A common joke among D&D/OSR derived games is to lampshade the underlying conceit of the fantasy adventuring party - at it's base, the PCs are essentially homeless vagabonds intent on enriching themselves. They are machines built to turn violence into money - earning the tongue-in-cheek nickname "murderhobos".
Obviously EP is not the treasure-and-XP-driven madness of D&D. However, underlying this lampshading is the accurate observation that characters in PRGs are often undertaking activities of an oppositional or adversarial nature; while not necessarily criminal, they will have sufficient resistance from an opposing group. In order to decrease the effectiveness of the opposing force, many activities will be covert, at least initially. Firewall, the default campaign setting, is almost exclusively covert for instance.
The question that then arises in my mind is this - how, in the transhuman setting of pervasive sur- and sousvelliance could any group of any size possibly expect to get anything done covertly? Without constant (and expensive) resleeving just to protect your identity, is it even possible? How are other GMs handling this problem? Are you just handwaving it? Do the authors have any guidance that I have missed?
Any and all discussion is useful. Please help me create an interesting campaign for my players.
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Eclipse Phase and Murder-hobos: Questions regarding a new campaign
Tue, 2013-07-23 14:45
#1
Eclipse Phase and Murder-hobos: Questions regarding a new campaign
Mea Culpa: My mode of speech can make others feel uninvited to argue or participate. This is the EXACT opposite of what I intend when I post.
+1 r-Rep , +1 @-rep

