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Help! Nanites are eating our game! And using it to make more nanites!

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Zach Zach's picture
Help! Nanites are eating our game! And using it to make more nanites!
OK so we are doing a new game and nanofabricators are eating it! So lets hypothetically say that one Neck-Beard of a man who knows slightly more about science and the future than the rest of the players and the GM. Maybe he reads a lot of Wired Magazine, it's not really important, what is important is nanites. First while the rest of us are making well rounded and emotionally well adjusted spunky little adventurers our Neckbeard friend is creating something similar to the Nanoswarm Criminal Hacker example character in the book. Except that he scooped out all of those "useless" social skill in favor of other skills that are relevant to what he is about to do next. So he does the whole Criminal Rep + Networking trick to get his hands on a small Cornucopia Machine and promptly hacks the safeties out of it. We just though he wanted to make a gun or whatever. He uses the CM and some nearby asteroid bits to make another Nanoswarm body. Then using some hacker skill augmented beta-forking gymnastics he sets the other body harvesting whatever nanoswarms are made out of. 2 nanoswarms make 4, and those 4 make 8 which make another 16 and so on. And this is all during the first few minutes of scenario before our ship can dock in "Starting Scenario Space Station" The GM and the rest of the party are starting to get worried about being subsumed by a cloud of tiny tiny robots. So a bit of an argument starts, techno babble flies everywhere, the Law Of Diminishing Returns gets one or two mentions, Wikipedia is consulted. Eventually the GM pronounces, "You can't do that because you just can't. Knock it off!" An hour or two pass. And while Neckbeard sulks we talk to some NPCs, make some contacts, and pick up a quest or two. Then while we are working on starting some sort of robot proletariat revolt Neckbeard perks up and asks, "What's a sports car made out of?" After a trip back to the asteroids Neckbeard is ready to roll the dice. First he uses the CM to build parts for a bigger CM machine. This started another small argument. Neckbeard won round 2. after a successful Knowledge: Earth History, Vehicle Design, Forgery, and Nanofabricator Programming roll the craziness begins. (I am not sure if the skill names are correct I wasn't really paying attention) but I did take notice when there was a 72' Charger in the cargo bay. The idea was that if relics like coins and stamps are worth millions then logically a (seemingly realistic) 70s muscle car should let him buy Jupiter. Or at least bribe the union leader we spent all scenario making nice with to start a labor strike. At this point the third and final argument of the night started. Now the GM had the rest of the players on his side when there was the threat of Neckbeard nanite assimilation. But when a party full of gritty underdog heroes hears, "You get a new car! and you get a new car! Everybody gets a new car!" they change their tune. Well anyway, long story short, Neckbeard probably isn't coming to another game. But it does raise th question, "Can one unbalanced individual with a nanofabricator destroy the universe?"
HappyDaze HappyDaze's picture
Re: Help! Nanites are eating our game! And using it to make ...
He can't destroy the universe nearly as fast as a GM that handle hard situations in reasonable ways. IMO, any time a GM says "You can't do that because you just can't" it's a game doomed to fail. I just had a falling out with the GM of my game because he thinks that Teamwork shouldn't apply an retries to a test. He feels that 'if at first you don't succeed - with help - then you need to go it alone' which is total crap. He kept arguing that it made sense and was absolutenly essential to game balance, and I finally had enough of his bullshit when he couldn't just come out and say it was a direct nerf. Essentially, he couldn't deal within the rules and he warped his view of reality to support what he wanted. That's basically the same as "You can't do that because you just can't."
Zach Zach's picture
Re: Help! Nanites are eating our game! And using it to make ...
This may all be true that our game is circling the drain. But we all read the book and were very impressed with the back story and the flavor text. It's quite possibly the most realistic version of the future I have ever seen. Granted we normally do a bit of fantasy and a lot of World of Darkness. The most futuristic our group ever got was Battletech. Eclipse Phase looked fun, new, and interesting. And as a player it looked like a great universe to run around in. We never got to visit MeatHab! Sad day... Although all of our game grief emanated from Neckbeard who is probably returned back to the darkness from whence he came.
