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Character Sheet Development by Kindalas

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kindalas kindalas's picture
Character Sheet Development by Kindalas
As I hope many of you reading this are aware, I have been working to update and perfect JMobius' Excel Character Sheet. But what I have been hinting at for the past few weeks is that I have been working for the last few months on a new character generator. Yes, a new sheet from scratch, made for excel. My main reason is that the current sheet is designed to take a number of sources of data and combines them into a usable output based on the purchase of things (morphs gear weapons etc) and the selection of variables (morph selector and identity elector) which works wonderfully for a character with a single morph and identity. However the problem that I had with it was that if a character had more then one morph the sheet would have to be printed once for each combination of morphs and identities. Since Eclipse Phase is a game about embracing the theories of Transhumanity and Posthumanity it felt odd that the sheet became vastly more complex to use if a Player was trying to have a Character that was really pushing the limits of what it meant to be a Transhuman combating existential threats. My mission goals for this new Character Generator is as follows: My 1st Goal is to have one Ego, with up to say 5 morphs, with up to 5 different identities, and the option of different levels of forks for each morph with all of the combined and layered data to be printable as part of a single dynamic output. My 2nd Goal is to have language options. It will be a mighty huge pain to setup, but by using an offset command for pretty much every single written word. Language will be a simple drop down selector on the main page. My 3rd Goal is to be open office compliant. I don't know if I can make it work with the above two goals, but if it is possible I'll do it. My 4th Goal is no Macros, because I know that I refuse to enable macros on excel files I download and asking anyone to open their systems to the threat of an enabled macro is unfair. Finally this thread is to discuss the development process as I create this sheet and to allow you guys to have input from day 0 on what features are most desirable to have and to make this as transparent of a process as possible. Cheers, William Wilson
I am a Moderator of this Forum [color=red]My mod voice is red.[/color] The Eclipse Phase Character sheet is downloadable here: [url=http://sites.google.com/site/eclipsephases/home/cabinet] Get it here![/url]
kindalas kindalas's picture
Re: Character Sheet Development by Kindalas
Reserved, for pictures and posted notes.
I am a Moderator of this Forum [color=red]My mod voice is red.[/color] The Eclipse Phase Character sheet is downloadable here: [url=http://sites.google.com/site/eclipsephases/home/cabinet] Get it here![/url]
monjay monjay's picture
Re: Character Sheet Development by Kindalas
Hi kindalas, Please forgive me if this has been answered elsewhere and I missed it. You mention Open Office compliance, but I'm wondering what the level of effort would be for this to work in Google Docs as well? Or, is this a non-issue if the macros are disabled?
kindalas kindalas's picture
Re: Character Sheet Development by Kindalas
monjay wrote:
Hi kindalas, Please forgive me if this has been answered elsewhere and I missed it. You mention Open Office compliance, but I'm wondering what the level of effort would be for this to work in Google Docs as well? Or, is this a non-issue if the macros are disabled?
If it works in open office it is my understanding that it will work in Google Docs as well.
I am a Moderator of this Forum [color=red]My mod voice is red.[/color] The Eclipse Phase Character sheet is downloadable here: [url=http://sites.google.com/site/eclipsephases/home/cabinet] Get it here![/url]
monjay monjay's picture
Re: Character Sheet Development by Kindalas
kindalas wrote:
If it works in open office it is my understanding that it will work in Google Docs as well.
That's great news, thanks.
kindalas kindalas's picture
Re: Character Sheet Development by Kindalas
I scanned in some of my notes today. This is pretty much the theory that I'm using to approach the design of the sheet. [IMG=512x490]http://i562.photobucket.com/albums/ss64/kindalas/EP%20Stuff/Characterthe... What this means is that instead of having a sheet for morphs, and one for gear and one for implants and one for weapons and one for armor. I've decided that I will have is a sheet for the EGO and ego related values so that Ego, traits and skills are all on one sheet. And there will be one sheet for each morph that a character can have. and on each morph sheet I will include morph traits, implants, gear weapon and armor. I'll also include a make it free toggle, to reflect when Game Masters have their PCs Egocast into cheapish bodies. What I have been working on lately is a broader implementation of field skills so far I've built a series of drop-down selectors that make the whole process easier. I'm also working on making a customizable list of lookups for all skills, so that Egos without PSI can't buy PSI skills. I've also decided that instead of making it so that items that can't be purchased are hidden from view. Instead of the current system where the input fields change colour.
I am a Moderator of this Forum [color=red]My mod voice is red.[/color] The Eclipse Phase Character sheet is downloadable here: [url=http://sites.google.com/site/eclipsephases/home/cabinet] Get it here![/url]
Jay Dugger Jay Dugger's picture
Re: Character Sheet Development by Kindalas
Keep up the good work. I look forward to testing it.
Sometimes the delete key serves best.
mickykitsune mickykitsune's picture
Re: Character Sheet Development by Kindalas
kindalas wrote:
My 3rd Goal is to be open office compliant. I don't know if I can make it work with the above two goals, but if it is possible I'll do it.
