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Railguns probably not ideal vs. gas pressure guns?

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NewtonPulsifer NewtonPulsifer's picture
Railguns probably not ideal vs. gas pressure guns?
Explosives are 5 megajoules or less per kg. Forum estimates for batteries are 15.54MJ/kg+ for Eclipse Phase. So you could easily replace create a gas pressure gun with superconducting batteries. Just flash vaporize something to create the gas pressure with the electric power. In addition, there could be better gun propellants available compared to early 21st century gunpowders. That would be way more efficient than a rail/coil/gauss gun. I guess railguns could catch up in this arms race if by 10 AF somehow it was figured out how to make them much more efficient. I'm trying to think up sci-fi uses for a very efficent rail/gauss/coil effect.
"I fear all we have done is to awaken a sleeping giant and fill him with a terrible resolve."- Isoroku Yamamoto
Chevre Chevre's picture
NewtonPulsifer wrote
NewtonPulsifer wrote:
I'm trying to think up sci-fi uses for a very efficent rail/gauss/coil effect.
Depending on how precisely you can calculate planetary/habitat orbits, you could theoretically use them to ship cargo between two points in space. Once it's left the gravity well it'll just keep going on its own. I think Heinlein had a similar idea in one of his books ([i]The Moon is a Harsh Mistress[/i]?).
Decivre Decivre's picture
NewtonPulsifer wrote
NewtonPulsifer wrote:
Explosives are 5 megajoules or less per kg. Forum estimates for batteries are 15.54MJ/kg+ for Eclipse Phase. So you could easily replace create a gas pressure gun with superconducting batteries. Just flash vaporize something to create the gas pressure with the electric power. In addition, there could be better gun propellants available compared to early 21st century gunpowders. That would be way more efficient than a rail/coil/gauss gun.
Depends on how we define "efficient" A two-stage light gas gun requires both a gunpowder ignition and a piston chamber full of helium or hydrogen. That means your light gas gun weapon is going to need gunpowder cartridges separate from the bullet (along with magazines for each), and a storage housing for holding the light gases (more than a mere cartridge; light gas guns tend to use a decent amount of gas per discharge). I don't think this makes for a very feasible man-portable weapon.
NewtonPulsifer wrote:
I guess railguns could catch up in this arms race if by 10 AF somehow it was figured out how to make them much more efficient. I'm trying to think up sci-fi uses for a very efficent rail/gauss/coil effect.
Besides weaponry, railguns are excellent for material shipment, eliminating the need for a propulsion system or cargo hauler. Why haul it when you can just launch it?
Transhumans will one day be the Luddites of the posthuman age. [url=http://bit.ly/2p3wk7c]Help me get my gaming fix, if you want.[/url]
Arenamontanus Arenamontanus's picture
Chevre wrote:Depending on how
Chevre wrote:
Depending on how precisely you can calculate planetary/habitat orbits, you could theoretically use them to ship cargo between two points in space. Once it's left the gravity well it'll just keep going on its own. I think Heinlein had a similar idea in one of his books ([i]The Moon is a Harsh Mistress[/i]?).
There are such mass drivers on Luna. Used for cargo and bombarding TITANs on Earth, according to Sunward. We had a thread last year about riding them.
Extropian
Chevre Chevre's picture
Thread found and read.
Arenamontanus wrote:
We had a thread last year about riding them.
Thread found and read. Fantastic. Expanding the concept of using a railgun as a "coach" version of personal travel, how practical would it be use them to travel between habitats? You wouldn't have to worry about reaching escape velocity, and there's no deceleration in vacuum. You would have to have A) extraordinarily precise information about the future position of the destination, B) a means of slowing down once you got there, and C) a habitat crazy enough to let you shoot people at it with a giant space gun. A) The computational power in the EP setting is probably enough to work things out to several thousand decimal places, and presumably the two end points would share telemetry. B) is a problem given the velocities we're dealing with. Is it possible to run a railgun in reverse, i.e. decelerate something traveling absurdly fast by turning the kinetic energy into electricity (similar to regenerative braking)? C) There are several habitats that are, to put it charitably, not in their right minds.
