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Hypercorp Status

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tsathoggua tsathoggua's picture
Hypercorp Status
Is there any way to model your character as a higher ranking executive in one of the hypercorps? Would one just boost the credits and c-rep or is there a trait out there that I am missing that represents increased status within an organization?
Noble Pigeon Noble Pigeon's picture
From the baseline was to
From the baseline way to generate characters, just take the Hyperelite background and Hypercorp faction. That would most certainly indicate that you'd likely be somewhere above middle management. Maybe work with the GM and ask if you can spend a certain amount of CP for a positive ego quality to signify your rank in a hypercorp. The more CP, the higher position. Dunno what mechanical benefit this would confer, but it wouldn't be too difficult to figure out.
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CodeBreaker CodeBreaker's picture
You might want to have a look
You might want to have a look at the playtest material for Transhuman, specifically the Entrepreneur trait from the Character Options section. It can at least give you mechanical backing to being on the corporate ladder. I cannot, however, attest to how balanced it is. By my reading I am almost certain that it costs quite a bit too much for what you get, but I haven't had a chance to use it in play quite yet.
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NewtonPulsifer NewtonPulsifer's picture
There's some discussion on
There's some discussion on this thread: http://eclipsephase.com/value-big-things-ep-m-type-asteroid-and-cluster-... It includes comments by one of the game devs so might be useful.
"I fear all we have done is to awaken a sleeping giant and fill him with a terrible resolve."- Isoroku Yamamoto
nick012000 nick012000's picture
CodeBreaker wrote:You might
CodeBreaker wrote:
You might want to have a look at the playtest material for Transhuman, specifically the Entrepreneur trait from the Character Options section. It can at least give you mechanical backing to being on the corporate ladder. I cannot, however, attest to how balanced it is. By my reading I am almost certain that it costs quite a bit too much for what you get, but I haven't had a chance to use it in play quite yet.
It's priced the same as the Allies and Patron traits, which it's functionally equivalent to. If you want to improve it further, just spend the 8 CP to increase the Rep of your business to 100.

+1 r-Rep , +1 @-rep

Decivre Decivre's picture
nick012000 wrote:It's priced
nick012000 wrote:
It's priced the same as the Allies and Patron traits, which it's functionally equivalent to. If you want to improve it further, just spend the 8 CP to increase the Rep of your business to 100.
If that's the case, why not buy it at level one and dump 9 points in it to max it out from there? It'll be cheaper than level 2 and give you a hypercorp with a single maxed reputation. Nah, you shouldn't be able to use your Rez to increase your hypercorp's rep. Too much room for abuse.
Transhumans will one day be the Luddites of the posthuman age. [url=http://bit.ly/2p3wk7c]Help me get my gaming fix, if you want.[/url]
CodeBreaker CodeBreaker's picture
nick012000 wrote:
nick012000 wrote:
It's priced the same as the Allies and Patron traits, which it's functionally equivalent to. If you want to improve it further, just spend the 8 CP to increase the Rep of your business to 100.
If that is the intention, then it should be written mechanically similar to those two traits. But it isn't. Entrepreneur gives you a secondary reputation track with a particular network, within which you can roll your own networking skill to get favours, just like if it was your own reputation. Allies and Patron give you a much broader, potentially much more useful level of support, subject to GM discretion. There is no reason to take the Entrepreneur trait as written outside of wanting mechanical support for your part ownership of a business. The actual mechanical support you get is overpriced, and can be outdone by buying a fake ID and increasing your reputation with that. If Entrepreneur has a power equivalency Patron and Allies, then that is not an indication of Entrepreneur being cost balanced. It is an indication that 1) You are under changing the players that have Patron and Allies, or 2) Patron and Allies are overpriced.
Decivre wrote:
If that's the case, why not buy it at level one and dump 9 points in it to max it out from there? It'll be cheaper than level 2 and give you a hypercorp with a single maxed reputation.
Exactly this. Don't get me wrong, I like the concept of the trait. I even like the implementation. It is just that the numbers are off. Make every level be worth 30 reputation. Or halve the cost for each level. Or give it additional mechanical tricks. Or do what Deci suggested, pull it, build it into a proper game system, and release it later (maybe along with that Skill Tricks e-product that was mentioned as a possibility.)
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tsathoggua tsathoggua's picture
Thanks everyone for the
Thanks everyone for the replies and I am glad that it wasn't an obvious answer. (All I want is to be the CEO of Stellar Intelligence...)
Decivre Decivre's picture
tsathoggua wrote:Thanks
tsathoggua wrote:
Thanks everyone for the replies and I am glad that it wasn't an obvious answer. (All I want is to be the CEO of Stellar Intelligence...)
Honestly, my best answer would be "talk it over with your GM". So long as you aren't planning to use it for abuse, actually have an earnest urge to make it part of your character, your GM might not mind it being part of your concept. Actually, if you want to be CEO, that means you really don't want the Entrepreneur trait anyways. That's more for a shareholder than an employee. Definitely talk it over with your GM.
Transhumans will one day be the Luddites of the posthuman age. [url=http://bit.ly/2p3wk7c]Help me get my gaming fix, if you want.[/url]
tsathoggua tsathoggua's picture
I was sorta joking about the
I was sorta joking about the CEO part but the Entrepreneur trait doesn't seem appropriate regardless.