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EP Core for FATE: awesome/meh/eeew?

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Baalbamoth Baalbamoth's picture
congrats?
(facepalm) well I guess bring on the anime-furry pron, cutters, "real" vampires, and pachulii salesmen, storytelling is in the haus.
"what do I want? The usual — hundreds of grandchildren, complete dominion over the known worlds, and the pleasure of hearing that all my enemies have died in highly improbable accidents that cannot be connected to me."
Smokeskin Smokeskin's picture
Baalbamoth wrote:(facepalm)
Baalbamoth wrote:
(facepalm) well I guess bring on the anime-furry pron, cutters, "real" vampires, and pachulii salesmen, storytelling is in the haus.
I honestly have no idea why you keep on with this strawman. Why should alternative rules change the setting?
Baalbamoth Baalbamoth's picture
never said FATE alters the game setting...
does not change the setting of the game, changes what games are ran under the "EP" name, increases confusion, encourages the types of games (and often gamers) I dont enjoy. Those three things are enough to justify opposition to me.
"what do I want? The usual — hundreds of grandchildren, complete dominion over the known worlds, and the pleasure of hearing that all my enemies have died in highly improbable accidents that cannot be connected to me."
jackgraham jackgraham's picture
Baalbamoth wrote:(facepalm)
Baalbamoth wrote:
(facepalm) well I guess bring on the anime-furry pron, cutters, "real" vampires, and pachulii salesmen, storytelling is in the haus.
I know this is serious to you, but the above cracked me up. Relax, dude; it'll be OK. BtW, if we ever do an official con event using FATE, I'll make sure it's very clearly labeled in the program. That's a legit concern. Finally, fun fact: Rob Boyle & I got to know each other playing Vampire LARPs. OMG, Mark Rein*Hagen is Luke's father! ;)
J A C K   G R A H A M :: Hooray for Earth!   http://eclipsephase.com :: twitter @jackgraham @faketsr :: Google+Jack Graham
Baalbamoth Baalbamoth's picture
...
OMG!!! NOW YOUR SAYING THERES GOING TO BE CON EVENTS USING FATE!!! the end is nigh! lol jk once I played FGIS or something like that LARP, other than the peircing screams of "your hitting too hard! your hitting too hard! reported! your hitting too hard!" it was fun... come to think of it the peircing screams were pretty funny too.
"what do I want? The usual — hundreds of grandchildren, complete dominion over the known worlds, and the pleasure of hearing that all my enemies have died in highly improbable accidents that cannot be connected to me."
atamajakki atamajakki's picture
Baalbamoth wrote:(facepalm)
Baalbamoth wrote:
(facepalm) well I guess bring on the anime-furry pron, cutters, "real" vampires, and pachulii salesmen, storytelling is in the haus.
I don't quite get what you're going for here, but the implication that "narrative = shitty" doesn't have much merit. You get bad players regardless of system. I can't wait for this to come out, myself.
Justin Alexander Justin Alexander's picture
Zero interest in it. I like
Zero interest in it. I like EP's system. And for me, personally, I find FATE's dabbling with STG mechanics to be significant enough to disrupt my roleplaying experience but not extensive enough to significantly enhance the experience through narrative control. OTOH, there's clearly a significant and rabid fanbase for FATE. If y'all have been getting requests for it, it makes perfect sense to offer a core rulebook for it. And as long as that's all that you do, you really can't go wrong. But history suggests that any attempts at dual-statting supplements or trying to support two product lines would spell the death of Eclipse Phase, so I'd personally appreciate it if you'd avoid doing that. ;) Also glad to hear that you'll be hiring FATE enthusiasts to do the conversion for you. Avoid the mistake of Deadlands D20 (they hated the system, cranked out a product they knew were crap, and then publicly complained that their crappy product wasn't selling).
Zombieneighbours Zombieneighbours's picture
Hi Justin
Hi Justin< First off, I am a massive fan of The Alexandrian.[url=http://thealexandrian.net/wordpress/1118/roleplaying-games/three-clue-rule] The Three clue rule[/url] and the various Node based scenario design[url=http://thealexandrian.net/wordpress/7949/roleplaying-games/node-based-sc... based scenario design[/url] posts, are both in my favorite lists so I can wheel them out whenever getting into a discussion on scenario design. However, I'd like to take a moment to suggest you alter your nomenclature. While I am not opposed to the use of STG to describe the indie games of recent years, it is entirely in accurate to describe them as not Roleplaying games. They exhibit ALL of the essential traits of role-playing games after all. It would make more sense to have a separate term to describe those RPGs which cleave more closely to the wargaming tradition. I'd suggest Narrative Skirmish Game, which was coined to describe Inquisitor, but which aptly describes the style of play for games such as DnD, where the focus is very much more on the the more bean county, simulationist and gamist elements.
OldSchoolGM OldSchoolGM's picture
This is a Good Thing
I've been playing d100 systems since the 1980s, and there's a lot about the existing EP mechanics that I enjoy. There are many other systems (like d20) that aren't a good fit for me, but I have utterly no interest in getting involved in flame wars about what styles of gaming are or aren't legitimate, much less casting aspersions at gamers who don't share my tastes. As someone who enjoys EP immensely and has been playing a lot of Fate Core lately, I'm excited about the potential of a serious Fate Core conversion mechanism for EP. I also think it's a smart move for Posthuman because Evil Hat is creating a lot of momentum for Fate Core, and harnessing that momentum seems like a good idea. Will it be as awesome as I hope? Maybe, maybe not. But I applaud Posthuman for giving it a shot. I put my money where my mouth is, and am looking forward to seeing the final products from this Kickstarter.
jackgraham jackgraham's picture
OldSchoolGM wrote:I've been
OldSchoolGM wrote:
I've been playing d100 systems since the 1980s, and there's a lot about the existing EP mechanics that I enjoy. There are many other systems (like d20) that aren't a good fit for me, but I have utterly no interest in getting involved in flame wars about what styles of gaming are or aren't legitimate, much less casting aspersions at gamers who don't share my tastes. As someone who enjoys EP immensely and has been playing a lot of Fate Core lately, I'm excited about the potential of a serious Fate Core conversion mechanism for EP. I also think it's a smart move for Posthuman because Evil Hat is creating a lot of momentum for Fate Core, and harnessing that momentum seems like a good idea.
