Welcome! These forums will be deactivated by the end of this year. The conversation continues in a new morph over on Discord! Please join us there for a more active conversation and the occasional opportunity to ask developers questions directly! Go to the PS+ Discord Server.

Octomorphs, how to shake friends and strangulate people with eight arms

27 posts / 0 new
Last post
Sir_Psycho Sir_Psycho's picture
Octomorphs, how to shake friends and strangulate people with eight arms
So, the octomorph advantages list "8 arms" as an advantage. I want everyone to get creative and tell me what sort of advantages can come from having 8 arms. My two cents: "Subdual combat? don't make me laugh. You pin down two of my tentacles, I've got one for each of your limbs, biped, and two more to spare for your throat and your rectum."
Wild_Cat Wild_Cat's picture
Re: Octomorphs, how to shake friends and strangulate people ...
Let's get the obvious one out of the way: octowielding. Which means that yes, in the Eclipse Phase movie industry, octomorphs are in high demand for two things: live-action tentacle porn and the most awesome Hong-Kong action flicks, ever.
Come baguette some!
7thSeaLord 7thSeaLord's picture
Re: Octomorphs, how to shake friends and strangulate people ...
* Pickpocketing and general Sleight of Hand (err, tentacle) stuff. Most of the arms do assorted distractions, whatever is left does the actual deed. I figure Octomorphs should have absolutely PHENOMENAL die roll modifiers for this particular activity, especially against non-Octomorphs. * Freefall Buzzsaw. For meleeing in freefall, have each tentacle grasp a sharp implement of some kind (kinife, broken bottle, sharp stick, whatever). Each weapon is pointed in a different direction and/or at a different angle. Then have that Octomorph do a fast-spin-and-tumble move through whatever melee is happening. OK, not effective against well-armoured opponents, but if the Octo is being swarmed / ganged up on by a bunch of low-value thugs or whatever, then they will probably consider backing off. Or, just hunker down in a corner with all this sharp stuff pointing in different directions, for an improvised "hedgehog defense". * General Implement Holding. Don't even have to be that good at multi-tasking. When doing some technical or craft-oriented task, just being able to hold several assorted items (instead of putting them down on the workbench when not in use) would be a great time-saver. Or several low-value tasks in aid of the primary task - eg. two tentacles to stay in place, one to hold the flashlight, one to hold that hard-copy tech manual open at the relevant entry, one to hold the toolkit, two to do the actual work, and one to scratch himself with.
"Do it? ... Dan, I'm not a Republic serial villain. Do you seriously think I'd explain my master-stroke if there remained the slightest chance of you affecting its outcome? I did it thirty-five minutes ago." Ozymandias, The Watchmen
Sir_Psycho Sir_Psycho's picture
Re: Octomorphs, how to shake friends and strangulate people ...
Now I have a mental image of a psychopathic octomorph with a penchant for stabbing. Come to think of it, Octomorphs have 360 degrees of vision and eight arms. One with good close combat skills should be a slimy bruce lee. In terms of tool use and object interaction, I've seen documentaries on cephalopods saying octopi are the most like cephalopod to take an object apart. They're not sure whether it's curiosity or play, but they can take surprisingly complex objects apart. Their strength and 8 different angles of motion make them surprisingly deft.
Zophiel Zophiel's picture
Re: Octomorphs, how to shake friends and strangulate people ...
Eight fractal hands connected to your implants. Think of the secretary robots from Ghost In The Shell with 360 degree keyboards. Max Rebo would be blue with envy.
The Sandman The Sandman's picture
Re: Octomorphs, how to shake friends and strangulate people ...
Remember, you need to blow Positive Trait CP on Ambidexterity for each tentacle that you want to give full functionality. So at most you can have six tentacles that you have complete control over, with the other two in use as leg substitutes. My octo that I statted out took Ambidexterity three times, giving him four tentacles to move on and four to manipulate things with. I gave him Art: Cooking 40 (he makes raw ingredients with a fabber and cooks them himself), and I assume that he's using the tentacles to let him be stirring a pot with one, flipping an omelet with a second, seasoning something with a third, and reaching for more ingredients with the last. Just as an example of the sort of culinary gymnastics going on here. I also had the idea of octorock as a popular form of music, with the extra appendages letting the octopi, say, use both sides of a double-necked guitar at the same time, or do some incredible things with drums, or play piano duets by themself; meanwhile, the lead vocalist links their chameleon skin to the floor effects and manipulates them as it sings. And I have to think that at some point there's going to be a cephalopod supremacist movement. As far as they're concerned, the only real advantages humanity ever had over octopi were longer lifespans, the ability to dwell on land, and somewhat more complex social structure; thanks to the wonders of modern genehacking, however, those advantages are now gone, and the octopi can rise to their rightful place in the universe.
