there is no change to this trait. If the category of the purchase is equal to the level of this trait, decrease the level of this trait by one level. If the category of the purchase is greater then the level of this trait, decrease the level of this trait by one level per category over this trait (example using a level 2 (Moderate) trait to buy trivial or low cost items would be free, moderate items would reduce the trait from Level 2 to level 1, High items would reduce the trait from level 2 to level 0 (ie gone), and you can't use this trait to purchase Expensive items). Each level would be worth 10 points.” Babayaga suggests: “The way we model hyperelite wealth is through the Patron trait: your wealth *is* your patron. This includes being able to "pull strings on the character’s behalf, supply resources, introduce them to people they need to know, and bail them out of trouble" as per EP corebook p.147. Indeed, virtually the whole description of the Patron trait makes perfect sense substituting the character's "network of assets" for the "patron". E.g. "if the character asks for too much, too often, they should find the patron’s support drying up. Additionally, the character may need to take action to maintain the relationship, such as undertaking a mission on the patron’s behalf."” ]
Extropian
nizkateth nizkateth's picture
For 30pts...
Patron makes a lot of sense, without having to alter anything. Thanks ^_^
Reapers: Do Not Taunt Happy Fun Ball. My watch also has a minute hand, millenium hand, and an eon hand.