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EP quickstart adventure *SPOILER ALERT!*

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Moracai Moracai's picture
EP quickstart adventure *SPOILER ALERT!*
Having read the adventure I felt I needed to give a bit feedback. 1. Plot is nice, no complaints there. 2. The writeup is a bit unclear. IMHO it would have benefitted from telling some semi-important stuff earlier than it happens, even if it would have meant expanding the synopsis sections somewhat. 3. Sniper bot with Kinetic Weapons 40 and being in range where there will be -30 penalty both ways! That has got to be the most daft adversary inculsion anywhere. 4. Rules-talk. I'd have upped the bot's Kinetic Weapons skill to at least 80 and gotten rid of all the no-names Moxies. In fact I would never even have thought of giving them Moxie in the first place, coz that's what the corebook suggested. The only one aside Gray Xu who 'needs' Moxie in the scenario would be the sniper bot, which just happens to be the only one who doesn't have Moxie. Even Gray Xu doesn't really need Moxie coz he's there to die anyways, not to cause any grief for the PCs. It probably was intended that the sniper bot wouldn't break the skillwire 40 limit. I can understand that, but in this particular instance that just sucks. Why not just replace it with a remote controlled drone instead of an bot? Or better yet, have an infomorph slave control it. 5. While I'm all for making adventures that leave plot-threads open, I do prefer that there would at least be some suggestions for me. This leaves a bit sour aftertaste in my mouth, especially coz this is so tiny adventure that no plot-threads should be open in so few scenes as this one had. It makes all of the adventure seem like a half-assed job ('round here here is a saying "urinated while running", but it doesn't translate to english so well). Hopefully that came through as constructive, coz that's the spirit I made this post in. I have an unfortunate habit of sometimes 'sounding' a bit aggressive even when I don't mean it. I blame the language barrier ;)
Moracai Moracai's picture
Re: EP quickstart adventure *SPOILER ALERT!*
I had the chance to run this last night. It wen't smooth. Actually we only had time for the first part that ended with the PCs getting blown up. There was one 'close' call though. One of the PCs was in an ambush/intel position with his inisibility cloak. Luckily he followed those guys that came to foul up the arms deal with Gray Xy and the PCs and came inside the spaceship at that point. After the nanocanister burst and before no-one had the chance to make contact between PCs and Firewall proxy, one of the PCs had a bright idea to steer the ship into the sun. I don't believe that the players have properly absorbed how big the solar system is and how inefficient spaceship travel is. Nevertheless, that was a workable idea. Perhaps the ship would have reached the sun after all the PCs would have died a gruesome death. I probably should have rolled with that one, but I kinda wanted the players to know that their progress is being watched.
standard_gravity standard_gravity's picture
Re: EP quickstart adventure *SPOILER ALERT!*
I must admit I didn't like the adventure at all. Read it the other day and it's just waaay too linear and straight forward for my liking. "Go here, do this, find that, go there, do that..." I understand this is a quickstart adventure. I really hope the devs stressed "quickstart" rather than "adventure" in the title, and that we will see more interesting stories coming up.
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wyrdhamster wyrdhamster's picture
Re: EP quickstart adventure *SPOILER ALERT!*
I played demo few nights from now and i must say, it was fun. It's real simple plot IS blessing, beacuse this should only highlight ome things about the game, get playes and GM time to "get used to system". I think that if I would run it, I maybe add some extra subplots, beacuse i would porpbaly start new campign with that, but demo is good as it is. Maybe too linear, but cool scenes has . ;]
Moracai wrote:
After the nanocanister burst and before no-one had the chance to make contact between PCs and Firewall proxy, one of the PCs had a bright idea to steer the ship into the sun.
