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EP Core for FATE: awesome/meh/eeew?

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jackgraham jackgraham's picture
EP Core for FATE: awesome/meh/eeew?
So, any FATE players out there? With a week left to go on the Kickstarter for Transhuman, we've been able announce a FATE conversion of EP Core as a final stage, epic stretch goal. I'm wondering what y'all think of this. Neat-o? Meh? There goes the neighborhood? I just wrote a blog post giving some of my thoughts on this, but I'd love to hear your hopes & fears about mixing EP with such a radically different system.
J A C K   G R A H A M :: Hooray for Earth!   http://eclipsephase.com :: twitter @jackgraham @faketsr :: Google+Jack Graham
CodeBreaker CodeBreaker's picture
I don't think I have to
I don't think I have to pretend that Eclipse Phases system is its strongest suit. I say that as someone who quite likes the d99% thing that you guys do. It certainly has its charms, but it also has a fair few faults that, if you are unwilling to fix yourself, could easily make you not want to play. So on one hand I think that doing a port is a good idea. You have a fantastic setting that I think has a lot of potential, especially as the technologies and ideologies that the setting uses become more prevelant in modern culture. But on the other hand I would honestly prefer that official resources went towards game products I am likely to use. This is entirely selfish. If I had to choose between a FATE conversion and getting my hands on Firewall (which I understand is the next, next sourcebook) 6 months earlier then I would personally pick Firewall. But on the other, other hand I think that FATE would bring in new customers, which in turn gives you guys more breathing room to come up with awesome things, and less pressure on just staying afloat. If it brings in money that can be directed towards other, more me-orientated products then I am all for it. So basically I am glad that it is a Kickstarter goal. It isn't a product I would likely use, but I know that other people would, and the more people that are into EP the better off I am in the long run, product wise. Hell, maybe you guys can do FATE such that I like it more than I do the current system. Dresden Files got very, very close. But if you do end up making the stretch goal, please for the love of space whales have Adam do the layout. So many FATE games go for the 90's esque giant font, soft border bleed thing (*cough Nova Praxis cough*), I would hate for EP to do the same.
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AdamJury AdamJury's picture
If we hit the Fate Conversion
If we hit the Fate Conversion Guide stretch goal -- and I damned sure want to -- we'll be hiring experienced Fate writers and editors to work on it, bringing on extra people to help make sure it goes smoothly and Fate-ly, with Rob Boyle working as oversight as usual. I'll be doing the layout. :)
Baalbamoth Baalbamoth's picture
Don't know/care
Generally I hate storyteller games except as one or two shot nuthin better to do mini games. I prefer more simulationist rule sets and like to use minis, terrain, etc. I really don't know anything about Fate or care to. If anything a storyteller conversion to Fate, DinV, ORC, or any of the rest would just be a sign the game does not fit my desires, the design team has a diffrent goal than i do, and I should look to a different system/game.
"what do I want? The usual — hundreds of grandchildren, complete dominion over the known worlds, and the pleasure of hearing that all my enemies have died in highly improbable accidents that cannot be connected to me."
jackgraham jackgraham's picture
Baalbamoth wrote: [...] If
Baalbamoth wrote:
[...] If anything a storyteller conversion to Fate, DinV, ORC, or any of the rest would just be a sign the game does not fit my desires, the design team has a diffrent goal than i do, and I should look to a different system/game.
Just to be clear, we're not ditching our own system. The FATE conversion is an add-on.
J A C K   G R A H A M :: Hooray for Earth!   http://eclipsephase.com :: twitter @jackgraham @faketsr :: Google+Jack Graham
Lysus Lysus's picture
As I already commented over
As I already commented over in the Kickstarter thread, I'd be absolutely thrilled to see this become a reality. The next campaign I run is likely to be either Eclipse Phase or Dresden Files (I'm going to let my players choose). They're both systems I finally got around to reading over the last half a year or so and I love both of them, so I'd really love to see some of the best elements of the two come together to form something that could be, hopefully, even greater than the sum of its parts.
Baalbamoth Baalbamoth's picture
Clear
Again don't like storyteller games, don't know why the designers would think spending time on a add-on conversion would appeal to me when I already bought the core and don't want to have to tell my players interested in EP "no, it's not a narrativist system, were using the original rules" Totally, absolutely eeew, want a fate conversion? Stick it in the homebrew section of the forums/site with all the rest. Heck, if I gotta choose an alternate system for an add-on I'd rather see more development for the HERO system, or OGL d20 (if you really want mass appeal) than Fate.
"what do I want? The usual — hundreds of grandchildren, complete dominion over the known worlds, and the pleasure of hearing that all my enemies have died in highly improbable accidents that cannot be connected to me."
Lilith Lilith's picture
Eh but yay~
I was invited to play a FATE game with the new rules provided by one of their Kickstarter backers, and personally it's not really my kind of system. I'm trying to stick it out for the time being, but FATE just doesn't really [i]grab[/i] me as a game system, and I say this as someone that likes trying out new systems all the time. Something about it just seems so ... I'm not sure. Slipshod? Haphazard? Regardless, I'm just not getting into it. That said, I'm still all-for this conversion because hey, it'll draw in FATE players, which means more money for Posthuman, which means more Eclipse Phase stuff! Everybody wins! :D So let's hit that 100k stretch goal, guys!!
Decivre Decivre's picture
While I'm not personally fond
While I'm not personally fond of the FATE system (or FUDGE in general, to be honest), I know plenty of playgroups in my greater area that are. Whether it will be able to pull them in is another question, and one I don't really know about. My only worry is that this will put EP in direct competition with Nova Praxis, another Transhuman FATE-based kickstarter baby. Otherwise, I think it's a great idea. Freeport is big mostly because you can play it in pretty much any damn game system you want. EP can pull off the same thing with these little conversion manuals. But if you really want to impress me? Give me an Apocalypse World conversion of Eclipse Phase. I'll dump even more money on you guys than I already have, and I'm already breaking the bank as-is.
