Hey all, making the jump from lurker to poster here, looking for advice on handling space travel in game.
My understanding is that the various orbital shuttles are metallic hydrogen rockets (I'd never heard of this til I picked up EP... will wikipedia very soon). Let's say, for instance, that I'm in orbit around Earth, with a fully fueled shuttle.
I can buy that they could deorbit, and then perform a powered (tail first) landing--SpaceX is already experimenting with this for large booster stages.
But I'm not sure I can handwave the same ship *taking off* and boosting to a stable orbit without refueling--especially on large bodies with dense atmosphere (earth just being the most notable example, since we all know how hard it is to get off *this* big floating rock). It just feels sort of too Buck Rogers to me... and any physics wonks playing will grumble that the same shuttle should be able to boost off Luna, perform a high velocity transfer to Mars, take a little picnic on Phobos, and land on the red planet with the same amount of fuel.
I don't want to get into calculating Delta-v and doing real life rocket science while playing EP--am I just overthinking things? My first thought is that the first example (of landing and taking off on earth in a single stage) might require a specially modified shuttle, with every bit of excess mass cut away--so that it must dock with a mothership if you want to stay alive in it for any length of time--and probably cut the max passengers in half.
Also--any advice on a quick fudge for deciding the duration of a space voyage? Rimward has a little table, but again, my group includes engineers (I went to art school, ha ha) and pulling a generic number out of a hat might poop on the verisimilitude a little bit.
I did find a web app that can calculate real life distances between many different bodies (in a straight line).
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“Man is an artifact designed for space travel. He is not designed to remain in his present biologic state any more than a tadpole is designed to remain a tadpole.”
-William S. Burroughs