HappyDaze HappyDaze's picture
Re: Help! Nanites are eating our game! And using it to make ...
Zach wrote:
Although all of our game grief emanated from Neckbeard
Perhaps, or perhaps it's from a GM that can't handle the situations Neckbeard presented. Neckbeard was still proposing activities that individuals within the setting might attempt. The GM didn't seem able to handle them within the setting, instead opting for a metagame nerf/ban.
Zach wrote:
It's quite possibly the most realistic version of the future I have ever seen.
I don't know about realistic, but it's certainly well detailed and is made for easy immersion into the setting. I guess that's been my big disconnect - I'm pretty heavily a simulationist when it comes to gaming styles and my most recent GM is certainly not. I need things to make in-setting sense, and he's as much as said that his decisions don't have to make sense - they just have to be accepted. So I'm reviewing my options re: EP and what I want to do with it (if anything - it's not like I paid anything to give EP a try), and I'll recommend the same to anyone. Find the game - and gaming group - that's right for you. Hopefully Neckbeard can find his too.
GreyBrother GreyBrother's picture
Re: Help! Nanites are eating our game! And using it to make ...
I'd say the proper response to neckbeard would be (for Firewall Agent at least), to contact their Proxy and tell him "Hey, he seems to be up to something... better watch him."
The Doctor The Doctor's picture
Re: Help! Nanites are eating our game! And using it to make ...
"Hmm... this joker's not only shelling a microbot swarm, but he seems to be building nanoswarms. At the rate he's harvesting orbital material (close to a habitat, no less) he might be attempting to bootstrap himself into a true TITAN-style nanoswarm. Double-plus ungood." <pings the nearest group of sentinels through the mesh> <sends the mission specs> "Stop this joker before he goes mad and starts using the hab for feedstock."
Zastrozzi Zastrozzi's picture
Re: Help! Nanites are eating our game! And using it to make ...
Zach wrote:
OK so we are doing a new game and nanofabricators are eating it! So lets hypothetically say that one Neck-Beard of a man who knows slightly more about science and the future than the rest of the players and the GM. Maybe he reads a lot of Wired Magazine, it's not really important, what is important is nanites. First while the rest of us are making well rounded and emotionally well adjusted spunky little adventurers our Neckbeard friend is creating something similar to the Nanoswarm Criminal Hacker example character in the book. Except that he scooped out all of those "useless" social skill in favor of other skills that are relevant to what he is about to do next. So he does the whole Criminal Rep + Networking trick to get his hands on a small Cornucopia Machine and promptly hacks the safeties out of it. We just though he wanted to make a gun or whatever. He uses the CM and some nearby asteroid bits to make another Nanoswarm body. Then using some hacker skill augmented beta-forking gymnastics he sets the other body harvesting whatever nanoswarms are made out of. 2 nanoswarms make 4, and those 4 make 8 which make another 16 and so on. And this is all during the first few minutes of scenario before our ship can dock in "Starting Scenario Space Station" The GM and the rest of the party are starting to get worried about being subsumed by a cloud of tiny tiny robots. So a bit of an argument starts, techno babble flies everywhere, the Law Of Diminishing Returns gets one or two mentions, Wikipedia is consulted. Eventually the GM pronounces, "You can't do that because you just can't. Knock it off!"