I got exaclty the same idea, not knowing about the plot. It seams logical, in most S-F settings, to get away with something dangeous by steering the ship in to the sun. ;)
collectedcrust collectedcrust's picture
Re: EP quickstart adventure *SPOILER ALERT!*
I'm planning on running this adventure as the first part of a campaign with my play group, with the following changes: Change 1. The mysterious third party which attacks the group on the scum barge and martian colony are jovian black ops. These groups are unknowingly working for an exhuman Neurode, who is covertly using the Jovian Republic's "clean" breeding stock to insanely advance it's exhuman schemes. Change 2. On the scum barge i want to make Simulspace the best way to find the arms dealer, to introduce the characters to a Victorian Era Steampunk Simulspace, known as The Kingdom, that is prevalent through out the system, where many infolife chose to dwell. Change 3. On the scum barge to make things tidier when Gray Xu is infected and realizes he will die, unless stopped he will remotely seal the ship and break away from the scum barge to trap everyone else and force them to die with him. Gray Xu who is an active player in the Night Cartel will use his resources to wreak vengeance on the party for costing him his life, his ship and his cargo (which he owes to the cartel....). Change 4. In the ambush on mars one of the attackers is an undercover exhuman Predator. I imagined that he has a detachable jaw to bite and nano-infect investigators which would be stress inducing. This predator has real information about the Jovian Neurode, which can lead into the rest of campaign. I see the story unfolding in 3 chapters. Chapter 1. the modified starter adventure. Chapter 2. The investigators collect information about the Neurode's schemes by visiting various habitats and their representations in the Kingdom. Large habitats/cities take on london like avatars while smaller habitats would be more like villages or colonies (The initial scum barge in the starter adventure will be represented by a sort of Jamaican Colony. (my group likes pirates. :-) ) I would like to have at least one space fight. To illustrate dangers of the Neurode's work a small habitat will be infected with Exsurgent Virus, so that the groups has to do some zombie crawling to get back to their ship. As the groups learns more abourt the titan technology which the Neurode is collecting, they find ETI coding in the predators and other weapons the Neurode is creating. Because of the Neurode's schemes ETI code may be showing up all over an unknowing and unprepared Jovian system, possibly putting them all at risk of outbreak and destruction. During this period the party is chased and attacked at by jovian military, exhuman predators hidden within the Junta perhaps as military officers and a reincarnated Gray Xu who wants vengeance on the party.. Chapter 3. The party infiltrates the Jovian Junta, locates the secret weapons research base where the Neurode is active, and destroys it. This will be a tactical raid on a secure location using whatever resources the party collects in the first two chapters. I want there to be some vehicle combat and some mechs. We probably won't wrap up current campaign (pathfinder fantasy) for a month or so more.. :-( can't wait to play some eclipse phase. ;-)
Teenage Teenage's picture
Re: EP quickstart adventure *SPOILER ALERT!*
Hi, I mastered this adventure twice, one before and one after reading this post. This adventure is really a good start, it introduces many basic aspects of EP, specially the concept of one's character death and re-sleeve (at least one PC must die in the first part). My first run was not so great, but thanks to "collectedcrust", I found the glitch : the lack of an identified enemy. So for the second run, I picked the Jovians, it adds someone to cross and to compete with during the dealer search (the PC's main intel source was even attacked by them, adding a gunfight in the barge). But this time my major problem was about money (or the lake of it) : "How much" does the TITAN artefact costs ? What Firewall gives the PC for the initial deal : Credits, (mad-scientist)-Rep, raw materiel, intel,... Since the second part is a bit "poor", I also add a small research scene in Elysium. Gray Xu had resleeve on Mars, PC have to find where and follow her track to the ruins (where the Jovian are also converging). Hops this help
Quincey Forder Quincey Forder's picture
Re: EP quickstart adventure *SPOILER ALERT!*
I'm going to boost that game some, because I'll be playing Glory first, as Firewall recruitment drive, and Mind The WMD will be their first mission for the organisation. -Also, I'm going to introduce Gray Xu as a neutral NPC who can provide them some help (think Ania T'Loak in ME2 and you'll have an idea). I have a non-firewall related adventure planned in-between to establish her some more in the case the player seek her help. That will do two things, i believe -Establish her character as a three dimensional person -By that time, they might trust Gray to some degree, and make her betrayal alll the more stinging. I'm curious, tho:
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where did you put the Ebb6 habitat they're supposed to reach ?
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Marek Krysiak Marek Krysiak's picture
Re: EP quickstart adventure *SPOILER ALERT!*
I GM'ed the quickstart adventure yesterday. My players were very... ahem... creative. While at the arms-dealer's ship, they intentionally shot the nanoswarm canister to fend off the attackers. Not the smartest move - especially considering the fact that (few minutes before the fight began) they saw a cinematic footage of the nanoswarm at work - which dealt them some mental damage. And still - they shot the goddamn can. Well, they died. (Not a big surprise.) Now they wait for resleeving and the next assignment (Mars). The Scum barge is still there, because the arms-dealer undocked his ship and moved it away. Hope they won't blow up Mars...