The Enemy The Enemy's picture
Agreed on point A, but on
Agreed on point A, but on point B- instead of an actual railgun on the endpoint, it would be simpler to have a large 'tunnel' of electromagnetic coils- as the object goes through them, they are turned on in sequence, attracting, and thus slowing, it down. (So it can tolerate some misalignment. So you aren't wasting thruster gas at the endpoints to keep it absolutely perfectly aligned. ) Sort of a coilgun in reverse. Could be used to launch larger-than-normal sized objects, as well. On C: Sure, you might get some habitats that would allow it. But most would not.
Insanity is the Spice of Life. Gun-totin Texan.
NewAgeOfPower NewAgeOfPower's picture
Railguns have a theoretical
Railguns have a theoretical efficiency of 50%, far higher than that of coilguns or any chemically-propelled system...
As mind to body, so soul to spirit. As death to the mortal man, so failure to the immortal. Such is the price of all ambition.
Arenamontanus Arenamontanus's picture
NewAgeOfPower wrote:Railguns
NewAgeOfPower wrote:
Railguns have a theoretical efficiency of 50%, far higher than that of coilguns or any chemically-propelled system...
Do you have any good reference for this? I really need it for a paper I am writing, and I would be most obliged.
Extropian
NewAgeOfPower NewAgeOfPower's picture
Arenamontanus wrote
Arenamontanus wrote:
NewAgeOfPower wrote:
Railguns have a theoretical efficiency of 50%, far higher than that of coilguns or any chemically-propelled system...
Do you have any good reference for this? I really need it for a paper I am writing, and I would be most obliged.
I do not. A quick Google search turns Lp^2*E/(E*Lp^2+4*R^2*m+2*R*2^(1/2)*(m*(2*R^2*m+E*Lp^2))^(1/2)) as an ideal railgun efficiency equation, where there is no friction, and the capacitors are fully discharged by an ideal switch, Lp = Effective Rail Inductance, (H/m) E = Total Energy stored in Capacitors (Joules) M = Projectile Mass (Kilograms) R = Resistance (Ohms) This was taken from the 4hv forums.
As mind to body, so soul to spirit. As death to the mortal man, so failure to the immortal. Such is the price of all ambition.
Chevre Chevre's picture
The Enemy wrote:Could be used
The Enemy wrote:
Could be used to launch larger-than-normal sized objects, as well.
Wouldn't that necessitate an even bigger deceleration tunnel on the other end? Unless, of course, you were launching large objects that you didn't want to land so much as impact with massive destructive force. Asteroids, for instance.
The Enemy wrote:
On C: Sure, you might get some habitats that would allow it. But most would not.
Well, no. I did specify crazy. Although locating the actual launch/deceleration structure a safe distance away from the habitat itself would make it slightly less likely to punch a hole in the hull and vent everyone into space.
Hoarseman Hoarseman's picture
Other braking options
You could aerobrake in the upper atmospheres of planets/moons, though this obviously has the downside of a catastrophic failure killing everyone, it isn't much worse than sailing off into the void if you missed the receiver array. Also you could simply use less fuel. A mass driver launched ship with very small engines for maneuvering and for gradually slowing down as it approached the destination would need about half the fuel of a regular ship. You could even use one time use rockets etc. if it wasn't a normal destination. In any case small maneuver engines would probably be necessary just in case something wandered into the path of the launch vehicle or its path was otherwise disturbed, gas leak etc.
Arenamontanus Arenamontanus's picture
NewAgeOfPower wrote:
NewAgeOfPower wrote:
Lp^2*E/(E*Lp^2+4*R^2*m+2*R*2^(1/2)*(m*(2*R^2*m+E*Lp^2))^(1/2)) as an ideal railgun efficiency equation.