Thanks for the vote of confidence. As we've been saying, this isn't about supplanting or casting aside what we've built with our core product. This is about recognizing the fact that mechanics are a tool, not an end in themselves. Core EP is an awesome tool for getting at certain aspects of our setting, but it's clunky for others. This is why I've been noodling around with using systems like DRYH and Fiasco to run Eclipse Phase games, and why I'm excited about FATE. Because we have two goals, dig? One is to make an enjoyable game for you to play, and the other is to immerse you in our world. Sometimes, the latter calls for different mechs. And if we can productize those alternate mechs, why not? Especially if we can do it without fucking up the core game.
J A C K   G R A H A M :: Hooray for Earth!   http://eclipsephase.com :: twitter @jackgraham @faketsr :: Google+Jack Graham
puke puke's picture
jackgraham wrote:Negotiations
jackgraham wrote:
Negotiations with the Factors were going well until the meeting place got shot up by that asshole koala.
The Factors are pretty much Tetsuashan already, right? Favorite Bulldogs scene: Tetsuashan pilot decides that the ships pilots couch is actually a white porcelain bowl.
Decivre Decivre's picture
jackgraham wrote:Thanks for
jackgraham wrote:
Thanks for the vote of confidence. As we've been saying, this isn't about supplanting or casting aside what we've built with our core product. This is about recognizing the fact that mechanics are a tool, not an end in themselves. Core EP is an awesome tool for getting at certain aspects of our setting, but it's clunky for others. This is why I've been noodling around with using systems like DRYH and Fiasco to run Eclipse Phase games, and why I'm excited about FATE. Because we have two goals, dig? One is to make an enjoyable game for you to play, and the other is to immerse you in our world. Sometimes, the latter calls for different mechs. And if we can productize those alternate mechs, why not? Especially if we can do it without fucking up the core game.
This is especially true considering that the total product investment that apparently needs to be made is a single conversion book. It's practically the holy grail of cross-compatibility, something that WotC would have killed to achieve with the d20 system. At worst case, you're looking at a single failed product that can be largely ignored, a pittance of money lost considering that you funded it with kickstarter cash. At best case, you're looking at a new successful product and a new demographic for the rest of the books. It's almost stupid to not take up something that seems so low-risk, high-reward.
Transhumans will one day be the Luddites of the posthuman age. [url=http://bit.ly/2p3wk7c]Help me get my gaming fix, if you want.[/url]
Baalbamoth Baalbamoth's picture
mom's decision
so when I was a kid I asked my mom, if there was a fire and you could only save me or my sister, which one of us would you save? her answer was "I'd save both of you, or die trying." my response "great, so we'd all die." that's sort of what I wondering is going to happen here. EP players are identifying big issues with the core system that they feel need to be resolved. but rather than addressing those issues, were getting new kickstarter sups and fate core crossovers. Personally I'd rather have more time spent fixing the problems core players are identifying, than throwing hands up and saying "the mechanics are getting in the way of the fun for some people, so were offering them alternative mechanics that don't ever need to be fixed because they never deal with simulationist detail or action resolution." to me that's a good enough "why not" reason.
"what do I want? The usual — hundreds of grandchildren, complete dominion over the known worlds, and the pleasure of hearing that all my enemies have died in highly improbable accidents that cannot be connected to me."
AdamJury AdamJury's picture
Baalbamoth wrote:that's sort
Baalbamoth wrote:
that's sort of what I wondering is going to happen here. EP players are identifying big issues with the core system that they feel need to be resolved. but rather than addressing those issues, were getting new kickstarter sups and fate core crossovers.
We're working hard on Transhuman. That sure isn't changing. If we didn't care about improving EP on the whole, we wouldn't be running an Open Playtest of Transhuman.
kingsley_zissou kingsley_zissou's picture
I am super excited about this
I am super excited about this. While the charts and details in the EP books are great, I'm excited to see the setting in a new rules context. FATE is a lot of fun, and provides a more collaborative experience, which could be a real boon to games with anarchist characters or themes. I think it's an excellent way for the game makers to try something new without getting off schedule. Pulling in soem FATE-saavy staff is a great way to grow the setting. And that's what crowdfunding is capable of helping. Great idea, guys.
Smokeskin Smokeskin's picture
Baalbamoth wrote:
Baalbamoth wrote:
that's sort of what I wondering is going to happen here. EP players are identifying big issues with the core system that they feel need to be resolved. but rather than addressing those issues, were getting new kickstarter sups and fate core crossovers.
I've been developing a small computer game. When we decided "let's make different uniforms we can sell through micro-transactions" we're not thinking of it like wasting art budget on it. We're thinking it will give us the cash flow so we can get the code and artwork done for the 3rd faction. And make some money personally of course, but as an entrepeneur you want your business to grow. I honestly don't care for colored uniforms, but I do care about being able to take home some pay for my time and being able to hire freelancers to expand the game. A succesful FATE conversion book should bring you more EP Core stuff, not less, because that seems to be where the developers' hearts are at. If they loved FATE, they wouldn't be handing the job off to another team.
godmoney godmoney's picture
Baalbamoth
quick question for you? If there had been a FATE conversion guide for EP before you picked up the book in the first place would you still enjoy the game???
Semper Ubi Sub Ubi!?!
Justin Alexander Justin Alexander's picture
Zombieneighbours wrote:They
Zombieneighbours wrote:
They exhibit ALL of the essential traits of role-playing games after all.
Except the one trait which I would consider definitional. It's like saying that Asimov's I, Robot exhibits ALL of the essential traits of a comic book: It has characters. It's sold as bound paper. It's printed with ink. It has art on the cover. It has written dialogue. It has an author. Probably not the best place to conduct this debate at any length, however.
Decivre Decivre's picture
Justin Alexander wrote:Except
Justin Alexander wrote:
Except the one trait which I would consider definitional. It's like saying that Asimov's I, Robot exhibits ALL of the essential traits of a comic book: It has characters. It's sold as bound paper. It's printed with ink. It has art on the cover. It has written dialogue. It has an author. Probably not the best place to conduct this debate at any length, however.
[url=http://eclipsephase.com/comment/36662#comment-36662]Then let us discuss it here.[/url]
Transhumans will one day be the Luddites of the posthuman age. [url=http://bit.ly/2p3wk7c]Help me get my gaming fix, if you want.[/url]
Gnothi_Sauton Gnothi_Sauton's picture
What a hell...
... I am a man of few words and if more players discover Eclipse Phase as a setting by FATE-rules then go for it. I would love to try it out with my players just to see what it will bring to our experience. STAY POSITIVE!
Baalbamoth Baalbamoth's picture
god money-
In all honesty if I saw "COMPATABLE WITH FATE SYSTEM!" anywhere I would have assumed its a storytelling game and wouldent have looked twice at it or bought it.
