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Still not clear on the lost's status...

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It that must no... It that must not be named's picture
Still not clear on the lost's status...
I know I asked this aeons ago but I never really seemed to get a clear answer, so I'll try again: What is the status of the lost in EP? If I play a lost do I have to keep it a secret and get tossed out an airlock if I'm discovered? Is it accepted that a few lost actually turned out all right despite everything and are treated as normal citizens? Does the rights and status of the lost vary from hab to hab? I know that the sample lost character in EP had a secret and a fake ID, but she was a bounty hunter, basically, and might have had the fake ID to let her sneak up on those she was looking for.

"I learned the hard way that if you take a stand on any issue, no matter how insignificant, people will line up around the block to kick your ass over it." -Jesse "the mind" Ventura.

Trekkin Trekkin's picture
Well, they have the Social
Well, they have the Social Stigma trait, which indicates fear, unease, and repugnance, not lynch mobs. Of course, the Lost's status naturally varies according to the normal patterns from faction to faction. The scum and other anarchists ideally don't care, Luna is probably no more paranoid about them than they are about everything, and so on. I'd assume it's analogous to any other stereotype; people react as fits their nature, but institutionalization of the worst of it into a policy of instant ejection from the hab is far rarer than simple malaise. Of course, they're probably on everyone's list of usual suspects when really unnerving crimes happen, so there's that.
Arenamontanus Arenamontanus's picture
How would you react if you
How would you react if you met somebody who you knew was a sociopath? Yes, Lost are not sociopaths, but the media image of them as pretty disturbed is not inaccurate. Yes, they were the innocent victims of corporate misbehavior, but would you like one of them dating your child? And what about those disturbing rumors that there is something... else... in their brains? I would say that "out" Lost are treated as potential risks, especially by authorities who know a bit about the exsurgent virus. They might have rights, but they are not just sick but potentially infectious. (How do you *know* Watts-Macleod is safe?) You don't have to be Jovian to want to keep close tabs on them. And less enlightened neighbors might be less sensible about it. If people are creeped out, do you think they will hesitate to assign good rep scores? Just consider the impact of revealing someone to be Lost in the fiction at the start of Sunward. Plus, there might be a citizenship issue. Presumably the Lost are formally citizens of some Cognite-owned habitat in the PC, but they are unlikely to want to be there. Some have likely legally migrated to the PC, but a lot of the others are likely illegal immigrants.
Extropian
Decivre Decivre's picture
Arenamontanus wrote:I would
Arenamontanus wrote:
I would say that "out" Lost are treated as potential risks, especially by authorities who know a bit about the exsurgent virus. They might have rights, but they are not just sick but potentially infectious. (How do you *know* Watts-Macleod is safe?) You don't have to be Jovian to want to keep close tabs on them. And less enlightened neighbors might be less sensible about it. If people are creeped out, do you think they will hesitate to assign good rep scores? Just consider the impact of revealing someone to be Lost in the fiction at the start of Sunward.
It might go a step further than that for those who know about the exsurgent virus. Asyncs are exsurgents; those very same horrific monstrosities that creep in the darkest corners of the system and infect things. They may not look the same, but for many they [i]are[/i] the same. I imagine that anti-async sentiment is probably fairly prevalent even in a group like Firewall. For those that just know about asyncs, they are still very scary. Asyncs can manipulate minds with a touch, scour through your innermost thoughts, and more. That would be a very unsettling thing to know about someone. The Lost get it a bit worse than most asyncs. The public saw the videos of what happened in Project Futura. They know about the grisly murders and horrific acts that various members of the Lost committed there. Would you be comfortable knowing that a potential murderer was in your midst? Who know what other horrors they might have done?
Transhumans will one day be the Luddites of the posthuman age. [url=http://bit.ly/2p3wk7c]Help me get my gaming fix, if you want.[/url]
Trekkin Trekkin's picture
How well known are asyncs, as
How well known are asyncs, as a phenomenon? I got the impression that very few people fully comprehend what Watts-Mcleod exsurgent infection actually does, hence my understanding that Lost are scary by association, but not necessarily considered an abnormal security risk.
