[u]Alternity Races[/u]
Starting Basic Assumptions for Conversion: Alternity to Eclipse Phase
1 – Normal humans are flats, as anything remotely transhuman in Alternity is cybernetics, mutations, or other additional optional rules and not an assumed part of the racial traits.
2 – Using Playtest Packet 1 Morph Creation rules
Fraal – Biomorph
Implants: None
Aptitude Maximum: 15 SOM, 15 COO, 15 REF, 25 COG, 20 INT, 25 SAV, 30 WIL
Durability: 25
Wound Threshold: 5
Advantages: +10 COG, +10 WIL
Disadvantages: None
CP Cost: 25
Sesheyan – Biomorph
Implants: Enhanced Vision, Wings
Aptitude Maximum: 15 SOM, 25 COO, 20 REF, 15 COG, 25 INT, 15 SAV, 25 WIL
Durability: 25
Wound Threshold: 5
Advantages: +5 COO, +10 WIL
Disadvantages: Mild Allergy (eye sensitivity to bright light),
CP Cost: 10
T'sa – Biomorph
Implants: Bioweave Armor (heavy)
Aptitude Maximum: 15 SOM, 25 COO, 25 REF, 20 COG, 20 INT, 20 SAV, 15 WIL
Durability: 25
Wound Threshold: 5
Advantages: +10 COO, +10 REF, +5 COG
Disadvantages: None
CP Cost: 35
Weren – Biomorph
Implants: Chameleon Skin, Claws
Aptitude Maximum: 30 SOM, 15 COO, 20 REF, 20 COG, 20 INT, 15 SAV, 15 WIL
Durability: 50
Wound Threshold: 10
Advantages: +10 SOM
Disadvantages: None
CP Cost: 5
* * *
Hopefully I did this right...
^_^
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