"what do I want? The usual — hundreds of grandchildren, complete dominion over the known worlds, and the pleasure of hearing that all my enemies have died in highly improbable accidents that cannot be connected to me."
atamajakki atamajakki's picture
It's so strange to see all
It's so strange to see all this disdain for FATE and storytellng games! Some of my best gaming has been in World of Darkness, and I haven't been as excited by mechanics as I have with FATE Core in a long time. Mechanics get in the way of the game more often than not (in my experience), and I would have to disagree with anyone who claims EP's mechanics as one of its strong suits. This book sounds like gold to me.
Decivre Decivre's picture
atamajakki wrote:It's so
atamajakki wrote:
It's so strange to see all this disdain for FATE and storytellng games! Some of my best gaming has been in World of Darkness, and I haven't been as excited by mechanics as I have with FATE Core in a long time. Mechanics get in the way of the game more often than not (in my experience), and I would have to disagree with anyone who claims EP's mechanics as one of its strong suits. This book sounds like gold to me.
And that's great. This book was written for fans like you, and to attract more fans like you. Which is a good thing, in my opinion.
Transhumans will one day be the Luddites of the posthuman age. [url=http://bit.ly/2p3wk7c]Help me get my gaming fix, if you want.[/url]
Baalbamoth Baalbamoth's picture
I thought...
the book was written to attract kickstarter cash and for fans of FATE to send in kickstarter cash. Which may or may not be a great thing depending on how things turn out down the road. IMO
"what do I want? The usual — hundreds of grandchildren, complete dominion over the known worlds, and the pleasure of hearing that all my enemies have died in highly improbable accidents that cannot be connected to me."
Decivre Decivre's picture
Baalbamoth wrote:the book was
Baalbamoth wrote:
the book was written to attract kickstarter cash and for fans of FATE to send in kickstarter cash. Which may or may not be a great thing depending on how things turn out down the road. IMO
I disagree with that, if only because the Kickstarter is not nearly the first time that FATE has been discussed as an alternate system. If anything, it seems to be the most popular homebrew alternative to the original game system that people play on. This is Posthuman's chance to capitalize on this market by giving them official support, rather than leaving them the unofficial support they've been receiving up to this point.
Transhumans will one day be the Luddites of the posthuman age. [url=http://bit.ly/2p3wk7c]Help me get my gaming fix, if you want.[/url]
Murgh Bpurn Murgh Bpurn's picture
Not getting all the
Not getting all the negativity to others preferred way of Roleplaying :s This new customer will be spending lots of money on Eclipse Phase now that it's going to be playable with Fate. Will the Fate rules be an open playtest?
Quincey Forder Quincey Forder's picture
it opens lots of doors...
Well, Is it the "pure" FATE system or the Strand of FATE? either wait, it opens the worlds for crossovers with Nova Praxis and the FATE system is really, really easy 4D6 and that's it I'm curious to see how the morphs will work
[center] Q U I N C E Y ^_*_^ F O R D E R [/center] Remember The Cant! [img]http://tinyurl.com/h8azy78[/img] [img]http://i249.photobucket.com/albums/gg205/tachistarfire/theeye_fanzine_us...
Noble Pigeon Noble Pigeon's picture
Baalbamoth wrote:does not
Baalbamoth wrote:
does not change the setting of the game, changes what games are ran under the "EP" name, increases confusion, encourages the types of games (and often gamers) I dont enjoy. Those three things are enough to justify opposition to me.
And? What's the problem of encouraging the types of games and gamers you don't enjoy? The more people are aware of the fantastic setting of Eclipse Phase, the better. Sure, you're within your right to oppose it, and I hate to be a bit blunt, but it's a little selfish to say "I oppose it because it encourages more people/opens up other ways to enjoy the Eclipse Phase universe". They obviously heard the criticism that character creation can be a huge monster for some people if the new Transhuman handbook is any indication. So they are addressing mechanical concerns. The FATE crossover is an alternative for people like myself that loves the setting but doesn't like simulationist approaches to RPGs. It's an alternative, not a replacement.
"Don't believe everything you read on the Internet.” -Abraham Lincoln, State of the Union address
Decivre Decivre's picture
Quincey Forder wrote:Well, Is
Quincey Forder wrote:
Well, Is it the "pure" FATE system or the Strand of FATE? either wait, it opens the worlds for crossovers with Nova Praxis
Good question. If I were to guess, based on the fact that they are working with Evil Hat, I'm going to say pure FATE. More specifically the newest version that just got backed.
Quincey Forder wrote:
and the FATE system is really, really easy 4D6 and that's it I'm curious to see how the morphs will work
I have a friend who would rage about your assessment of the game. He doesn't like to think of them as traditional dice. I used to jokingly call the mechanic "4d3-8" just to annoy him, and he kept informing me that the mechanic is "4dF". Morphs are probably the most important aspect I need to know the plans for. Beyond that is reputation systems and psi. It will definitely be interesting to see how things pan out.
Transhumans will one day be the Luddites of the posthuman age. [url=http://bit.ly/2p3wk7c]Help me get my gaming fix, if you want.[/url]
Murgh Bpurn Murgh Bpurn's picture
Quincey Forder wrote:Well, Is
Quincey Forder wrote:
Well, Is it the "pure" FATE system or the Strand of FATE? either wait, it opens the worlds for crossovers with Nova Praxis
It's Fate Core, the newest version of Fate from Evil Hat
Baalbamoth Baalbamoth's picture
Thats because...
Decivre- Its not the ONLY alternate system, and I dont know that it's the most popular one (its just the loudest). Right now I'm considering switching over to the HGS version, and I'll tell ya all this fate nonsense is starting to make me wonder if I want to encourage EP play at all or just go a different route. I did a search for "Altered Carbon roleplaying game" and EP is what it showed me... to me the setting is not all that revolutionary, highly derivitive of what I've read before, so what attracted me more to EP was the idea that there was interest in play, that the RPG hobby is embracing EP and it would be more easy to find new players and interest new people with the books etc. now I'll find those new people... and have to convince them I'm not playing FATE. Right here: http://eclipsephase.com/resources are conversions for 10 different systems... I still dont understand why FATE is getting all official and the others arent. I'd much rather have it if players want to switch systems thats up to them but not having the confusion of an "offical conversion" whatever the hell that means. Murg Bpurn- thats because its NOT roleplaying, its storytelling. The design, resolution rules, and play focus are completely different. Quincy- to me, in regards to RPGs/STGs... Easy and inaccurate=dumbed down Noble- creating an "official alternative system" creates confusion, creates friction (as we've seen here) creates edition wars. lots of problems to choose from. as to the confusion of character creation... see my posting to Quincy...