Transhumans will one day be the Luddites of the posthuman age. [url=http://bit.ly/2p3wk7c]Help me get my gaming fix, if you want.[/url]
ScienceGuy ScienceGuy's picture
FATE conversion
I'm slightly take-it-or-leave-it about a FATE version of EP, personally. Having said that, if a FATE version gets more people playing EP and generates income for Posthuman Studios, and hence supporting EP as a whole, then I would consider this a Very Good Thing :-) I quite like the FATE system, so it will be interesting to see what the conversion looks like. But I don't really see our gaming group ever playing the FATE version, so I suspect I won't be racing to grab the FATE conversion. I'd be a bit disappointed if having a FATE conversion slowed down the release of new EP books for the core system. I'm hoping Adam's post above (about hiring experienced FATE people to work on this) means any slow-down would be minimal.
godmoney godmoney's picture
two sets of rules in the books
that would be annoying. for me that is wasted page count for more EP specific content. though another favorite sci-fi setting is gearing up for FATE conversion as well (Dawning Star). the way of the future???
Semper Ubi Sub Ubi!?!
AdamJury AdamJury's picture
godmoney wrote:two sets of
godmoney wrote:
two sets of rules in the books that would be annoying. for me that is wasted page count for more EP specific content.
There are absolutely no plans to do this. The stretch goal is for one book, a conversion guide. It doesn't add anything to any other books in the pipeline or change them.
SavageYinn SavageYinn's picture
Lilith wrote:That said, I'm
Lilith wrote:
That said, I'm still all-for this conversion because hey, it'll draw in FATE players, which means more money for Posthuman, which means more Eclipse Phase stuff! Everybody wins! :D So let's hit that 100k stretch goal, guys!!
I think this is the key, the Fate Core kickstarter has 10,103 backers (yes I'm one of them) and tapping into that pie is a smart move. I know that Fate is far from everyone's cup of tea, but there are people who prefer the fiction to counting beans. Why not let them have fun in the Eclipse Phase universe too? You never know, they might just buy the whole product range and get into the native system.
CodeBreaker CodeBreaker's picture
SavageYinn wrote:
SavageYinn wrote:
I know that Fate is far from everyone's cup of tea, but there are people who prefer the fiction to counting beans. Why not let them have fun in the Eclipse Phase universe too? You never know, they might just buy the whole product range and get into the native system.
I think that that is the important part. Although Transhuman is shaping up to be a crunch heavy book, Sunward, Rimward and Gatecrashing are all basically setting supplements. Same with most of the PDF supplements. All of those products could easily be bought by FATE customers. And that means reprints, faster errata printings, more money for Posthuman, more potential for products should the FATE line explode in popularity. All of that means more product for the people using the original system.
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Baalbamoth Baalbamoth's picture
If you want mass appeal why fate?
Again, if your really just looking to sell out and cash in, fate is the wrong rule set. Go d20 OGL and label it as "pathfinder in space" you'd get 10x the backers, I'd never play it and it'd likely burn out n die in a few years but hey at least ya got some duckets. as to bean counting vs story what utter crap, story telling games kill immersion, rather than having a system and mechanics that quickly get out of the way when your role playing, (you know, so you can like actually enjoy being part of the story) the mechanics become something you have to keep track of in ALL areas of the game... Talk about bean counting... And according to a lot of the gamers over at RPG.net Fate is absolutely the worst offender in this of all the storyteller games, but I really wouldent know... I'd never play it either, it's just 100% opposite of what I want as a player or GM. Now continuing to look at a worst case scenario, what am I gonna do when I answer an add at pen&paper and show up at a new EP game and find out their using fate rules? Do I really want 10,000 + new gamers signing on who only jumped on board because they want to use a rule set I can't stand? Do I really want supplements in the future to contain both fate and d99 stats? (Facepalm) look d99 is really generic as far as systems go, If ya don't like it it's not a lot of work to convert into whatever system you want to use as others have already shown, but when the publishers start endorsing other systems it just creates confusion and begins edition wars, just look what happened to deadlands when they started that crap. Sure it led to some bumps in sales, some new supplements but then it absolutely killed its core fan's interest, they didnt feel like they were really playing deadlands anymore and the game crashed hard. To me EP seems to be doing great all on its own, it's poised to become a top seller and the marketing plan has been pure genius. I just don't understand the decision to risk all of that just to attract an extreme minority of the market, it aint broke so why try n fix it?
"what do I want? The usual — hundreds of grandchildren, complete dominion over the known worlds, and the pleasure of hearing that all my enemies have died in highly improbable accidents that cannot be connected to me."
godmoney godmoney's picture
AdamJury wrote:godmoney wrote
AdamJury wrote:
godmoney wrote:
two sets of rules in the books that would be annoying. for me that is wasted page count for more EP specific content.
There are absolutely no plans to do this. The stretch goal is for one book, a conversion guide. It doesn't add anything to any other books in the pipeline or change them.
good to hear! can I ask why the FATE system was the one chosen??? (unless I missed that bit somewhere?)
Semper Ubi Sub Ubi!?!
AdamJury AdamJury's picture
Baalbamoth wrote:Again, if
Baalbamoth wrote:
Again, if your really just looking to sell out and cash in, fate is the wrong rule set. Go d20 OGL and label it as "pathfinder in space" you'd get 10x the backers, I'd never play it and it'd likely burn out n die in a few years but hey at least ya got some duckets.
We haven't had people ask us to do d20/Pathfinder Eclipse Phase. We _have_ had many people ask us to do Eclipse Phase with Fate, and it's the most frequent system that fans have built conversions for. We're responding to demand, not attempting to make something and find a market for it or "cash in." We're in this for the long haul, both growing Eclipse Phase and growing Posthuman as a whole.
