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What EP products do you want now?

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It that must no... It that must not be named's picture
What EP products do you want now?
OK, now that the setting books are out what do you want now? Maybe more books on factions and groups? "The stars our destination" focused on scum, would you like a book focusing on exhumans, or ultimates? Maybe one about the factors? Would you want more adventure books? A space combat system? A gear book? Let's ask for what we want.

"I learned the hard way that if you take a stand on any issue, no matter how insignificant, people will line up around the block to kick your ass over it." -Jesse "the mind" Ventura.

BOMherren BOMherren's picture
By this point, I'm starting
By this point, I'm starting to think it might be time for books that focus less on places and factions, and more on events. Have some metaplot, where some particular event occurs, detailed suggestions for how it affects various places and factions (remember, the books are all open source, so it should be safe to assume that the reader has read all the previous reference materials), and adventure writeups for different things the PCs might be doing as part of the event, depending on their inclinations. For an example of how this might work:
Spoiler: Highlight to view
A person in a high leadership position in the Cognite Hypercorp has been subverted by the exurgents, and is subtly repurposing various company resources throughout the system for exurgent use. When he's ready, he's going to use them to launch a sneak attack on Transhumanity, infecting as many transhumans as possible. [list] [*]Here's a general timeline for when and how it happens, when the various factions find out, and how they react, given no significant PC intervention. [*]Here's an adventure where the PCs are Consortium oversight agents, tasked with a routine inspection shortly after the subversion has begun. [*]Here's an adventure where the PCs are Martian rangers, investigating shipments of illicit, potentially dangerous materials to a Cognite settlement. [*]Here's an adventure where the PCs are agents for Cognite, tasked with acquiring seemingly insignificant but very specific resources in the Outer System, and gradually becoming more and more aware that something is wrong. [*]Here's an adventure where the PCs are indentures, isolated on a Venusian Aerostat as the local Cognite station starts broadcasting Basilisk hacks and fabbing exurgents. [*]Here's an adventure where the PCs are officers aboard a Jovian patrol vessel, responding to a distress call shortly after the outbreak. [*]Here's a series of sections on how this event affects the various Factions in the solar system. Does the Planetary Consortium step up their controls on the Hypercorps? Are the Jovians emboldened by this weakness, lashing out from Jupiter to acquire new holdings? Do the Ultimates do what they did during the Fall, sustaining severe casualties in valiant evacuation efforts and enjoying a resurgence in the aftermath? Are the Anarchist factions swamped with a second wave of infugees, upsetting the fragile balance in their societies? [*]Finally, a GM-only Game Information section on how the Cognite exurgent technology works, and where the subverted individual found it. Stats and detailed descriptions on the various dangers the PCs are likely to go up against in the course of the event.[/list]
I could also see a book which goes into the Mesh and Simulspace in greater detail. It's all rather abstract right now, and it could use a lot more detail. Spaceship battles... Are really, really hard to do in hard sci fi. It comes down to tradeoffs in playability, credibility and fun, and I think it's not worth simulating, unless you make it a central focus of your game from the beginning. I would like to see a book on space vessels in general, but I think a detailed space combat system would just bog things down. If you need to do it, then keep it about as abstract as hacking is right now: a decision or two, a couple of rolls, and you're done.
Muetdhiver Muetdhiver's picture
BOMherren wrote:By Have some
BOMherren wrote:
Have some metaplot, where some particular event occurs, detailed suggestions for how it affects various places and factions (...), and adventure writeups for different things the PCs might be doing as part of the event, depending on their inclinations.
This. I want this too !
Azathoth Azathoth's picture
A lot of people put their two
A lot of people put their two-cents in on the meta plot topic here: http://www.eclipsephase.com/node/3366
Arenamontanus Arenamontanus's picture
Adding a metaplot campaign
Adding a metaplot campaign means splitting the player community into two. One that runs it and accepts it as background canon for all subsequent material, and one that doesn't. This is typically the road to ruin by internal incompatibility for a game setting. "Are you still using the Jovians? But they split in the Zeus War?"
Extropian
Quincey Forder Quincey Forder's picture
no metaplot, please!
While I'd love to see novels, they should be stand alones, or maybe trilogies, and so, but self contained, not game changing events that turns the setting on its head *cough*DnD's Sundering novels*cough* Stories existing or leading to what is described in the guides. Like, say, the discovery and development of Skyark, Magistrate Patrona Vasquez's early days works for Nomic and how she got to work for her in the first place. Etc. Anthologies would work best, I'd say on game book proper, I'd love to get a Mesh book. Shadowrun's Unwired can only help so far but it eventual goes divergent between Matrix 2.0 and the Mesh A Chrome...I mean Gear book/almanach, maybe presented as a catalog, with a Meshsite format. Heck an Android/IOS appi like this would be perfect for that
[center] Q U I N C E Y ^_*_^ F O R D E R [/center] Remember The Cant! [img]http://tinyurl.com/h8azy78[/img] [img]http://i249.photobucket.com/albums/gg205/tachistarfire/theeye_fanzine_us...
