I can come up with some very.. um strange scenarios.
But the line of is acceptable to others is a bit blurry what with Neotenic Morphs, and so forth. There are mentions of many questionable acts in the source books as well.
I don't want to offend anyone. I know some things are a thorny issues with some.
But I have also found that in many cases, people really enjoy some of these strange things that would never make it past my 'appropriate sensor'
For example I have a selection of music, I never played some of it if anyone else was around. But accidentally I found that good bit of that selection a number people really enjoyed it. Which loosed my opinion on what was acceptable.
So basically I am looking for a general guideline on what should or should not be used in a campaign.
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What is appropriate in EP campaign?
Wed, 2012-12-26 04:54
#1
What is appropriate in EP campaign?
Wed, 2012-12-26 12:56
#2
Chase-san wrote:I can come up
Excellent!
The best way to handle that is to ask your players what they are and are not comfortable with when planning games, and proceed from there. This is actually a common problem in roleplaying games, and is best handled by communicating with your players, listening to their concerns, and running games appropriate to them.
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Wed, 2012-12-26 13:58
#3
Absolutely everything and
Absolutely everything and anything should be acceptable. The idea that crossing the line twice isn't just accepted but encouraged was one of the many things that attracted me to EP. I saw Momo VonSatan and knew I was on the right track. I found the Carnival of the Goat and knew I was home.
For instance my character at the moment has been a porn actor in the EP setting for 70 or so years. I enjoy coming up with the ridiculous scenarios that his productions have had and slapping a ridiculous title on them. Knowing Industrial metal does help me title them appropriately.
Now sexual abuse also makes for an applicable backstory. The setting has rampant sex trafficking, which can include terrible sexual abuse. Add in mind editing and you may have a poor hollow shell of a person who doesn't even know the extent to which they are being abused. This is a mature horror setting, such things help create the mood.
That being said there are a few places to draw the line. Foremost unless you're playing "ERMAGERD AN ERP!" where they asked for it, the ST should not actually force such situations on to the actual PC's. The PC's finding out someone they care about has been made an indentured adult entertainment specialist can add some drama to a sideplot. Doing that to a PC is usually beyond what is acceptable.
The second is length of description. This is especially true for large groups that meet in real time. No one needs to have to sit down and listen to pages of descriptive, blasphemous, gore-porn being recited to them. The augmentations of the scum with the three foot long tongue extension and an extra set of eyes where their nipples should be, can be described in just that many words. Even in situations that include full nudity the players are unlikely to get more than a glimpse of someones intimate regions unless they are actively searching. Even in play by post the limit for such descriptions is really only expanded by another sentence.
You may occasionally run into an ST and/or group that has no interest in "ERMAGERD ERPS!" but still wants to fully explore the deprivation of transhumanity. If everyone in your group is one of them don't worry about asking, you'll know. It's up to you what you do them. Much the same if one person in your group is interested in that and everyone else isn't.
Edit: So what strange scenario's can you come up with?
Wed, 2012-12-26 17:48
#4
The only way to find the
The only way to find the answer to that question is to have a discussion about it with the other players in your group. As the answer differs much as you said you have to discuss with them to test their limits.
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Thu, 2012-12-27 03:26
#5
Surveys are probably best
Pale_Enchantress, it is good that some people will accept that kind of thing.
But I think the best idea is the one presented by The Doctor and Lorsa. I can make up a few short and simple surveys with some general questions about what they find acceptable or not, and based on what the players think I can adjust between E and XGC.
Thu, 2012-12-27 17:49
#6
Just forgot to say that the
Just forgot to say that the question is a bit wrong. There is not "this is appropriate for EP, this is appropriate for D&D" there is only "this is appropriate for our group". While it is good to make people feel slightly scared and revulsed once in a while, it is not good if they are so strongly affected by the game that they feel uneasy about playing altogether. Some people (most in fact) have limits regarding certain elements and while pushing boundaries can be good, blasting them out the window usually isn't.
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Sun, 2013-01-06 05:42
#7
In my EP games I started with
In my EP games I started with murderous neotenics, voluntary slavery and brain hacking in the first adventure... my players did not bat an eyelid. Maybe they are a bit too used to my games.
Good gaming stretches boundaries - about what you think about, what you create, how you play. That almost requires things that are on the edge. But doing it right requires a bit of cooperation and sensitivity among players and GM.
One of my best campaigns ever has one PC break down and commit suicide. The player had decided that he was too uncomfortable with the campaign, and decided to go out with a bang. The character was already pretty unstable and a breakdown was not too implausible (another PC has betrayed him and revealed a past crime, and now the media and authorities were closing in on the formerly celebrated hero). Since much of the play happened on an online forum the increasingly erratic IC posts from the character were really hard to distinguish from evidence that the *player* was going mad... it was creepy as hell. Afterwards we all agreed not to go there again, but it was an amazing experience.
I have no doubt other gaming groups would be uncomfortable with human/uplift sex, running genetic algorithms with modified forks of yourself, market based ethics or the PCs having to kill large numbers of innocents with WMDs in order to save transhumanity - the trick is to see how much such themes can actually be touched before things go beyond stretching limits and into grossing out/angering the players.
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Sun, 2013-01-06 09:21
#8
Arenamontanus wrote:In my EP
That's the reason I think you should ease into things. You need a 'normalcy' setting before the weird, creepy or immoral things will make players feel something. You need boundaries before you can stretch them. :)
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Mon, 2013-01-07 00:41
#9
Talking to players ahead of
Talking to players ahead of time is good, however not everyone even knows their limits or wants to talk about them. It's usually enjoyable to push the limits a little bit, but if you spook a player it gets un-fun pretty quickly. So watch out for their reactions and scale it back at the first sign of trouble.
Mon, 2013-01-07 01:32
#10
My rule of thumb is stick to
My rule of thumb is stick to the level of the most prudish person present. If someone at the table is uncomfortable with neotenic sexual acts, explicit virtual torture, or being shown actual pictures of a car wreck when the PCs are investigating one in game then leave it out. Ask people their comfort levels. Some will be cool with having rape/sexual abuse in the story but not cool with a lavish description of a rape/sexual abuse scene.
Keep this in mind, X does not equal Y. A player may be cool and dandy with hearing the description of their PC experiencing the scene of an empty pleasure pod being brutally raped from the pod's point of view in a forced XP, but not cool with the description of a still living dog staked to the wall of an elementary school whimpering as its guts fall out.
Mon, 2013-01-07 08:19
#11
I get it. The detailing of an
I get it. The detailing of an act can be much worse then just saying such a thing happened.
Mon, 2013-01-07 08:46
#12
Chase-san wrote:I get it. The
Fridge horror".
For example, one PC sent a fork to try to reach another PC through her elaborate online security system and their fork got trapped inside an endless simspace. After a while PC 2 noticed and contacted PC 1, concluding their business... without removing the fork. It is trapped in there, forever. PC 1 does not know this, PC 2 does not care. That is downright creepy - there are screaming ghosts hidden in the walls of that habitat.
Sometimes. Sometimes there is a delay effect, "—
