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Fabbers and nanotech

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Edeski Edeski's picture
Fabbers and nanotech
Evening all - just a couple of questions...if my martian nomad character Latifa hacks her PC fabber successfully, can she get it to make nanoswarms? She wants to get cracking with some terraforming, and wants to write blueprints for a variety of nanotech (i.e. modified engineering swarms) that will look for buried water (or CO2) ice and crack it to release O2, and use the C and H2 to build organic molecules as a byproduct. Would this use the standard hacking/nanofabbing rules?? Ede
"For those who fight for it, life has a flavour the sheltered will never know"
DivineWrath DivineWrath's picture
I'm working from memory at
I'm working from memory at the moment, so pardon any errors I might make. Yes it is possible to hack a nanofaber. It would take something like a month to do so (I think). I don't know off hand where to find those details though. A nanofabber isn't good at producing nanoswarms directly. What they are good at is producing bigger items, like nanohives (which are good at producing nanoswarms). I don't recall the book giving any details to producing nanoswarms with nanofabbers (other than state that it is bad at it). Actually, I don't think the core rules give good numbers as to the rate that nanoswarms can be produced by nanohive either. Supposedly a buzzer spray weapon (it sprays nanoswarms) can replace 1 dose of nanoswarm in hour if the proper specialized nanohive is installed (and raw materials are provided of course). So I'm kinda unsure if the production rate for nanoswarms is really 1 hour for all nanoswarms (regardless of price level) or if that was an error or something. A general nanohive is like a nanofabber for nanoswarms, it is rather large but it can produce any nanoswarm. A specialized nanohive can produce 1 type of nanoswarm, but is much smaller.
Arenamontanus Arenamontanus's picture
Edeski wrote:Evening all -
Edeski wrote:
Evening all - just a couple of questions...if my martian nomad character Latifa hacks her PC fabber successfully, can she get it to make nanoswarms?
In principle, yes. The nanohive argument is valid: the efficiency and precision of what you can build depends on the manufacturing machine. Food fabbers don't have the resolution to make nanomachines, desktop CMs can but are optimized for bigger objects, hives are good only for swarms but efficient at making them. Swarms themselves are actually rather inefficient for manufacturing, since they don't get the same economies of scale you get with a fabber.
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She wants to get cracking with some terraforming, and wants to write blueprints for a variety of nanotech (i.e. modified engineering swarms) that will look for buried water (or CO2) ice and crack it to release O2, and use the C and H2 to build organic molecules as a byproduct.
Where do you get the energy from? Cracking water and CO2 requires energy, and it is not plentiful underground.
Extropian
OneTrikPony OneTrikPony's picture
Since the OP pretty much
Since the OP pretty much describes the functions of a "Tree" I'm thinking engineer swarms that assemble a nanotechnic tree or shrub. Roots drive down looking for water and draw it to solar collecting leaves where most of the chemistry happens. I'm reminded of my beloved quaking aspen. They could grow extremely fast, reproduce by clonal colonies until local water supplies are gone then produce a wind driven seed to start over. Better than biology though, they're already networked and have AI that self reports and can be monitored and controlled minutely from pretty much any ecto on the planet. They might even be re-purposed to do other work when sub surface water is gone. They could easily become superprolific limited only by conversion efficiency of KW/M^2 and available water. The best part is that they can be easily infected by TITAN relics to EatUrFace! This is why the PC hates nano-ecologists and freelance terrehackers.

Mea Culpa: My mode of speech can make others feel uninvited to argue or participate. This is the EXACT opposite of what I intend when I post.

Edeski Edeski's picture
Terraforming Mars
I think trees are probably a bit energy/carbon intensive - they are evolved for temperate rainforest and Eurasian elephant damage after all! I was thinking of nano-engineered mosses with attendant micro-enteropter bots to clean the Martian fines off the leaves and repair and spread the plants. The energy for electrolysis could come from solar panels (leaves) or even wind or piezo electric generators on the mosses...easy for your nomads to build and spread with or without the 'help' of the OTT...