Treebore Treebore's picture
A go, especially when you
A good book on building Morphs. I played and built up a character to research and build new, as well as old, Morphs, and I had my own Vat and Cornucopia machine. The GM still had me paying out lots of cred to build old Morph designs, let alone create new ones. So one that realistically reflects cost in a setting where you can essentially build nearly anything for free, and already have, or created, the blue prints, would be really nice. So would a system that reflects the time it takes to research new break throughs. According to some things I have read in the setting material new discoveries/break throughs seem to take only about a year now, with all the AI/Fork assist you can have, as well as AI feedback and evaluations you can get so easily, which would include computer simulation testing of the new designs, I can see why things move so fast in EP rather than the snail pace we see in our real world.
Thampsan Thampsan's picture
I still want a big book of
I still want a big book of corporations, their specialties, novel technologies and comparisons to other leading brands. Of course this is a bit niche so i'll settle for a book that focuses on the factions. More so than Rimward or Sunward i'd love to see more detail on corp politics, even anarchist politics. Now that the PC and the Extropians have had a lot of air time lets take a closer look at the Scum, Argonauts, and Ultimates. I really don't want to see meta-plot, I hate Firewall enough as is and all my campaigns revolve around spitting in their face and letting the people fix their own problems. Firewall and Ozma are the big liberty crushing evils that limit freedoms and lives.
Decivre Decivre's picture
Arenamontanus wrote:Adding a
Arenamontanus wrote:
Adding a metaplot campaign means splitting the player community into two. One that runs it and accepts it as background canon for all subsequent material, and one that doesn't. This is typically the road to ruin by internal incompatibility for a game setting. "Are you still using the Jovians? But they split in the Zeus War?"
On the other hand, the current situation also traps the game to a large degree. Those of us who love asyncs, or alien technology will never see any real development in async abilities beyond what has been discovered within the confines of 10 years. Not to mention that it creates a material cap for the devs of the setting. There's only so many supplements and so much material you can reasonably write about a single year's worth of a fictional world. You can always dip backwards, I suppose, but inevitably you or the fans are probably probably going to want more. This is moreso important when it comes to sci-fi settings; half the appeal is the advanced technology, which makes the increasing advance of that technology equally appealing. Plus, I disagree with the sentiment that a progressing storyline is a road to ruin. It is terrible when handled terribly (as it is almost always when we talk about D&D settings), but works great in the right context. Shadowrun and Battletech handle a progressive storyline quite beautifully, and the fact that the former did it so well is one of the reasons I would love to see Rob and Adam do that with this game. The setting retains the vibe and feel, while still having a game world that moves and is vibrant. No matter how far in the future it goes, you still have 10 country-scale corporations ruling the world, the key locales of the setting remain intact, and factions tend to shift more than simply disappear. Plus, the setting becomes more diverse… whether it be the coming of the Otaku, the Year of the Comet, the infestation of insect spirits in Chicago, the second Great Crash… all of it tends to add to the setting, and rarely remove. Or they can handle it like Battletech does, which enjoys a rich community that enjoys the game within a plethora of selectable eras. I myself tend to play in 2750 (Star League era) and 3025 (Succession Wars era). From my understanding, the most popular era is 3050 (Clan Invasion era). And yet I know plenty of people who play in 3070 (Jihad era), or 3130 (Age of Destruction era). The added benefit is that because the setting is spread amongst many eras, they may continue to jump back and forth for new supplements, occasionally releasing a new book set in the Star League era or Clan Invasion, despite the fact that the actual setting canon (and most future novel releases) has already pushed ahead to both 3070 and 3130 (which are handled simultaneously, for now). It takes one franchise and makes it potentially into many sub-franchises, which cater to many tastes. Personally, I hope they handle it like Shadowrun. I would love to see the setting come 20 AF; perhaps the first psi-capable cyberbrains release, or reverse-engineered alien tech finally gets released for public consumption, or we meet another living extraterrestrial species (fingers crossed that they're hostile as hell). Maybe that split within the Junta makes a civil theocracy and an ultra-aggressive empire, both claiming the right to the name "Jovian Republic". Maybe the Consortium is devastated as an Indenture Civil War occurs within its borders. Maybe a group of survivors have successfully re-colonized a fragment of the Earth's landmass and made contact with the rest of the system. That's what's really awesome about sci-fi. We get a chance to explore the possibilities.
Transhumans will one day be the Luddites of the posthuman age. [url=http://bit.ly/2p3wk7c]Help me get my gaming fix, if you want.[/url]
Prophet710 Prophet710's picture
I'll post this again. I would
I'll post this again. I would really love to see a heavy gear compendium of sorts to show off all the heavy/experimental/military conflict worthy gear the guys can come up with. morphs, guns, ships, vehicles, habitats, you name it.
"And yet, across the gulf of space, minds immeasurably superior to ours regarded this Earth with envious eyes. And slowly, and surely, they drew their plans against us."