Okay, first off, Nanoswarms /= swarm synthoids. It required TITAN level intelligence to make self aware nanoswarms. The swarm body is more like a pile of 100 cockroaches then anything else. Also, he is making a new morph out of nothing but metal-heavy asteroids? I think not. He's going to need to bargain for a whole bunch of different elements to start mass producing sleeves. Remember, you still need to get the building blocks before you can manufacture things. As for Forking shenanigans? Let him. Remember, any fork that exists for more then a few hours starts diverging in personality. He doesn't get to control his forks, and, seeing as he is a total jerk, he has to deal with a bunch of identical, munchkin'd clones trying to stab him in the back. Assuming he is just making Protean nanoswarms to make more swarms, that is ALL they do. If he wants them to do something else, he's going to need to rebuild the swarms from scratch. Nanoswarms aren't smart enough to do more then one thing. Also, remember we aren't talking about a matter of minutes. We're talking about hours and hours to build enough nanomachines for a full swarm. Worse comes to worse, remember that Nanoswarms are hackable and vulnerable to other nanomachine-based attacks. If they are building things, they certainly aren't defending themselves.
Zach wrote:
An hour or two pass. And while Neckbeard sulks we talk to some NPCs, make some contacts, and pick up a quest or two. Then while we are working on starting some sort of robot proletariat revolt Neckbeard perks up and asks, "What's a sports car made out of?" After a trip back to the asteroids Neckbeard is ready to roll the dice. First he uses the CM to build parts for a bigger CM machine. This started another small argument. Neckbeard won round 2. after a successful Knowledge: Earth History, Vehicle Design, Forgery, and Nanofabricator Programming roll the craziness begins. (I am not sure if the skill names are correct I wasn't really paying attention) but I did take notice when there was a 72' Charger in the cargo bay. The idea was that if relics like coins and stamps are worth millions then logically a (seemingly realistic) 70s muscle car should let him buy Jupiter. Or at least bribe the union leader we spent all scenario making nice with to start a labor strike. At this point the third and final argument of the night started. Now the GM had the rest of the players on his side when there was the threat of Neckbeard nanite assimilation. But when a party full of gritty underdog heroes hears, "You get a new car! and you get a new car! Everybody gets a new car!" they change their tune.
Ah, Neckbeard doesn't know things quite as well as he thinks. First off, I'd rule that Cornucopia Machines require some of those "rare materials" that they go on about in the book. Good luck building a new one with nothing but iron. Not to mention the fact that even with the safeties hacked off it, who is to say that the Cornucopia Machine has a schematic to make a larger one. Also, while the rich would pay a king's ransom for a genuine '72 charger, good luck convincing them that your car is the real deal. I mean, would you trust a guy who showed up with a bright, shiny new car he says he found on Earth? And even if you roll a critical success to convince said rich guy, what is to stop him from having scout nanomachines go over every square picometer? A vehicle that was built on the atomic scale should leave some kind of proof left over. It certainly won't stand up to carbon dating (assuming that works on cars. Pardon me while I go to Wikipedia). There is always a way to tell neckbeards to bugger off. You just need to think about it a little.
psilynt1 psilynt1's picture
Re: Help! Nanites are eating our game! And using it to make ...
I suppose one unbalanced individual could attempt to destroy the known universe, but that likely isn't the story-arc most GMs are going to run. What to do with a player run amok? Be creative. His plot to overthrow everything in existence could easily be thwarted by a few cunning GM tricks. I'm assuming the 'nanoswarm body' you are referring to is the swarmanoid morph. In order to make one of these using a CM, you'd still need the blueprints for it. If you don't have them, you'd have to design them. Making your own swarmanoid blueprint would take time, five weeks by the book, as it's an expensive piece of equipment (p.284). Personally, I'd rule you'd have to design the constituent components needed in the process of making a morph all on your own. Swarmanoids would have unique access jacks, mesh inserts, cortical stacks, cyberbrain, etc. that all need to work together. I'd scratch the five weeks deadline. GMs have the luxury of this sort of ruling. But those are just time limiting factors. Maybe he gets access to heavily guarded hypercorp blueprints. Materials are another way of limiting just how many swarmanoids can be built. There's a reason that there are massive material mining projects in the system. If humanity had unlimited materials, habitats would be churned out and having limited space would no longer be an issue. Asteroids alone can't provide everything you need, so a rule of