"what do I want? The usual — hundreds of grandchildren, complete dominion over the known worlds, and the pleasure of hearing that all my enemies have died in highly improbable accidents that cannot be connected to me."
Decivre Decivre's picture
Baalbamoth wrote:Decivre- Its
Baalbamoth wrote:
Decivre- Its not the ONLY alternate system, and I dont know that it's the most popular one (its just the loudest).
Well, it seems to be the most popular from what we've seen on the forums. It's the only game system which already has four unofficial conversion documents. You are right that this isn't indicative of definite trends, but what do the developers have to go on other than what the fans tell them?
Baalbamoth wrote:
Right now I'm considering switching over to the HGS version, and I'll tell ya all this fate nonsense is starting to make me wonder if I want to encourage EP play at all or just go a different route. I did a search for "Altered Carbon roleplaying game" and EP is what it showed me... to me the setting is not all that revolutionary, highly derivitive of what I've read before, so what attracted me more to EP was the idea that there was interest in play, that the RPG hobby is embracing EP and it would be more easy to find new players and interest new people with the books etc. now I'll find those new people... and have to convince them I'm not playing FATE.
That's fine. I know none of my groups plan to switch to FATE, and I don't know enough about the system to GM it anyways. However, it has already drummed up a new potential game in my area. So good luck to them. FATE obviously isn't going to be for everyone. It's a new option to bring in some new business. That's it.
Baalbamoth wrote:
Right here: http://eclipsephase.com/resources are conversions for 10 different systems... I still dont understand why FATE is getting all official and the others arent. I'd much rather have it if players want to switch systems thats up to them but not having the confusion of an "offical conversion" whatever the hell that means.
Just because FATE is the first system to get a conversion document does not mean it will be the last. This is the devs chance to test the waters for conversion documents in the first place. If it does well, then who knows? Maybe we'll get EP for Pathfinder, EP for Savage Worlds, EP for classic FUDGE. I wouldn't mind an EP conversion document for the Shadowrun game system, but I don't know if they can get those rights. In fact, that's an important point to make. Of the 10 systems on the resources page, I believe only three of them actually have a license that would allow Posthuman to make a sellable conversion document (and one of them is FATE). It is a bit unfair to hold them all up against this project. After all, Posthuman would get raped by Disney's legal department if they even thought about making a Marvel Heroic conversion document. I wouldn't wish that on anyone.
Baalbamoth wrote:
Easy and innacurate=dumbed down
Easy ≠ Inaccurate
Baalbamoth wrote:
Noble- creating an "official alternative system" creates confusion, creates friction (as we've seen here) creates edition wars. lots of problems to choose from. as to the confusion of character creation... see my posting to Quincy...
I don't really see an edition war cropping up. We aren't getting a "FATE edition", but rather a single FATE document. No one is even remotely under the presumption that FATE is going to get equal support to the original game system. And not to be offensive, but the only friction present has been your hostility to the FATE conversion document. Most of the rest of this forum has been relatively quiet. A couple of "I'm not getting it"s here, and a couple "awesome!"s there. Nothing to write home about, and certainly not enough to call a significant divide in the community.
Transhumans will one day be the Luddites of the posthuman age. [url=http://bit.ly/2p3wk7c]Help me get my gaming fix, if you want.[/url]
Baalbamoth Baalbamoth's picture
and
what a nightmare this would be "Just because FATE is the first system to get a conversion document does not mean it will be the last. This is the devs chance to test the waters for conversion documents in the first place. If it does well, then who knows? Maybe we'll get EP for Pathfinder, EP for Savage Worlds, EP for classic FUDGE. I wouldn't mind an EP conversion document for the Shadowrun game system, but I don't know if they can get those rights." Why... just why do we need conversion documents? Why cant the player created conversions be good enough? Why cant fate players already adopt the rules and make their own versions the way I can with GURPS and HERO systems? Are fate players just too stupid or too lazy to do it? You said it yourself, there are three forum threads on the conversion... is the official one really going to be that different? If so... how and why do the three versions already offered not measure up?
"what do I want? The usual — hundreds of grandchildren, complete dominion over the known worlds, and the pleasure of hearing that all my enemies have died in highly improbable accidents that cannot be connected to me."
Decivre Decivre's picture
Baalbamoth wrote:Why... just
Baalbamoth wrote:
Why... just why do we need conversion documents? Why cant the player created conversions be good enough? Why cant fate players already adopt the rules and make their own versions the way I can with GURPS and HERO systems? Are fate players just too stupid or too lazy to do it? You said it yourself, there are three forum threads on the conversion... is the official one really going to be that different? If so... how and why do the three versions already offered not measure up?
Why have a professional product as opposed to an amateur product? Are you serious? First off, many amateur products never get finished. Of the conversion documents on that page, some were dead links, and some are severely unfinished (the GURPS conversion only covered vehicles). Of the FATE conversions present, one hasn't been updated since 2011, one is a forum writeup, and the other two are Diaspora versions, which don't use a free version of FATE. None of them are for the new FATE Core. So there's all that. Second, there's the product support. If an official document needs updating, it'll get updated. If an amateur project needs updating, it'll get updated if the team is still interested. Posthuman can make sure this conversion document is compatible with all current and future Eclipse Phase products until the end of this edition cycle. An amateur group is less likely to pull that off. Lastly, there's quality control. Posthuman books have a pretty high level of quality and finish to them, nice art, great layout, and are well-designed. They have hyperlinked ToCs and Indexes, and are chock full of illustrations. Only one of the FATE conversions I saw had any of these things, and it was mostly a wiki... and outdated. It is a bit unfair for you to call them stupid or lazy. You rarely ever see high-end products produced by amateur groups. Even the high quality things I do see get produced by groups for free, often take up years of time to see final publication. Many of them get little support after that, especially if teams break up. How many amateur GURPS projects still see heavy support today? How many HERO system projects?
Transhumans will one day be the Luddites of the posthuman age. [url=http://bit.ly/2p3wk7c]Help me get my gaming fix, if you want.[/url]
Armoured Armoured's picture
Wrong thread, whoops
Wrong thread, whoops (comment deleted)
Murgh Bpurn Murgh Bpurn's picture
The GM tells a Story, players
The GM tells a Story, players Roleplay their characters. That fits to both systems imo. They might having different approaches, however they are both Role Playing games. Our Hobby is niche enough, without people further breaking it down into smaller parts and alienating people just because you* don't "roleplay" like I do... *the big wide world "you"
godmoney godmoney's picture
couple questions and some comments
baalnmouth wrote:
In all honesty if I saw "COMPATABLE WITH FATE SYSTEM!" anywhere I would have assumed its a storytelling game and wouldent have looked twice at it or bought it.
