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Is a one-on-one campaign feasible?

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intRandom intRandom's picture
Is a one-on-one campaign feasible?
At the moment I have a player that would like me to run a one-on-one campaign for them. I'm new to Eclipse Phase and relatively new to GMing, but I would really like to run it. I was wondering if anyone has tried to run EP in a one-on-one campaign and how successful it was.
Erenthia Erenthia's picture
In many respects, its
In many respects, its actually easier. That's true pretty much across the board for GMing. A lot of the hardest things you have to deal with as a GM is balancing the spotlight. The only suggestion I'd give is maybe give the character more CP/Rez points as he has to cover a LOT of roles on his own.
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intRandom intRandom's picture
Any thoughts on how many
Any thoughts on how many extra points to hand out? The other thought I had was giving the PC an infomorph to play in addition to his main.
Libertad Libertad's picture
Someone made a series of
[url=http://www.bluemoonaurora.com/duetroleplaying.htm]Someone made a series of articles about one-on-one games after many years' experience with his wife.[/url] They are very good reads which I'd recommend perusing for future games.
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Lorsa Lorsa's picture
I am running such a campaign
I am running such a campaign right now and it's going rather well. Although the character did upgrade her muse to a real AGI and placed it in a ghostrider module in order to be able to have a real relasionship with it so all hacking and computer-related stuff is handled by this NPC instead which helps solve the issue of the player character not being able to do everything. This is something I could recommend for most one-on-one's if the player wants it, to have a NPC that the character has a close relasionship with that has some added skills the player lacks. In EP I think this works best with computer / research related stuff as you want the player to do all social interactions and physical confrontations.
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Undocking Undocking's picture
EP fits the bill
EP would work well for this. It is the type of game where you can challenge the PC in many ways. Maybe the PC wants to be a social only character that focuses on the political intrigue between the Morningstar Constellation and the Planetary Consortium. Or hell, you could have the character be a one man Erasure Squad who forks into multiple morphs when Firewall needs a burnt op mopped up. Going for a well rounded character would be fixed by allowing for an extra 100 CP to be spent on Active Skills, I find that I could cover most bases quite well with an extra 100 CP.
Lorsa wrote:
In EP I think this works best with computer / research related stuff as you want the player to do all social interactions and physical confrontations.
When I ran a two-player Shadowrun game, the hacking and rigging was handled by an AI and it worked really well for the two PCs being active while all the research and on the spot hacking was done by the AI. I even let who ever wanted the hack done make the roll for the AI.
intRandom intRandom's picture
Libertad wrote:Someone made a
Libertad wrote:
[url=http://www.bluemoonaurora.com/duetroleplaying.htm]Someone made a series of articles about one-on-one games after many years' experience with his wife.[/url] They are very good reads which I'd recommend perusing for future games.
Thank you for these, they are excellent.
Undocking wrote:
Going for a well rounded character would be fixed by allowing for an extra 100 CP to be spent on Active Skills, I find that I could cover most bases quite well with an extra 100 CP.
Thanks for the point suggestion, not having played the game before I wasn't sure in how many extra what would work without making it a complete cakewalk.
kindalas kindalas's picture
A one on one game.
There are several opportunities that one on one games can provide. First you can really scramble timelines in a session. You can tell stories with flashbacks as a key component. You can also cut out chunks of the characters memory, re-sleeve them from a backup and then give them missions that they have already tried. Or just re-sleeved them randomly and let them figure out why their @-rep has tanked. But most importantly you can allow them to really experience the whole continuity of their memories without having to rely on meta gaming restrictions. Its very exciting to think about.
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