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White-Collar Crime Tips and Tricks (Plus an upcoming Actual Play)

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Loqui-Mar Loqui-Mar's picture
White-Collar Crime Tips and Tricks (Plus an upcoming Actual Play)
Hi there. Long time lurker here. So I've finally got a game of Eclipse Phase coming up. In it I will be playing a fork of an interesting little character from the Inner system who is rather experienced in rep-con schemes and the like. She's been taken in by Firewall and had a version of a kind of biological copy-lock psychosurgically attached to her ego to stop her forking or egocasting without Firewalls permission (I have no idea why, its like they don't trust me or something). Anyway, I would like to trawl the collective consciousness of the EP community to see if anyone has learnt any little face-character tricks and schemes I can use to trip up enemies of Firewall. MOst importantly, however, how could someone like her get the one-over on Firewall, and try to get info on them from the inside? If anyone's interested, the Actual Play will be coming up in a few weeks time I think on our site Role Play Idiots (We also have two Fate games, one in the Star Wars universe, and one misc Ghost-Hunters style thing in progress). Much appreciation from Ellicia Baumand (if anyone is good at getting names from acronyms)
Smokeskin Smokeskin's picture
I can recommend The Art of
I can recommend The Art of Deception by Kevin Mitnick.
jcoltkelly jcoltkelly's picture
My favorite Mitnick trick...
Was pretending to be a FedEx delivery guy with an armload of packages to people would hold open security doors for him. Loqui-Mar I think your character concept is awesome, and I'd offer that most exploitable security flaws are always the transhuman element. Coercion / Extortion / Seduction of the people who push the buttons is probably your strongest point of leverage. The best con-artists and spies learn what motivates the people they are trying to manipulate and appear to meet their Mark's needs. How con games work in a reputation economy... that's tricky. I guess you'd have to have a bank of fake identities and ways of stealing / spoofing IDs of other transhumans. Then there are the classics: impersonate an authority figure, fake getting mugged and 'rescued', pump and dump some hypercorp's stock, pretend you have access to some big deal secret or technology you'd sell to the right bidder, impersonate someone important who was lost in the Fall, pretend to be the janitor-bot, convince someone you are their delta-fork from an old backup, impersonate the ship's AI, sell cortical stacks out of a briefcase, impersonate a celebrity and humiliate yourself then offer to the celebrity to track down the culprit for them, load someone into a high-resolution simulation and put on a little play for them, How you get one over on Firewall? You find the elements within Firewall that are equally corruptible. There are factions and politics within Firewall and if you can befriend someone into thinking you share their interests then you can start to ply them for more information & freedom. And of course if there's one thing that motivates Firewall it's the fear of X-Threats, so if you can spoof some kind of threat that would allow them to let your Ego off the chain you're home free. It's to bad you can't fork, because the best Cons require 2 or more people to pull off.
- I've only been with the company for a few weeks now, but I've seen shit that would turn you white! - Winston Zeddemore
Gantolandon Gantolandon's picture
Even if you can't egocast
[list] [*] Even if you can't egocast without Firewall permission, there are many ways to circumvent that. The signal can be intercepted, and it's unlikely they will always always have the luxury of using quantum encryption and neutrino transfer. In emergency situations, they may allow you to go with less secure method of transport... this is when you allow someone to forksnap you. [*] Have friends in ID Crew. Can't stress that enough. Connections in other cartels are optional, this one is mandatory. Have at least one identity Firewall doesn't know about. Have them your friends set it up without your help and never use it until you feel your career as a Sentinel is over. [*] Get regular brainprints and compare them frequently. If they differ too much, someone tampered with you. If they match too much - someone tampered with you AND your stash. [*] If your copy-lock is a psychological aversion against being copied or egocast, nothing prevents you from telling this your friends. Hopefully someone gets the hint. [*] If it is a piece of code that prevents ego bridges from working without a software key, you're in deep shit. But there is still hope - all such devices, to work, must store your unencrypted ego somewhere at some point. Make sure the machine is operated by someone more loyal to you than the Firewall. [/list]
nerdnumber1 nerdnumber1's picture
How does the copy-lock work?