Prophet710 Prophet710's picture
I keep with the Shadowrun
I keep with the Shadowrun theme about magic on this one. There are plenty of XPs and academic dissertations out there but, the average transhuman probably has no idea what asyncs can really do or who they really are.
"And yet, across the gulf of space, minds immeasurably superior to ours regarded this Earth with envious eyes. And slowly, and surely, they drew their plans against us."
Decivre Decivre's picture
Prophet710 wrote:I keep with
Prophet710 wrote:
I keep with the Shadowrun theme about magic on this one. There are plenty of XPs and academic dissertations out there but, the average transhuman probably has no idea what asyncs can really do or who they really are.
I might go a skosh more uneducated on this one. Even at the start of the Shadowrun setting (2050), magic had been established for 38 years, and 1% of the population was awakened. In Eclipse Phase, asyncs and psi have only been around for a decade, and their numbers make up less than one percent of one percent. So there may be even less information out there.
Transhumans will one day be the Luddites of the posthuman age. [url=http://bit.ly/2p3wk7c]Help me get my gaming fix, if you want.[/url]
Trekkin Trekkin's picture
Decivre wrote:
Decivre wrote:
I might go a skosh more uneducated on this one. Even at the start of the Shadowrun setting (2050), magic had been established for 38 years, and 1% of the population was awakened. In Eclipse Phase, asyncs and psi have only been around for a decade, and their numbers make up less than one percent of one percent. So there may be even less information out there.
And yet probably known to more people with a reason to pursue it. I mean, transhumanity comes across as very good at research through its existing archive using extraordinarily sophisticated search methodologies. I suspect basic information on asyncs, if not actively hidden, probably comes up for the more speculative habitat security data trawls fairly regularly, simply because the search engines are sufficiently sophisticated to process it and determine it's a sufficient threat for further consideration without it being explicitly tagged as such. That asyncs are in fact a security concern could only expedite this process. I just have a hard time justifying the information being out there, but unknown to the concerned, with all the processing power your average transhuman organization can bring to bear. Assuming this is valid, the question of how much is known is a question of how much is actively sequestered by the discovering organization. Like, say, PSICLONE. Going by page 233 of Core, it appears that the connection between Lost egos and Watts-MacLeod infection has become general knowledge, so I can certainly see them being treated with far more suspicion than the average lab runaway. There are also apparently sympathetic authorities, although going public apparently implies psychotherapy. Given all that, I'd say the only reason they're not too scary to allow on habs is the panopticon; I can only imagine people are at least marginally more trusting in an age of omnipresent sousveillance, assuming the Lost stay observable. Then again, they are very good liars... Social Stigma clearly means more for these guys than it does for a synthmorph. This bodes ill for a player of mine who wanted to try playing the vocalist in an all-Lost rock band. Or not, in the right hab.
Decivre Decivre's picture
Trekkin wrote:And yet
Trekkin wrote:
And yet probably known to more people with a reason to pursue it. I mean, transhumanity comes across as very good at research through its existing archive using extraordinarily sophisticated search methodologies. I suspect basic information on asyncs, if not actively hidden, probably comes up for the more speculative habitat security data trawls fairly regularly, simply because the search engines are sufficiently sophisticated to process it and determine it's a sufficient threat for further consideration without it being explicitly tagged as such. That asyncs are in fact a security concern could only expedite this process. I just have a hard time justifying the information being out there, but unknown to the concerned, with all the processing power your average transhuman organization can bring to bear. Assuming this is valid, the question of how much is known is a question of how much is actively sequestered by the discovering organization. Like, say, PSICLONE.