Cool. I found the original paper at http://ilin.asee.org/Conference2008/SESSIONS/Lumped%20Parameter%20Modeli... For EP, this is an important aspect: you need a lot of cooling for big railguns and coilguns. There will be heating proportional to the total energy put into the projectile.
Extropian
Chevre Chevre's picture
Arenamontanus wrote:For EP,
Arenamontanus wrote:
For EP, this is an important aspect: you need a lot of cooling for big railguns and coilguns. There will be heating proportional to the total energy put into the projectile.
How exactly does one get rid of heat in a vacuum? The only option available is radiation, and heatsinks or other methods of increasing the surface aread are fairly inefficient with nothing around the fins. Do you just sink it it into a water ice asteroid and hope for the best?
Hoarseman Hoarseman's picture
cooling
There are more exotic methods like laser or doppler cooling http://en.wikipedia.org/wiki/Laser_cooling But if you wanted to add efficiency use the waste heat as part of a smelter/refiner of asteroids, just use the asteroid to be refined as a heat sink so the process of shattering and refining out the useful material is supplemented by the excess heat. Also the mag launcher could move the refined material to its destination.
Arenamontanus Arenamontanus's picture
Laser and doppler cooling
Laser and doppler cooling cannot remove large amounts of heat: they are great for achieving low temperatures, but the energies are really low. Despite Brin's "Sundiver" lasers are not very good at removing heat (they have a lousy thermal capacity per joule). The best approach is likely to just have a lot of mass that has good thermal capacity and put the heat in there. In vacuum it can then slowly re-radiate the heat as IR, or you could eject the mass - or vaporize it.
Extropian
NewAgeOfPower NewAgeOfPower's picture
Arenamontanus wrote
Arenamontanus wrote:
NewAgeOfPower wrote:
Lp^2*E/(E*Lp^2+4*R^2*m+2*R*2^(1/2)*(m*(2*R^2*m+E*Lp^2))^(1/2)) as an ideal railgun efficiency equation.
Cool. I found the original paper at http://ilin.asee.org/Conference2008/SESSIONS/Lumped%20Parameter%20Modeli... For EP, this is an important aspect: you need a lot of cooling for big railguns and coilguns. There will be heating proportional to the total energy put into the projectile.
I did see that paper. It was created after 2006, while the 4hv posts were done around 2005, I guessed the author used data from the 4hv forums.
As mind to body, so soul to spirit. As death to the mortal man, so failure to the immortal. Such is the price of all ambition.
NewtonPulsifer NewtonPulsifer's picture
Firearm Efficiency
If railguns in an EP universe are 50% efficient, then they beat chemical firearms handily. Looks like gas pressure weapons are about 1/3 efficient (33%), with an equal amount of energy dumped in the barrel as heat (rest friction and gas heating). Basically they are a version of a chemical powered piston engine. That is, roughly, if I fire off 30kj of explosives, I get 10kj in the projectile, 10jk heat in the barrel, and 10kj heat in the hot gasses. If I dump 20kj from my batteries to my 50% efficient railgun, I get 10kj in the projectile and 10kj waste. How much of the 10kj loss is barrel heat? I don't think it is all heat because railguns make a big EM pulse too...but I guess if you put an EM shield around the railgun that would trap the EM pulse as heat. One advantage of metal cased rounds in high rate of fire weapons is the hot round being ejected takes heat out of the gun. This may be the reason plastic cartridge and caseless rounds haven't caught on in full auto weapons (real world). The railguns have the advantage of not dealing with explosive rounds, so I guess you could perhaps divert a portion of barrel heat into the next railgun bullet in line. Send it out real "hot". You could boost this effect with active heat transfer at a cost in energy/efficiency, and you might have to use fancy bullet materials. Still do-able. I read that air guns can be more efficient than "regular" chemical energy guns, but I'm still looking for the source info. Also, although air guns can be more efficient, they may not have acceptable power to weight ratio as chemical energy guns or rail guns when you include the whole weapon, bullet, and propulsion "fuel". Source Link - Wikipedia- Firearm Energy Efficiency
"I fear all we have done is to awaken a sleeping giant and fill him with a terrible resolve."- Isoroku Yamamoto
Chevre Chevre's picture
Hoarseman wrote:But if you
Hoarseman wrote:
But if you wanted to add efficiency use the waste heat as part of a smelter/refiner of asteroids, just use the asteroid to be refined as a heat sink so the process of shattering and refining out the useful material is supplemented by the excess heat.