If you need someone to also test it with the Numbers app on OSX, I'd be keen to try and help. :)
[img]http://i.imgur.com/pUbYK.jpg[/img] [img]http://boxall.no-ip.org/img/ghost_userbar.png[/img] [size=8][color=#6394b1]===============================[/color][/size] [i][color=#6394b1]Gaming Location: Brisbane, Australia[/color][/i]
Albertorius Albertorius's picture
Re: Character Sheet Development by Kindalas
The scanned notes paints a very sensible idea for the sheet generation. The idea about the forks got me thinking... taking into account that the morphs may be used to by AIs owned by the Ego, and that there are only a limited range of AI designs statted so far (but quite moddable), would an AI generator/modder sounds sensible for the sheet? Kinda like the ones for Backgrounds, Factions and Morphs from the current sheet?
kindalas kindalas's picture
Re: Character Sheet Development by Kindalas
Albertorius wrote:
The scanned notes paints a very sensible idea for the sheet generation. The idea about the forks got me thinking... taking into account that the morphs may be used to by AIs owned by the Ego, and that there are only a limited range of AI designs statted so far (but quite moddable), would an AI generator/modder sounds sensible for the sheet? Kinda like the ones for Backgrounds, Factions and Morphs from the current sheet?
I'll probably have a near copy of what is in the current sheet. And once the current sheet is in usable form I'll be adding as many customizable features as possible to it. But I am also hoping that we'll get an expansion of the AI rules that will allow me to build a more complete AI system which is why I don't want to invest a ton of hours right now for something that could be changed as early as pantpopicon or the book after that one (outer system I think).
I am a Moderator of this Forum [color=red]My mod voice is red.[/color] The Eclipse Phase Character sheet is downloadable here: [url=http://sites.google.com/site/eclipsephases/home/cabinet] Get it here![/url]
CodeBreaker CodeBreaker's picture
Re: Character Sheet Development by Kindalas
kindalas wrote:
But I am also hoping that we'll get an expansion of the AI rules that will allow me to build a more complete AI system which is why I don't want to invest a ton of hours right now for something that could be changed as early as pantpopicon or the book after that one (outer system I think).
Just curious, in what way? The current AI system is actually really, really simple. Each AI has a Credit Cost ranging from moderate to expensive. An AIs Credit Cost determines how many CP it has when laying down its skills and aptitudes. I forget the actual numbers, but it is something like 200CP for moderate, 300CP for high, and 500CP for expensive. Edit; Good work on what you have done so far, really looking forward to whatever comes next.
-
kindalas kindalas's picture
Re: Character Sheet Development by Kindalas
Time for some more of my notes. [IMG=548x388]http://i562.photobucket.com/albums/ss64/kindalas/EP%20Stuff/EPSheetPrint... I hope this is interesting for you all. What this shows is my goal for the printable data output for the sheet. What is presented are 3 things. The master gear list will be quite similar to what is available right now. I might fiddle with the calculations a bit but the bulk of the data has already been entered by myself and OneTrickPony and I feel that having a list of descriptions of all of the owned morphs is a good thing to have. The morph sheet, will be hopefully be one page per morph (maybe 2) that will present the morph specific data, indluding; morph, gear, implants, weapons, armor, muse, identity and fork information. The cover sheet is something new I've been considering and what I want it to be is a flavorsome output of the characters ego data, so reputation networks, motivations, credit scores, a combined descriptor of known morphs (probably of morphs using the primary identity) and the character's biographical data.
I am a Moderator of this Forum [color=red]My mod voice is red.[/color] The Eclipse Phase Character sheet is downloadable here: [url=http://sites.google.com/site/eclipsephases/home/cabinet] Get it here![/url]
kindalas kindalas's picture
Re: Character Sheet Development by Kindalas
CodeBreaker wrote:
kindalas wrote:
But I am also hoping that we'll get an expansion of the AI rules that will allow me to build a more complete AI system which is why I don't want to invest a ton of hours right now for something that could be changed as early as pantpopicon or the book after that one (outer system I think).
Just curious, in what way? The current AI system is actually really, really simple. Each AI has a Credit Cost ranging from moderate to expensive. An AIs Credit Cost determines how many CP it has when laying down its skills and aptitudes. I forget the actual numbers, but it is something like 200CP for moderate, 300CP for high, and 500CP for expensive. Edit; Good work on what you have done so far, really looking forward to whatever comes next.
What you've developed is a reverse engineering and interpretation from what has been placed in the core book. Which is way cool since what you've done, when I looked into the way I envision it working is by beating a zillion variables together to make an output. Which is way cool. So I may end up doing just what you've done and build a generator inside the sheet for custom AIs just like I added a generator for custom background factions and morphs. (And for this sheet, implants, gear, weapons, armor, and traits. I hope) but like on the last sheet all I did was made an interface for the variables I'd extrapolated from the current existing morphs. But what I didn't do was make a cost calculator or put limits on what could be done. In the custom faction/background pages it lets you gain pretty much every advantage that all of the factions/backgrounds get for no cost. The reason for this is is that I don't want to impose my own, even logical and derived from the source material, limits on what is possible. Now when I think about it I may just include a calculation for a recommended cost for each custom value. That way Game masters can have a benchmark of what they're doing. I'm rambling. I hope it all makes sense.