"For those who fight for it, life has a flavour the sheltered will never know"
OneTrikPony OneTrikPony's picture
All true. Though, I wasn't
All true. Though, I wasn't thinking as much about a tree shape as a tree functionality, you need lots of surface area deep underground, (possibly several meters), to get to the most H20, and lot's of surface area above ground to catch the sunlight. Awesome idea about capturing the wind power. Being carbon intensive isn't a huge problem when you're job is trying to crack the O off a C. You're whole synthetic nano-clade organism can be built out of the waste material and easily available carbon and silicon in the soil. That carbon has to be sequestered somewhere just to keep it out of the loop.

Mea Culpa: My mode of speech can make others feel uninvited to argue or participate. This is the EXACT opposite of what I intend when I post.

Edeski Edeski's picture
Nano moss
I suspect nano moss would produce a surfeit of power, so some sort of USB port would have to come as standard...
"For those who fight for it, life has a flavour the sheltered will never know"
Hapax Legomenon Hapax Legomenon's picture
I love the idea of nanomoss
I love the idea of nanomoss or nanotrees. That's just a pretty cool way of terraforming. So that would be the sort of thing a protean swarm could build? I've been working on a Martian terraformer character who works alone and uses nanoswarms to build small ecostations or whatnot (he hits smaller deposits than the regular nomad groups, but since he's alone it's still economical, I'd guess) and I've been kind of wondering how he'd go about it. I imagined just using engineering swarms to dig down to the ice deposit and attach heating rods to bring meltwater up for some plants or lichen. Could the engineering swarm build a pressure dome/greenhouse for food-producing plants or would that be a protean swarm or fabber? Speaking of 'meltwater', I remember reading a throw-away mention there about a 'nanotech penetrator' to do some demolition work - would that pretty much be a nano-based cousin of the plasma torch? And how does a terraformer make money? There was another throwaway line in Meltwater about being paid according to biomass produced - how would that be assessed? And who would be paying them, the TTO? How's that profitable? I'm guessing some sort of cousin to the old Homesteading act - if you 'work the land', you get ownership of the land, with 'working' being related to some function of biomass produced or terrestrial ecosystem established. Does that sound right? Honestly, there's a part in Sunward where the narrator says he could talk your ear off about terraforming specifics but he won't because you wouldn't be interested in that. I kind of wish he had. If anybody actually wrote that section up and then didn't include it because they thought 'Nah, no sane person cares about the economics of terraforming Mars', please e-mail it to me or something. Last question, I promise, related to OP. Fabbers. The main book mentions that there are tons of different types of them that can make all kinds of stuff - tools, medical stuff, etc. What's the etc? What are some kinds of fabbers that you've seen in-game or make sense to you? Spare parts fabbers? Architectural fabbers that make building panels? Fabbers that can make any sort of grenade? Many thanks. EDIT: Great. I wrote another essay, but this one's made of questions. I'll figure out shorter forum responses soon enough. Probably.
Arenamontanus Arenamontanus's picture
Hapax Legomenon wrote:I love
Hapax Legomenon wrote:
I love the idea of nanomoss or nanotrees. That's just a pretty cool way of terraforming. So that would be the sort of thing a protean swarm could build?
In principle. As I have mentioned above (and below), protean swarms are not the most efficient way of making things; they make sense mostly for seeding. A self-replicating nanomoss is likely better (essentially, it has the protean function built in). Except that most people do not like fully replicating nanosystems - you can trust biology not to get out of hand worse than Australia, while fully replicating nanomoss could be another Quarantine Zone if it gets subverted by something nasty.
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I've been working on a Martian terraformer character who works alone and uses nanoswarms to build small ecostations or whatnot (he hits smaller deposits than the regular nomad groups, but since he's alone it's still economical, I'd guess) and I've been kind of wondering how he'd go about it.