A nickel-iron asteroid could also soak up a fair amount of heat, yes. I do like the idea of putting the heat to work doing something productive.
Arenamontanus wrote:
The best approach is likely to just have a lot of mass that has good thermal capacity and put the heat in there. In vacuum it can then slowly re-radiate the heat as IR, or you could eject the mass - or vaporize it.
That was why I was thinking a water ice asteroid. Fairly high specific heat, and you've got two phase changes to soak up even more energy. As an added benefit, when you're done you can condense the steam into water for drinking/reaction mass/whatever. I seem to remember some description from one of the Mass Effect games about spraying microdroplets of some kind of liquid (some kind of metal, I think) into space and then recollecting the droplets once they had cooled. Would this actually work?
Decivre Decivre's picture
Arenamontanus wrote:The best
Arenamontanus wrote:
The best approach is likely to just have a lot of mass that has good thermal capacity and put the heat in there. In vacuum it can then slowly re-radiate the heat as IR, or you could eject the mass - or vaporize it.
Alternatively, you can find methods of using that waste heat. A military railgun, for instance, can potentially pump the waste heat from one round into the next, converting ammunition into superheated rounds (excellent for armor piercing, I imagine). In fact, that might be a handy way for a military ship to radiate heat all around… dumping heat into any weaponized projectiles or jettisoned waste is a great way to make lemonade out of lemons.
Transhumans will one day be the Luddites of the posthuman age. [url=http://bit.ly/2p3wk7c]Help me get my gaming fix, if you want.[/url]
NewAgeOfPower NewAgeOfPower's picture
Chevre wrote:
Chevre wrote:
I seem to remember some description from one of the Mass Effect games about spraying microdroplets of some kind of liquid (some kind of metal, I think) into space and then recollecting the droplets once they had cooled. Would this actually work?
Yep. Its been on the Project RHO site since forever- the basic premise is, the droplets have an extremely high surface-area to mass ratio, allowing them to dump heat very rapidly. Of course, if your ship is turning quickly and your scoop size isn't gigantic, then you're bound to lose droplets during manouvers.
As mind to body, so soul to spirit. As death to the mortal man, so failure to the immortal. Such is the price of all ambition.
Arenamontanus Arenamontanus's picture
Chevre wrote:I seem to
Chevre wrote:
I seem to remember some description from one of the Mass Effect games about spraying microdroplets of some kind of liquid (some kind of metal, I think) into space and then recollecting the droplets once they had cooled. Would this actually work?
Liquid droplet radiators have been investigated. They seem to make sense for spacecraft and preusmably big installations, but I am not sure they make much sense for smaller weapons. http://www.projectrho.com/public_html/rocket/basicdesign.php#id--Heat_Ra... Some papers: http://courses.ucsd.edu/rherz/mae221a/reports/Nelson_221A_F07.pdf http://ntrs.nasa.gov/archive/nasa/casi.ntrs.nasa.gov/19900002490_1990002... One big minus is that this way you will be a bright IR source, easy to target. Pre-heating other railgun bullets: I doubt this is very useful. First, the damage is done by kinetic energy and not thermal energy. Second, hot bullets might be harder to accelerate - because they might be above the Curie temperature (where iron loses ferromagnetism) and because they might melt. And their total thermal capacity is not going to be big.