Quote:
Do I really want supplements in the future to contain both fate and d99 stats? (Facepalm)
As I've already said, we have no intentions of doing this.
Quote:
To me EP seems to be doing great all on its own, it's poised to become a top seller and the marketing plan has been pure genius. I just don't understand the decision to risk all of that just to attract an extreme minority of the market, it aint broke so why try n fix it?
I don't think we are taking a giant risk here; we are testing the marketplace and responding to demand.
SavageYinn SavageYinn's picture
Firstly I'll apologise for
Firstly I'll apologise for the comment about counting beans It's odd that you pick d20 as that has about the same amount of history as the opposition of BRP/RuneQuest/Legend/RuneQuest 6 system that EP system is based around (look at Legend/RQ6 and you'll see the same kind of action system in the combat). I don't think anyone who loves EP would like to see class and level based EP and all that Pathfinder would entail in the same way that the fans of Deadlands didn't like the d20 version. Story telling games kill immersion? I'll have to disagree with you on that one, but then the group that I play with is able to have an awesome time with little reference to either character sheets or rules wile playing any system, including pathfinder, we can just role-play, not one dice being rolled all evening. I get that it's not what you want as a GM or a player (despite you having never tried it, I hate tomato and I've never tried them either) but does that mean that people that do want that shouldn't have it? Yes, fate core is a very robust system that focuses on the drama over focusing on rules for every eventuality. Once I've finished reading EP and supplements I will quite easily be able to make a Fate/Eclipse Phase hack, or I could just look at what someone has already done http://forum.rpg.net/showthread.php?596533-Eclipse-Fate-Hacking-System I'd like to see what the makers of the game will come up with, as they know the game better than I do and I'm sure will be able to make a much better hack than I could dream of doing. Can we agree at least that Eclipse Phase has an awesome universe and throwing cash at the creators (so they are able to pay the artists etc) is a good thing?
puke puke's picture
can't go wrong, really
I think it's a keen idea. FATE could use some more ground breaking and innovation, the necessities of a game like EP are a great opportunity to do some of that. Diaspora and Mindjammer have laid some good foundation work, and EP could really put some polish on it with its own take on how to do morphs, augmentation, virtuality, crunchy weapons, etc. Increasing the audience can only be beneficial. Fertilizing new ideas that others might use to hack the game can only improve the ecosystem. Letting the developers work on fresh products might help stave off burnout, and boost creativity. Frankly, I think there are enough valuable reasons to do this regardless of funding -- but I do hope this helps generate a bit more hype and funding through the KS. I think it's hard to go wrong, unless you are already unhappy with THS's output rate ;0
Baalbamoth Baalbamoth's picture
Can't go wrong... Really?
I've seen it go wrong a bunch of times in the industry, about half the times I've seen successful popular games add new or optional mechanics for resolutions it leads to a slow road to hell for the game company, ps love how Ryan Dancy pointed out white wolf is mostly a "legacy" game now with little or no market shares after all their rules juggling. Heck, for the best example look at 4eD&D, 3.5 was outselling everything, 4e comes around and now ALL D&D sales are getting left in the dust by a 3.5 clone and a Star Wars game, and from what I've seen from D&D Next that trend is going to continue, with "13th Age" sucking up all the dissatisfied and alienated 4e supporters. About the best thing for me to hear is that this is a supplement not a continued design revision. I guess it's not that much different than offering a fan written free conversion PDF but I will dread seeing "Fate core" EP games possibly replacing some standard EP games just because the option is easily available, (not to mention the ease at which system mastery in fate is only slightly more complex than coin flipping for task resolution, I didn't want to use the words "dumbed down" but they fit) and there's no doubt that will happen. Lastly about responding to demand... That's what piazo did one way and WotC did another. It nearly destroyed one game company and rocketed the other to the top of the market. Meanwhile pathfinder is has reached 300+ feats, and the exact same kind of system bloat and power creep that slowly corroded 3.5 is being repeated in PF, directly because they are too quick to "respond to demand." Sometimes the best thing you can do is not respond to demand for fear of eventually loosing your core support. Little decisions may seem innocent and unimportant, but I think a lot of RPG developers learned the hard way the devil is in the details. To savage yin- d20 does not require classes etc there are classless d20 systems, point buys, and everything else. But if the goal is just to make money and increase fan base to pay artists etc (not the stated goal here) trying to reach out to that Pathfinder market or better yet the World of Warcraft market makes infinitely more sense than the fate market. Generally, most gamers like rolling dice, they like rolling different types of dice. There are marketing studies that prove this. The most amazing and fun games I have been in were where the player went for broke, risked everything and lucked out making the impossible possible. That will always trump a witty and creative narration. Just listen to the "know evil" episode where the unarmed guy takes on the gigantic octomorph with the vibrokatanas in the death match. By the end of that scene everyone in that EP group are cheering laughfing and yelling their asses off. It was awesome and amazing and that couldn't have happened without dice and beating percieved insane odds. I bet that one event made that character one of the players all time favrotes. Narration can't compare with that for me, ever. Does that mean that players who want a different kind of play shouldn't have it? Mmmm... I'll say yes, they want wrongbadfun and I don't want to support it.
"what do I want? The usual — hundreds of grandchildren, complete dominion over the known worlds, and the pleasure of hearing that all my enemies have died in highly improbable accidents that cannot be connected to me."
Ranxerox Ranxerox's picture
Well, I'm intrigued ...
I like FATE and I like EP. So you can count me as curious as to how a person would go about combining them, and I would be willing to buy a PDF just to see how it turned out. As for wanting to play the final product, I have my doubts. FATE paints with a broad brush while so much of what is beautiful about EP is in the details. They don't seem like a natural match. Still, I would wait to after I read the supplement before making any conclusion. After all, the supplement might be brilliant. I've been surprised before.