needing rare high atomic weight materials to create power sources or extremely new technologies could put a damper on any master plan. Advanced technology requires advanced resources. In addition, using beta forks to occupy the created bodies adds another problem. Forks that aren't merged end up separating from the original persona. He may well find that his desire for universal conquest is shared by the forks who aren't very keen on teaming up anymore. Unless he's forking each of them himself, or they are all coming from the same backup, you run into the problem of a beta fork of a beta fork of a beta fork isn't you, or even your friend. If they are coming from the same backup, what keeps a renegade beta fork from replacing the backup with one of his own? If he spends all of his time forking and merging, there is a very real limit to how many different morphs he could occupy at once. Interesting complex situations can arise and completely unpredictable results can occur when you let your forks run amok and this alone should be reason for any but the mentally deranged from trying mass forking. Failing all of that, the existing power structures just aren't very happy with the idea of someone else stepping up to challenge them. Someone is eventually going to make a specialized disassembler swarm programmed just to eat him up. A seeker rifle with splash minimissiles covers a 10-meter radius per blast, and has semi automatic mode. Preferably the X-Risk will be dealt with quickly before any large effort is needed. If it comes to it, their cornucopia machines are bigger than yours, and they have more raw materials.
Sealab2020 Sealab2020's picture
Re: Help! Nanites are eating our game! And using it to make ...
I think time is your big thing to stop Neck Beard in a non-confrontational way. Crazy crap like that, even if it *is* possible (a lot of good suggestions above as to how it's not) could take days or weeks for the little buggers to build. But mostly, I just think Neck Beard is not suited to your group. Having the right GM with the right players is critical. I haven't had anything *that* dramatic and sudden in years, but I have had a fair number of "this player seems way more obssessed with stats than RP" or "this person is determined to make a character that won't/can't work with the others," and we eventually had to renegotiate the status of the game overall. Sucks when it happens, though. Sorry for you. :(
Ramidel Ramidel's picture
Re: Help! Nanites are eating our game! And using it to make ...
::looks at his beard:: Oops. Honestly, this is the kind of player I usually find it fun to GM for. He's clearly pretty creative and something of a loony, and that should be used in the group's favor. That said, -know the rules- on what he's trying to do. As mentioned, creating forks may result in a bunch of other disloyal megalomaniacs. He needs the schematics if he wants a new cornucopia machine. And the ultrarich didn't get to be ultrarich by being easy to scam; they can probably atomic-check for traces of nanofacture. In addition to this, this is a cyberpunk setting, and if my fellow neckbeard is attempting to actually wreck the setting, then all you need to do is let everyone who has a vested interest in the status quo know about it. If he's actually trying to take out a hab by making a destructive nanoswarm, that's the point when Firewall and Ozma shoot first and ask questions later. If he's just trying to abuse rules loopholes to twink himself into Greater Power, that should be encouraged. Greater power comes with fun consequences that can be dropped on him at the worst possible time. And remember: err on the side of awesome.
Cardul Cardul's picture
Re: Help! Nanites are eating our game! And using it to make ...
Wow...it sounds like you have an issue of: One really creative player, and one GM who forgot the first rule of GMing: All Wishes are handled as if made using a monkey's paw..or, at least are twisted in creative ways. Since, you know, it sounds like this guy was using a CM as a Wishing Well ;)
Decivre Decivre's picture
Re: Help! Nanites are eating our game! And using it to make ...
Cardul wrote:
Wow...it sounds like you have an issue of: One really creative player, and one GM who forgot the first rule of GMing: All Wishes are handled as if made using a monkey's paw..or, at least are twisted in creative ways. Since, you know, it sounds like this guy was using a CM as a Wishing Well ;)
Actually, it's more of an issue of the player and GM misinterpreting the book and situation. The swarmanoid is not a nanobot swarm, so it is not capable of fabrication... there's the biggest problem. That said, while he could theoretically mass-produce cornucopia devices (one making another, then both making two more and so on), it isn't as simple as placing the device on a random metallic asteroid. While that might supply the machine's metallic needs, it fails to supply any plastics (for insulation, semiconductors and the like), radioactives (for the power supply and/or battery) or other possible needs for the machine... just metal. A cornucopia device is able to disassemble and reassemble matter, not convert or create it.