Gantolandon Gantolandon's picture
Books
[h3]Books[/h3] I also think the mesh and infomorphs need some more love. The latter seem to be an important element of the setting, but many things about them are currently really unclear. Are the indentured infugees allowed to sleep or relax? Do they even need it? Can they perceive the mesh in some way? Do they require a simulation to be ran for them, to take care of things like sensory deprivation? What about AGIs? Exhumans are another thing that I would gladly read about. They constantly make cameo appearances in the source material, but I don't remember anything really specific about them. [h3]Metaplot[/h3] Then there's that thing. I usually hate all kinds of metaplot with a passion, because I can't remember an RPG where it has been done right. The word itself makes me think of the old WoD kudzu plot, full of uber-powerful NPCs scheming in the background and world-shattering (sometimes literally) events which were bound to disrupt someone's campaign. Many publishers also frequently use it to burn and salt the whole gameworld before pulling out a new edition, so they could describe the same places again. I rarely see the world "metaplot" used positively. There is a good reason to be careful with doing something like that in EP. Currently, the situation in the Solar System is wonderfully unstable. The Jovians can continue to isolate themselves, risking they won't keep up with transhumanity and become some kind of a sinister zoo... or pull off some gambit to prevent that, probably by attacking the rest while they are still divided and weak. Indentures may rebel, or be placated by some symbolic peace accord by the Consortium. In one campaign, autonomists launch a full-scale war for the inner system, in the other - divide into squabbling factions. There are full of possibilities right now. An ideal metaplot should preserve that situation, either avoiding disruptive events, or opening new paths in the place of those closed off. It also should avoid explaining things that currently are left vague: ETIs, exsurgent virus, Ozma, etc. It would be probably best if the players had chance to participate in the events, rather than just observing them. The problem is that it's extremely tricky to pull off and I haven't seen it done right yet.
piotrus piotrus's picture
I would love more adventures.
I would love more adventures. Creativity is my weak suit, and I find myself primarily running systems that can provide me with a good amount of adventures to work with. That said, more background on factions and such in the vain of "Stars..." is helpful, too. As long as you'll have adventure hooks, I'd be looking forward to them. Here's a suggestion: try to combine adventure and sourcebooks, pushing the plot (universe story) forward. Earthdawn (1st ed, before it was run to the ground by the successive moron @holders who focus on rerelesing the rules) and Shadowrun are the best examples that come to my mind. I'd say no to gear books; I strongly prefer story-telling to hack & slash and let's face it - all those shiny guns are cool, but they are primarily for the dice-rolling crowd. As that bunch mostly sticks to d&d anyway, try to stay with what makes EP strong - creative stuff. Anybody and their dog can design a new gun (vehicle, sword, etc.) for any system. Space combat could eventually make an interesting supplement, but again, that would appeal only to a very niche crowd.
Arenamontanus wrote:
Adding a metaplot campaign means splitting the player community into two. One that runs it and accepts it as background canon for all subsequent material, and one that doesn't. This is typically the road to ruin by internal incompatibility for a game setting.
Citation needed. I have yet to meet a single person among ED/SR who hated plot progression. Some may not use all of it; I for example start my ED games at time of the 1st ED but only so that I can progress the time according to the canon during the game.
thelabmonkey thelabmonkey's picture
I have serious trouble coming
I have serious trouble coming up with balanced encounters... I'd love to get a sort of Monster Manual with a bunch of generic pre-made mercs, morphs, mooks, monsters, and machines. I can just choose a vague "Challenge Rating" and drop stat blocks into play, confident that I may wipe the party or be a total cake walk, but at least it was because of rolls/tactics and not my lack of game balance... Even a super short 15 page "Cheat Sheet" pile-o-NPC-stat-blocks would be great.
It that must no... It that must not be named's picture
I have to guiltily admit that
I have to guiltily admit that I would kind of like an adventure that had a lot of commentary from MRGCNN, and quotes from von Satan and the Cock.

"I learned the hard way that if you take a stand on any issue, no matter how insignificant, people will line up around the block to kick your ass over it." -Jesse "the mind" Ventura.

NewAgeOfPower NewAgeOfPower's picture
Hilarious variable commentary
Hilarious variable commentary as well. If your players choose to blow up station, Cock rants about how awesome all those deaths were. If not, Momo comments on the odd activities of the Exsurgents
As mind to body, so soul to spirit. As death to the mortal man, so failure to the immortal. Such is the price of all ambition.
It that must no... It that must not be named's picture
Could be funny ah hell to
Could be funny as hell to have an audio of MRGCNN. I could see a woman with a japanese voice doing MVS, but what would the cock sound like? Sean Hannity on helium?

"I learned the hard way that if you take a stand on any issue, no matter how insignificant, people will line up around the block to kick your ass over it." -Jesse "the mind" Ventura.

Prophet710 Prophet710's picture
Nah, the cock would sound
Nah, the cock would sound like Patton Oswald with an abscess on his tongue.
"And yet, across the gulf of space, minds immeasurably superior to ours regarded this Earth with envious eyes. And slowly, and surely, they drew their plans against us."
It that must no... It that must not be named's picture
Given the plethora of
Given the plethora of manufact8ring options open to people in the EP universe a 'design your own gear/morphs/vehicles' book would be nice. Since the ability to design and create things from nanofabbers is integral to the EP setting it would seem like rules for it would be useful. Of course only a teeny, tiny minority of gamers would actually want to make their own unique, signature gear ;) but just to please those few freaks it might be nice to see this.

"I learned the hard way that if you take a stand on any issue, no matter how insignificant, people will line up around the block to kick your ass over it." -Jesse "the mind" Ventura.

