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How does one send their items from place to place when they egocast?

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Cyber-Dave Cyber-Dave's picture
How does one send their items from place to place when they egocast?
Title says it all... do you need to keep a separate stash of items at each location? Do you need to buy new items every time you enter a new location? When using the starting character sheets from the EP book, what is a good way to explain the items and morphs granted if a character has just egocasted to a new location based on the scenario being played? Is there some sort of mesh-community which trades items for similar/equivalent items on different habitats so that people can egocast and find similar equipment once they download into their new morph?
DivineWrath DivineWrath's picture
I think that characters need
I think that characters need to leave their equipment behind when they ego cast. Depending how far you travel, it might take years to ship your stuff to a new location. For this reason I tend to wonder why the devs even bothered to include purchasing equipment as part of the character creation process when the default story, firewall agents, assume that characters will likely be ego cast all over the system. For these reasons, characters will probably do well to have spare credits (to buy or rent stuff) and blueprints (firewall supplies unrestricted fabricators). Reputation might help, but characters are usually supposed to be undercover. ---- To further discus purchasing stuff at character creation - It may be fun to play with, but anything purchased at this step reduces your available cp to spend on other things, as they are wasted on thing the character is not likely to get to use. It would have been a good idea to mention at this step that characters might not get very many opportunities to use their bodies or their gear. Maybe they should have offered the players the chance to purchase, I don't know, ego casting packages or something instead to represent how good the character is at getting stuff after ego casting. These packages might not offer the characters the same amount of gear or as good quality gear, but then they wouldn't need to have to fuss around logistics and stuff for this stuff.
Skelshy Skelshy's picture
tell them
in advance this is going to happen, and try to give them their "signature" morph and gear at least on occasion. That's what I do.
King Shere King Shere's picture
destroyed and replaced
I kinda envision Item ownership becoming "digital", then physical item are made to "temporary" represent it. At whim, These physical items can be destroyed & recycled (or created) , but especially when traveling. Instead of waiting for luggage at a airport conveyor belt, its waiting for luggage at a farcaster clinics conveyor belt (connected to a fabberfactory). Permits & Licenses for items will still be a interesting complication, but could also be something trivial to let muses handle. Bigger items (that are bothersome to fab), illegal items and vintage items -would be the trickier ones. Corporations & Firewall (proxies) might instruct their agents to pick-up points or local contacts to assist gear up. Players acting on their own accord, will have difficulties, unless they have made earlier preperation (most of this can be made inte memorable sessions & adventure seeds)
Arenamontanus Arenamontanus's picture
Bruce Sterlings original
Bruce Sterlings original conception of spimes is useful: a spime is an object that can shift from being a software blueprint into an instantiated object, and then get recycled back. It retains information about what it has "experienced" and can be mined, and so on. In the transitional economy this can be combined with licensing. You buy a licence to have (say) a guardian bot. When you leave one place you recycle it, the licence records that it has dematerialized, and you can get it printed wherever you end up. This is more restrictive than a blueprint, since you do not have control or viewing rights over it, but it is also far cheaper. A downside (always pointed out by rimward anarchists) is that it can only be printed on equipment that fulfils Nanosys restrictive Trusted Manufacturing Protocols - the bot will not print when you try it on an open source fabber, since the fabber cannot prove to the server that it is licenced and secure fabber. One can also solve things by using swap markets. You deposit your gun in the local swap market, and that gives you the right to pick up an equal gun at your destination. How strict this is implemented may vary, and often has problems with exotic objects: smart clothing is not a problem, but you cannot expect specialised scientific instruments.
Extropian
Aikiko Aikiko's picture
I was wondering this too.
I was wondering this too. Inspired by this question and an episode of Firefly, I was thinking of making a character who worked for the EP version of Fedex. Either as a private courier (a great way for a PC to get embroiled in an adventure) or as an NPC who operates a pick up point. The pick-up point NPC would likely have access to a lot of intelligence, considering that he has the opportunity to read everyone's mail. Sometimes you have to get an original physical item to a different location. It might be rare, but that just means you can charge more for doing it. ^_^
Skelshy Skelshy's picture
thanks Arenamontanus
I used your idea in my last session and the players liked it. Furthermore, they a) huddled around the public nanofabber to conceal the fact they had hacked it to make their weapons which are illegal at their destination b) pretended to be gay tourists c) made embarrassing sex toys before they made their weapons to discourage onlookers. It was hilarious :)
towo towo's picture
Arenamontanus' mentions of
Arenamontanus' mentions of spime is where it should go. Currently, items just don't exist after farcasting - you'll have to get them fabbed (if you have time) or acquire them otherwise (if you don't). Yes, this is slightly tedious, but remember that compared to other settings with prepared ... runs ... the intel gathering legwork in EP is a pretty easy affair in general. And giving characters the advantage of making them nigh-immortal AND having their equipment _easily_ around all the time's just a tad silly.
Skelshy Skelshy's picture
the way I run it
Availability of essential resources is not guaranteed, and if they can make the weapons, it doesn't make them legal at their destination. I still get a say if getting your weapon back is a problem or not. And if it's a problem, it should be an *interesting* problem
nezumi.hebereke nezumi.hebereke's picture
FedEx.
FedEx. (Somewhat) seriously. When you're egocasting, you're just sending your ego and data, not your stuff. So stuff (including morphs) either need to be waiting there for you, purchased or made anew, arranged through Firewall, or you make do. More often than not, I say that Firewall takes care of that stuff, so youre things are there waiting for you.
towo towo's picture
Actually, I'd compare
Actually, I'd compare Firewall to Ian Fleming's MI6 in this regard. They might give you a cool new toy if they think you need it or they've got it lying around anyway, but they won't hand you your mega-rigged uber railgun assault gatling with lasers everywhere just because you like to be gaudy. We're talking conspiracy here, after all - not army.