Transhumans will one day be the Luddites of the posthuman age. [url=http://bit.ly/2p3wk7c]Help me get my gaming fix, if you want.[/url]
LostProxy LostProxy's picture
Re: Help! Nanites are eating our game! And using it to make ...
Whenever someone is doing something that could upset balance like this tell the GM to ask him him/herself "Why hasn't anyone else done this." In this case there are multiple reasons for the nano swarm thing. People are still freaking out over the TITANs. If some crazy guy is building a bunch of swarms people like Firewall are going to burn your ship down and tell you to stop or we will kill you and all your backups. Also all that energy being used up will be noticed and he can't do that anyway because he lacks the proper materials to do it. You need the base materials to fabricate things, it even says so in the book, you can't just do it with virgin tears and piss. Sorry, your not god. Second why hasn't anyone else thought of making fake chargers? It also acknowledges this in the book (Seriously tell your GM to look over the fluff sections more. If he had this wouldn't have happened) It says people make copies of these things all the time to the point that their worthless except for personal value, you can't sell them. Its the REAL artifacts that are useful. It doesn't say how they find the difference from as far as I read but because some how they do its a basic GM handwave that they have some sort of scanner that picks up the left over energy or whatnot left on the copy after it comes out of a nuclear powered device. Simply put try and get the guy to come back, honestly he may have been annoying the first time but after you show him why he can't do these things he will have no reason to whine anymore and tell the GM pay more attention to the fluff to avoid these issues again.
JLongden JLongden's picture
Re: Help! Nanites are eating our game! And using it to make ...
I'd nip him off at the car. Any buyer would want assurance that they were buying an actual antique, and I would assume that a nano-fabricated car would have certain tags that would identify it as being nano-fabricated. A potential buyer of a car like that would have to be very wealthy, most likely from questionable means, and would be quite upset that somebody would try to swindle him.
[Size=2]"The great thing about the internet is its leveling effect; online all opinions are equally WORTHLESS."-- Grant Morrison[/size]
verdra verdra's picture
Re: Help! Nanites are eating our game! And using it to make ...
heck if anything you could check the isotopic composition to see if it is earth like or it came from another source. nanites can only edit at the atomic level the neutrons that differetiate the isotopes are sub atomic. that would probably be the best way to tell the differene between earth artifacts and copies
startswithz startswithz's picture
Re: Help! Nanites are eating our game! And using it to make ...
I personally think this is hilarious. There are tons of ways to stop this sort of behaviour. The fork swarm is a pretty disruptive behaviour. Luckily, there are a lot of ways of dealing with this. There is nothing that says that a player gets to play all of his forks, and even though beta forks are pretty crippled they can be a real threat in numbers or with the element of surprise. Someone with such a megalomaniacal outlook is going to have forks more likely to get tired of playing second fiddle. So, a fork revolt is a real possibility. As far as the counterfeit cars angle, all completely doable, but most people are going to assume that the car is a counterfit, and will only be willing to pay accordingly (ie low to moderate). After all, it lacks even the basic modern features of a cycle or mars buggy. Serious collectors are going to know all of the nanofab tricks. If by some miracle he managed to sell one at the supposed value, the buyer would probably eventually figure it out, and anyone with enough capital to make the purchase is going to be a truly monstrous enemy. Generally speaking, asteroids near a hab are not considered free resourses. A little bit of freelance mining here and there is not going to be a problem, but any sort of serious attempt at resource collection is going to be noticed by someone who has a claim on that rock, and then he's going to be in some trouble.
7thSeaLord 7thSeaLord's picture
Re: Help! Nanites are eating our game! And using it to make ...