ahather ahather's picture
a book on gear, morphs and
a book on gear, morphs and vehicles would be cool as would something more on the mesh infomorphs and AGIs
kowalzcky kowalzcky's picture
A long campaing book. as
A long campaing book. as someone mentioned before something like the old Call of Cuthulhu campaing books; not exactly metaplot, but with a certain amount of background implications. And the gear books could be nice but i think I rather prefer them as series of quite long PDFs maybe 40 or so pages each instead of a hardcopy big book. Once of the things that I love about the current books its that they can be read almost as a novel, a gearbook will be almost too technical, and dont give more details about the setting. Another way to focus on this kind of books, maybe just a PDF with gear creating rules for starships, guns, vehicles and so.....the the comunity can createa all for you! About the metaplot discussion.....I like the idea of a long running metaplot; it can always be used to give some "alternate settings" inside the main setting.
It that must no... It that must not be named's picture
You know, it's right under
You know, it's right under our noses but an official firewall handbook might be nice, sort of combining a EP version of "The field manual of the theron marks society" from call of cthulhu with a background on firewall. The book could be a pastiche of testimony and advice from firewall agents, a collection of firewall adventures, a list of what kind of resources a firewall agent can get, what firewall's limits are, etc. Also, has firewall hooked up with the factors yet or do they see the factors as potential x threats? Or, given the complexity of the EP universe, so they work with factors to suppress certain techs while at the same time seeing them as potential x threats? It might be neat for some custom firewall gear, like, say, an override on public access nanofabbers that will let you make a weapon or other piece of gear in one that would normally not make it, but it might not always work.

"I learned the hard way that if you take a stand on any issue, no matter how insignificant, people will line up around the block to kick your ass over it." -Jesse "the mind" Ventura.

Desdemona Desdemona's picture
.
Wouldn't want a whole book on it, but I wish there was more Backgrounds and factions available for choosing in character creation. A firewall book might be nice, but a lot focuses on playing firewall agents. would be cool to see something about playing hypercorp mercs for example
Live fast, Die never...
Gerzel Gerzel's picture
On the subject of metaplot I
On the subject of metaplot I would like to see flexability. Similar in what is done in GURPS and other generic setting books, I would like to see suggestions and guidelines on metaplot, up to and including metaplot books that help a GM run through a full campaign. When it comes right down to it a full campaign will almost certainly require some major changes in the setting, perhaps even fundamental changes. I for one would like to see guides and suggestions on how a GM could plot and work with the system in those directions. Novels are similar to campaigns in that to create a saticfying novel with a dynamic setting something has to change. Yes you can do slice of life novels or novels where only small scale changes occur but that hobbles the writer in where they can go. For both, the Eclipse Phase setting is a transitional setting. It is a setting sitting on the cusp of great changes with many questions that when answered could fundamentally change the setting. The mechanics and writing for it must allow for that change and be flexible.
nezumi.hebereke nezumi.hebereke's picture
Tally
(Cross-posting this) After reviewing the 'What EP products do you want now' thread (http://www.eclipsephase.com/node/3438) and the 'New Books - What do you want to see?' (http://www.eclipsephase.com/node/3366), I came up with a tally for what things people asked for. I did check both threads to try and avoid the same person posting the same thing in each thread, but if a person asked for five things, I counted all five things. I did also try to group similar things together when I could. Results from counting: Tech Book (esp. lifestyles, mesh) 20 Threats/Conspiracies/Politics 8 Campaign Book 8 (Contentious though) Factions Book 6 Sample Habitats/Locations 5 Novels 3 Alternate Campaign Settings 2 Adventures 2 Gatecrashing2 2 "Design your own gear" 2 Firewall Fieldbook 2 Book of Skills/Mechanics 2 Book of Horrors 2 Artbook 1 Monster Manual 1
GreyBrother GreyBrother's picture
Good God... i have a Deja Vu.
Good God... i have a Deja Vu... is this the matrix?
Demonseed Elite Demonseed Elite's picture
Decivre wrote:
Decivre wrote:
Plus, I disagree with the sentiment that a progressing storyline is a road to ruin. It is terrible when handled terribly (as it is almost always when we talk about D&D settings), but works great in the right context. Shadowrun and Battletech handle a progressive storyline quite beautifully, and the fact that the former did it so well is one of the reasons I would love to see Rob and Adam do that with this game. The setting retains the vibe and feel, while still having a game world that moves and is vibrant. No matter how far in the future it goes, you still have 10 country-scale corporations ruling the world, the key locales of the setting remain intact, and factions tend to shift more than simply disappear. Plus, the setting becomes more diverse… whether it be the coming of the Otaku, the Year of the Comet, the infestation of insect spirits in Chicago, the second Great Crash… all of it tends to add to the setting, and rarely remove.