How does the copy-lock work? It has to either prevent you from ego-casting/resleeving or else this would be an instant anti-forknapping procedure popular with the paranoid.
Decivre Decivre's picture
nerdnumber1 wrote:How does
nerdnumber1 wrote:
How does the copy-lock work? It has to either prevent you from ego-casting/resleeving or else this would be an instant anti-forknapping procedure popular with the paranoid.
It probably is.
Transhumans will one day be the Luddites of the posthuman age. [url=http://bit.ly/2p3wk7c]Help me get my gaming fix, if you want.[/url]
UnitOmega UnitOmega's picture
Reading Transhuman, the point
Reading Transhuman, the point of copy-lock normally is to prevent an informorph from forking itself or sleeving into a physical body, and also make it more difficult for other persons to fork them. The first function just [i]is[/i], the second applied another -30 to the brainhack test. You can bypass them with the right password. Normally however, copylock is a infomorph plug-in, so probably not typical for paranoid or popular people, unless they're infomorphs or have cyberbrains. Sounds like the character has a specialized (probably experimental and complex) psychosurgical procedure done, which permanently puts this on the Ego, regardless of what form it's in, unless the ERM is disabled by Firewall. Might make an interesting negative trait to just have, actually. As for the OP question, if I understood some of the tricks of the trade stuff from Transhuman right, you can probably use something like Profession: Con Schemes or Profession: Grifter to substitute for a COG or INT x3 roll to get an idea or figure out a good tactic that would be useful/appropriate that your character would devise, but OOC you don't necessarily know. If not there's always those complementary skill bonuses. Otherwise, watch the Ocean's movies or the TV show Leverage and the like, get some inspiration. Trying to one-up Firewall would probably be a bad idea. Since they run the copylock, they also presumably authorize your backups. If you fuck with them, they're likely to kill that version, and resort to an earlier one. If not just kill you and leave you in cold storage. They've got an important mission, they won't take it lightly. A character actively trying to one-up them would have to be, like, woefully misinformed of their capabilities, pretty stupid, or [i]really[/i] arrogant. Though, that could be an interesting character arc. Once inside the organization, it'll be hard to shake free entirely, but I'd wager the best way to get more independence or self-determination would be to play along, and work with Firewall, gaining reputation in the organization and becoming more valued, until they decide they trust you or value you enough. Might be against the nature of a career con-artist, but that's least likely to end you in cold storage. There are other plays you could make, but depending on what you do that could end poorly for you personally, the entire Firewall organization, or all of transhumanity.
H-Rep: An EP Homebrew Blog http://ephrep.blogspot.com/
Loqui-Mar Loqui-Mar's picture
Many thanks for all your
Many thanks for all your replies. Some great ideas. You would be right in assuming that the copy-lock I have is experimental. Represented by a level 3 behavioural aversion to copying my ego without an 'administrator' allowing. One of the problems I'm having with dealing with rep-schemes is that the reputation economy seems inherently resistant to fraud. Say you trick someone into thinking you did them a favor. If they find out, they can call you on that, and you easily lose the rep you just gained. There is no 'hiding' in the new economy as you 'money' is social currency. Its difficult, but I imagine a character can make some kind of living off that, just as long as they never get caught. As for getting one up on Firewall. That would be because I want some bargaining chip to get back into my old criminal organisation. Plus I'm a megalomaniac, so I rekon I can manage it. Whats a story without some tension? Many thanks again for all the suggestions. Hopefully these will be useful for the podcast. Any more specifics on crime in New Economies would be helpful.
Smokeskin Smokeskin's picture
Loqui-Mar wrote:
Loqui-Mar wrote:
One of the problems I'm having with dealing with rep-schemes is that the reputation economy seems inherently resistant to fraud. Say you trick someone into thinking you did them a favor. If they find out, they can call you on that, and you easily lose the rep you just gained. There is no 'hiding' in the new economy as you 'money' is social currency. Its difficult, but I imagine a character can make some kind of living off that, just as long as they never get caught.