SavageYinn SavageYinn's picture
Baalbamoth wrote:Does that
Baalbamoth wrote:
Does that mean that players who want a different kind of play shouldn't have it? Mmmm... I'll say yes, they want wrongbadfun and I don't want to support it.
Are all the folk here as frosty as you? If you really want to we could enter a dialogue regarding game design, but I don't want to cause thread drift. I also think that you repeating "I hate story games / fate is evil / don't do it / if you play fate you are stupid" or words to that effect isn't an argument, just blindly repeating your point of view. I get that you enjoy telling the tale of when you rolled a 4 and a 6 and a 5 and I think that's fine for you. Congratulations, you're having fun playing a game. It's the same kind of fun I used to have when I played rpg's when I was sixteen. I think we all get that you don't want any kind of drama in your games of eclipse phase, well not in the way that a fate powered game would supply. I get that for you a character is a list of numbers & equipment and not some strange unquantifiable "story elements" which go alongside a streamlined system. [b]AdamJury[/b] has attempted to re-assure you that they are not going to produce anything more than a guide on how to use Fate Core with Eclipse Phase. He has said there will be no dual systems and that they will be continuing to develop Eclipse Phase with their own system. You've just got five days to wait to see if the kickstarter can get another $25,000 Fingers crossed
DivineWrath DivineWrath's picture
While I'm not hugely familiar
While I'm not hugely familiar with the Fate system, I have nothing against it. Giving Eclipse Phase its own book for the system might actually be interesting. It might give me good reason to get around reading the whole Fate rule system, instead of gleaming how it works by reading other RPGs that just so happens to use it (I have finished reading "Novas Praxis" recently by the way). Personally, I have more of an issue with the rule system of Eclipse Phase, than I do with the Fate system. I seem to have difficulty articulating what I don't like about the rules, so please bear with me. Fate appears to have the theoretical potential to go to infinity on their tests, while Eclipse Phase does not. In EP, everything possible must some how be accounted for on a scale ranging from 0 to 99, +/- 60 (which has it limits). Fate (from what I've gleamed) doesn't seem to have those limits, though characters might be not allowed to raise their skills beyond a certain point. It was a bit weird reading both Eclipse Phase and Novas Paxis, as I like the setting of EP but not the rules, but finding myself liking the rules for Novas Praxis (until you hit the artificial limits and restrictions, like the limits on the number of augmentations you can get) but not liking the setting. For me, DnD 3.0/3.5 was influential on me. I consider a rule system that is capable of handling extreme results a strong point, and a chart that tries to cover all possibilities in a finite scale a possible hindrance. I didn't remember much about THAC0 form DnD 2nd edition, but I remember hearing about people praising being liberated from it. ---- Personally, I would be more interested in a EP Core for nWoD. The rule system seems cleaner than may RPGs I've read. Its also a point buy system (which I like more than the more rigid approach that games like DnD takes). Err... I would like to say more, but I'm having difficulty articulating my points so this is becoming an exercise in frustration. Maybe I'll say more another time.
Smokeskin Smokeskin's picture
I love the EP setting but I
I love the EP setting but I dislike the nitty gritty of much of it. Especially all the gear and implants, and especially when you load up on it. I was looking forward to Transhuman gear/implant packs, and I would love to just have Combat Morph 3 :) Ah, players who don't load up on cheap implants. There was a time when I found it extremely interesting that you had to choose between nothing, foregrip or bipod on you rifle's undermount. These days I couldn't care less about the mechanical details. I'm not implying that it is a sign of maturity (and even if it were that's a terrible argument - after all golfing sucks but that's just because I'm not at retirement age), but that both EP standard and EP FATE should exist. To the degree that I don't see the business sense in not doing a FATE conversion.
Baalbamoth Baalbamoth's picture
I agree...
SavageYinn- do you remember what happened to the colonial marines that didnt stay frosty? Thats right, they were all eaten by friggin fetus headed aliens.... I'm not getting eaten by a friggin fetus headed alien! but Your right, this thread is not the place for a debate on the merits or lack there of in lazy and stupid STG design, and I dont want to derail it further. I'm happy to point out all the reasons why STGs suck in comparison to RPGs. Also found a really nifty Gamer Manifesto, and I'm going to let it govern absolutely all my future game purchaces and hope others with similar leanings do the same. and ere ya go... http://eclipsephase.com/why-stgs-suck-gamer-manifesto Smokeskin- for the same reason you dont put out conversions for every game system that has ever existed, because the time and money spent making those conversions would be better spent on developing your core game rather than to alienate your core audience by developing versions of the game their not really interested in. So far we have what... two gamers on this forum who will actually play EP-FATE? thats not a lot of happy campers, and I think most here would rather have a new supplement (say a Firewall sup) than a fate conversion.
"what do I want? The usual — hundreds of grandchildren, complete dominion over the known worlds, and the pleasure of hearing that all my enemies have died in highly improbable accidents that cannot be connected to me."
LatwPIAT LatwPIAT's picture
I've played FATE. It works
I've played FATE. It works for some things, not others. All I can really do is urge whoever writes the conversion to keep in mind that FATE is a metagaming system, and the BRP-core [i]Eclipse Phase[/i] is built on is not a metagaming system, and that FATE, generally, does not do horror very well. Other than that, I support it. System diversity is generally a good thing.
Decivre wrote:
My only worry is that this will put EP in direct competition with Nova Praxis, another Transhuman FATE-based kickstarter baby.