Quincey Forder Quincey Forder's picture
Re: EP quickstart adventure *SPOILER ALERT!*
What was their reaction when they died? concerning the place where the sale is going to take place, I'll make them work hard for it. Possibly including a "sub-mission" into it. anyone played Katsumi Gotou's mission The Stolen Memories in Mass Effect 2? I'm intending to adapt it and include it in Mind the WMD. Among the memories is hidden the information about the sale. Among the one present at the sale will be Dexter Vo (either a EV-clean, pre-infection backed up fork),
Spoiler: Highlight to view
Blackvein
, and some of one of my player's character's nemesis. Since I'm gonna play Mind after Glory and Bump, they'll recognize old friends! (insert maniacal GM cackling here) for the Martian part, they'll have to trace where Gray went, there they'll learn about the Ebb habitat. Problem is, nobody believe it really existed - If that's not meme engineering and spin doctoring at its best/worst, I don't know what it is!- and they'll have to find some Barsoomian who could lead them there...assming they can find WHICH Ebb habitat had the cache. It'll be funny to play between Cowboy Bebop and Dune for that one Since, as mentioned above, it's played after Glory, one of the team they'll find running for Ebb 6 will be discovered to be hired by Mason Wang, who wants to get more TITANs stuff to play and study with
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The Doctor The Doctor's picture
Re: EP quickstart adventure *SPOILER ALERT!*
I recently ran the first half of the quickstart adventure, partially as a way of bringing new characters into the action and partially to up the ante a bit because there had not been much action in recent games. The way it was reworked, the neo-hominid bodyguards were full uplifts and in fact one of them was the target of the party's ego hunter (after being implicated in the release of highly controlled khaki goo in the habitat's drydock the day before). The target in question had been hired by Grey Xu to help guard the auction. It should be noted that only one PC was a member of Firewall, and kept this fact a closely guarded secret. The Firewall character (the economic hitman) had been given the standard capture-or-destroy order by a Proxy (whom I really need to write up). The professional OSINT spook heard about the auction from the ego hunter and managed to wrangle them invitations to the auction. Every PC had different reasons and plans for going to the auction. The FA/EHM forked himself a few times and hacked a number of mining drones used to keep Extropia supplied with feedstock so that each fork could sleeve a drone (they were fairly intelligent AGIs, designed to go on mining runs for months at a time and return with base material when their hoppers were full). They were connected using tactical networking software so they could coordinate their actions in near-realtime. The way the auction played out, two NPC attendees failed their stress checks when they found out what the item was and left as fast as they could. The bidding swiftly climbed to a half million Solar credits, plus biomorphs, various and sundry weapons, test-type synthmorphs, and even a few quantum computers were thrown into the pot. Imagine the stakes of a Wild West poker game and you will not be that far off; quite a few entities in Sol system had an idea of what the item was and sent their best to try to win it for their own reasons. The Direct Action mole was tasked with winning the auction if possible, dry gulching the winner if not, and blowing itself and the spacecraft to kingdom come at worst. The mole failed to blow up itself and the nanoswarm, but one of the neo-hominids shot the nanoswarm's containment unit in the process of stitching a line of rounds up the mole's slitheroid morph... when the swarm activated the PCs failed their stress checks (hee hee hee... they think the odd shapes it made might have been a basilisk hack. I will never tell...) and bolted for their shuttle craft. It was at this time that the FA/EHM's hacked drones went into action and attempted to destroy anything or anybody trying to escape Grey Xu's ship (just in case the nanoswarm was infectious) and destroy her ship by blowing up its power plant. The XP smuggler and OSINT spook made it off of Grey Xu's ship. The ego hunter just... barely.. made it... with a few seconds to spare (by spending a point of moxie) because the ship's centrifuge had seized up and was beginning to tear the rest of the ship to pieces. The remaining mining drone knocked their shuttle off course and away from Grey Xu's ship when the EHM triggered his emergency farcaster. To make things interesting, I ruled that the antimatter detonation was sufficient to destroy the TITAN nanoswarm; the reactor going critical took care of the rest of the ship and the hacked mining drones.
Marek Krysiak Marek Krysiak's picture
Re: EP quickstart adventure *SPOILER ALERT!*
Quincey Forder wrote:
What was their reaction when they died?
They were quite happy I think. They thought this was right thing to do - and a briliant idea. Best thing is - during the fight the ship's hull was breached and both parties were being sucked into vacuum. They might have survived (one of the characters was wearing a Vacsuit) but: "I grab the ladder on the wall!" "Me too!" And they grabbed the ladder, and the breach sealed, and they died.