Like most things, there is good and bad to Shadowrun's metaplot and that's coming from someone who helped write it and also did a good bit of struggling with it. You wouldn't be seeing things like the recently released "Shadowrun 2050" book if everyone was entirely thrilled with metaplot development. Quite a bit of Shadowrun flavor has changed due to the metaplot and there certainly have been critics of it. I know I've been criticized many times for metaplot decisions I made as a writer and I've seen other writers get hammered much worse. Additionally, you mentioned that not having a metaplot creates a cap on game material. That may be true, but there is an opposite side of that in that metaplot creates "material weight" that must be carried forward by writers and developers. Every future metaplot development must factor in all the cumulative effects of previous metaplot, which at times was difficult and frustrating to write. Especially those times where I didn't like previous metaplot elements. Additionally, it becomes increasingly difficult to come up with creative metaplot ideas that don't repeat elements done before. That's not an immediate problem, but over Shadowrun's decades of metaplot, it was a topic that came up among the writers on every single metaplot discussion I was involved in. As much as I have loved some of Shadowrun's metaplot development (the insect spirits, the Dunkelzahn assassination and the Deus plotline, for example), I am leery of repeating it in Eclipse Phase. I am left wondering if it will be possible to do metaplot-like campaign books that are optional to the setting, an idea Posthuman has mentioned before but remains difficult for me to wrap my head around. I suppose you could do metaplot event books that are self-contained and explain to GMs how you can continue to run Eclipse Phase with the storyline alterations caused by the event, but future core books simply ignore it. Then players who didn't buy that campaign book or didn't like that metaplot idea aren't forced to accept it.
"It's a poor sort of memory that only works backwards." --The White Queen, [i]Through The Looking-Glass[/i] [img]https://lh6.googleusercontent.com/_zGgz13n3uzE/TWWPdvGig-I/AAAAAAAACI8/y...
Decivre Decivre's picture
Demonseed Elite wrote:Like
Demonseed Elite wrote:
Like most things, there is good and bad to Shadowrun's metaplot and that's coming from someone who helped write it and also did a good bit of struggling with it. You wouldn't be seeing things like the recently released "Shadowrun 2050" book if everyone was entirely thrilled with metaplot development. Quite a bit of Shadowrun flavor has changed due to the metaplot and there certainly have been critics of it. I know I've been criticized many times for metaplot decisions I made as a writer and I've seen other writers get hammered much worse.
I disagree that the Shadowrun 2050 book was a sign of disdain for the setting's metaplot. Rather, it's a sign that they have decided to give players a chance to see where the game has come from, from the perspective of a 4th Edition ruleset. In fact, the opposite has been in effect at our tables; Shadowrun 2050 has given our group a chance to break out all our old 2nd and 3rd Edition books, and play games from 2055 onward as a 4th Edition campaign. We totally plan to use the metaplot, and have a progressing story that fits the setting as it has been established … yet this campaign wouldn't have been possible without a book like 2050 (and my copy of Universal Brotherhood would continue to go on unused).
Demonseed Elite wrote:
Additionally, you mentioned that not having a metaplot creates a cap on game material. That may be true, but there is an opposite side of that in that metaplot creates "material weight" that must be carried forward by writers and developers. Every future metaplot development must factor in all the cumulative effects of previous metaplot, which at times was difficult and frustrating to write. Especially those times where I didn't like previous metaplot elements. Additionally, it becomes increasingly difficult to come up with creative metaplot ideas that don't repeat elements done before. That's not an immediate problem, but over Shadowrun's decades of metaplot, it was a topic that came up among the writers on every single metaplot discussion I was involved in.
Yes and no. As a story shifts forward the amount that something has to be addressed becomes less and less relevant. Dunkelzhan is not as relevant to the modern setting of Shadowrun, even if the portal left behind by his death is. Deus, Magaera and Mirage are all rather irrelevant to the setting, even though AI are still present. You'll find very little modern material referencing these things, despite them being part of pivotal moments of the game's established history. And while I agree that new material needs to take into account all previously released material, I think this is true regardless of whether you have an advancing metaplot or not. If they want to release a Jovian supplement, that book will have to take into account every bit of previously established material regarding the Jovians, just as a new metaplot book would have to take into account previous metaplot material. New material always references old, but that's not a good reason to refuse the creation of new material.
Demonseed Elite wrote:
As much as I have loved some of Shadowrun's metaplot development (the insect spirits, the Dunkelzahn assassination and the Deus plotline, for example), I am leery of repeating it in Eclipse Phase. I am left wondering if it will be possible to do metaplot-like campaign books that are optional to the setting, an idea Posthuman has mentioned before but remains difficult for me to wrap my head around. I suppose you could do metaplot event books that are self-contained and explain to GMs how you can continue to run Eclipse Phase with the storyline alterations caused by the event, but future core books simply ignore it. Then players who didn't buy that campaign book or didn't like that metaplot idea aren't forced to accept it.
Admittedly, I would like to see a bit more elasticity regarding metaplot elements. One of the things that bothered me about the Renraku Arcology Shutdown was that there was no way to avoid the escape of Deus, no matter what the runners did. Hell, we had a game where the runners ended up killing every single person in the arcology (not on purpose; critical failures are a terrible thing to roll when using demolition tools), yet the setting assumes that someone inevitably escapes. I would like metaplot for Eclipse Phase to be written such that players can actually have an influence on it. That's why I love the new campaign books that Battletech has been putting out, and the way that Shadowrun Missions has been written so far. That might carry over into this game as well, perhaps even in an improved manner.
