I thought the hardening rules were a bit vague (what exactly is a source of stress?) and binary (you either roll and could get all of it, or you don't roll at all after you experience it five times).
I also really like the way Unknown Armies does their hardening. So, I (more-or-less) converted it to Eclipse Phase, with as few changes as possible to the normal rules.
Five sources of Stress:
[list][*][b]Violence[/b]: Stress from hurting others, watching others get hurt, or getting hurt. Also fear of death.
[*][b]Alien[/b]: Stress from the unknown, from inhumanity, from attacks upon your idea of how the universe works.
[*][b]Isolation[/b]: Stress from being alone, from being separated from humans or society or sensory input.
[*][b]Existential[/b]: Stress from attacks upon your sense of self, from guilt and self-loathing, from not being the person you think you are.
[*][b]Helplessness[/b]: Stress from lack of control or safety, of powerlessness.[/list]
[b]Hardening[/b]: Mental armor against its category of stress damage, reducing SV by one per point, to a minimum of zero. Every 3 in a single category reduces your maximum Moxie by one (so 2s across the board doesn't cause the reduction). Imposes quirks/personality shifts akin to derangements. Hardness usually ranges 1-10. Any stress that doesn't have a WIL × 3 Test does not apply Hardening.
[b]Sensitivity[/b]: Reduces Trauma Threshold by one per point against its category of stress damage. Usually ranges from 1-5. Imposes quirks/personality shifts akin to derangements.
[b]Taking Stress[/b]: Roll damage first, then apply Hardening. If the damage is completely soaked, that's it. If any damage remains, make a WIL × 3 Test (negative modifiers may apply for particularly horrific situations). Succeed, negate the remaining stress and get +1 appropriate Hardening. Fail and take the remaining damage as stress. If the failure is critical or severe, get +1 appropriate Sensitivity.
[b]Healing Hardening and Sensitivity[/b]: Each point of Hardening takes 12 hours of psychotherapy to heal. Naturally, each point heals after 2 months with its type of stress and with a successful WIL × 2 Test. Each point of Sensitivity heals naturally and with psychotherapy as if were a disorder.
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More gradient Hardening + new Sensitivity
Sun, 2012-09-02 11:13
#1
More gradient Hardening + new Sensitivity
Tue, 2012-09-04 03:42
#2
Allow me to steal this from
Allow me to steal this from you.
Tue, 2012-09-04 21:07
#3
Go ahead and use it. That's
Go ahead and use it. That's the reason I posted it up.
Wed, 2012-09-05 11:38
#4
Another person posted a
Another person posted a similar idea well over a year ago with the same inspiration from Unknown Armies. However, they did not work in the sensitivity rule you have, which I like. There is a short discussion about it that might be worth reading: http://eclipsephase.com/hardened-hearts-expanded-sanity-rules
I look forward to trying this out with my newest EP campaign.
Mon, 2012-09-10 09:06
#5
Wow, I love this. The
Wow, I love this. The hardening rules for EP tend to bother me with how much you have to track, and this definitely simplifies the whole system. I love it.
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Tue, 2012-09-11 12:35
#6
That's an interesting
That's an interesting discussion, ProxyKlee. A lot of similar ideas to my own, although I obviously like mine better. ;)
I'm glad people seem to like it too! I'd love feedback if anyone actually uses it in their games. In my experience so far, it does cut down on the amount of stress people take, but it's exchanged for Hardness gains. Which is cool, because Hardness imposes psychological problems of its own. Even better, nobody wants to get rid of it until they're near it lowering their Moxie, since it's so useful. Sensitivity hasn't come up much, but one time it really hit home and netted someone two traumas instead of one.