Hey everyone,
I'm new to EP and I'm LOVING it. The world is absolutely fascinating. I want to run some adventures with this game.
Currently, I am designing a campaign designed to be played in an "open" fashion. What I mean is, every adventure will be self-contained (one-shot) and players can drop in and out of each session. I like to play my games in public, and I love having a rotating crowd of players.
The concept for this campaign is that the players are conducting missions on Earth. The reasons can be varied, but the players "homebase" is Vu Nguyen and the typical adventure consists of the PCs dropping onto a "safe zone" on Earth, conducting research, salvaging valuables, establishing contact with refugees, recovering cortical stacks, etc. and then returning. Or getting murdered by...whatever's down there.
I could also have adventures not involving going to Earth, but the PCs going on "Earth business;" meeting clients in different parts of the system, gathering supplies, selling old Earth stuff, etc.
The Vu Nguyen, being a self-sufficient operation, has many duties that require all hands. So when players are not actively playing, their characters can be doing maintenance on the ship, or on a VR vacation, or securing supplies off-ship. This allows players to jump in and out of the games as they see fit.
My main question is, how does this work as a concept? I am VERY new to EP, and there's a lot about it that isn't completely clicking yet. Is this campaign concept doable? What issues should I keep in mind about it? Is there any material I should consult for more information?
Thanks in advance for your thoughts!
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Open Campaign Concept
Mon, 2013-07-22 10:49
#1
Open Campaign Concept
+1 r-Rep , +1 @-rep