Sir_Psycho Sir_Psycho's picture
Re: Octomorphs, how to shake friends and strangulate people ...
I for one welcome our new cephalopod overlords. I love the idea of a octopus chef. In particular, I love the irony of an octopus sashimi chef, or even better, an octopus tepanyaki chef, cooking in the center of a disc shaped barbeque, using his multiple arms and 360 degree vision to chop, cook, and throw food at the customers. Though this thread was primarily about the use of eight arms, octomorphs have a few really cool abilities. While there are no rules for it, as far as I know they are the only morphs that have some sort of propulsion mechanism. Imagine mooks fighting an octomorph in a micrograv hab, the humanoids launching themselves at the octomorph from the walls, but unable to alter their trajectory once in freefall, with the octopus using it's air sacs to shoot itself out of the way of harm, artfully floating circles around it's enemies. If you discount thumbs, octopi could probably emulate the use of fingers, eg. for typing (although why anyone would engage in such an activity in eclipse phase escapes me), except fingers can't wrap around an object multiple times, and aren't constricted by bones and joints.
The Sandman The Sandman's picture
Re: Octomorphs, how to shake friends and strangulate people ...
As long as you're bringing up the other octopod abilities, I saw the sample character who had Art: Ink Painting as a skill and thought "you know, I might be able to refluff that for my octo". And so my character has Art: Ink Calligraphy. He makes his own, obviously; I would think that with all of the augmentations related to hormone, pheromone and other-chemical production he should be able to give it a decent range of colors if he feels the need. And when he sends somebody a physical invitation to come over for dinner (or, considering that he has Persuasion Specialty: Seduction, breakfast) he does it with an immaculately inked work of art.
7thSeaLord 7thSeaLord's picture
Re: Octomorphs, how to shake friends and strangulate people ...
Both the Octo-chef and the multi-colour ink option are extremely cool ideas. Not major from a game mechanic point of view, and all sorts of entertaining possibilities for role-play that I can see.
"Do it? ... Dan, I'm not a Republic serial villain. Do you seriously think I'd explain my master-stroke if there remained the slightest chance of you affecting its outcome? I did it thirty-five minutes ago." Ozymandias, The Watchmen
The Doctor The Doctor's picture
Re: Octomorphs, how to shake friends and strangulate people ...
The Sandman wrote:
I also had the idea of octorock as a popular form of music, with the extra appendages letting the octopi, say, use both sides of a double-necked guitar at the same time, or do some incredible things with drums, or play piano duets by themself; meanwhile, the lead vocalist links their chameleon skin to the floor effects and manipulates them as it sings.
That is next to godly. I may have to add a character like that to something in the campaign I am running....
The Sandman wrote:
And I have to think that at some point there's going to be a cephalopod supremacist movement. As far as they're concerned, the only real advantages humanity ever had over octopi were longer lifespans, the ability to dwell on land, and somewhat more complex social structure; thanks to the wonders of modern genehacking, however, those advantages are now gone, and the octopi can rise to their rightful place in the universe.
"The Old Ones were, the Old Ones are, and the Old Ones shall be." :)
Deflare Deflare's picture
Re: Octomorphs, how to shake friends and strangulate people ...
Wild_Cat wrote:
Let's get the obvious one out of the way: octowielding. Which means that yes, in the Eclipse Phase movie industry, octomorphs are in high demand for two things: live-action tentacle porn and the most awesome Hong-Kong action flicks, ever.
Hells yes. Other uses: *As listed in the book, octomorphs would be insanely good in microgravity or underwater--their body is designed for three-dimensional movement through fluids, after all. *Carrying capacity. I can't see an octomorph moving with much stability on ground in a normal gravity, but who needs it when most of transhumanity lives in environments significantly under 0.5g? An octomorph can carry tons of stuff and still move easily--quite useful for scavengers, salvagers, traders, couriers, and any other job where you need to schlep large amounts of stuff around. Someone in an octomorph is your best friend when you need to move. ...Looking at the various things that octomorphs are capable of, I gotta say, they're damned awesome. I need to look into octopus psychology so I can do an uplifted octopus justice--or just sleeve a human character in an octomorph body...