Transhumans will one day be the Luddites of the posthuman age. [url=http://bit.ly/2p3wk7c]Help me get my gaming fix, if you want.[/url]
Jérémie Jérémie's picture
Adventures
Right now, the main thing missing from Eclipse Phase is a big campaign (as in, a set of linked adventures). Eclipse Phase needs its Enemy Within, Harlequin, Masks of Nyarlathotep, and such. As for other proposals here: Adventures: after the big bad campaign, but yes. The more the merrier. Shadowrun or Warhammer have quite the appeal because of their large choice of adventures to take from. Gear book: we already have quite enough, thanks. Metaplot advance: I usually quite like metaplot advances, but EP have what most rpg haven't: the right setting, in the right state. Maybe in several years, but right now it's not useful, and maybe even damaging. Gear rules: how to create things from scratch. Yup why not, it's a nice book for the small format PDF release (one on morph, one on vehicle, maybe that kind of things). Corporation book: yes indeed. Having more depth, more ready-to-use data, and uniting players into the same setting. After the campaign book, but good idea. Faction: more on faction is always a good thing, after everything else.
Justin Alexander Justin Alexander's picture
Re: Metaplot
The best way to handle metaplot is the way Heavy Gear did it in its first edition: Don't advance the core rulebook and place virtually all of your supplements in the same time. Then have a separate line of metaplot supplements that advance the timeline. Those who want the metaplot can reference those books. Those who don't want the metaplot can simply ignore the metaplot advancers and lose nothing. You may occasionally want a supplement that arises from the metaplot. Clearly label it with the relevant year and you're golden. Another good technique was found in the Trinity game line: The metaplot advancers were mega-campaigns, allowing the players to be the movers and shakers that change the status quo. Combine the two techniques and you'd have something pretty awesome that nobody could complain about.
jhfurnish jhfurnish's picture
A Gear Book that is also a How to Build Book...
Meaning: I want a 'Cornucopia Machine' book that presents stuff you can make as templates, plus a stats-for-gear appendix. Additionally, I want a system for using the cornucopia machines/mesh for researching, designing and making new gear, and how to acquire the materials for it. Can your characters go out and buy stuff that's been mined in asteroids or do they need to run out and grab some little iron asteroid and pull it in close to their habitat so they can use robots to take chunks off of it at need?
jhfurnish jhfurnish's picture
Decivre wrote:On the other
Decivre wrote:
On the other hand, the current situation also traps the game to a large degree. Those of us who love asyncs, or alien technology will never see any real development in async abilities beyond what has been discovered within the confines of 10 years. Not to mention that it creates a material cap for the devs of the setting. There's only so many supplements and so much material you can reasonably write about a single year's worth of a fictional world. You can always dip backwards, I suppose, but inevitably you or the fans are probably probably going to want more. This is moreso important when it comes to sci-fi settings; half the appeal is the advanced technology, which makes the increasing advance of that technology equally appealing. Plus, I disagree with the sentiment that a progressing storyline is a road to ruin. It is terrible when handled terribly (as it is almost always when we talk about D&D settings), but works great in the right context. Shadowrun and Battletech handle a progressive storyline quite beautifully, and the fact that the former did it so well is one of the reasons I would love to see Rob and Adam do that with this game. The setting retains the vibe and feel, while still having a game world that moves and is vibrant. No matter how far in the future it goes, you still have 10 country-scale corporations ruling the world, the key locales of the setting remain intact, and factions tend to shift more than simply disappear. Plus, the setting becomes more diverse… whether it be the coming of the Otaku, the Year of the Comet, the infestation of insect spirits in Chicago, the second Great Crash… all of it tends to add to the setting, and rarely remove.
Don't forget Traveller, which saw an entire new rules edition with every successive era of in-game history they depicted. They're now putting out Traveller 5, btw. I agree, the game should not remain static in the '10 AF' period. New things should happen - for example, eventually players are going to want to see an alien civilization other than the Factors. They're going to want to learn more about the TITANs, the exhumans. They're going to want to see what's really beyond the Gates, which represents enormous potential for the expansion of the game. That's where I'm writing my adventures right now, anyway. Perhaps some new threat will somehow evolve on the lost Earth, some sinister AIG that has been brooding down there in the ruins, creating some bizarre army with TITAN tech, perhaps with the minds of the infomorph survivors trapped in the computers left behind.
Noble Pigeon Noble Pigeon's picture
I'll just quote something
I'll just quote something someone on RPG.net said:
Vault Dweller wrote:
I would love a Planetary Consortium - focused book, complete with support for running an Oversight (or even Project Ozma) campaign. The one time I tried running Eclipse Phase it petered out because the players - and myself to be honest - just couldn't take Firewall or outer-system anarchism seriously, but I think I could definitely sell a "Public Security Section 9 by way of Delta Green" game.
EarthScorpion wrote:
Yeah, gods yes. As far as I'm concerned, the interesting and playable bits of the setting are in the Inner System. And a Stand Alone Martian game of Oversight or other PC agents on Mars chasing criminals and getting involved in plots is basically just more interesting. And lets me censor the poor Outer System character concepts which a lot of people tend to produce - usually the kind of person who doesn't acknowledge that EP is a horror setting and, no, resleeving is not trivial.