Is there any plans on placing this tag on any future/reprints of the books? other than the conversion guide?
adam jury wrote:
godmoney wrote: two sets of rules in the books that would be annoying. for me that is wasted page count for more EP specific content. There are absolutely no plans to do this.
so no dual stating in the books... good.
adam jury wrote:
We haven't had people ask us to do d20/Pathfinder Eclipse Phase. We _have_ had many people ask us to do Eclipse Phase with Fate, and it's the most frequent system that fans have built conversions for. We're responding to demand, not attempting to make something and find a market for it or "cash in." We're in this for the long haul, both growing Eclipse Phase and growing Posthuman as a whole.
so PHS is a business and not a group of straight hobbyists/amateurs?
baalnmouth wrote:
Now continuing to look at a worst case scenario, what am I gonna do when I answer an add at pen&paper and show up at a new EP game and find out their using fate rules?
what do you do? shoot the hostage?
baalnmouth wrote:
Lastly about responding to demand... That's what piazo did one way and WotC did another. It nearly destroyed one game company and rocketed the other to the top of the market. Meanwhile pathfinder is has reached 300+ feats, and the exact same kind of system bloat and power creep that slowly corroded 3.5 is being repeated in PF, directly because they are too quick to "respond to demand."
you like the hero system, right? [url=http://en.wikipedia.org/wiki/List_of_Hero_System_Products]bloat?[/url]
baalnmouth wrote:
Does that mean that players who want a different kind of play shouldn't have it? Mmmm... I'll say yes, they want wrongbadfun and I don't want to support it.
did you support the kickstarter??? man, I really hope you did!!!
baalnmouth wrote:
OMG!!! NOW YOUR SAYING THERES GOING TO BE CON EVENTS USING FATE!!!
if you even go to cons... how do you operate in such a setting where everyone has a conversion for this or that game and they want to tell you about it??? and all those undesireable people playing werewolves of miller's hollow in the hallways must surely freak you out and give you bad dreams.
baalnmouth wrote:
so when I was a kid I asked my mom, if there was a fire and you could only save me or my sister, which one of us would you save? her answer was "I'd save both of you, or die trying." my response "great, so we'd all die."
Would have been an awesome story if she could have rolled high enough.
baalnmouth wrote:
now I'll find those new people... and have to convince them I'm not playing FATE.
the only way you will really have to do this if you start a game and throw the FATE guide down on the table and say "This is the pinnacle of game experience and we will bask in it's glory... let's make characters!"
baalnmouth wrote:
I'd much rather have it if players want to switch systems thats up to them but not having the confusion of an "offical conversion" whatever the hell that means.
what's your argument again??? *tapping out
Semper Ubi Sub Ubi!?!
AdamJury AdamJury's picture
godmoney wrote:baalnmouth
godmoney wrote:
baalnmouth wrote:
In all honesty if I saw "COMPATABLE WITH FATE SYSTEM!" anywhere I would have assumed its a storytelling game and wouldent have looked twice at it or bought it.
Is there any plans on placing this tag on any future/reprints of the books? other than the conversion guide?
Nope.
godmoney wrote:
adam jury wrote:
We haven't had people ask us to do d20/Pathfinder Eclipse Phase. We _have_ had many people ask us to do Eclipse Phase with Fate, and it's the most frequent system that fans have built conversions for. We're responding to demand, not attempting to make something and find a market for it or "cash in." We're in this for the long haul, both growing Eclipse Phase and growing Posthuman as a whole.
so PHS is a business and not a group of straight hobbyists/amateurs?
That is correct. You gotta make money to print thousands of full-color hardback book... (and to pay rent!) :-)
Baalbamoth Baalbamoth's picture
and...
Decivre- BUT the glaring issue here is that Gurps, Hero, and I believe Fate have been written so that they can adopt any setting, any secenario. you dont need "an amature group" all you need is a single GM. I can grab a "Champions Complete" and write up a working conversion for EP in an afternoon. would it be nice to have an official conversion document for every game under the sun and every setting I can imagine, sure, its just not necessary and its not really a lot of work. Murgh bpurn- then why isnt it called a "role playing game" why do they lable themselves as STGs? It's because an STG resolves by narration, the mechnaics determine who gets to narrate. it does not resolve simulationist character actions IE the mechanics do not focus on playing a role, they focus on allowing you to narrate a scene. Its not a role playing game, Its a scene narration game aka story telling. feel free to visit the "off topic" section of the forums where this is discussed at length. Godmonkey- (golf clap) you did a lot of research and worked really hard to try and burn me, none of that changes the fact that for players who like and want to continue using the EP core d99 game, a fate conversion is nothing more than added confusion, and a waste of designer time that would be better spent working on issues with the core game. thats it. end of arguement. and you really dont understand system bloat, the link you posted.. that is 30 years and six editions of the very first superhero/generic roleplaying game. 90% of those books are settings and adventure books. none of which offer alternate rules or increases the bloat of the system. the other 10% are the new editions themselves. Over that 30 years, the system itself has has 0 bloat, there are no "feats" to be repetitively repeated with different names, there are no alternate combat mechanics other than those in the core books. Hero games is a very bad example if your trying to show system bloat. As a business decision, I really kind of hope it dosent work out. I dont need or want fate conversions popping up for every RPG I play, and I dont want to deal with the confusion alternate "official" rulesets always create. Why is that wrong of me? Why do I need to support products that dont support my style of play? Why should I support design decisions that work against my style of play, create confusion, and require the designers to spend valueable time working on products I will never use? why? that was the very first question I asked, EP seems to be doing well, books are selling, why do we need a storyteller converstion? the devs answers were clear, "because we want to get fate players to buy more ep books" that does not benifit me.