[i]Eclipse Phase[/i] won't face much competition from [i]Nova Praxis[/i] for the simple reason that the NP setting is extremely poorly written. If they received the same level of mechanical support, EP-FATE would be the vastly superior game about transhumanism, augmented bodies and uploaded humans brains in a nanofactory-assisted setting set in a post-apocalyptic world where the Earth was destroyed by runaway science, leading to a world where the Inner Solar System is ruled by shadowy, conspiratorial mega-corporations, and humanity has taken to the stars through FTL portals. Admittedly, games about transhumanism, augmented bodies and uploaded humans brains in a nanofactory-assisted setting set in a post-apocalyptic world where the Earth was destroyed by runaway science, leading to a world where the Inner Solar System is ruled by shadowy, conspiratorial mega-corporations, and humanity has taken to the stars through FTL portals is a narrow market, but [i]Eclipse Phase[/i] has cornered it.
@-rep +2 C-rep +1
GreyBrother GreyBrother's picture
Heh... going d20 would do
Heh... going d20 would do jack, because the target audience of the EP Rules and d20 is a big overlap. But people who want a narrative game which are enabled with an official translation guide and then decide to join the fandom? Yeah sure. In the end, its not really the rules i love. The rules just enable me to interact with the world. And EP does have some clunky rules. Will FATE solve that? Reading over the rules didn't convince me as of now, but there may be one day when i really read into it. As of now, i think the system is fine and i'm happy that there is support for another Opera...errr Rules System.
Decivre Decivre's picture
LatwPIAT wrote:Eclipse Phase
LatwPIAT wrote:
[i]Eclipse Phase[/i] won't face much competition from [i]Nova Praxis[/i] for the simple reason that the NP setting is extremely poorly written. If they received the same level of mechanical support, EP-FATE would be the vastly superior game about transhumanism, augmented bodies and uploaded humans brains in a nanofactory-assisted setting set in a post-apocalyptic world where the Earth was destroyed by runaway science, leading to a world where the Inner Solar System is ruled by shadowy, conspiratorial mega-corporations, and humanity has taken to the stars through FTL portals.
I don't think Nova Praxis is that poorly written, it just has different themes. NP isn't a horror-themed setting, and tries to be a more "down to earth" style of transhuman sci-fi. There's no forking, no significant intelligence enhancements, and no significantly bizarre mindsets, like AGI or uplifts. It's like transhumanism through the lens of Star Trek. Admittedly not as vivid, but the setting is definitely more approachable. I know someone who ran the game, and unlike with EP he didn't need to give players a primer to get them ready for it. That says a lot to me.
LatwPIAT wrote:
Admittedly, games about transhumanism, augmented bodies and uploaded humans brains in a nanofactory-assisted setting set in a post-apocalyptic world where the Earth was destroyed by runaway science, leading to a world where the Inner Solar System is ruled by shadowy, conspiratorial mega-corporations, and humanity has taken to the stars through FTL portals is a narrow market, but [i]Eclipse Phase[/i] has cornered it.
It is pretty sad that with such a disturbingly specific genre to fill, EP has actually found at least one other game to compete with it. Who knows? In 20 years, we might be watching a full-length feature movie with alien-esque uplifts, infomorphs, augmented transhumans and singularity level intelligences; and all of us will be saying "oh god, not another of THESE movies...."
Transhumans will one day be the Luddites of the posthuman age. [url=http://bit.ly/2p3wk7c]Help me get my gaming fix, if you want.[/url]
Zombieneighbours Zombieneighbours's picture
Those who don't like, make the most noise...
@Baalbamoth Saying, "So far we have what... two gamers on this forum who will actually play EP-FATE? That's not a lot of happy campers" is almost meaningless. Firstly, the tendency of dissatisfied minorities to be more vocal, than satisfied majorities is well established. It isn't surprising that there isn't a vast army of people popping up to defend, a fate conversion, because they see it as unnecessary to defend it from a small, vocal group. On top of that, the vast majority of people who are currently fate fans, and who might also become Eclipse Phase fans as a result of the conversion, aren't here yet, so how would they be defending the game they do not yet know they love. I however am already a EP fan, and a fate fan. I am very excited about the possibility of a conversion. Why? Because a fate version of the game will vastly increase the number of players with whom I can share my love of the EP setting. Most of the people I know who might be interested in EP as a setting, would be less interested in the game because of the system. A swift, smooth, narrativist system would mean that they would be far more likely to try the setting out in the first place, and for there perhaps try out EP's baseline system. Fate would also vastly reduce the work I would have to do as a storyteller, meaning I can focus on the narrative, rather than system mastery, when writing an scenario, for a group. The more time I can devote to ensuring that a narrative is logical, based in science, and not full of holes, the better the scenario. It is also worth pointing out that the publication of one of conversion documents has rarely hurt a system. What has hurt many systems is duel stat releases, especially under the OGL. OGL is where Indie systems go to die. L5R and deadlands where both horribly damaged by toying with OGL, under the D20 licence. Conversely, savage worlds pretty much "made" Interface Zero.
Smokeskin Smokeskin's picture
Baalbamoth wrote:
Baalbamoth wrote:
Smokeskin- for the same reason you dont put out conversions for every game system that has ever existed, because the time and money spent making those conversions would be better spent on developing your core game rather than to alienate your core audience by developing versions of the game their not really interested in.
Nah, I'm pretty sure that it will mostly be other people doing the conversion, so time is unlikely to be an issue. And I only support it provided there's a business case that justifies it economically. Imagine that they actually manage to draw in more players, boosting future sales by even 10 or 20%. That could make a huge difference to the bottom line, which in turn has a good chance of meaning more content.
Decivre Decivre's picture
Zombieneighbours wrote:A
Zombieneighbours wrote:
A swift, smooth, narrativist system would mean that they would be far more likely to try the setting out in the first place, and for there perhaps try out EP's baseline system. Fate would also vastly reduce the work I would have to do as a storyteller, meaning I can focus on the narrative, rather than system mastery, when writing an scenario, for a group. The more time I can devote to ensuring that a narrative is logical, based in science, and not full of holes, the better the scenario.