"Don't believe everything you read on the Internet.” -Abraham Lincoln, State of the Union address
Nate Mg Nate Mg's picture
We need spaceships, space
We need spaceships, space combat, piracy, Scum, space rescue and security forces. A host of travel information and customs/interdiction procedures for both physical objects & information would fit that kind of sourcebook too. On another note, religious info would be cool as well.
jhfurnish jhfurnish's picture
Religions/Spirituality
Especially considering the very long thread I almost instantly created on the topic of 'consciousness and transfer', religion/spirituality is definitely a topic with great potential for development in this setting. This would include the issues raised by the Flats/Bioconservatives et al, vs that of various transhumanists including exhumans. Who knows what kind of spirituality they might practice? Lots of places in-between those extremes, of course.
jasonbrisbane jasonbrisbane's picture
Just got NPC 1, so an NPC 2
Just got NPC 1, so an NPC 2 would be great! I'll post why on a seperate thread "Who are the NPC's?"
Regards, Jason Brisbane
nerol-1 nerol-1's picture
Campaign, please! or some Hypercorps material
I would like to see a campaign, even a small one. Jérémie listed some extremely good campaigns. I know I'm putting more "performance anxiety" :-D but with a setting like this, an EP campaign would be a masterpiece! :-) Otherwise, I'm playing in the Inner System and the moment, so something about the Planetary Consortium and the Hypercorps would be very usefull. Religious and space battles don't have much appeal to me, sorry. Ciao Luca
il NeRo www.sentinellefirewall.blogspot.it The blog about the adventures of 4 Italian Sentinels
Gorkamorka Gorkamorka's picture
RE: campaign
Jérémie wrote:
Right now, the main thing missing from Eclipse Phase is a big campaign (as in, a set of linked adventures). Eclipse Phase needs its Enemy Within, Harlequin, Masks of Nyarlathotep, and such..
This exists. Just unpublished. The RPPR crew have a campaign coming to an end that I would love to see published. A decent size one to, 25+ sessions and 4 different areas of the solar system. It was made by Caleb Stokes of Hebanon Games. Based on interviews with him its all more or less written up. It just needs polishing and an OK from Posthuman Studios. I think the problem is that with the creative commons license he can't run a kickstarter to fund the publishing (art, layout, some salary for him) and last time I knew (a while ago) Posthuman Studios had not answered his effort to contact them. I really don't care if Hebanon Games publishes it with an OK from Posthuman Studios or if Caleb does it through Posthuman Studios. But it's seems a waste to let such good roleplaying material go to waste. I know I would happily pay good money for it so that I could inflict it on my gaming group. Link to RPPR: http://actualplay.roleplayingpublicradio.com/category/systems/eclipse-ph... Link to Hebanon Games: http://hebanongames.com/
Solar Solar's picture
I would love to see more
I would love to see more morphs, more starting factions and backgrounds, more gear, all that kind of stuff that is immediately useful to me as a maker of characters. I'd also love to see more NPCs that allow me to just pull out any statblock that I need on the fly, that makes life as a GM a million times easier. In terms of existing setting info, I'd like to see a return to the Planetary Consortium that gives it more nuance, right now they are very much bad guys or ignorant of the better ways in the outer system and I'd prefer for there to be a bit more variation with that. While we've had Sunward with it's stuff on the habitats and peoples of places like Mars, a deeper study of the Hypercorps and the economic/political web there would be really cool. Some more media examples, I loved Momo and The Cock, more of that please! Also Oversight and Ozma, what are they doing, who are the players there, whats the deal? Basically, we've had out locale books, but I want to see organization books. There are so many groups in the setting, lets explore those! Even Firewall could do with a closer inspection to my mind.
Erenthia Erenthia's picture
There needs to be a single
There needs to be a single but exhaustive book on gear and morphs. Lots and lots of new gear and ways for the GM to create custom gear that is exactly as powerful as he wants it to be. Most other books need to flesh out the setting. EP is so big that there's always room for more Habs for the GM to create, so why not take a few and get [i]really[/i] specific with them? Make these few examples as granular as possible so as to better show what the culture of a given place is like. Personally I think you could get a dozen books out of just Habs, but other people would probably get bored of it before I did. Personally, I hate the idea of metaplot, but having some notable NPCs wouldn't hurt. It especially hurts people with long term campaigns (this happened excessively in classic world of darkness). On the flip side, I can see the appeal to advance the game. Personally what I would prefer would be dozens and dozens of bite-sized metaplot legos. Essentially things that might happen and the potential fall-out. For instance, it's not necessary to advance an official storyline in order to learn about the Factors. A GM book with that information and different ways it could come into an existing EP story and the effects it would have would be much preferable than a single, imposed from above pronouncement.
The end really is coming. What comes after that is anyone's guess.
jasonbrisbane jasonbrisbane's picture
encore!!
I agree totally with erethenia!!
Regards, Jason Brisbane
anth anth's picture
There are a couple of facets
There are a couple of facets I'd like some more detail on. How does psychosurgery work? What we have now is clear in terms of what has to be rolled etc but I don't know how to describe what the characters actually do. I see that Transhuman will include something on psychosurgery so hopefully that'll cover this. How much chemical/drug/nanoswarm can fit into the capsule/spash version of various sizes of bullet/seeker/grenade. It'd be good to know eg how long it takes a hive to generate enough to fill a heavy pistol magazine worth of splash bullets or a wasp knife, and how much volume the swarm in an individual bullet could cover.
jhfurnish jhfurnish's picture
So far, the...