There has already been a lot of sound advice given as regards dealing with Mister Neckbeard and his kind (I also find it all rather funny, by the way). Especially LOVE the "fork revolt" idea. One simple piece of advice I would add. Anything that PCs do, can also be done (possibly even better) by NPCs. Frankly, sounds to me like the GM might have goofed on rules interpretation and details here, but *IF* the game was being run OK and Mr Neckbeard really can Borg out with Nanites, then there should be somebody else out there already doing pretty much the same thing. And maybe for reasons not very compatible with the PC's intentions. AND maybe even seeing the PC as a competitor / threat. Comes to that, probably a bunch of different someones - OR whatever ate all of them ;) .
"Do it? ... Dan, I'm not a Republic serial villain. Do you seriously think I'd explain my master-stroke if there remained the slightest chance of you affecting its outcome? I did it thirty-five minutes ago." Ozymandias, The Watchmen
TheRawrnstuff TheRawrnstuff's picture
Re: Help! Nanites are eating our game! And using it to make ...
But the GM shouldn't feel bad. All GMs have had their versions of neckbeards and story-destroyers, and all GMs have erred and lost the game at some point. GMing is a neverending process of learning. However, active players are a resource that shouldn't be overlooked. For example, I try to enjoy the character who is trying to destroy the whole world, even though his character is one of the power rangers. I'll just make sure the world is not going to let him do that easilly. In EP there are probably thousands of factions not wishing to die just because someone, somewhere doesn't like people. Or at least thinks himself as the best of them. Any of them could try to put him out for good. The firewall is full of agents way tougher than any known morph, way more cunning than the average NPC. You could think them as some other party of players. And honestly, in dnd setting, would your level 12 paladin stand idly when some kobold is creating an army of undead kobolds?
Zophiel Zophiel's picture
Re: Help! Nanites are eating our game! And using it to make ...
Interestingly, we're having a similar discussion in one of the other threads. The basic concept was to take a CM to an asteroid and make recursively more CM's to make. . .take your pick, a war fleet of space ships, 1,000 Reaper morphs, whatever. It boiled down to the following: Building by nanotech is not inherently less energy intensive than mining the materials and doing it by hand. Bring plenty of fuel for your fusion power plant. Every location has a lot of resources, but they tend to be of a narrow type. Ferrous asteroids lack hydrocarbons. Titan and Venus are short of iron. Everywhere but Mercury relies on He-3. So now in addition to a fusion power plant and an asteroid, you have to ship all the necessary materials that aren't available locally. Even when you do that you have to get your assembled devices back somewhere. So now you have a fusion power plant, CM machines mining asteroids, importing fuel and other materials and exporting completed products. You've basically become a small manufacturing corp. . . . . .and can expect to be treated as such. Pirates and hypercorps may come looking to take over your operation. If you're making dangerous devices you're going to have to smuggle them into habs and criminal syndicates will want a cut. If you're making VERY dangerous devices, Firewall, Ozma or even just Consortium defense forces are going to come shut you down by tracking the ridiculous heat signature of your fusion power plant and CM assembly line. As a GM, my challange when presented with these types of players is not "can they do this". Making a fake car, or multiple swarm morphs is fairly simple. The question is "what will everyone else do about this"? In a game world that is paranoid about seed AI's, where one planet has already been wiped out, where ubiquitous mesh renders privacy obsolete, its very difficult to do something game breaking without anyone knowing.
7thSeaLord 7thSeaLord's picture
Re: Help! Nanites are eating our game! And using it to make ...
Zophiel wrote:
... it's very difficult to do something game breaking without anyone knowing.
... and possibly jumping to conclusions.
"Do it? ... Dan, I'm not a Republic serial villain. Do you seriously think I'd explain my master-stroke if there remained the slightest chance of you affecting its outcome? I did it thirty-five minutes ago." Ozymandias, The Watchmen
Nemo30 Nemo30's picture
Re: Help! Nanites are eating our game! And using it to make ...