I am a Moderator of this Forum [color=red]My mod voice is red.[/color] The Eclipse Phase Character sheet is downloadable here: [url=http://sites.google.com/site/eclipsephases/home/cabinet] Get it here![/url]
Albertorius Albertorius's picture
Re: Character Sheet Development by Kindalas
kindalas wrote:
What you've developed is a reverse engineering and interpretation from what has been placed in the core book. Which is way cool since what you've done, when I looked into the way I envision it working is by beating a zillion variables together to make an output. Which is way cool. So I may end up doing just what you've done and build a generator inside the sheet for custom AIs just like I added a generator for custom background factions and morphs. (And for this sheet, implants, gear, weapons, armor, and traits. I hope) but like on the last sheet all I did was made an interface for the variables I'd extrapolated from the current existing morphs. But what I didn't do was make a cost calculator or put limits on what could be done. In the custom faction/background pages it lets you gain pretty much every advantage that all of the factions/backgrounds get for no cost. The reason for this is is that I don't want to impose my own, even logical and derived from the source material, limits on what is possible. Now when I think about it I may just include a calculation for a recommended cost for each custom value. That way Game masters can have a benchmark of what they're doing. I'm rambling. I hope it all makes sense.
I believe you do so far ^_^, and I agree that a recommended cost benchmark would be the way to go, at least until there is a more involved creation system. With that and the hard maximums for skills that already exists, I think would be more than enough.
kindalas kindalas's picture
Re: Character Sheet Development by Kindalas
I just figured out how to have dynamic graphics in the generator. More thoughts about this later. I'm excited to have a graphic of every morph and faction logo in the printable outputs. And I don't need macros or Vbasic to make it work.
I am a Moderator of this Forum [color=red]My mod voice is red.[/color] The Eclipse Phase Character sheet is downloadable here: [url=http://sites.google.com/site/eclipsephases/home/cabinet] Get it here![/url]
Albertorius Albertorius's picture
Re: Character Sheet Development by Kindalas
kindalas wrote:
I just figured out how to have dynamic graphics in the generator. More thoughts about this later. I'm excited to have a graphic of every morph and faction logo in the printable outputs. And I don't need macros or Vbasic to make it work.
...that sounds freaking cool :D
OneTrikPony OneTrikPony's picture
Re: Character Sheet Development by Kindalas
Hi Kindalas. I'm back to some sort of stable life again so I would like to offer my Data entry skills if they're needed again. I would be happy to cover some of the faction, back ground, and morph descriptions that I've noticed are not entered yet. And anything else you can think of. Sorry I can't help with the actual work of making the sheet. In addition, I hate having to think up my own Knowledge skills so I've been working on a huge list of the knowledge skills from all the sample characters in the books and NPCfile1:Prime. Where there are less than a dozen intrest skills listed in the dropdown menue on the current skills sheet I find that my NPCs all end up having the same interests. If there were a cool way to make all of the knowledge skills currently in print available on the skills sheet I'd love to help you accomplish that. I've been searching for a way to Add them to the Values sheet but I havn't found it yet. In trade: :D There are only 4 issues I have with the current version of the sheet that I havn't been able to change myself and i hope since you're doing a full redesign these can be addressed. 1. I would love to have discrete maximums for each of the Aptitudes in morphs and Custom morph design. For example the Neotonic morph has an aptitude maximum of 30 but only 20 for strength. I'd love to be able to play around with that concept in custom morph design. 2. On the second page of the current character sheet you have really handy combat skill/weapon boxes that show skill, damage etc. for each weapon the character caries. It would be Nice if Specializations were added in such that the listing for a Pistol would show the +10 for a Pistols specialization of the Kinetic weapons skill. This would probably require a drop Menu for selectable specializations of the combat skills, but If I understand the current architecture the specialization selection need not be limited to weapons but only add +10 when the specialization selection matches the weapon used. (Sorry if that doesn't make any sense I'm not really a computer guy.) 3. Custom traits or expansion of the Modified Behavior trait selection. Currently I've modified the first two addiction slots to be modified behavior traits cause I use modified behavior more than addictions in my game. I understand that a full customizable traits thingy would be way too big but it would be cool to simply have 2-4 blank traits on the ego/morph sheets with a ±5-20 selectable CP cost, and a ±5-20 bonus to an aptitude or skill and a fillable descriptor. 4. and expanded list of selectable knowlege skills which I'll assist with if I can.

Mea Culpa: My mode of speech can make others feel uninvited to argue or participate. This is the EXACT opposite of what I intend when I post.

