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New Transhuman Videogame Franchise: Remember Me

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Decivre Decivre's picture
New Transhuman Videogame Franchise: Remember Me
So I found this sweet new game by the brand new developer Dontnod, which has some very interesting transhuman elements that seem very relevant with regards to Eclipse Phase. In Remember Me, the year is 2084 and a company called Memoreyes has developed the technology to digitally store memories, and implant called Sen-Sen. In this world, memories are something that people can share, trade, and even sell to others. Your first time having sex, every great meal you ever had, and every emotion you've ever felt can be given to others for them to enjoy as well. Memoreyes not only corners the market with regards to hardware (as they are apparently the only supplier), but are the market controllers for this memory exchange. You play as Nilin, a memory hunter in Neo Paris; criminals that take, add, or even edit the memories of others. You were one of the best, capable of remixing people's memories to forever shape their future actions. But something happened, and she finds herself in Bastille Prison with her mind completely wiped. As she puts the pieces of her life together, she now faces some hard truths. Who did this to her? Why did they do this to her? And what did they take from her mind? [url=http://www.youtube.com/watch?v=ULQzVRcCu0s]Here is the trailer for the game.[/url] One of the coolest concepts in the game is memory remixing. Your character Nilin has the unique ability to delve into a person's Sen-Sen and remix their memories, subtly shaping them so that they believe a reality that never happened. [url=http://www.youtube.com/watch?v=CxafgI6vRTE]Here's a gameplay trailer showcasing this technique in-game.[/url] It really does bring out some interesting new questions regarding future crimes. How do you catch a murderer if they simply alter your memories so you wish to kill yourself? How do you prosecute a rapist that makes their victims fall madly in love and give themselves willingly to them? In a world where memories can be edited without your knowing, how much can you trust even yourself?
Transhumans will one day be the Luddites of the posthuman age. [url=http://bit.ly/2p3wk7c]Help me get my gaming fix, if you want.[/url]
Arenamontanus Arenamontanus's picture
That gameplay trailer was
That gameplay trailer was very neat. If they can manage to build that into the entire game it would be amazing. I suspect however that doing non-scripted memory remixing for every NPC might be a bit too tough...
Extropian
Quincey Forder Quincey Forder's picture
memory tricks
Well the heavy duty of the memory remix isn't done in combat, as shown with the captain, however, it's possible to overload the memory, causing it burst how, how do you picture that, system wise, for EP?
[center] Q U I N C E Y ^_*_^ F O R D E R [/center] Remember The Cant! [img]http://tinyurl.com/h8azy78[/img] [img]http://i249.photobucket.com/albums/gg205/tachistarfire/theeye_fanzine_us...
Decivre Decivre's picture
Quincey Forder wrote:Well the
Arenamontanus wrote:
That gameplay trailer was very neat. If they can manage to build that into the entire game it would be amazing. I suspect however that doing non-scripted memory remixing for every NPC might be a bit too tough...
The actual sequence seemed to only have 5 options. Judging from the number of permutations that are possible, that means you have 32 possible ways for this single scene to play out. That doesn't seem particularly taxing, especially since it is live-rendered. Plus there are plenty of ways to further reduce the total amount of effort put into the whole thing. For instance, the moving of the bottle only changes the scene from the moment Frank stands up. The disabling of the gun safety only changes the scene from the moment Frank pulls the trigger. That means that the scene is basically identical up until those branching points, and a new scene only needs to be scripted from that point on. So I can see there being a potential slew of these scenes. I'm hoping there will be. This looks to be the most entertaining element of the game, right up there with the main assassinations in Assassin's Creed.
Quincey Forder wrote:
Well the heavy duty of the memory remix isn't done in combat, as shown with the captain, however, it's possible to overload the memory, causing it burst how, how do you picture that, system wise, for EP?
The closeest analog to the Sensen technology is mnemonic augmentations. But the Sensen is far more intimately tied to your mind, such that editing your digitally-stored memories is just as good as editing the memories within your mind. Mnemonic augmentations don't really imply that, as they must be accessed separately from your normal memories; so remixing isn't completely possible in Eclipse Phase. Though if I had to pick the closest match, either psychosurgical memory editing or async sleights like subliminal are the closest match to remixing. As for memory overloading, the closest analog is either cyberbrain hacking or the disabler.
Transhumans will one day be the Luddites of the posthuman age. [url=http://bit.ly/2p3wk7c]Help me get my gaming fix, if you want.[/url]
jhfurnish jhfurnish's picture
The concept of this game reminds me of a Robin Williams film...
'The Final Cut'. In this movie, people have for a couple of generations submitted their newborn children to having a device placed in their brains to record their entire lives. After they die, this is accessed by a specialist (as played by Williams to great effect in one of his turns as a dramatic actor) to create a menage of their memoires to be watched during their funeral and afterward. Mira Sorvino is in this film as well. I highly recommend it as an exploration of transhuman ideas.