7thSeaLord 7thSeaLord's picture
Re: Octomorphs, how to shake friends and strangulate people ...
Deflare wrote:
*Carrying capacity. I can't see an octomorph moving with much stability on ground in a normal gravity, but who needs it when most of transhumanity lives in environments significantly under 0.5g? An octomorph can carry tons of stuff and still move easily--quite useful for scavengers, salvagers, traders, couriers, and any other job where you need to schlep large amounts of stuff around. Someone in an octomorph is your best friend when you need to move.
Could be that I am reading too much into this, or not enough, but it sounds like you are not fully up on what happens in little or no gravity, Yeah, stuff floats around, but there is still inertia to overcome - both in getting an object to shift and (this is VERY important) getting it to stop. So, an astronaut in zero-g might (after setting and bracing) get a object that weighs a ton or so on Earth to move. However, that object will keep on moving until something actually stops it - and there ain't much oppurtunity for friction under those circumstances (a major factor in slowing up big heavy objects here on Earth). Which means that if the astronaut isn't careful and ready to apply equivalent force to halt that object, then he could have a major problem. That TV series, 'Defying Gravity', portrayed just this kind of situation early on. Basically, people shifting stuff around in a cargo bay in zero-g, somebody pushes a big heavy module to get it moving, and somebody else isn't paying attention. Crunch. So, an Octomorph really doesn't have any special thing going for carrying stuff around in zero-g. Nor do I think it could necessarily carry more than a human under other circumstances. If loaded up with a lot of gear, his / her maneuverability will be severely curtailed, like everybody else. However, an Octomorph is otherwise very well-suited to low-G environments - 360 vision, multiple sucker-equipped arms and jet propulsion.
"Do it? ... Dan, I'm not a Republic serial villain. Do you seriously think I'd explain my master-stroke if there remained the slightest chance of you affecting its outcome? I did it thirty-five minutes ago." Ozymandias, The Watchmen
Deflare Deflare's picture
Re: Octomorphs, how to shake friends and strangulate people ...
I probably shouldn't post in the wee hours of the morning. I'm entirely aware that inertia still needs to be overcome in microgravity. My thought wasn't about strength; it was about having appendages free to deal with large numbers of small objects, or a few really bulky ones. For example, waiters have to carry around very awkward loads--they're not really limited by mass, but there's only so much that two limbs can do when it comes to carrying dishes; I imagine they would quite appreciate having an extra four limbs with which to carry plates. Or maybe it's your hab's equivalent of Valentine's Day, and you're delivering a whole crapload of long-thin flower boxes. A limit on carrying capacity is more about extra arm-span than it is about mass; an octomorph would be able to carry a lot more than a four-limbed morph. Now, transfer that to less silly and probably-outdated professions. An octomorph scavenger can crawl along in an abandoned hab on two tentacles, using another four to pick up small objects and shoving them in a bag while the last two hold various scanning equipment to watch out for security or competitors. If they need to jet off in a hurry, they can scoop up six-eight tentacles' worth of stuff and jet off, rather than getting a mere two armfuls and then having to go wobbling off on two legs. The point I meant to get across was that octomorphs have a much larger capacity for grabbing light-but-bulky objects or lots of small objects and carrying them than human-shaped morphs do. My apologies for not conveying that clearly.
The Doctor The Doctor's picture
Re: Octomorphs, how to shake friends and strangulate people ...
7thSeaLord wrote:
Both the Octo-chef and the multi-colour ink option are extremely cool ideas. Not major from a game mechanic point of view, and all sorts of entertaining possibilities for role-play that I can see.
And back we go to "Transhuman Iron Chef." You know what? I need to subject my players to that. Would you mind if I named Iron Chef Japanese after you?
7thSeaLord 7thSeaLord's picture
Re: Octomorphs, how to shake friends and strangulate people ...
The Doctor wrote:
7thSeaLord wrote:
Both the Octo-chef and the multi-colour ink option are extremely cool ideas. Not major from a game mechanic point of view, and all sorts of entertaining possibilities for role-play that I can see.