Jay Dugger Jay Dugger's picture
Re: Character Sheet Development by Kindalas
In the campaign I GM, we all play over Skype, and keep all character sheets on Google Docs. In play we find it important to know whether a particular skill defaults from an attribute or whether a character spent points on it. Would you please color-code skills accordingly in the next release?
Sometimes the delete key serves best.
kindalas kindalas's picture
Re: Character Sheet Development by Kindalas
Jay Dugger wrote:
In the campaign I GM, we all play over Skype, and keep all character sheets on Google Docs. In play we find it important to know whether a particular skill defaults from an attribute or whether a character spent points on it. Would you please color-code skills accordingly in the next release?
I'll see what I can do.
I am a Moderator of this Forum [color=red]My mod voice is red.[/color] The Eclipse Phase Character sheet is downloadable here: [url=http://sites.google.com/site/eclipsephases/home/cabinet] Get it here![/url]
kindalas kindalas's picture
Re: Character Sheet Development by Kindalas
OneTrikPony wrote:
Hi Kindalas. There are only 4 issues I have with the current version of the sheet that I havn't been able to change myself and i hope since you're doing a full redesign these can be addressed. 1. I would love to have discrete maximums for each of the Aptitudes in morphs and Custom morph design. For example the Neotonic morph has an aptitude maximum of 30 but only 20 for strength. I'd love to be able to play around with that concept in custom morph design. 2. On the second page of the current character sheet you have really handy combat skill/weapon boxes that show skill, damage etc. for each weapon the character caries. It would be Nice if Specializations were added in such that the listing for a Pistol would show the +10 for a Pistols specialization of the Kinetic weapons skill. This would probably require a drop Menu for selectable specializations of the combat skills, but If I understand the current architecture the specialization selection need not be limited to weapons but only add +10 when the specialization selection matches the weapon used. (Sorry if that doesn't make any sense I'm not really a computer guy.) 3. Custom traits or expansion of the Modified Behavior trait selection. Currently I've modified the first two addiction slots to be modified behavior traits cause I use modified behavior more than addictions in my game. I understand that a full customizable traits thingy would be way too big but it would be cool to simply have 2-4 blank traits on the ego/morph sheets with a ±5-20 selectable CP cost, and a ±5-20 bonus to an aptitude or skill and a fillable descriptor. 4. and expanded list of selectable knowlege skills which I'll assist with if I can.
1. Absolutely, it should take me 10 min to code that one in 2. I have an idea on how to make that one work, but no promises yet. If it's a 30min solution I'll do it. An 8 hour solution It'll go on my I'm bored list. 3. Traits will all be done using a drop-down selector and I'll include a custom option. 4. The sheet I have is already to include an expanded list. If you post what you have I'll copy in what is needed. Here is the format. [code] Academics, Archeology, Astrobiology, Astronomy, Astrophysics, Astrosociology, Biochemistry, Biology, Botany, ect... [/code] Just post what you have. With commas separating terms. And I'll be able to post them in directly.
I am a Moderator of this Forum [color=red]My mod voice is red.[/color] The Eclipse Phase Character sheet is downloadable here: [url=http://sites.google.com/site/eclipsephases/home/cabinet] Get it here![/url]
OneTrikPony OneTrikPony's picture
Re: Character Sheet Development by Kindalas
-K-, I just noticed your reply. I'll get the knowledge skills lists together and post them tonight or tomorrow. :)

Mea Culpa: My mode of speech can make others feel uninvited to argue or participate. This is the EXACT opposite of what I intend when I post.

kindalas kindalas's picture
Re: Character Sheet Development by Kindalas
OneTrikPony wrote:
-K-, I just noticed your reply. I'll get the knowledge skills lists together and post them tonight or tomorrow. :)
Don't rush I have exams until the end of the week so I won't have time to play on Excel until then.
I am a Moderator of this Forum [color=red]My mod voice is red.[/color] The Eclipse Phase Character sheet is downloadable here: [url=http://sites.google.com/site/eclipsephases/home/cabinet] Get it here![/url]
OneTrikPony OneTrikPony's picture
Re: Character Sheet Development by Kindalas
-K-, What happens if I use colons or semicolons or parenthasis? for instance: [b]Politics, Politics: Inner System, Politics: Hypercorp, Politics: Local, Politics: Faction, [/b] or [b]Politics, Politics (Inner System), Politics (Hypercorp), Politics (Local), Politics (Faction), [/b] looks better than [b]Politics, Politics Inner System, Politics Hypercorp, Politics Local, Politics Faction, [/b] and will read better than Faction Politics, skill, skill, Hypercorp Politics, skill, Inner System Politics, skill, skill, Local Politics, ect. I'd like to keep it alphabetic but have everything come up in appropriate groups in the list. I'd rather use colons or semicolons than parenthases cause parenthesis look like specializations or field skills. Also, how long is too long for the list. I've got everything that's in print sofar (I think), and I've eliminated stuff that's almost exactly the same thing that leaves 73 intrests and 61 professions.