If a player really wants to cast themselves as a cosmic threat and potential "villain" role in one of my games, I am all for it if, and only if, I and the other players unanimously think this might be fun. Players can play all kinds of wild, unbalanced and nefarious characters as long as it's the sort of thing that everybody is enjoying. If it's not fun, what's the point? I've noticed this game is attracting a fair number of "crunch" fans, who tend to find fun in working creatively within well-defined rules systems and gaining "legal" advantages. Neckbeard is doing this quite well, and probably prides himself on it, but he's killing the spirit and flavor of the game in the process. If you get the chance, find yourself a copy of the core-book of _Over The Edge_ by Jonathan Tweet and Atlas Games. It's also a useful guide to unknowable and weird conspiracies. It's not nearly a "crunchy" game as EP (very few charts, most situations are roleplayed rather than rolled), but the book has some amazing advice to GM's regarding troublesome players looking to take advantage of the rules. To over-paraphrase: give them as much rope as they want, and they will gladly hang themselves with it. In a setting full of vastly powerful conspiracies, there's always a bigger chess-piece. If neckbeard makes himself a threat to the solar system with an army of sentient, rainbow nanite clouds driving solid meteoric-iron Chevy Chargers, I'm sure any number of well-funded groups will take notice and either a) neutralize him or b) put him to work. But again, if the rest of the players are sitting on their metaphorical thumbs while neckbeard froths himself to death, then it's time to throw a red card.
"The greater its height grows, the more the danger of a landslide looms: a tin can, an old tire, an unraveled wine flask, if it rolls towards Leonia, is enough to bring with it an avalanche of unmated shoes, calendars of bygone years, withered flowers, su
Nahaj Nahaj's picture
Re: Help! Nanites are eating our game! And using it to make ...
Never under estimate the power of no, if you have a good way out. It doesnt hurt to remember that in this universe you are god, and that in any case you can just shut a player down. Now with that said it is possible to shut a player that is power gaming to this extent down without breaking setting, here is a good one, outside of the time and materials constraints as that just keeps neckbeard arguing about that and that is no fun. Just have the AI in the CM bug and become self aware. Stat the whole thing out as an infomorph and now Neckbeard is stuck with a self aware sentient CM who maybe isnt all that in to his plan anymore. This stays within the setting and instead of using the rules (as it is apparent this guy is a rules lawyer) to fight him, it gives him a whole different problem, and one he cannot simple rules lawyer around. Now he has to play the game and play nicely with his 20,000+ CM that or try to jam the AGI out of it or do any number of things that are just mean and will get him simply shot. Alternativly the pattern he got his hands on was sold to him by someone less than honest and was not for swarmnoids in the first place, but for medichines, while sure he can sell off the mass of medichines he got for 30% of market value of the nanites he will still end up in the hole massively vs the cost of the CM. As a side note players like this are never any fun to have a table, and it takes time to learn to deal with them. If you are realtivly new at the whole GMing thing a thing to remember is that it is always within your power to just say that something goes wrong and no that doesnt happen, and you also have last say over every character sheet and their gear lsit before the start of the game. On a personal note I would not allow a character to start a game with a cracked CM, and state that the act of cracking it is a task action with a duration of one (1) month minimum and then add a +20 modifier. Good luck dealing with your power gamer.
TheRawrnstuff TheRawrnstuff's picture
Re: Help! Nanites are eating our game! And using it to make ...
Spoiler: Highlight to view
How does those usually so safe nanites all of a sudden develop sapience? Remember the ETI!
Bloodwork Bloodwork's picture
Re: Help! Nanites are eating our game! And using it to make ...
Just drop a cow on him. Works every time.
That which doesn't kill you usually succeeds on the second attempt.
TheRawrnstuff TheRawrnstuff's picture
Re: Help! Nanites are eating our game! And using it to make ...
Bloodwork wrote:
Just drop a cow on him. Works every time.
Kobolds ate your baby, too?