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Dont Rest Your Head / EP mashup?

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Baalbamoth Baalbamoth's picture
Dont Rest Your Head / EP mashup?
Jack Graham said this in last months blog... Finally, if you're at PAX East, can get a group of 5+ players together, and we can synch up on times, I will show up and run an Eclipse Phase/Don't Rest Your Head mashup game focusing on the Lost Generation in the open gaming area. (Once I've run this game a few times, I'll be devoting a blog post to it -- DRYH, as it turns out, is a really fun platform for doing things with the Lost!). Twitter @jackgraham if you can LFG successfully. I had not heard of Dont Rest Your Head before, but after reading some reviews of te system... That sounds really (REALLY!) awesome. 1) I wanna read that blog post... where is it?!?! 2) can somebody elaborate on how you would mash the two systems up? they seem almost opposite of eachother. 3) Im pissed that I couldent be there to try that out!
"what do I want? The usual — hundreds of grandchildren, complete dominion over the known worlds, and the pleasure of hearing that all my enemies have died in highly improbable accidents that cannot be connected to me."
Ranxerox Ranxerox's picture
I'm not Jack Graham but ...
Don't Rest Your Head's rules are a thing of beauty for role-playing people who are clinging to the last vestiges of their sanity by their fingernails. In order to keep your character alive you are forced to take on more and more Madness and Exhaustion Dice even though if you find yourself we too much one you become a monster and too much of the other you become lunch. It doesn't matter because playing it safe isn't an option. EP's rules on the other hand give you lots of opportunities to be smart, be careful and be clever. So, if I were going to do a mash-up game centered on the Lost Generation, I would jettison EP's rules and just use DRYH's rules to cover game mechanics. I would let psi-chi sleights be talents exhaustion talents and psi-gamma sleights be madness talents. For setting I would jettison DRYH's setting (which IMHo is a little undercooked) in favor of EP's setting. However, I would keep something resembling DRYH's Nightmares. I would make them more EP-like by making them insane asyncs or something more explicitly exsurgent, but I would definitely keep the notion that falling asleep draws their attention and leads them straight to you. Making something that you absolutely have to have like sleep the enemy is just too cool to get rid of.
Castlereagh Castlereagh's picture
I think if I were to do it I
I think if I were to do it I'd divide the game between lucid scenes and trauma scenes. The lucid scenes would be about suspense and mystery, those scenes would be run with the eclipse Phase system. Then, without much in the way of warning, the game would turn nightmarishly expressionistic, the players would flip their sheets over and play with the DRYH system. The shifts would become more unpredictable as the night wore on,
The lonely fox chases after the one eyed hound. [img=350x20]http://eclipsephase.com/sites/all/modules/custom_ep/profile_bars/tc_user...
Baalbamoth Baalbamoth's picture
Got the download, read it, and...
yeah, normally I HATE dice pool mechanics, though DRYH is a pretty damn neat game, but I dont see how the mechanics can transition easily to EP, how would EP stats effect results? how would psychosurgery reduce madness dice, etc. so I'm looking forward to the aditional parts of the blog to see how he handled those issues. Also, characters in DRYH seem to be ticking timebombs, its possible for them to survive, lower their insanity, etc, though really it looks as if over time, since you must rely on maddness and exaustion in order to overcome the most common challenges eventually your luck will run out and you die or go bonkos. Its just going to happen, the only questions are how and when... might be great for a one shot, but I really dont like that for any kind of long term campaign.
"what do I want? The usual — hundreds of grandchildren, complete dominion over the known worlds, and the pleasure of hearing that all my enemies have died in highly improbable accidents that cannot be connected to me."