I'm not disagreeing that the scientific community knows of it's existence. I'm disagreeing that it's understood as well as magic within the same timeframe. Much of the magic theory in Shadowrun existed prior to the awakening, and was simply rediscovered (or taught traditionally and never forgotten). This meant that magic already had an established understanding among humanity. By 2022, there were already colleges that taught arcane studies. Magic was a very mature science by the start of the setting. Asyncs have none of these luxuries in Eclipse Phase. Psi is a brand new biotechnology discovered in the Fall, when we first faced the exsurgent virus. There are no ancient beings that can inform us of its properties (at least none that [i]don't[/i] want to kill us), nor is there any ancient documentation or traditions laying it out. The processes by which psi functions are a complete unknown, unlike mana. And we have no real understanding of its long-term effects on people. While plenty [i]know[/i] of psi (at least among government and scientific officials), very little is [i]known[/i] about psi. It's still a large X-factor. We may find out one day that asyncs have been doing it wrong the whole time. We may find out that our human (and uplift) asyncs are more powerful than even they think they are. But right now, it's a brand new frontier. In Shadowrun, metahumanity is balls deep down the rabbit hole; in Eclipse Phase, transhumanity is just barely starting to peek into its depths.
Trekkin wrote:
Going by page 233 of Core, it appears that the connection between Lost egos and Watts-MacLeod infection has become general knowledge, so I can certainly see them being treated with far more suspicion than the average lab runaway. There are also apparently sympathetic authorities, although going public apparently implies psychotherapy.
I don't know if their async abilities are publicly known, but the suspicion probably has more to do with the murders and violence that occurred in Project Futura. They know that the Lost went batshit insane and went Thunderdome on one another. Most people probably don't know why, however. The Watts-Macleod strain might still be a relative secret. Remember that the core books are treated as a reference for a Firewall operative, so they let the reader in on more secrets than the average person would know.
Trekkin wrote:
Given all that, I'd say the only reason they're not too scary to allow on habs is the panopticon; I can only imagine people are at least marginally more trusting in an age of omnipresent sousveillance, assuming the Lost stay observable. Then again, they are very good liars... Social Stigma clearly means more for these guys than it does for a synthmorph. This bodes ill for a player of mine who wanted to try playing the vocalist in an all-Lost rock band. Or not, in the right hab.
One thing that helps them hide from the panopticon is the fact that async abilities are pretty damn subtle. There are no overt sleights like telekinesis or pyrokinesis. And how are you going to detect that one of those people shaking hands is influencing the mind of the other? One thing unique about the Lost is that because of their violent genesis, it's very likely that the Lost don't even trust one another. How could they? If they meet another, do they trust that this one isn't one of the ones that were complete monsters? What if they are lying, or even using sleights to deceive them?
Transhumans will one day be the Luddites of the posthuman age. [url=http://bit.ly/2p3wk7c]Help me get my gaming fix, if you want.[/url]
Trekkin Trekkin's picture
I meant that the panopticon
I meant that the panopticon helps by establishing that they haven't themselves done anything for as long as they've been in the hab, assuming that's true. Today, it's possible to do nasty things while hidden and still seem well-adjusted in public; that's less possible to such a degree in Eclipse Phase that there's probably more stock put in an AI search of someone coming up clean. At least it's a point in their favor. And I suppose I view the public knowledge of the Lost as this: 1. The origins and eventual fate of the project. 2. The aberrant behaviors of most Lost. 3. That the Lost are infected with the apparently noncontagious Watts-MacLeod strain of the Exsurgent virus. I would extend to people with an interest in it the ability to connect the dots to 4. Watts-MacLeod infectees are capable of doing...things...with their brains...that aren't normal. Everything else is probably sequestered. Or have I got that wrong? I totally agree that the body of knowledge on async/psi matters is far shallower than Shadowrun's is on magic; I'm just saying it's a lot wider, which is neat, and means the playing field is probably more level between academia and your average habitat security guy than we would otherwise assume it to be. They both know nearly nothing, but it's probably near the same nearly nothing. And wait. Do the Lost themselves know they're asyncs? I mean, they grew up infected; how do they know they're different?
OpsCon OpsCon's picture
I'd assume that there is some
I'd assume that there is some public knowledge of Asyncs, if for no other reason than they make drugs that give you Psi abilities.
Decivre Decivre's picture
Trekkin wrote:3. That the
Trekkin wrote:
3. That the Lost are infected with the apparently noncontagious Watts-MacLeod strain of the Exsurgent virus. I would extend to people with an interest in it the ability to connect the dots to 4. Watts-MacLeod infectees are capable of doing...things...with their brains...that aren't normal. Everything else is probably sequestered. Or have I got that wrong?
