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flexbots

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jasonbrisbane jasonbrisbane's picture
flexbots
Can a flex not that has been shot in a leg loose that injured portion and reform with one less portion? What about if it gets shot in the "head"? Since it distributes it's functions, how long can it operate? How much dv can each portipn/limb take? The desciption of a flexbot says : The core frame consists of a half dozen interlocking modules capable of auto transforming into a variety of shapes. . . The Flexbot computer is also distirbuted... Individual flexbots can join together for larger mass operations. . . So, can one damaged Flexbot, join to another flexbot? What is the minimum number of modules that can join together? What is the penalty for loosing modules (Does one module = 1 wound; -10?) What is the DV per module for scaling up and down? (ie 3 flexbots join together and fire multiple weapons with multiple ego's (no penalty). How would this work in game... I am a little confused... Thanks.
Regards, Jason Brisbane
DivineWrath DivineWrath's picture
Have you got the Transhuman
Have you got the Transhuman book yet? It will answer a number of you questions. Mind you, those of us who have backed the kickstarter already have the release version. Everyone else will be able to get a copy soon (less than a week from now). Much of the early draft stuff that went into the book can be found here: http://eclipsephase.com/forums/transhuman-open-playtest
Decivre Decivre's picture
One new trick that flexbots
One new trick that flexbots can do is to exchange mass with other flexbots. If you are a flexbot composition, you can transfer durability from one of your expendable modules and dump it off, wounds and all, eliminating any and all penalties.
Transhumans will one day be the Luddites of the posthuman age. [url=http://bit.ly/2p3wk7c]Help me get my gaming fix, if you want.[/url]
jasonbrisbane jasonbrisbane's picture
DivineWrath wrote:Have you
DivineWrath wrote:
Have you got the Transhuman book yet? It will answer a number of you questions. Mind you, those of us who have backed the kickstarter already have the release version. Everyone else will be able to get a copy soon (less than a week from now). Much of the early draft stuff that went into the book can be found here: http://eclipsephase.com/forums/transhuman-open-playtest
I hope its available before my next game (saturday AWST, saturday AM US PST) so I can buy the PDF and peruse it before the game!
Regards, Jason Brisbane
DivineWrath DivineWrath's picture
I did some double checking
I did some double checking and it seems that the public version will be available on 2013-08-07 (or Wednesday if you prefer to call it that). You should be able to get at least 2 days of reading done before Saturday then.
jackgraham jackgraham's picture
I revised a lot based on y
I revised a lot based on y'all's suggestions in the playtest threads (THANK YOU!), so yes, look at the final cut of TH for canonical answers. You have several questions that the section in TH doesn't by itself answer, but this is a function of the larger system. Namely, we don't really have a notion of "hit locations," per se, in EP. Our systems are mostly designed so that DUR applies to the whole morph, not to sections -- even in the case of modular robots like flexbots. Have a gander at the expanded flexbot rules, and you'll see how it works. Short version is that DV to individual modules only gets applied when modules separate. Up until then, the joined modules are treated as a whole morph.
J A C K   G R A H A M :: Hooray for Earth!   http://eclipsephase.com :: twitter @jackgraham @faketsr :: Google+Jack Graham