Extropian
Decivre Decivre's picture
Arenamontanus wrote:Pre
Arenamontanus wrote:
Pre-heating other railgun bullets: I doubt this is very useful. First, the damage is done by kinetic energy and not thermal energy. Second, hot bullets might be harder to accelerate - because they might be above the Curie temperature (where iron loses ferromagnetism) and because they might melt. And their total thermal capacity is not going to be big.
Perhaps certain ferromagnetic alloys could be utilized which have a higher Curie temperature? Iron's isn't very high, but I'm sure that something out there could have one (cobalt's is impressive). Since you bring up melting, are there any ferromagnetic materials which maintain the property in molten form? While you list it as a disadvantage, I see potential advantages to launching molten liquids at a target. Not in a railgun, mind you… but a coilgun might be able to use that as an interesting ammunition choice. The liquid metal could be fired in a manner that allows it to spread in-flight, making it more difficult to avoid. This would make it a better choice over much farther distances, as a ship might be able to outmaneuver a railgun slug if the range is large enough, but not the molten droplets of superhot fluids that spread as they fly. Then again, they'll probably lose too much heat by the time they reach their target. Damn….
Transhumans will one day be the Luddites of the posthuman age. [url=http://bit.ly/2p3wk7c]Help me get my gaming fix, if you want.[/url]
750 750's picture
Chevre wrote:The Enemy wrote
Chevre wrote:
The Enemy wrote:
Could be used to launch larger-than-normal sized objects, as well.
Wouldn't that necessitate an even bigger deceleration tunnel on the other end? Unless, of course, you were launching large objects that you didn't want to land so much as impact with massive destructive force. Asteroids, for instance.
Would it be possible to make it modular? Say 4 rails or similar that one can space apart depending on the incoming/outgoing load? It would need to be in space tho, rather on a surface somewhere.
Chevre Chevre's picture
Decivre wrote:Then again,
Decivre wrote:
Then again, they'll probably lose too much heat by the time they reach their target. Damn….
If you fired the liquid metal as a continuous stream and gave it spin using rotating coils or somesuch (coilgun equivalent of rifling), it would effectively be a beam weapon with kinetic damage. Not useful at extremely long range, but at short range you'd not only do a fair amount of damage as it hit the target, but any of the molten stream that made it inside would do horrible, horrible things.
750 wrote:
Would it be possible to make it modular? Say 4 rails or similar that one can space apart depending on the incoming/outgoing load? It would need to be in space tho, rather on a surface somewhere.
That's an interesting solution to the (incredibly dangerous) habitat-to-habitat transit system.
750 750's picture
Chevre wrote:750 wrote:Would
Chevre wrote:
750 wrote:
Would it be possible to make it modular? Say 4 rails or similar that one can space apart depending on the incoming/outgoing load? It would need to be in space tho, rather on a surface somewhere.
That's an interesting solution to the (incredibly dangerous) habitat-to-habitat transit system.
Borrowed it form Babylon 5 jump gates.
Arenamontanus Arenamontanus's picture
Decivre wrote:Perhaps certain
Decivre wrote:
Perhaps certain ferromagnetic alloys could be utilized which have a higher Curie temperature? Iron's isn't very high, but I'm sure that something out there could have one (cobalt's is impressive).
Consider a 10 km/s railgun bullet. It has kinetic energy 0.5*10^8 J/kg. If we have a 50% efficient railgun it has to use 10^8 J/kg. Let's assume half goes into the bullet - then it would have a thermal energy equal to its kinetic energy. For iron that would be about 11,000 degrees (using thermal capacity of 0.45 kJ/K kg). A bit too hot to remain even liquid. If we say the max heating allowed is 2750 K (assuming absolute zero initial temperature) the bullet heating has to be about 40 times less. The problem is melting/vaporising, not Curie. I think you cannot maintain ferromagnetism in liquids (liquid magnets are cheating by having an emulsion of nanoparticles suspended in them). Of course, a railgun that sends a largely molten metal slug can still be useful - it is just that as the above calculation shows you can punch more energy into something by upping the velocity rather than the temperature.