OpsCon wrote:
I'd assume that there is some public knowledge of Asyncs, if for no other reason than they make drugs that give you Psi abilities.
The descriptive text for psi drugs implies that it is used by secret organizations such as Firewall, which likely means that psi drugs are not in public distribution. Yet. I honestly don't know if psi abilities are publicly known. The system is distributed enough and groups are secretive enough that little might have gotten out about them. The argonauts might publish a lot of material on the subject, but then the question becomes whether people have access to it (I imagine that Argonaut research is heavily tethered in the Inner System and the Junta, among other places), and whether they believe it (would you believe that psychic powers were real?). It's very possible that asyncs are a largely unknown entity in the system.
Trekkin wrote:
I totally agree that the body of knowledge on async/psi matters is far shallower than Shadowrun's is on magic; I'm just saying it's a lot wider, which is neat, and means the playing field is probably more level between academia and your average habitat security guy than we would otherwise assume it to be. They both know nearly nothing, but it's probably near the same nearly nothing.
Maybe. Maybe not. There really hasn't been much coverage regarding how distributed info on asyncs is. I find it hard to believe it's too broadly distributed, because then the info on the Exsurgent virus wouldn't be as secretive as the books imply. It's hard to make asyncs public, but the Exsurgent virus secret (it would probably be easier to make the virus public and asyncs secret).
Trekkin wrote:
And wait. Do the Lost themselves know they're asyncs? I mean, they grew up infected; how do they know they're different?
They must to some degree acknowledge that they have mental talents that no other people have. So if they don't know what an async is, they still probably know that they have these powers.
Transhumans will one day be the Luddites of the posthuman age. [url=http://bit.ly/2p3wk7c]Help me get my gaming fix, if you want.[/url]
It that must no... It that must not be named's picture
In the story that started out
In the story that started out gatecrashing it was established that firewall sought out and recruited asyncs for their utility value. Hell, a kid has async power and didn't even know until a FWA in a gorilla morph gently explained it to him and that having async powers didn't make him a monster or a freak. So firewall might have little problem recruiting a lost if that person seemed to be one of the successes. As to async in general, it does have some weaknesses, like not being able to stand synthmorphs and being more vulnerable to exsurgent virus infection. But I could still see a lot of groups lining up for it, like ultimates, they might see it as a power to be taken and used to better themselves, and some of the scum might try it for kicks. Again, firewall will use it to their advantages while seeking to keep it from being an x threat. As to the lost, I guess a character could be one openly, in fact being honest about it might make him look more trustworthy. Sure the junta may not like him but xxxx them. As a game mechanics note maybe a lost could invenst some points in boosting reps to help offset the stigma issue.

"I learned the hard way that if you take a stand on any issue, no matter how insignificant, people will line up around the block to kick your ass over it." -Jesse "the mind" Ventura.

Arenamontanus Arenamontanus's picture
One fun thing to do as a GM,
One fun thing to do as a GM, especially if you have async characters, is to show an async crashing or suddenly going contagious: maybe the Watts-Macleod isn't as safe as they think. Of course the real causes might be different, but how can they be sure... "You *told* me I was safe! But just look at that ship! Mary infected them all, and now they are a psionic asylum..." "I *thought* it was safe. All the evidence pointed in that direction. Now we have other evidence. By the way, could you please step away from me?"
Extropian
Trekkin Trekkin's picture
Arenamontanus wrote:One fun
Arenamontanus wrote:
One fun thing to do as a GM, especially if you have async characters, is to show an async crashing or suddenly going contagious: maybe the Watts-Macleod isn't as safe as they think. Of course the real causes might be different, but how can they be sure... "You *told* me I was safe! But just look at that ship! Mary infected them all, and now they are a psionic asylum..." "I *thought* it was safe. All the evidence pointed in that direction. Now we have other evidence. By the way, could you please step away from me?"
Which was exactly what I was going to do with the aforementioned rockstar character at some point, presumably when he used Creativity. Basilisk hacks are just SO much more effective when spread to a huge audience all at once, yes?