Mea Culpa: My mode of speech can make others feel uninvited to argue or participate. This is the EXACT opposite of what I intend when I post.

kindalas kindalas's picture
Re: Character Sheet Development by Kindalas
OneTrikPony wrote:
-K-, What happens if I use colons or semicolons or parenthasis? for instance: [b]Politics, Politics: Inner System, Politics: Hypercorp, Politics: Local, Politics: Faction, [/b] or [b]Politics, Politics (Inner System), Politics (Hypercorp), Politics (Local), Politics (Faction), [/b] looks better than [b]Politics, Politics Inner System, Politics Hypercorp, Politics Local, Politics Faction, [/b] and will read better than Faction Politics, skill, skill, Hypercorp Politics, skill, Inner System Politics, skill, skill, Local Politics, ect. I'd like to keep it alphabetic but have everything come up in appropriate groups in the list. I'd rather use colons or semicolons than parenthases cause parenthesis look like specializations or field skills. Also, how long is too long for the list. I've got everything that's in print sofar (I think), and I've eliminated stuff that's almost exactly the same thing that leaves 73 intrests and 61 professions.
The list can be as long as you want, commas are what I'll use to separate values and in the previous sheet I used colons to separate sub values from main values.
I am a Moderator of this Forum [color=red]My mod voice is red.[/color] The Eclipse Phase Character sheet is downloadable here: [url=http://sites.google.com/site/eclipsephases/home/cabinet] Get it here![/url]
Valyar Valyar's picture
Re: Character Sheet Development by Kindalas
Is there any ETA of pre-alpha we can look at? :)
[b][i]The past is a rudder to guide us, not an anchor to hold us back.[/i][/b]
thelabmonkey thelabmonkey's picture
Re: Character Sheet Development by Kindalas
I just saw this post and I am very excited to see the results! I was wondering how difficult it would be to scrape a saved version of this sheet for data? Like if someone were to make a combat manager and wanted to write a compatible importer? Hope to see a release soon! And thank you so much for all the hard work!
kindalas kindalas's picture
Re: Character Sheet Development by Kindalas
Valyar wrote:
Is there any ETA of pre-alpha we can look at? :)
I want to say soon, but that is a lie. My goal is to have it in beta for Pantopocon's release. A pre-alpha will take time as right now all I have is a series of chunks that do stuff but they don't output anything yet.
thelabmonkey wrote:
I just saw this post and I am very excited to see the results! I was wondering how difficult it would be to scrape a saved version of this sheet for data? Like if someone were to make a combat manager and wanted to write a compatible importer? Hope to see a release soon! And thank you so much for all the hard work!
Well I don't really know what you're asking for, but extracting data from the sheets could be done if you know your excel-fu like I can see interlinking working if say you knew how to set the combat manager sheet to extract data. The other option is to possibly save the sheet as a CSV file and then have the combat manager know where to grab specific pieces of information from. Possible but time consuming is my answer.
I am a Moderator of this Forum [color=red]My mod voice is red.[/color] The Eclipse Phase Character sheet is downloadable here: [url=http://sites.google.com/site/eclipsephases/home/cabinet] Get it here![/url]
kindalas kindalas's picture
Re: Character Sheet Development by Kindalas
Quick Update: Today I build the Ego Traits menu. In short I have decided that each character can have up to seven ego traits (+ those from backgrounds and from psi) I figure seven is a good number because of the limits in character generation. What it does is build seven dynamic drop downs that make it so that as traits are selected the available options go down. So say I chose Allies as a trait in slot 3. Now slots 1,2,4,5,6, & 7 can't select Allies as it is a one time selection. But say I chose mental disorder in slot 3 as I can take it more then once it doesn't get taken off of the list. I've also bunched traits into one category in my data (there are 100 traits btw) so that I can simply sort out what I need. This will get very complicated when I rush out and start making the 5 morph sheets. But I'm not there yet so no worries. Well it is 3:30 here, so hopefully this makes sense. If not I'll answer questions or edit this mess of a post for clarity. Until then Good Games, William
I am a Moderator of this Forum [color=red]My mod voice is red.[/color] The Eclipse Phase Character sheet is downloadable here: [url=http://sites.google.com/site/eclipsephases/home/cabinet] Get it here![/url]
LatwPIAT LatwPIAT's picture
Re: Character Sheet Development by Kindalas
A) It seems that this would be a rather awkward way since the amount of traits is rather extensive; those drop-down lists would get awkward fast since (if you're anything like me) you're going to be working through them a lot. B) I can only speak on behalf of myself, but having to select a trait multiple times to level it up seems rather impractical. For one, it removes to intuitiveness of actually [i]knowing[/i] whether a trait has multiple levels, or can be taken multiple times. Not to mention traits that can be taken multiple times with multiple levels, such as "Addiction: [whatever]" Among other things, unless each name in the drop-down list is very, very long, it will be difficult to know how much each trait costs per level. (Although I guess "Addiction (5, 20, 30)" would work. However, I feel it would be awkward once you reach "Addiction (5, 20, 30) (Level 2) (Bananas Furiostas) being right above "Addiction (5, 20, 30) (Level 2) (Bananas)" or something similar.) Personally, if you're going to have a drop-down list for traits, I'd much rather prefer it if that just selected the trait, and then [b]all[/b] relevant values appeared in a little customization-field next to the drop-down list, for ease of use.