And back we go to "Transhuman Iron Chef." You know what? I need to subject my players to that. Would you mind if I named Iron Chef Japanese after you?
Sandman and Sir Psycho are the ones that should get the credit.
"Do it? ... Dan, I'm not a Republic serial villain. Do you seriously think I'd explain my master-stroke if there remained the slightest chance of you affecting its outcome? I did it thirty-five minutes ago." Ozymandias, The Watchmen
Wild_Cat Wild_Cat's picture
Re: Octomorphs, how to shake friends and strangulate people ...
The mental image keeps coming back to me of an octomorph chef slicing, dicing, cooking and serving pieces of [i]himself[/i] to the customers of a Japanese restaurant. I wonder what that says about me.
Come baguette some!
The Sandman The Sandman's picture
Re: Octomorphs, how to shake friends and strangulate people ...
7thSeaLord wrote:
The Doctor wrote:
7thSeaLord wrote:
Both the Octo-chef and the multi-colour ink option are extremely cool ideas. Not major from a game mechanic point of view, and all sorts of entertaining possibilities for role-play that I can see.
And back we go to "Transhuman Iron Chef." You know what? I need to subject my players to that. Would you mind if I named Iron Chef Japanese after you?
Sandman and Sir Psycho are the ones that should get the credit.
Eh, we need at least three Iron Chefs anyway, and probably four, so there's more than enough room for everybody.
The Doctor The Doctor's picture
Re: Octomorphs, how to shake friends and strangulate people ...
7thSeaLord wrote:
Sandman and Sir Psycho are the ones that should get the credit.
Then get a tip of the hat they will.
7thSeaLord 7thSeaLord's picture
Re: Octomorphs, how to shake friends and strangulate people ...
The Sandman wrote:
7thSeaLord wrote:
The Doctor wrote:
7thSeaLord wrote:
Both the Octo-chef and the multi-colour ink option are extremely cool ideas. Not major from a game mechanic point of view, and all sorts of entertaining possibilities for role-play that I can see.
And back we go to "Transhuman Iron Chef." You know what? I need to subject my players to that. Would you mind if I named Iron Chef Japanese after you?
Sandman and Sir Psycho are the ones that should get the credit.
Eh, we need at least three Iron Chefs anyway, and probably four, so there's more than enough room for everybody.
If so, I'm fine - and flattered.
"Do it? ... Dan, I'm not a Republic serial villain. Do you seriously think I'd explain my master-stroke if there remained the slightest chance of you affecting its outcome? I did it thirty-five minutes ago." Ozymandias, The Watchmen
Psyfer Psyfer's picture
Re: Octomorphs, how to shake friends and strangulate people ...
Mental note... insure you know what the chef is in the seafood resturaunt before ordering Calamari... Veheminant implications of you asking the chef to serve up their kids for your dinner can offend. On another note, with all the mention of the advantages that our eight legged freaks, I mean friends have, I'd be curious to see what people think are the disadvantages. From a biological purspective, Cephelopods and most other complex invertibrates are insanely sensitive to copper poisoning and have a reduced endurance due to them using a copper based oxygen carrier instead of haemoglobin in their blood. Mind you, this is something that they probably edited out of the uplift genome about the same time they gave them waterproof skin, lungs, sentience and colour vision. Having no bones has its down sides as well. If an octo was to try and catch a heavy/fast moving object, their tenticles would bungee like a cartoon character's, although probably less funny and more ARGGGH!!!THATFREAKINGHURT! (at least from the octo's perspective). Also, a torturer could have some seriously *#$@ed up fun with them, given their malliability of form and nothing hard defending their vitals. Finally, just noted that the Octomorph Morph doesn't get Traction Pads... I'm of the thinking that the rows and rows of suckers should be a 'counts as'.
Just another Ghost in the Machine...
7thSeaLord 7thSeaLord's picture
Re: Octomorphs, how to shake friends and strangulate people ...
Psyfer wrote:
Having no bones has its down sides as well. If an octo was to try and catch a heavy/fast moving object, their tenticles would bungee like a cartoon character's, although probably less funny and more ARGGGH!!!THATFREAKINGHURT! (at least from the octo's perspective). Also, a torturer could have some seriously *#$@ed up fun with them, given their malliability of form and nothing hard defending their vitals.