"what do I want? The usual — hundreds of grandchildren, complete dominion over the known worlds, and the pleasure of hearing that all my enemies have died in highly improbable accidents that cannot be connected to me."
atamajakki atamajakki's picture
Baalbamoth - Nobody is
Baalbamoth - Nobody is getting in the way of your fun by playing a different way. If you like the current ruleset, nothing is stopping you from continuing to use it. It will still be supported with each book release, and nothing is lost. You seem to be upset that other people will be having fun a different way. I don't understand this; it's as bad as the massive D&D edition wars where everyone yells at each other for somehow playing the "wrong" edition. Let it go, man. This FATE conversion opens up what I think is one of the best sci-fi settings in memory to a larger pool of potential players (who, despite your semantic arguing, are still enjoying a role-playing game) which is nothing but a net gain in my eyes. It has the added bonus of giving Posthuman Studios' writers a little bit more change in their pocket, allowing them to stay afloat (those bastards!) Calm down, dude.
Armoured Armoured's picture
Baalbamoth wrote:Decivre- BUT
Baalbamoth wrote:
Decivre- BUT the glaring issue here is that Gurps, Hero, and I believe Fate have been written so that they can adopt any setting, any secenario. you dont need "an amature group" all you need is a single GM. I can grab a "Champions Complete" and write up a working conversion for EP in an afternoon. would it be nice to have an official conversion document for every game under the sun and every setting I can imagine, sure, its just not necessary and its not really a lot of work.
Have you actually tried to write a conversion for a setting? I mean, really? I have. I've read many attempts to do so. Its a shitload of work, and you can easily miss things. Its not just an afternoon. Concepts like Rep, Egos/Morphs, hacking, and psychosurgery are core to what makes EP its own unique setting, and none of them are easy to just dump into another system. The fact that Posthuman are running an open playtest should give you an inkling how hard it is to produce RPG material. New stuff doesn't just spring from Jack and the other writer's brows fully formed, it takes work. The EP core book itself has changed in each of its three printings as rules are patched. If it is so easy to make a new system, why do you even care about new products anyway, right? You could just make it up yourself, and then everyone could play EP:Baalbamoth edition, now with 99% more bigotry.
Baalbamoth wrote:
God monkey- (golf clap) you did a lot of research and worked really hard to try and burn me, none of that changes the fact that for players who like and want to continue using the EP core d99 game, a fate conversion is nothing more than added confusion, and a waste of designer time that would be better spent working on issues with the core game. thats it. end of arguement.
A) The main writers have already said that they are inexperienced with FATE, and will hire dedicated FATE developers to do the conversion. B) If people like and want to continue playing d99, why would they care about the FATE conversion? That is like saying Ford drivers are at a disadvantage because Volkswagen wants to release a new truck.
Baalbamoth wrote:
As a business decision, I really kind of hope it dosent work out. I dont need or want fate conversions popping up for every RPG I play, and I dont want to deal with the confusion alternate "official" rulesets always create. Why is that wrong of me? Why do I need to support products that dont support my style of play? Why should I support design decisions that work against my style of play and require the designers to spend valueable time working on products I will never use?
You don't need to support them. You don't want the books, don't buy the books. Its not a zero-sum game. The Kickstarter got enough money to produce Transhuman, and then they got more money, some of which is going towards the FATE core conversion. Everyone wins. This may come as a shock to you, Baalbamoth, but you're not that important. The world does not revolve around you. No one cares even a little. There are many, many people playing EP; thousands more playing other RPGs. In my experience, the majority of them would disagree on your definitions of a good game. It isn't surprising, and in fact is laudable, that Posthuman is supporting more people and offering them a alternate, professional product to get into the game.
Murgh Bpurn Murgh Bpurn's picture
Baalbamoth wrote:
Baalbamoth wrote:
Murgh bpurn- then why isnt it called a "role playing game" why do they lable themselves as STGs? It's because an STG resolves by narration, the mechnaics determine who gets to narrate. it does not resolve simulationist character actions IE the mechanics do not focus on playing a role, they focus on allowing you to narrate a scene. Its not a role playing game, Its a scene narration game aka story telling. feel free to visit the "off topic" section of the forums where this is discussed at length.
From the main page of Fate Core on the Evil Hat website, the second paragraph leads with:
Quote:
Fate Core is a tabletop roleplaying game about proactive, capable people who lead dramatic lives.
So they clearly think it is an RPG. I've cut and pasted a few sections to show that mechanics operate like most RPGs
Quote:
Exchanges in a conflict are a little more complicated than in contests. In an exchange, every character gets a turn to take an action. GMs, you get to go once for every NPC you control in the conflict. Most of the time, you're going to be attacking another character or creat-ing an advantage on your turn, because that's the point of a conflict—take your opponent out, or set things up to make it easier to take your opponent out.
Quote:
Use the attack action to harm someone in a conflict or take them out of a scene. The attack action is the most straightforward of the four actions—when you want to hurt someone in a conflict, it's an attack. An attack isn't always physical in nature; some skills allow you to hurt someone mentally as well. Most of the time, your target will actively oppose your attack. Passive opposition on an attack means you've caught your target unaware or other-wise unable to make a full effort to resist you, or the NPC isn't important enough to bother with dice. In addition, passive or not, the opposition always counts as a defend action so you can look at these two actions as being inexorably intertwined.
So you attack, someone defends, you both roll dice.
Quote:
When you fail at an attack, you don't cause any harm to your target. (It also means that your target succeeded on the defend action, which could get you get saddled with other effects.) • When you tie an attack, you don't cause any harm, but you gain a boost. • When you succeed on an attack, you inflict a hit on your target equal to the number of shifts you got. That forces the target to try and “buy off” the value of your hit by taking stress or consequences; if that's not possible, your target gets taken out of the conflict. • When you succeed with style on an attack, it works like a normal success, but you also have the option to reduce the value of your hit by one to gain a boost as well.
And then damage may or may not be taken. Yes it is encouraged that players narrate how the damage is given or defended against, however the dice determine what the mechanical effect will be.
Decivre Decivre's picture
Baalbamoth wrote:Decivre- BUT
Baalbamoth wrote:
Decivre- BUT the glaring issue here is that Gurps, Hero, and I believe Fate have been written so that they can adopt any setting, any secenario. you dont need "an amature group" all you need is a single GM. I can grab a "Champions Complete" and write up a working conversion for EP in an afternoon. would it be nice to have an official conversion document for every game under the sun and every setting I can imagine, sure, its just not necessary and its not really a lot of work.
But a working conversion is likely to require a lot of work later during the game as well. The idea behind a conversion document is to get as much of that work done as possible for playgroups, so that they don't have to pound out material for a few days just to keep their campaign going. I mean sure, I could run Shadowrun as a d20 modern game. But crafting classes, converting enemy stats and transitioning key mechanics is a laborious affair, that I would much rather have handled by a professional for a sum of cash.