@-rep +2 C-rep +1
kindalas kindalas's picture
Re: Character Sheet Development by Kindalas
LatwPIAT wrote:
Personally, if you're going to have a drop-down list for traits, I'd much rather prefer it if that just selected the trait, and then [b]all[/b] relevant values appeared in a little customization-field next to the drop-down list, for ease of use.
It serves me right for writing a 3am update but that's how I am building the list.
I am a Moderator of this Forum [color=red]My mod voice is red.[/color] The Eclipse Phase Character sheet is downloadable here: [url=http://sites.google.com/site/eclipsephases/home/cabinet] Get it here![/url]
thelabmonkey thelabmonkey's picture
Re: Character Sheet Development by Kindalas
kindalas wrote:
thelabmonkey wrote:
I just saw this post and I am very excited to see the results! I was wondering how difficult it would be to scrape a saved version of this sheet for data? Like if someone were to make a combat manager and wanted to write a compatible importer? Hope to see a release soon! And thank you so much for all the hard work!
Well I don't really know what you're asking for, but extracting data from the sheets could be done if you know your excel-fu like I can see interlinking working if say you knew how to set the combat manager sheet to extract data. The other option is to possibly save the sheet as a CSV file and then have the combat manager know where to grab specific pieces of information from. Possible but time consuming is my answer.
I was thinking of the latter option. Have a simplified sheet like the 'flat sheet' I think I saw in the latest rev of the jmobius sheet that I could export. Then if I or some other industrious user creates some tool that wanted to use your sheet's data, (like a combat manager or initiative tracker) I could parse it in. If it's a big hassle, I understand, but I thought I'd put that out there while the sheet is in pre-alpha. :D
kindalas kindalas's picture
Re: Character Sheet Development by Kindalas
thelabmonkey wrote:
kindalas wrote:
thelabmonkey wrote:
I just saw this post and I am very excited to see the results! I was wondering how difficult it would be to scrape a saved version of this sheet for data? Like if someone were to make a combat manager and wanted to write a compatible importer? Hope to see a release soon! And thank you so much for all the hard work!
Well I don't really know what you're asking for, but extracting data from the sheets could be done if you know your excel-fu like I can see interlinking working if say you knew how to set the combat manager sheet to extract data. The other option is to possibly save the sheet as a CSV file and then have the combat manager know where to grab specific pieces of information from. Possible but time consuming is my answer.
I was thinking of the latter option. Have a simplified sheet like the 'flat sheet' I think I saw in the latest rev of the jmobius sheet that I could export. Then if I or some other industrious user creates some tool that wanted to use your sheet's data, (like a combat manager or initiative tracker) I could parse it in. If it's a big hassle, I understand, but I thought I'd put that out there while the sheet is in pre-alpha. :D
I'll 99% have a flat sheet equivalent, since the last thing I did to the other sheet was fix the flat sheet on that one. I may even have the flat sheet finished before I make the fancy printable sheet.
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kindalas kindalas's picture
Re: Character Sheet Development by Kindalas
I'm building a drop down for gender section. And I was wondering what terms should be used: Male, Female, Hermaphrodite, Neuter, and... or should I go Heterosexual, Homosexual, Bisexual, Polysexual, Nonsexual... or should I step out of this mine field and let people type in whatever they want?
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thelabmonkey thelabmonkey's picture
Re: Character Sheet Development by Kindalas
kindalas wrote:
I'm building a drop down for gender section. And I was wondering what terms should be used: Male, Female, Hermaphrodite, Neuter, and... or should I go Heterosexual, Homosexual, Bisexual, Polysexual, Nonsexual... or should I step out of this mine field and let people type in whatever they want?
I think you are talking about two different fields... Sexual Identity and Sexual Orientation. So... make both?
LatwPIAT LatwPIAT's picture
Re: Character Sheet Development by Kindalas
Make it open. There's no good reason to force people into a limited selection of gender and sexual identity in Our Glorious Transhuman Future. And there's really no need for a 'sexuality' field.
@-rep +2 C-rep +1
Albertorius Albertorius's picture
Re: Character Sheet Development by Kindalas
I concur. Leaving it open gives people more choices. And it would be one thing less to do, too ^_^
thelabmonkey thelabmonkey's picture
Re: Character Sheet Development by Kindalas
It might have direct in-game consequences when dealing with stuff like pheromone enhancements... so you might want to have both gender identity and sexual orientation as fields, but I agree that they don't need to be dropdowns... personally though, I do like having a list of suggestions with the option to write in a custom line. In the other sheet I would have had a much harder time thinking of memes and interests without the pre-filled suggestion list to go off of.