Plus it's a smart move overall. A single conversion document is apparently all that will be necessary to make the entire Eclipse Phase universe, along with all of its other book properties, accessible to FATE players. Many other games don't get that sort of option, and require complete conversion of every bit of material around. It's almost foolish not to do it.
Zombieneighbours wrote:
It is also worth pointing out that the publication of one of conversion documents has rarely hurt a system. What has hurt many systems is duel stat releases, especially under the OGL. OGL is where Indie systems go to die. L5R and deadlands where both horribly damaged by toying with OGL, under the D20 licence. Conversely, savage worlds pretty much "made" Interface Zero.
The OGL doesn't hurt games. Fitting those games to the d20 engine with no modification is what hurts games. Despite Wizards' attempts to do so in the 3rd Edition Era, people don't see d20 as a universal system. So unless you reshape it so that people don't view the game as "game X shoved into D&D", it works. That's why L5R and Deadlands were failures, while Mutants & Masterminds or Spycraft cleans house. Furthermore, Deadlands D20 requires a complete repurchase of all material for the D20 setting. That's too much of an investment for a system shift. If FATE required the same thing out of Eclipse Phase, it would be just as grand a failure.
Transhumans will one day be the Luddites of the posthuman age. [url=http://bit.ly/2p3wk7c]Help me get my gaming fix, if you want.[/url]
Zombieneighbours Zombieneighbours's picture
Decivre wrote:
Decivre wrote:
Plus it's a smart move overall. A single conversion document is apparently all that will be necessary to make the entire Eclipse Phase universe, along with all of its other book properties, accessible to FATE players. Many other games don't get that sort of option, and require complete conversion of every bit of material around. It's almost foolish not to do it.
Decivre wrote:
The OGL doesn't hurt games. Fitting those games to the d20 engine with no modification is what hurts games. Despite Wizards' attempts to do so in the 3rd Edition Era, people don't see d20 as a universal system. So unless you reshape it so that people don't view the game as "game X shoved into D&D", it works. That's why L5R and Deadlands were failures, while Mutants & Masterminds or Spycraft cleans house. Furthermore, Deadlands D20 requires a complete repurchase of all material for the D20 setting. That's too much of an investment for a system shift. If FATE required the same thing out of Eclipse Phase, it would be just as grand a failure.
Also, Mutant and masterminds, and spycraft, where not really adaptions of existing games, as new games built with a heavily hacked version of the OGL ruleset. They worked to the strengths of the system, and altered it where needed to fit the conventions of the genre. You are right about the whole one of nature of this being the reason it is likely to be a positive thing. Duel stat/line splitting was a major part the catastrophic failure of L5R and Deadlands when converting material.
atamajakki atamajakki's picture
EP is pretty rules-heavy, and
EP is pretty rules-heavy, and leads a lot of groups (in my experience) scratching their heads as they look at all their gear and their large skill lists. In a setting that's already unusual (and therefore harder for players to grasp without heavy reading) a complex system further complicates things and opens to door to massive power-level disparity. I'm all for a narrative way of handling EP.
godmoney godmoney's picture
:(
decivre wrote:
Despite Wizards' attempts to do so in the 3rd Edition Era, people don't see d20 as a universal system. So unless you reshape it so that people don't view the game as "game X shoved into D&D", it works. That's why L5R and Deadlands were failures, while Mutants & Masterminds or Spycraft cleans house.
d20 modern would have filled that spot, but it was left to die by the wayside.
Semper Ubi Sub Ubi!?!
Decivre Decivre's picture
godmoney wrote:d20 modern
godmoney wrote:
d20 modern would have filled that spot, but it was left to die by the wayside.
The sad part is that it was a great idea. Urban Arcana was an interesting setting I actually wanted to get into, and D20 Modern was actually well-designed. But it got about as much support as a one-legged man in a soccer match. It was doomed to failure from the get-go. Damn shame, too.
Transhumans will one day be the Luddites of the posthuman age. [url=http://bit.ly/2p3wk7c]Help me get my gaming fix, if you want.[/url]
bibliophile20 bibliophile20's picture
Personally, I'm a fan of FATE
Personally, I'm a fan of FATE, especially the Dresden Files RPG and the hard sci-fi Diaspora versions, so I'd love to see an EP FATE port, although, knowing me, I'll start cross-pollinating it with Diaspora as soon as I get my meaty mitts on it.

"Democracy is two wolves and a lamb voting on what to have for lunch. Liberty is a well-armed lamb contesting the vote." -Benjamin Franklin

Decivre Decivre's picture
bibliophile20 wrote
bibliophile20 wrote:
Personally, I'm a fan of FATE, especially the Dresden Files RPG and the hard sci-fi Diaspora versions, so I'd love to see an EP FATE port, although, knowing me, I'll start cross-pollinating it with Diaspora as soon as I get my meaty mitts on it.
You know, a modified version of Diaspora's system generator might be an interesting way to populate the Jumpgate network. I'm just saying....
Transhumans will one day be the Luddites of the posthuman age. [url=http://bit.ly/2p3wk7c]Help me get my gaming fix, if you want.[/url]
bibliophile20 bibliophile20's picture
Decivre wrote:bibliophile20
Decivre wrote:
bibliophile20 wrote:
Personally, I'm a fan of FATE, especially the Dresden Files RPG and the hard sci-fi Diaspora versions, so I'd love to see an EP FATE port, although, knowing me, I'll start cross-pollinating it with Diaspora as soon as I get my meaty mitts on it.
You know, a modified version of Diaspora's system generator might be an interesting way to populate the Jumpgate network. I'm just saying....
Been considering that, actually, but went with something more specific for prompts.

"Democracy is two wolves and a lamb voting on what to have for lunch. Liberty is a well-armed lamb contesting the vote." -Benjamin Franklin

nerol-1 nerol-1's picture
Why not?