I have this vivid mental picture of an Octo trying to use a jackhammer, or trying to fire a high-recoil automatic weapon Rambo-style. I'm sure that with sufficient skill they COULD, but it would be amusing to watch a relatively inexperienced one try.
Psyfer wrote:
Finally, just noted that the Octomorph Morph doesn't get Traction Pads... I'm of the thinking that the rows and rows of suckers should be a 'counts as'.
I tend to agree. Maybe less so for when actually moving, and more so for stationary situations.
"Do it? ... Dan, I'm not a Republic serial villain. Do you seriously think I'd explain my master-stroke if there remained the slightest chance of you affecting its outcome? I did it thirty-five minutes ago." Ozymandias, The Watchmen
Psyfer Psyfer's picture
Re: Octomorphs, how to shake friends and strangulate people ...
7thSeaLord wrote:
I have this vivid mental picture of an Octo trying to use a jackhammer, or trying to fire a high-recoil automatic weapon Rambo-style. I'm sure that with sufficient skill they COULD, but it would be amusing to watch a relatively inexperienced one try.
I can see it now, Octo with his tenticles wrapped around the squad-support railgun, bandana around his mantle, quivering like a bowl full of jelly..... I don't know which would kill first, the tungsten penetrators or the waves of gutwrenching laughter.... :D
Just another Ghost in the Machine...
caadium caadium's picture
Re: Octomorphs, how to shake friends and strangulate people ...
Psyfer wrote:
Mental note... insure you know what the chef is in the seafood resturaunt before ordering Finally, just noted that the Octomorph Morph doesn't get Traction Pads... I'm of the thinking that the rows and rows of suckers should be a 'counts as'.
Sorry to ressurect a dead thread, but I just got a copy of the PDF so bear with me. Beyond the lack of Grip Pads, shouldn't an Octomorph have Gills?
Decivre Decivre's picture
Re: Octomorphs, how to shake friends and strangulate people ...
caadium wrote:
Psyfer wrote:
Mental note... insure you know what the chef is in the seafood resturaunt before ordering Finally, just noted that the Octomorph Morph doesn't get Traction Pads... I'm of the thinking that the rows and rows of suckers should be a 'counts as'.
Sorry to ressurect a dead thread, but I just got a copy of the PDF so bear with me. Beyond the lack of Grip Pads, shouldn't an Octomorph have Gills?
Not necessarily. I'd imagine that Suryas don't have lungs either, even though they are essentially heavily-modified whales. It wouldn't be surprised if that was errata'd in a later release, though.
Transhumans will one day be the Luddites of the posthuman age. [url=http://bit.ly/2p3wk7c]Help me get my gaming fix, if you want.[/url]
nick012000 nick012000's picture
Re: Octomorphs, how to shake friends and strangulate people ...
Hmm. I'll point out that for each close-combat weapon beyond the first you weild, you gain +1d10 damage. An octomorph could very well weild a diamond axe and three knives for 5d10+3+(SOM/10) damage.

+1 r-Rep , +1 @-rep

artifex artifex's picture
Re: Octomorphs, how to shake friends and strangulate people ...
Hmm, according to Wikipedia, octopi have an extremely poor proprioceptive sense in their arms-- supposedly, without actually looking at their arms, they can't tell much more then how stretched-out they are. I'm guessing octomorphs are much better in this regard, although being able to see their arms might still be extremely important.
Decivre Decivre's picture
Re: Octomorphs, how to shake friends and strangulate people ...
nick012000 wrote:
Hmm. I'll point out that for each close-combat weapon beyond the first you weild, you gain +1d10 damage. An octomorph could very well weild a diamond axe and three knives for 5d10+3+(SOM/10) damage.
Not to mention that an octomorph still has three limbs free for initiating a grapple despite hauling all those weapons. There are plenty of advantages to having extra limbs. As an example, one of my most recent character ideas was an uplift octomorph who embraced body modification, and got 5 cyberlimbs to increase his total number of arms (which is why I nicknamed him B.D. or "Beady"; try to guess the meaning). Thanks to that, and maxing out his ambidexterity (6 good hands), he can now competently wield 6 two-handed weapons, and STILL has a limb free for microgravity movement. The end result is the most dangerous security guard anyone would ever want on their team.
Transhumans will one day be the Luddites of the posthuman age. [url=http://bit.ly/2p3wk7c]Help me get my gaming fix, if you want.[/url]