Baalbamoth wrote:
Murgh bpurn- then why isnt it called a "role playing game" why do they lable themselves as STGs? It's because an STG resolves by narration, the mechnaics determine who gets to narrate. it does not resolve simulationist character actions IE the mechanics do not focus on playing a role, they focus on allowing you to narrate a scene. Its not a role playing game, Its a scene narration game aka story telling. feel free to visit the "off topic" section of the forums where this is discussed at length.
Then the issue is still moot. The largest majority of FATE's mechanics are traditional in design. The only mechanic they have that grants any narrative control is the fate point. Which while significant, is in no way worse than the fiat mechanics that most RPGs have.
Baalbamoth wrote:
Godmonkey- (golf clap) you did a lot of research and worked really hard to try and burn me, none of that changes the fact that for players who like and want to continue using the EP core d99 game, a fate conversion is nothing more than added confusion, and a waste of designer time that would be better spent working on issues with the core game. thats it. end of arguement.
How is it added confusion? A single book with "Powered by FATE" on the front cover is pretty blatant about its purpose. And the mock-ups in the Kickstarter imply that they're going for a design more themed towards FATE books than Eclipse Phase books (further cementing the idea that it is a FATE product, first and foremost for FATE players). Plus they've already discussed that the plan is to allow professional FATE writers to make this book, not the main staff. Though I'm sure they're going to be monitoring it.
Baalbamoth wrote:
and you really dont understand system bloat, the link you posted.. that is 30 years and six editions of the very first superhero/generic roleplaying game. 90% of those books are settings and adventure books. none of which offer alternate rules or increases the bloat of the system. the other 10% are the new editions themselves. Over that 30 years, the system itself has has 0 bloat, there are no "feats" to be repetitively repeated with different names, there are no alternate combat mechanics other than those in the core books. Hero games is a very bad example if your trying to show system bloat.
Look up "Reality Storm: When Worlds Collide". It's an adventure and a HERO/Tri-Stat conversion book in one. You may now rage at the HERO system.
Baalbamoth wrote:
As a business decision, I really kind of hope it dosent work out. I dont need or want fate conversions popping up for every RPG I play, and I dont want to deal with the confusion alternate "official" rulesets always create. Why is that wrong of me? Why do I need to support products that dont support my style of play? Why should I support design decisions that work against my style of play, create confusion, and require the designers to spend valueable time working on products I will never use? why? that was the very first question I asked, EP seems to be doing well, books are selling, why do we need a storyteller converstion? the devs answers were clear, "because we want to get fate players to buy more ep books" that does not benifit me.
Just because you aren't directly benefited by a product does not mean you have to wish it ill will. I was never a fan of Forgotten Realms, nor have I ever actively wanted to set any D&D game within it, but I don't go on the WotC forums and tell everyone how much I hope it fails. It's not my thing, I accept that, and I buy up the campaign products that do fit my style (like Dark Sun). I'm not expecting to buy every single Eclipse Phase product that releases. There is bound to be one at some point I absolutely do not want, for whatever reason. Maybe they release a minibook for the Jovian habitats... I don't set any games there, so I'd have no reason to buy it. But I'm not going to curse its sales and hope it fails. Any successful product is good for the franchise overall. Even if it isn't something I'm particularly interested in. And I think that your fears are more exaggerated than you might want to admit. This is a single book. Not a series of books. Not an alternate book line. One book, designed to try and encompass the whole of Eclipse Phase's game mechanics and reshuffle them for FATE. I wish every transition to another game system were so easily handled. I'd damn well ask for every setting to be compatible with every game system (and yes, I am a fan of Freeport, and how Green Ronin tried to make the first "system agnostic setting").
Transhumans will one day be the Luddites of the posthuman age. [url=http://bit.ly/2p3wk7c]Help me get my gaming fix, if you want.[/url]
Baalbamoth Baalbamoth's picture
but they are getting in the way of my fun in many ways...
atamajakki- yes, it is exactly like the D&D edition wars. Baal- hey guys I want to run EP new player- awesome, I love the EP setting! were using the fate system right? baal- no, thats dumbed down storyteller crap... I only run RPGs. new player- drat! thats the old version, I only know Fate system and I'm unwilling to spend a couple of hours to learn how to use the d99 system, if there were no alternate official rules conversion I'd likely take the time to learn d99, but as it is I can keep looking till I find a dumbed down ep game run by a GM who uses the fate version... theres a lot of em. Baal- drat, now I have one less player. Old Player- actually new player is my buddy, so I'll be going with him. Baal- double drat, now I dont have enough players to run. exactly like the D&D edition wars... armored- its very difficult to produce a "new" system, or to create suppliements that expand the system and still remain ballenced. its extremely easy to take a ruleset like Hero that is specifically designed to be generic and slap a new setting on it. (and as mentioned before, EP is unique only because it hasnt been done in an RPG before, there are many similar settings in sci fi going back to the 80s or earlyer) rep systems already have a character point conversion, nothing could be more easy to switch over. morphs, I'd have to create a template for each that I want the characters to have choice of right out the gate, after making the first it would take me about a 15 minutes each to fill in the templates, couple of hours max and the most time consuming issue. rules for hacking are already in core, just have to make some numbers adjustments for specific mesh systems if I even feel its necessary and dont want to do it on the fly. really really easy... afternoon at best. but why do I care about new products... thats a bigger question, mentioned before... sometimes its hard to get dedicated fantasy gamers (aka pathfinder fanatics) to try anything new, having a pretty book with neato art and well written setting descriptions is one advantage, having a game that is becoming more and more popular and has some rep of its own makes it more attractive than "baalbamoth system2.0" but throw a major wrench into it by adding a fate conversion... players like mine might say "oh thats more of that story telling crap" my response: "uh no man its a hard core rpg, just look at the percentage system!" a fate conversion means theres a new negitive perception I dont want to have to overcome to generate player interest. Is it impossible to overcome? do I have to shoot the hostage? (lol) no, but again... its not a benifit, its a hinderance. and I dont really care how many fate players think EP is an awesome setting, or how much money the Devs are making. Neither of those things make it more easy for me to start and run a game. the devs had an option "do we want to alienate some of our current fans by offering an optional system that might earn us more money by increasing the fan base to people who otherwise would not be attracted to our game." the devs said yes and I dont think it was all that great of a decision.
"what do I want? The usual — hundreds of grandchildren, complete dominion over the known worlds, and the pleasure of hearing that all my enemies have died in highly improbable accidents that cannot be connected to me."