...'Transhuman' beta testing is about traits, as in character creation. Hoping there's much more meat than that as they reveal stuff.
jhfurnish jhfurnish's picture
Despite the fact there's already so much...
...I find myself jonesing for even more. I really would like to have an anthology of short fiction, 'Man-Kzin Wars'-style. That would be a really nice holdover.
jhfurnish jhfurnish's picture
So far, the...
...'Transhuman' beta testing is about traits, as in character creation. Hoping there's much more meat than that as they reveal stuff.
Ranxerox Ranxerox's picture
jhfurnish wrote:...I find
jhfurnish wrote:
...I find myself jonesing for even more. I really would like to have an anthology of short fiction, 'Man-Kzin Wars'-style. That would be a really nice holdover.
In a perfect world, I would like the Mass Effect people to make doing a computer game based on the Eclipse Phase. In the world we got, I would be happy to have some EP short or long fiction. I think this would help me both better visualize and be able to describe the setting to other much better than another setting or rule book.
Voormas Voormas's picture
Content going in-depth on
Content going in-depth on Psychosurgery / Mental-Health with a bunch of fun and interesting suggestions on how to make your players go (more) crazy would be great - wouldn't need to have a ton of rules content, and could easily include a compilation of material already presented in other books on how different factions / etc handle the fact that Transhumanity have been irrevocable disturbed by the Fall.
cglasgow cglasgow's picture
The biggest optional content
The biggest optional content pack ever -- a sourcebook on what pre-Fall Earth was like, and what (edit) eight or so billion people look like with Eclipse Phase technology and no species-ending apocalypse. Call it "Timeline Two". Put in some easter eggs that have your players going '... is this a timeline where the Fall was just delayed a little, or one where it won't happen? Because some of these hints look familiar.' Don't answer them for sure. IOW, go nuts. Eclipse Phase already has ten zillion ways to go nuts, but the one thing about the setting that you can't do is roleplay some insanely up-teched version of Deus Ex among hive cities containing tens of millions of people. I mean, in the setting Mars has... everything that Mars has... with a total population of 200 million people. On pre-Fall Earth, '200 million people' was probably the population figure of the northern third of the US east coast. It would be a way to have metaplot for those who want it, while (since its clearly an alt-timeline spinoff setting) not weighing down those who don't.
romanus romanus's picture
Id lie to see a book about
Id lie to see a book about the economics of characters lives, getting jobs, making ends meet, forming ones own hypercorp, starting ones own anarch habitat. id like a book describing how careers and jobs work, how anarch characters can get the raw materials to create feedstock for their hab, ways to determine what a hab or industry needs. how do i create a new habitat from scratch around an exoplanet or a new settlement on mars? EP is much like call of cthulhu in that the characters are pretty much shoehorned into being firewall investigators. their lives outside of that arent addressed and it seems like they dont even matter. EP's setting is so rich and i want books on how the characters can achieve meaningful goals in their societies within EP's setting. Uf they spend every session fighting existential threats this rich setting becomes just so much backdrop, like real world history is for CoC.
Ranxerox Ranxerox's picture
cglasgow wrote:The biggest
cglasgow wrote:
The biggest optional content pack ever -- a sourcebook on what pre-Fall Earth was like, and what (edit) eight or so billion people look like with Eclipse Phase technology and no species-ending apocalypse. Call it "Timeline Two". Put in some easter eggs that have your players going '... is this a timeline where the Fall was just delayed a little, or one where it won't happen? Because some of these hints look familiar.' Don't answer them for sure. IOW, go nuts. Eclipse Phase already has ten zillion ways to go nuts, but the one thing about the setting that you can't do is roleplay some insanely up-teched version of Deus Ex among hive cities containing tens of millions of people. I mean, in the setting Mars has... everything that Mars has... with a total population of 200 million people. On pre-Fall Earth, '200 million people' was probably the population figure of the northern third of the US east coast. It would be a way to have metaplot for those who want it, while (since its clearly an alt-timeline spinoff setting) not weighing down those who don't.
Good idea. I would totally buy that book!
cglasgow cglasgow's picture
I will say that they'd
I will say that they'd probably have to dial back the state of affairs on pre-Fall Earth [i]slightly[/i] from the 'all nation-states were corrupt repressive bastards and humanity as a whole was showing all the common sense of a lemming huffing paint re: destroying our own biosphere' rant that's the intro section of the Eclipse Phase core, but that's easily done just by pointing out 'the narrator of that section was, while not actually lying, intepreting everything through his own hardcore anarchist political lens'. Because if you're going to be adventuring on pre-Fall or no-Fall-yet Earth... first rule of campaign design is, make at least something in the world worth saving, or else nobody will want to save the world. Even if the game isn't about saving the world.
jhfurnish jhfurnish's picture
I do agree...
...that the game shouldn't 'shoehorn', as another user here has expressed it, the incoming player into playing a FireWall character. (I do however like FireWall and its concept despite its flaws, which are likely inescapable all things considered. I rather wish we had something like it now, I'd join in a heartbeat.) I've come to realize that a book about the hypercorps of the Inner System and the Jovians would be a nice balance to that existing theme, although I side vastly more with the Anarchists of the Rim, whom I think have received more voice already in the game. They should get their own book later however. Also, a book that discusses in more detail how exactly all the economics, particularly reputation, works.

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