Identity theft, and abuse their accounts for favors. Fake accounts and botnets for upvoting and downvoting rep. All sorts of con schemes that get people to do stuff for you on false pretenses and they won't call you on later due to embarassment or fear of repercussions. If you trick someone with a get-famous-fast-scheme into doing favors for you or upvoting your rep, what is he going to do? Go public that he tried to game the rep system and that's why you don't deserve what you got. Anything blackmail related will work just as well as the target us unlikely to come clean. If your mark has to betray a friends's trust as part of the con, he's not going to reveal what happened and dock your rep.
UnitOmega UnitOmega's picture
Loqui-Mar wrote:Many thanks
Loqui-Mar wrote:
Many thanks again for all the suggestions. Hopefully these will be useful for the podcast. Any more specifics on crime in New Economies would be helpful.
There's a couple of ways. Like Smokeskin said, you can steal identities or do digital manipulation (Good idea to be in with the ID Crew if this is your style). You can also purchase several Fake Ego IDs, all of which have their own rep-scores. You can rotate out IDs if you get to burned on any of the of them, possibly even sell the low-Rep IDs to someone else for more cash/favors. Or you can just do some old-fashioned confidence work, and manipulate people into performing favors or bumping your rep, and then either be called away suddenly on business and have to leave or be busy and can't help them right now, or whatever. Eventually it'll catch up with you, but by then you've got a new base going and can build the rep back up. Combine with a few contacts you work with and don't actually screw over who can vouch for you, and you have a bit of a scheme going. Of course "making a living" isn't really an issue in any of the areas that function purely on the Rep economy. Those are all Autonomist societies, meaning basic needs are well taken care of. It's not a great living, but you'll live, and depending on what your "cover" would be, you might even have to do enough favors (since I assume "I am a scumbag criminal" is not listed on your social network profile. Not even on the Guanxi, there it's assumed) or otherwise contribute to the community to get whatever additional entertainments or essentials you need.
H-Rep: An EP Homebrew Blog http://ephrep.blogspot.com/
jcoltkelly jcoltkelly's picture
Exploits
Loqui-Mar wrote:
One of the problems I'm having with dealing with rep-schemes is that the reputation economy seems inherently resistant to fraud. ... There is no 'hiding' in the new economy as you 'money' is social currency.
The non-centralized architecture of Reputation network is how you hide and exploit them. All these rep systems are on different computers / habitats / cultures etc. So if you are on Mars running with the Barsoomians you can pretend to be some big-shot infosec specialist from Locus with favors to call in. When you are on Locus your Rep shows you as a talented bio-chemist from Saturn's moons so why not let me borrow this crazy new morph, for science. You can also use your flim-flam powers to gain reputation a more legit way. Let's say you work some Omnicorp VP with a scam to help him get his boss fired so he can move up. "Ha ha just kidding there's no way to get your boss fired but I did record all of our conversations, now I could just drop these XPs on the web for your employer to find, or, you could divert this ice asteroid over to my buddies on Lot 49, and report it as lost to Scum pirates." Now you've provided a legit benefit to the Anarchists on Lot 49 but you attach that to a different ID than the one scamming the hypercorps.
Loqui-Mar wrote:
As for getting one up on Firewall.
Firewall is still just comprised of people, with all their individual exploits and weaknesses. Maybe your long con goal should be to get one of your IDs promoted to a Firewall Proxy so you can start to work the system from within.
Loqui-Mar wrote:
Whats a story without some tension?
What's a great character without some hubris?
- I've only been with the company for a few weeks now, but I've seen shit that would turn you white! - Winston Zeddemore
NewtonPulsifer NewtonPulsifer's picture
Saw a slashdot headline that
Saw a slashdot headline that made me think of this thread: Instagram "Likes" Worth More Than Stolen Credit Cards http://tech.slashdot.org/story/13/08/19/1325201/instagram-likes-worth-mo...
"I fear all we have done is to awaken a sleeping giant and fill him with a terrible resolve."- Isoroku Yamamoto
Baalbamoth Baalbamoth's picture
the "social engineering"
the "social engineering" supplement for GURPS was pretty good.
"what do I want? The usual — hundreds of grandchildren, complete dominion over the known worlds, and the pleasure of hearing that all my enemies have died in highly improbable accidents that cannot be connected to me."