Baalbamoth Baalbamoth's picture
and again...
murgh bpurn- thats exactly the kind of stuff were discussing in off topic, in your attack resolution... you "buy off" an attack by "taking stress or concequences", you dont get hit by the bullet, apply your body armor, and take a wound of some kind. its not action resolution, its scene resolution. HUGE DIFFERENCE.
"what do I want? The usual — hundreds of grandchildren, complete dominion over the known worlds, and the pleasure of hearing that all my enemies have died in highly improbable accidents that cannot be connected to me."
bluetyson bluetyson's picture
"OMG, Mark Rein*Hagen is Luke
"OMG, Mark Rein*Hagen is Luke's father! ;)" The Sisters of Mercy Bloodletting faction?
bluetyson bluetyson's picture
all too easy
By your argument, though, you are stupid and lazy if you need a rulebook at all, if you have read the source material. A competent GM and players just need a few dice...or other probability generators. And a d100 type system bears no resemblance to the reality of physics, probability, mathematics, etc. RPG mechanics are all massively dumbed down from that point of view. Simple enough in general that children can understand them quite easily.
Decivre Decivre's picture
Baalbamoth wrote:atamajakki-
Baalbamoth wrote:
atamajakki- yes, it is exactly like the D&D edition wars. Baal- hey guys I want to run EP new player- awesome, I love the EP setting! were using the fate system right? baal- no, thats dumbed down storyteller crap... I only run RPGs. new player- drat! thats the old version, I only know Fate system and I'm unwilling to spend a couple of hours to learn how to use the d99 system, if there were no alternate official rules conversion I'd likely take the time to learn d99, but as it is I can keep looking till I find a dumbed down ep game run by a GM who uses the fate version... theres a lot of em. Baal- drat, now I have one less player. Old Player- actually new player is my buddy, so I'll be going with him. Baal- double drat, now I dont have enough players to run. exactly like the D&D edition wars...
What is to stop this from happening now? No seriously, you yourself pointed out four conversions for FATE just the other day. If these people want to come here and are interested in a FATE conversion, what's to stop them from asking you already to play a FATE conversion? If people really want to play it, you think a lack of official support will change anything? No, it won't. It just means that Posthuman can't capitalize on a new market. Hell, FATE was basically designed for easy transition. It is, after all, a derivative of FUDGE... simplicity of the mechanics is a core aspect of it. So there isn't anything stopping people from asking you to play Champions as a FATE conversion either. You're making mountains out of molehills. I GM for several games, and I only have interest from one player regarding an EP game using FATE. And he was inspired by your comments. So I don't see some rampant FATE endemic on the horizon. I see the possibility of getting the one FATE group at the game shop to try EP.
Baalbamoth wrote:
armored- its very difficult to produce a "new" system, or to create suppliements that expand the system and still remain ballenced. its extremely easy to take a ruleset like Hero that is specifically designed to be generic and slap a new setting on it. (and as mentioned before, EP is unique only because it hasnt been done in an RPG before, there are many similar settings in sci fi going back to the 80s or earlyer) rep systems already have a character point conversion, nothing could be more easy to switch over. morphs, I'd have to create a template for each that I want the characters to have choice of right out the gate, after making the first it would take me about a 15 minutes each to fill in the templates, couple of hours max and the most time consuming issue. rules for hacking are already in core, just have to make some numbers adjustments for specific mesh systems if I even feel its necessary and dont want to do it on the fly. really really easy... afternoon at best.
For you, sure. For others who might actually care about the flow of mechanics, or want a solid port of the setting, it's likely to take a lot more work. I agree that generic systems are easier than most (which is another reason to make this book for FATE as opposed to a non-generic system), but conversion is rarely as simple as just transitioning things over. The probabilities for a new system always have to be taken into account.
Baalbamoth wrote:
but why do I care about new products... thats a bigger question, mentioned before... sometimes its hard to get dedicated fantasy gamers (aka pathfinder fanatics) to try anything new, having a pretty book with neato art and well written setting descriptions is one advantage, having a game that is becoming more and more popular and has some rep of its own makes it more attractive than "baalbamoth system2.0" but throw a major wrench into it by adding a fate conversion... players like mine might say "oh thats more of that story telling crap" my response: "uh no man its a hard core rpg, just look at the percentage system!" a fate conversion means theres a new negitive perception I dont want to have to overcome to generate player interest. Is it impossible to overcome? do I have to shoot the hostage? (lol) no, but again... its not a benifit, its a hinderance. and I dont really care how many fate players think EP is an awesome setting, or how much money the Devs are making. Neither of those things make it more easy for me to start and run a game. the devs had an option "do we want to alienate some of our current fans by offering an optional system that might earn us more money by increasing the fan base to people who otherwise would not be attracted to our game." the devs said yes and I dont think it was all that great of a decision.
A negative perception from whom? DIdn't you just complain that people are going to demand playing a FATE game of Eclipse Phase? How could that happen if so many people hate the game? You keep swapping between claims that everyone hates FATE to the idea that it's a pandemic of STG fever that is sweeping the nation. It's either one, the other, or neither of these. It can't be both at the same time.
Transhumans will one day be the Luddites of the posthuman age. [url=http://bit.ly/2p3wk7c]Help me get my gaming fix, if you want.[/url]
Decivre Decivre's picture
Baalbamoth wrote:murgh bpurn-
Baalbamoth wrote:
murgh bpurn- thats exactly the kind of stuff were discussing in off topic, in your attack resolution... you "buy off" an attack by "taking stress or concequences", you dont get hit by the bullet, apply your body armor, and take a wound of some kind. its not action resolution, its scene resolution. HUGE DIFFERENCE.
You clearly have no clue how FATE works. When you are successfully attacked in FATE, you have two choices... buy off the damage, or die. This is no different from D&D, where you can either drop dead or lose hit points. The difference is that FATE lets you choose at any point to immediately die. Stress is basically a perfect analog for HP (well, a hybrid of that and damage boxes). Consequences are the equivalent of wounds in EP, and are again just another way to absorb damage. If anything, these mechanics are VERY traditional, and almost seem identical to the damage mechanics for Song of Ice and Fire Roleplay (with hit boxes replacing hit points). Unless you are arguing that ASIF is an STG (which I've never heard anyone call it), your argument holds no ground.
Transhumans will one day be the Luddites of the posthuman age. [url=http://bit.ly/2p3wk7c]Help me get my gaming fix, if you want.[/url]
Murgh Bpurn Murgh Bpurn's picture
Stress and consequences are
Stress and consequences are hit points by another name. I agree with Decrivre you don't know how Fate works.

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