Ok,
So I'm planning a game (even though I won't get to start it for some time) which will involve all the players playing AGIs. They have been in various simulspace worlds for something like 30 subjective years and in fact were "born" in them. These simulations very much run the gamut (to give the players a level of diversity in their background) so their origins can be from any kind of fictional setting. The idea is that when they leave the simulation and sleeve, they will pick up augmentations/equipment/etc based on who and what they were in the simulation. For instance, if someone was Master Chief, they'll keep their gun skill, get some body armor and a plasma rifle and be pretty much set. If they were Drizzt Do'urden they'll take the blade skill and get a couple monofilament swords, etc. Obviously some concepts are harder than others - and that's why I'm here.
One player had an idea for a character who, in his world, could see the future. I figured that should be easy to translate because of the vast amount of data available in EP there had to be someway to perform high-speed datamining and determine most likely outcomes. The problem is I'm having some trouble stating it.
Sure Kinesics could be used to predict a actions based on their intentions, but there's a lot of other things that fall under the idea of "prediction" like strategy that wouldn't fall under Kinesics. I *did* notice a few psi-sleights that I could adapt, but they tend to say things like, "+10 to skill rolls involving predictions" but I'm not entirely certain which skills that would apply to. Any help would be very much appreciated.
Thanks
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The end really is coming. What comes after that is anyone's guess.
Mea Culpa: My mode of speech can make others feel uninvited to argue or participate. This is the EXACT opposite of what I intend when I post.