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upgrading muse

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fafromnice fafromnice's picture
upgrading muse
I'm not sure if someone mention it before me but anyway ... so i was thinking muse are program and they can be upgrade, new skils set etc. I didn't find in the core rulebook any rules on this, maybe I watch my eyes closed or something :P what is the maximum, the treshold for a muse's skill ? How are you upgrading a muse ? etc. any thoughts on that ?

What do you mean a butterfly cause this ? How a butterfly can cause an enviromental system overload on the other side of a 10 000 egos habitat ?

CodeBreaker CodeBreaker's picture
As an AI, the Muse is
As an AI, the Muse is restricted by a few limits, as described in the Core rulebook. They may not have an aptitude score higher than 20, they may not have an active skill higher than 40, they may not have a knowledge skill higher than 90, they do not gain rez and they do not have moxie. Outside of those rules, the AI in the Core rulebook are all made with the same CP rules that player characters are made with. Each cost tier (low, moderate, high, expensive) has an associated CP value that AI have. So an Expensive AI might have 400CP to spend when you are making it (might not actually be that). So, because we know both the limits of an AI, and the cost values that they are made with, you can easily house rule a module that allows you to improve your Muse. You know how much 1CP is worth in Credits (as per character creation), so you can even get a credit value for each improvement. For example, lets say I have a default Muse. I want to improve his SOM aptitude (which by default starts at 10) up to 20. I can go to the character creation section of the book on page 135 which has all the CP values written out clearly. Improving an aptitude by 10 would cost me 100CP during character creation. Every CP is worth 1,000 credits. Combining the two, you can clearly see that a Muse patch that improves its SOM aptitude up to 20 should cost at least 100,000 credits. So that would be an extremely expensive patch. Say that instead of improving my Muses SOM all the way to 20, I just want it to have a Freerunning skill of 40. It doesn't already know the Freerunning skill, so it starts at the Muses default SOM of 10. Improving it to 40 will cost me 30CP, or 30,000 credits. Much cheaper, but maybe not as efficient. Basically, take the CP cost of the upgrade you are wanting to do, and multiply it by 1000 to get the credit value. The AI in the Core rulebook are balanced to the core system, so they are very easily to modify. On how one might be improving their Muse, I would imagine it would all be handled by software plugins. You send a copy of your Muse off to its manufacturer, with a request to upgrade it to a particular ability. “I want my Muse to be firearms proficient, as capable with a rifle as an army grunt out of basic”. The manufacturer then custom writes (or applies a generic upgrade) a patch to your Muse which gets integrated into its skill set. They send the Muse back to you, you boot it up, and now your Muse can sit in your automated turret and keep the deck clear of pigeons for you. Edit: The values used for AI creation, in case you want to make your own from the ground up. Moderate = 150CP High = 300CP Expensive = 400CP All Aptitudes start at 10 All Aptitudes are limited to a rating of 20 All Active Skills are limited to a rating of 40 All Knowledge Skills are limited to a rating of 90 All CP Costs are equal to those for Character Creation
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fafromnice fafromnice's picture
So if i understand well
Ho ! thanks I didn't view the edit, it will be usefull So if i understand well somewhere someone have a system for building an AI/Muse from scratch, nice :P I presume i can reverse engeneering all that and find what i need ok, is it possible for an AI/muse to have mental upgrade like Infomorph, describe in Transhuman ? probably a muse have edeitic memory upgrade at the start a muse with tactical skill could teamwork with is owner the make a plan or something like that, couls a muse help out it's owner in a firefight or a melee combat, it seems to me at some point really powerful, I could load 3 fork of my muse and etc. etc. (teamwork, p. 116) In the same idea someone could hack is multi-task mental augmentation and do the same thing ok when DMing i will not accept something like that but if we only talk rules it could be working, yes ? thanks for the first quick answer

What do you mean a butterfly cause this ? How a butterfly can cause an enviromental system overload on the other side of a 10 000 egos habitat ?

DivineWrath DivineWrath's picture
The closest thing to
The closest thing to upgrading a muse in the rules, that what I'm aware of, is on p. 199 in the Rimward book. It says:
Quote:
TITANIAN MUSES Due to the need to keep their owners apprised of goings on in the Plurality, Titanian muses commonly have the following skills: Academics: History 60, Academics: Political Science 60, Interest: Parliamentary Procedure 60, and Profession: Law 60. A common muse upgrade, the Plurality package, contains all of these skills and may be acquired from several Titanian microcorps at a cost of [Moderate].
---- I'm kinda busy right now, so I'll go look into trying to answer more of your questions later (which might not happen as I've been quite busy lately).
Arenamontanus Arenamontanus's picture
Might be fun inventing
Might be fun inventing various upgrades. Obviously adding skills are the big deal, but what about other properties? For example, some muses are no doubt used to run the owner's morph using a puppet sock to do exercise while the owner sleeps. Others might contain the encryption infrastructure to run smart contracts and other sub-AIs.
Extropian
Decivre Decivre's picture
Arenamontanus wrote:Might be
Arenamontanus wrote:
Might be fun inventing various upgrades. Obviously adding skills are the big deal, but what about other properties? For example, some muses are no doubt used to run the owner's morph using a puppet sock to do exercise while the owner sleeps. Others might contain the encryption infrastructure to run smart contracts and other sub-AIs.
To some degree, I think both of these options are already available to muses. A muse is already capable of controlling a pod or something with a puppet sock, so the only upgrade that might be necessary would be a knowledge skill regarding physical fitness and health. As for the latter, a muse should be capable of operating nearly any software, and most companies would benefit from having free interfacing info for muses with regards to their software. The only significant upgrade that might be handy are business and/or contract negotiation skills. Perhaps a law knowledge skill. I don't know if a muse would need any upgrades beyond skills. Perhaps with regards to outdated or exotic protocols that don't handle well with current mesh standards. Otherwise, most things should be muse-compatible out of the box.
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