Andinel Andinel's picture
Re: Character Sheet Development by Kindalas
If there's anything I can do to help, let me know.
thelabmonkey thelabmonkey's picture
Re: Character Sheet Development by Kindalas
Heya Kindalas, there's a thread on some EP GM software that you might be interested in. I was recommending that kenkthulhu scrape the flat-view of the character gen sheet to fill in character data in his app. Just thought your new sheet combined with his potential combat manager could be a killer combo. http://www.eclipsephase.com/eclipse-phase-software I figured since you are both in the building stage, you could have a quick convo about cross compatibility?
kindalas kindalas's picture
Re: Character Sheet Development by Kindalas
Well I had some time today to actually do some work. So let me Present the [url=https://sites.google.com/site/eclipsephases/home/cabinet]Eclipse Phase Eclipse Phase Character Generator Apha 0.01[/url] that's right a first peak. I have added descriptions highlighted to explain some things. But I expect a ton of questions as nothing is done all the way. Cheers, William
I am a Moderator of this Forum [color=red]My mod voice is red.[/color] The Eclipse Phase Character sheet is downloadable here: [url=http://sites.google.com/site/eclipsephases/home/cabinet] Get it here![/url]
Phe0n1x Phe0n1x's picture
Re: Character Sheet Development by Kindalas
Hey, any status updates? I'm looking forward to your new sheet :)
kindalas kindalas's picture
Re: Character Sheet Development by Kindalas
Phe0n1x wrote:
Hey, any status updates? I'm looking forward to your new sheet :)
Right now I've been a bad excel programmer and hardly had any time to work on it. However it is moving forwards slowly. And the other sheet will be updated, as products are released. but once the new sheet is done, I think it will be much more useful then the current one.
I am a Moderator of this Forum [color=red]My mod voice is red.[/color] The Eclipse Phase Character sheet is downloadable here: [url=http://sites.google.com/site/eclipsephases/home/cabinet] Get it here![/url]
technoshaman technoshaman's picture
Re: Character Sheet Development by Kindalas
Is it possible to have excel import the printable sheet into other formats like xml or regular text files? Like for posting character sheets on webpages forum games.
kindalas kindalas's picture
Re: Character Sheet Development by Kindalas
technoshaman wrote:
Is it possible to have excel import the printable sheet into other formats like xml or regular text files? Like for posting character sheets on webpages forum games.
I'll definitely have a flat sheet option for the new generator.
I am a Moderator of this Forum [color=red]My mod voice is red.[/color] The Eclipse Phase Character sheet is downloadable here: [url=http://sites.google.com/site/eclipsephases/home/cabinet] Get it here![/url]
Sly Sly's picture
Re: Character Sheet Development by Kindalas
Excellent character sheet -- not sure where to report issues; maybe include contact email details on the first page of the workbook? * Predictive Boost should add +10 Fray, e.g. add "+IF(Ego!$E$154="Yes",10,0)" to the bonus column for Fray * Need a space to put in a character concept sentence / short description * Need a place to choose Disorder details (as per the negative trait) * Note that weapon details on printed sheet do not include specialization -- specialization is a free text selection anyway, e.g. 'pistols' or 'blades', so not sure how best to make it work for all possible input (maybe a 'Use specialiazation' yes/no selection for the actual weapon and leave it up to the person entering the data?) * Character name should be a box in the Identity section - but see below * Would be nice to see other ID's / Reps on printable sheet - also see below Thinking about reputation, I put in Reps for my mundane identity, then my firewall identity; but thought it would be nice to be able to enter the name/handle used for each identity, e.g. identity 1 = "Fred Podolski, viral marketing specialist", and identity 2 = "Sigmund, Firewall team psychologist". Then, on the character sheets I understand a complete sheet is pretty much needed for each Morph, as they will have very different abilities, implants, available gear, etc. -- but it was kind of annoying to have Rep scores for only identity 1 be listed, so was thinking maybe list them all. But then... I realised that maybe a better way to do it would, in general, have a single Rep score per network, but indicate which identity has that Rep, e.g. @-Rep 40 - as identity 2, Sigmund C-Rep 20 - as identity 1, Freddie P. F-Rep 80 - as identity 1, Freddie P. I-Rep 70 - as identity 2, Sigmund This kind of makes more sense to me, as in general you only need one Rep score per network, and it allows them to all appear on the character sheet. Changing identities is relatively easy (as mentioned in the book), e.g. during an op it is relatively easy to log on to CivicNet or Fame as your mundane identity to request a favor. (Swapping ID is probably a lot easier than swapping Morphs). All the normal restrictions apply, e.g. you still need to be careful using a different ID in case you are found out. Not really sure -- I suppose it gets a bit complex where different identities start getting Reps within the *same* network. (maybe handle these as per special/custom networks,? Sly
Sly Sly's picture
Re: Character Sheet Development by Kindalas
