So, here's how I'm assuming how the Rep system goes:
Anyone can make a positive or negative remark on anyone else's relevant Rep score. That is accompanied with a comment, so that people can recognize the "needy" ones (so that the game system works as written).
Assume that the characters decide to falsify comments. Not too often, because I'm assuming an automated date appears on the given comment (unless somehow hacked, but lets not go there, yet).
Given enough downtime, the characters can up each other's rep scores quite significantly, by saying on each other's comments that "this guy is great, he did this or that favor for me! Yay him!".
How can I go around this problem? I know that Rep is *supposed* to be a very abstract system (enter the handwavium/GM fiat), but how I can mechanically prevent/minimise this type of behaviour, without flat-out saying: You can't do that, because I don't want you to do it?
Please, give your anwer some good thought before posting, coz I have explored quite a few options already.
1. One positive/negative comment per user doesn't really work, IMO.
2. The abstracteness of the system doesn't really work as an argument, because there are concrete (=nonabstract) guidelines (Making a level x favor / failure to make a level x favor) in the book on how go to go about increasing one's Rep.
3. Tracking the resources whether the favor in question has really been made or not doesn't work. There are some very intangible favors which cannot be tracked.
4. Putting the commenter to a "lie-detector" test (tracking the bioscans for signs of stress) doesn't work either. No way of picking those up from a synth or info morph. Besides that would be against many of the factions beliefs, IMHO.
5. Simply not giving PCs the downtime to do it would work, but that's just so heavyhanded railroading that nobody would want to play.
6. Assuming that solution 5. would be in effect there still would be the matter of just hacking the Rep scores, which is a kind of a problem too in itself. Where the data is stored? Muse? On hab computers (which would present another problem. How to transport the data when egocasting?)? On ego? All of these can be hacked.
7. Not giving the PCs the chance on some bogus grounds like "but you are of the same troupe" to modify each other's Rep scores would only result in them doing that through false ID egoes.
plz, hlp
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PCs falsifying Rep blogs
Mon, 2009-11-02 19:36
#1
PCs falsifying Rep blogs
Mea Culpa: My mode of speech can make others feel uninvited to argue or participate. This is the EXACT opposite of what I intend when I post.
Mea Culpa: My mode of speech can make others feel uninvited to argue or participate. This is the EXACT opposite of what I intend when I post.
Rob Boyle :: Posthuman Studios
Rob Boyle :: Posthuman Studios