Using nanoswarms sounds like an expensive method of doing it. I think the average terraformer has a cornucopia machine they feed with local material and then produce flat-pack ecostations (some assembly required).
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I imagined just using engineering swarms to dig down to the ice deposit and attach heating rods to bring meltwater up for some plants or lichen. Could the engineering swarm build a pressure dome/greenhouse for food-producing plants or would that be a protean swarm or fabber?
I assume proteans are much better at making things than engineers. But again, consider the efficiency loss! A swarm is always going to be much weaker, slower, inefficient and fragile than a proper construction device. Swarms only have the advantage that they can place a nanomachine close to each point in a volume. They do not transport material well, they run out of energy quickly (the nanites only have a limited amount of on-board storage, then they need to refuel), they do not get the economies of scale a hierarchical CM can get, and so on. If swarms were as good, there would be no reason (except fear of subversion) for Red Eden not to cover Mars with a giant swarm and remake the planet overnight. Swarms are *cool*, but it is a bit like building cars using mosquitoes. Mosquitoes are great for infiltrating, injecting, scanning, sabotaging and doing small scale manipulations. But for a car you like an assembly line. Note that a nanomoss *is* a kind of assembly line. Indeed, ordinary or biotech enhanced moss is also an assembly line.
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Speaking of 'meltwater', I remember reading a throw-away mention there about a 'nanotech penetrator' to do some demolition work - would that pretty much be a nano-based cousin of the plasma torch?
I think I originated it. I was thinking more of a root or drill. The discussion about drilling in this thread lead to some ideas for how they might work. Not so much a hot torch as a flexible, telescoping diamond drill. Still, sometimes a plasma torch works just as well - especially if you want to drill through materials held together by ice. No doubt terraformers have a big toolbox and plenty of cool jargon about what they do. "Son, don't use the plasma fiver over there. That is a sandstone overhang on the aquifer, you're bound to get a flood in the hole with the plasma. Do as I do, use the ultrasound fracter instead."
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And how does a terraformer make money? There was another throwaway line in Meltwater about being paid according to biomass produced - how would that be assessed? And who would be paying them, the TTO? How's that profitable? I'm guessing some sort of cousin to the old Homesteading act - if you 'work the land', you get ownership of the land, with 'working' being related to some function of biomass produced or terrestrial ecosystem established. Does that sound right?
Something like that. As I guess it works, you claim a parcel and demonstrate that you produce terraforming goods - released water and other volatiles, biomass, working ecosystems services - and then the TTO inspectors check, and you get paid. There is a NPC inspector in the Meltwater thread. Expect plenty of haggling over quality and pricing ("Only 4 credits per hectare crabgrass?! It is a robbery! I would get more if I just sold the surface gravel to roadworks!" "Heh. Try finding a road within a thousand klicks from here. You know as well as I do that low-tropic climax vegetation is on pay schedule B.")
Quote:
Last question, I promise, related to OP. Fabbers. The main book mentions that there are tons of different types of them that can make all kinds of stuff - tools, medical stuff, etc. What's the etc? What are some kinds of fabbers that you've seen in-game or make sense to you? Spare parts fabbers? Architectural fabbers that make building panels? Fabbers that can make any sort of grenade?