Excellent character sheet -- not sure where to report issues; maybe include contact email details on the first page of the workbook? * Predictive Boost should add +10 Fray, e.g. add "+IF(Ego!$E$154="Yes",10,0)" to the bonus column for Fray * Need a space to put in a character concept sentence / short description * Need a place to choose Disorder details (as per the negative trait) * Note that weapon details on printed sheet do not include specialization -- specialization is a free text selection anyway, e.g. 'pistols' or 'blades', so not sure how best to make it work for all possible input (maybe a 'Use specialiazation' yes/no selection for the actual weapon and leave it up to the person entering the data?) * Character name should be a box in the Identity section - but see below * Would be nice to see other ID's / Reps on printable sheet - also see below Thinking about reputation, I put in Reps for my mundane identity, then my firewall identity; but thought it would be nice to be able to enter the name/handle used for each identity, e.g. identity 1 = "Fred Podolski, viral marketing specialist", and identity 2 = "Sigmund, Firewall team psychologist". Then, on the character sheets I understand a complete sheet is pretty much needed for each Morph, as they will have very different abilities, implants, available gear, etc. -- but it was kind of annoying to have Rep scores for only identity 1 be listed, so was thinking maybe list them all. But then... I realised that maybe a better way to do it would, in general, have a single Rep score per network, but indicate which identity has that Rep, e.g. @-Rep 40 - as identity 2, Sigmund C-Rep 20 - as identity 1, Freddie P. F-Rep 80 - as identity 1, Freddie P. I-Rep 70 - as identity 2, Sigmund This kind of makes more sense to me, as in general you only need one Rep score per network, and it allows them to all appear on the character sheet. Changing identities is relatively easy (as mentioned in the book), e.g. during an op it is relatively easy to log on to CivicNet or Fame as your mundane identity to request a favor. (Swapping ID is probably a lot easier than swapping Morphs). All the normal restrictions apply, e.g. you still need to be careful using a different ID in case you are found out. Not really sure -- I suppose it gets a bit complex where different identities start getting Reps within the *same* network. (maybe handle these as per special/custom networks,? Sly
thelabmonkey thelabmonkey's picture
Re: Character Sheet Development by Kindalas
Sly wrote:
... But then... I realised that maybe a better way to do it would, in general, have a single Rep score per network, but indicate which identity has that Rep, e.g. @-Rep 40 - as identity 2, Sigmund C-Rep 20 - as identity 1, Freddie P. F-Rep 80 - as identity 1, Freddie P. I-Rep 70 - as identity 2, Sigmund This kind of makes more sense to me, as in general you only need one Rep score per network... ...Not really sure -- I suppose it gets a bit complex where different identities start getting Reps within the *same* network. (maybe handle these as per special/custom networks,?
I've got a player who had a rogue alpha that tried to steal his life... and he instead killed the alpha and assumed his identity as a secondary. There is a lot of rep overlap (even though the alpha's rep was very low, it's all in the same networks). BUT! One way to display multi-identity rep would be to simply "pipe" or "slash" between numbers in the rep cell... easy to check at a glance if you know your multiple identities. You could probably fit three in there. @-Rep 40|20 or C-Rep 20/10/40 in theory you could do the same with credits, since you would probably have bank accounts for each identity. Though that may just get confusing. :P credits 0|1500
NewtonPulsifer NewtonPulsifer's picture
Extremely minor detail, but I
Extremely minor detail, but I can pick Exowalker as an armor, but not Powersuit.
"I fear all we have done is to awaken a sleeping giant and fill him with a terrible resolve."- Isoroku Yamamoto
kindalas kindalas's picture
Next update
My new armor selecting system has that one fixed.
I am a Moderator of this Forum [color=red]My mod voice is red.[/color] The Eclipse Phase Character sheet is downloadable here: [url=http://sites.google.com/site/eclipsephases/home/cabinet] Get it here![/url]
Thampsan Thampsan's picture
Hey there Kindalas, but I had
Hey there Kindalas, but I had an idea recently. Would you be able to make a sheet, self-calculating an probably just a couple of pages long for the sole purpose of working out the cost of other bodies. So for example Character A accepts a mission and has to wear his non-preferred or even owned body. Instead he must wear a provided sleeve. Or perhaps he has a wish-list he is giving his employer for the body he wants to use for the mission. The sheet would need to detail bodily traits, equipment, etc and on the printable section provide an over-view of all the equipment the body has on it/in built, total cost of body, total cost of additional extras, and so on. Because that would be absolutely fantastic, currently working out morph cost, even rough cost or just detailing temporary bodies in it's own sheet is much easier than having to wade through the main character sheet since you just want bodily stats and equipment not the entire character.
Chase-san Chase-san's picture
Trying out 0.95 it is
Trying out 0.95 it is incredibly laggy. It locks up libre office for like 10-20 seconds every time I change anything, before it will let me do anything again. EDIT: After some research, I have determined the cause is all the conditional formatting. The actual calculation is fast. Is there any chance you can make a version with minimal conditional formatting?

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