I am a d100 freak, really. My group of friends had a lot of fun playing d100 games like Call of Cthulhu and Warhammer Fantasy RPG 2° ed and they like EP as it is I think also that creating a conversion system is a good idea and if it will be sucesfull, you could think to d20 or other systems too. If someone wants to play EP with FATE rules, instead of throwing a couple of amazing d10, here it is the conversion served on a silver plate :-) I can't wait to receive the amazing stuff of this KS. -virtual drooling mode on- Ciao Luca
il NeRo www.sentinellefirewall.blogspot.it The blog about the adventures of 4 Italian Sentinels
hhexo hhexo's picture
Not sure
I have played FATE in several incarnations. One of these was a fantasy game developed by two friends of mine, and not only I have helped with playtesting it but I have occasionally contributed to the development effort as well. (they never ended up publishing it, but the game lived on locally and for example there's still a thriving group of players at the game society in the university here) My 2 euro-cents: I'm not sure that FATE mechanics would blend very well with the EP setting. I think it would be quite difficult (though not impossible) to convey all the feelings and themes of the EP universe in a FATE-based game. This might be a biased opinion - all the FATE games I played had a slightly comedic tone that is at odds with the horror/conspiracy feel that you find in EP. Maybe there are FATE-based games out there that handle these themes properly, and maybe I just don't know them. The reason why I'm saying this is that a cornerstone of FATE is that you get Fate points (read: Moxie) when your negative Aspects are compelled. This means that characters should have a few negative Aspects in order to collect points they can then use to invoke their positive Aspects. Often, this causes players to volunteer for "bad stuff" happening to their characters (I see it all the time!), and "bad stuff" usually tends to the comedic because that way it hinders but doesn't injure the character. Of course, it does not [i]have[/i] to be the case - but it often is. And there's nothing wrong with it [i]per se[/i], it's just a little bit at odds with the EP atmosphere. On the other hand, I agree with Jack Graham's blog post when he says that good Aspects in an EP setting would be linked to the political stuff. Any faction is a good Aspect in itself. The backgrounds can be too. This is because they can both have positive and negative connotations depending on the situation, and that's what makes a good Aspect, it can be used both ways. Most Traits would work too. The other problem I see is that the EP system has features that are based on a lot of values / skills / dice rolls, and these features are linked to the setting (think Integration/Alienation rolls - resleeving is essential to the setting, there's no way you can take it away). In FATE, you have a handful of skills and they usually vary in the 0 to 4 range (with a few really exceptional skills going up to 5 and 6). It's all very much lighter, and that is a core feature of FATE; also, you don't get many skill points at character creation. Although this is good for players who are intimidated by rules-heavy systems, I think that mapping all the concepts from the EP system onto FATE would either require to expand the FATE skill system, or it would require a simplification of several elements, otherwise it would be very hard to generate competent characters with the few available skills and skill points. Simplifying mechanical stuff is OK, in my opinion, but some of the elements of the EP system are tightly linked to the setting, and you would have to be very careful not to oversimplify, otherwise you would lose connection with the setting. I'm not saying it is impossible, I'm sure there are clever people out there who could pull it off, but I think it's quite a hard effort and I'm not sure how justified it is as a "stretch goal". I see it more as a project in its own right. Still, as Firewall teaches us, diversity and variability is a good strategy against existential threats - exploring new avenues like the FATE system might be good in the long run, who knows. Maybe the conversion effort will fail but you'll learn something that can be used to improve the game. I've backed the kickstarter and I'm happy to have done so, if you decide to invest in a FATE conversion, go ahead.
codechemist codechemist's picture
I am really excited by the
I am really excited by the prospect of an official Eclipse Phase fate conversion. Would pay money for it! I've never been that into simulationist games and my group and I have developed a fairly good short hand when it comes to a more storytelling heavy game. I know some people really enjoy a very granular rules set with lots of knobs to twist, but for our group, it doesn't work as well and as a result, most of us have agreed that we love the EP setting, but will probably never play it using the rules in the book. We've done an Eclipse Phase lexicon, and tossed around the idea of doing an Eclipse Phase fiasco. I did an Eclipse Phase themed one shot using the dread system. I think fate looks like it would work nicely for our group. That having been said, it looks unlikely that the kickstarter will hit that goal, which is unfortunate. Maybe a bunch of people will chip in during the last 48 hours when the "remind me" emails go out. Here's hoping! I for one would fund a separate kickstarter just to achieve this goal!
The Lemondrop Dandy The Lemondrop Dandy's picture
Actual experience with a FATE version of Eclipse Phase (custom)
I registered and am posting because I have experience directly relevant to this discussion. I ran a mini-campaign set in the Eclipse Phase setting using FATE rules. I absolutely love the setting, but was/am frustrated with how annoying swapping out morphs can be 'on the fly' in a game session. My players in a another campaign that I ran using the Core rules were very frustrated making characters and were overwhelmed with the large number of skills, gear, and other assorted crunch. My FATE variety was cooked up from a combination of the Diaspora rules, (beta) Nova Praxis rules, and a bit of the FATE core rules. Heavy inspiration was taken from Martin Nerurkar's "Eclipse Fate" hack of Diaspora. Most skills were attached to the Ego, and a few were tied directly with the Morph. I also added quite a few skills to the 'generic' skill set to make sure that they fit the setting and offered enough variety for different character archetypes. I was very familiar with the FATE ruleset, having been in a 2+ year Dresden Files game, as was one player, but the other three had not played FATE previously. Pros: -Phase-based character creation was a huge hit and helped ease folks unfamiliar to the setting into their characters. -Super easy to swap out Morphs. One of the central conceits of the game was body-swapping, dealing with 'lemon' morphs, and assuming other's identities. This could happen multiple times a session with no messy recalculations needed. You swap into a new morph? *bam* here's your new skills and a few applicable aspects. No muss, no fuss. -Combat was fast and flashy. Cons: -Combat was a bit less deep than in the core rules. -Reputation tracks need a better designer than me to adequately port to FATE. The simple way (that I used) was to just treat each rep-type as its own damage track, but that took up a huge amount of space on the character sheet and seemed a bit clunky in play. There's probably a better way that I just didn't see. -EP has so much awesome gear that I wasn't able to port it all over while making sure that it didn't break the game. It didn't in practice, but I was worried about it. -Character sheets are hard to make. Wooof. This is mostly a problem with my limited visual design skills, but still. I ended up using a two-part landscape page and would hand out replacement 1/3-sheets when folks traded out morphs. Anyhow, here's my notes on this in Google Docs: Skills: https://docs.google.com/document/d/1lG2qxiYM_qvsVkzxZEa7RjDAORRUOuIsDqit... Stunts and other stuff: https://docs.google.com/document/d/1DB8jr-eHDT_KSCs_3p7zOcuyeWKlmFCAGIFY... It was a fun gatecrashing campaign, lasted 6-7 sessions of exploring new and hideously dangerous exoplanets. Mm! It ended when the PCs were finally able to get back to Portal to warn them about the encroaching Roritan army a few gates back.