Architectural fabbers are discussed in the gatecrashing thread I mentioned above. The smaller just make sections for buildings, the bigger ones extrude buildings (think erecting a frame that acts as a 3D printer; see some of the pictures here). Medical fabbers are special because they make medical grade stuff - you do not want contamination, and often they have special restrictions on who can use them and what blueprints they can do (or rather, these are the only ones in the PC allowed to print certain risky or dangerous medical substances and nanomachines - you can imagine the mischief people could do with medical microbots!) Spare parts, tools etc can likely be done with a normal fabber. Standard fabbers just make dumb objects and have limits on how much smart materials, metamaterials and other exotic stuff they can do. The thing is again efficiency. A general-purpose fabber can make anything, but it will not be great at any particular thing. Most stuff you want doesn't have to be specified on the nanoscale - a chair needs to look and feel in a certain way, you do not care about the interior materials - so it can be made of standardized "lego pieces" from the feedstock that can be rapidly assembled into normal stuff. A basic fabber likely just does this, and will not be able to make the trickier things. A high quality fabber can do that too, although it takes a lot more time to make the finicky smart materials. And of course, active nanotech typically requires certification that the fabber and user are OK to make it, in the PC. Making explosives might require special fabbers simply because you want to make energetic chemicals in bulk (remember, energy conservation: all the energy in the final explosion has to be fed into the fabber in the form of electricity or chemical energy). Normal fabbers likely refuse to do it, not just because of legal restriction but because of safety and the energy demands: if you get them to do it anyway it is not unlikely that the manufacturing process, not tuned to the special demands, might set off the explosives. Same thing for fabbing nuclear batteries for weapons and morphs: you don't want to handle radioactives with the same fabber that makes your clothes or your food. No doubt there are hundreds of other fabber types. Military hardware fabbers for making space warfare disposables before a battle. Toy fabbers for kids. Biotech fabbers for putting together cells that are then cultured into proper organs, pods or morphs. Ice fabbers in the outer system for making ice objects. High temperature fabbers for tools on Venus. Experimental femtotech fabbers for making exotic nuclei. Secure fabbers that can be audited.
Extropian
Hapax Legomenon Hapax Legomenon's picture
Thanks for the reply.
Thanks for the reply. I've been thinking about the inefficiency of swarms (and reading the threads you mentioned), and two things occurred to me: Why not swarms of bigger workers? I always thought it made more sense if engineering swarms were more ant-sized (like so: http://www.orionsarm.com/eg-article/48114cd37719c ) or even roach-sized. Or engineering swarms could lego-block into larger devices - x number of engineering swarmbots lock together to make a drill or what-have-you, similar to the idea of ufog (http://www.orionsarm.com/eg-article/472136a42f3e9) or modubots (http://www.orionsarm.com/eg-article/47b8e72bd7c32) (Can anybody tell that I've read a lot of Orion's Arm?). Mostly I was just attached to the swarm idea because I had an idea for somebody who just wandered around the Martian backwoods with nothing but a couple of robomules for company and I thought swarms would be the most portable way to accomplish things. (I posted said character in the Post your own Package Characters thread, btw). I guess I get stuck on the idea of 'nanotech' more often being these general-purpose swarms as opposed to specific tools or bunches of nanobots that do one or two things only, like having the specific drill device you mentioned above vs telling a GP engineering swarm to do it. Thanks for the help!
Arenamontanus Arenamontanus's picture
Hapax Legomenon wrote:Why not
Hapax Legomenon wrote:
Why not swarms of bigger workers? I always thought it made more sense if engineering swarms were more ant-sized (like so: http://www.orionsarm.com/eg-article/48114cd37719c ) or even roach-sized. Or engineering swarms could lego-block into larger devices - x number of engineering swarmbots lock together to make a drill or what-have-you, similar to the idea of ufog (http://www.orionsarm.com/eg-article/472136a42f3e9) or modubots (http://www.orionsarm.com/eg-article/47b8e72bd7c32) (Can anybody tell that I've read a lot of Orion's Arm?).
Exactly! Tuning size for the job is very useful. Nanotech can do small things super-fast, but is bad at bulk movement and things like thermal isolation and radiation shielding; that is best done by big stuff. Swarms move pretty slowly, but if the clump together into fliers they can become much faster, aerodynamically speaking (always a fun/evil GM trick when players think they are easily outrunning a TITAN nanoswarm - it turns into a few swallows). I think a proper engineering swarm might consist of modules, perhaps even compatible with a flexbot. Each module can split, and so on, all the way down to fairly fine tools. At the end there might be a nanoswarm toolkit. It is all rather similar to bush-robots.
Extropian