codechemist codechemist's picture
Wow, this looks awesome!
Wow, this looks awesome! Thanks for sharing! :-D
jackgraham jackgraham's picture
We hit the goal.
Story gamers! Well. There goes the neighborhood. ;)
J A C K   G R A H A M :: Hooray for Earth!   http://eclipsephase.com :: twitter @jackgraham @faketsr :: Google+Jack Graham
Smokeskin Smokeskin's picture
hhexo wrote:
hhexo wrote:
Often, this causes players to volunteer for "bad stuff" happening to their characters (I see it all the time!), and "bad stuff" usually tends to the comedic because that way it hinders but doesn't injure the character. Of course, it does not [i]have[/i] to be the case - but it often is. And there's nothing wrong with it [i]per se[/i], it's just a little bit at odds with the EP atmosphere.
It doesn't have to be comedic. I take it that most people have seen the tv show 24. Jack Bauer has aspects like I Can't Just Look The Other Way, Patriot, Whatever It Takes, and Why Won't You Listen To Me. Those aspects are not funny, they can drive the story (as the joke goes, if people listened to Jack Bauer the show would be called 2), gives the player mechanical incentives to roleplay his character. Other characters would have aspects like Plays By The Book or It's Only About The Politics. In a gritty spy campaign, aspects like that don't lend themselves to comedy, but they help a character-driven story to develop.
bluetyson bluetyson's picture
T&T
A Tunnels and Trolls conversion would be cool, actually. ;-) Uploaded pixies. A game that used to be rather popular. Definitely more than 2 would be interested in a FATE conversion. Game supplements past not very many I can happily leave, especially if they are of the most obvious variety.
bluetyson bluetyson's picture
and Sector, Galaxy and Brane
and Sector, Galaxy and Brane generators. ;-)
bluetyson bluetyson's picture
not comedy
When your compel gets you mindblasted by the Lovecraftian entity while your colleagues get to try and do something. Or you charge down into a basement where a warp gate is opening and you have to stop the Old One from materialising. Both actual very recent examples, neither being funny. And multiple personality octopus people? :) Could definitely see that as comedy, so it all depends.
bluetyson bluetyson's picture
A FATE conversion, and if you
A FATE conversion, and if you wanted a lighter game, an Eclipse Phased Bulldogs game sounds like fun, for a bit of comedy.
jackgraham jackgraham's picture
bluetyson wrote:A FATE
bluetyson wrote:
A FATE conversion, and if you wanted a lighter game, an Eclipse Phased Bulldogs game sounds like fun, for a bit of comedy.
Negotiations with the Factors were going well until the meeting place got shot up by that asshole koala.
J A C K   G R A H A M :: Hooray for Earth!   http://eclipsephase.com :: twitter @jackgraham @faketsr :: Google+Jack Graham
bblonski bblonski's picture
Hopeful
I'm hopeful the EP Fate conversion will be pretty cool. I love EP, but I've had accessibility issues with the rules system. Mainly character creation and gear/implants are a bit of a slog for my players. I respect EPs "roleplaying as engineering" approach, but it can be hard if you're not playing with a group of engineers and scientists. Most of my players cared more about uncovering the next conspiracy or titan artifact more then they cared about how many implants they could get in their morph. I think Fate caters more to that crowd. Here's why I'm hopeful about EP Fate. 1. 10 minute character generation with a focus on interesting and flawed characters rather than number of morph implants and skill bonuses. 2. Diaspora style mini-games for hacking. Hacking doesn't have to be any less complex. When I look at Diaspora's social combat I see images of custom network maps to move about with levels for admin, security, user access, etc. 3. More streamlined rules for morph brokerage. Morphs and implants as aspects. Less complexity and loopholes with armor, weapon damage, speed rules, etc. Clarifying the separation between morph and ego. 4. Stress tracks and consequences are pretty cool and are a great way to unify health, sanity, wealth, and rep rules. edit 5. Diaspora style cluster generation for exoplanets and habitats. Concerns. 1. Sanity. I've yet to see fate handle a sanity system elegantly. Fate's not the best for representing the slow slide into madness since consequences are usually forgotten a few scenes later. 2. Theme. Fate is good at representing movie logic as opposed to a more realistic approach. This isn't a bad thing, as long as the movie is more Alien and less Star Wars. 3. Crunch. I don't mind taking some liberty with the fate system to make it a bit more "crunchy". I expect extra limitations and guidelines for maneuvers, healing, buying things, building things, programming, etc. I haven't been too impressed with the more crunchy Fate systems like Strands of Fate. We'll see what happens. Overall I'm pretty hopeful. I'm think EP Fate will help make EP more accessible to my group while still being able to retain the cool ideas and themes of EP Core. I backed the kickstarter, so we'll see when it comes out.

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