Extropian
Decivre Decivre's picture
Arenamontanus wrote:Consider
Arenamontanus wrote:
Consider a 10 km/s railgun bullet. It has kinetic energy 0.5*10^8 J/kg. If we have a 50% efficient railgun it has to use 10^8 J/kg. Let's assume half goes into the bullet - then it would have a thermal energy equal to its kinetic energy. For iron that would be about 11,000 degrees (using thermal capacity of 0.45 kJ/K kg). A bit too hot to remain even liquid. If we say the max heating allowed is 2750 K (assuming absolute zero initial temperature) the bullet heating has to be about 40 times less. The problem is melting/vaporising, not Curie.
Well… damn.
Arenamontanus wrote:
I think you cannot maintain ferromagnetism in liquids (liquid magnets are cheating by having an emulsion of nanoparticles suspended in them). Of course, a railgun that sends a largely molten metal slug can still be useful - it is just that as the above calculation shows you can punch more energy into something by upping the velocity rather than the temperature.
Oh I agree. But heat is an important issue to address in space combat. I figured that finding a means to weaponize your heat might be a bit better than simply radiating it to space, especially since targeted weapons are likely going to be heat-seeking. Ooh, there's a thought. Radiated slugs also double as an excellent flare in space, potentially calling off simple thermal guidance systems.
Transhumans will one day be the Luddites of the posthuman age. [url=http://bit.ly/2p3wk7c]Help me get my gaming fix, if you want.[/url]
athanasius athanasius's picture
hot shots
A project of some time ago for GURPS was use railguns an missile as heat sink, make a thermos with areogel and load an huge thermal load then fire it to enemy, if score an hit this transfer the kinetic energy and the thermal. This is phisically possible and just a bit crazy but can work, the side benefit it's that the shot is also a themal flare iv you broke the containment befote hit... This can be considered a militarization of your thermal waste, i'm sure you can not cool the ship with this strategy but it's good for trnasfer the waste energy of weapons and make PD a nightmare: if you destroy the shot it form a hot cloud that will surely splash on you transfering therma (less for better cooling of cloud enormous surface area) and will cover your precious ir sensor with an hot mist. As weapons a railrifle have a AP of -14 (-6 rifle, -3 railgun, -5 AP ammo) and a conventional one have a poor -12 (-6 rifle -6 Reactive Armor-Piercing rounds), the damage si better with railgun (+0 for railgun and -1 for rifle) for a combined +3 to effectivnes and we are not speak about range. Gas gun are more fine for versatile use as needed for police or security work but military rifle are surely rail, in a war you want kill at maximum range and for option can use specialized hardware.
Tyrnis Tyrnis's picture
Decivre wrote:
Decivre wrote:
Oh I agree. But heat is an important issue to address in space combat. I figured that finding a means to weaponize your heat might be a bit better than simply radiating it to space, especially since targeted weapons are likely going to be heat-seeking. Ooh, there's a thought. Radiated slugs also double as an excellent flare in space, potentially calling off simple thermal guidance systems.
I would expect that there's no such thing as a 'simple' thermal guidance system by the time of Eclipse Phase. I'm not up to date on the latest and greatest in flare rejection technology, admittedly, but even as of 5+ years ago, you had IR seekers that examined multiple portions of the spectrum (typically UV in addition to IR), that compared the shape and the intensity of the target signature with any detected signatures, and that considered factors like speed and direction of travel. Just firing a heated slug would do next to nothing to fool even a modern IR missile, and the tech has doubtless improved substantially by the time of EP. I would expect that even if a guided weapon was IR primary, given the miniaturization of tech and the incredible processing power available, it would also be carrying at least one other type of secondary guidance. This would be especially true for the inner system, where the sun always has to be accounted for (I'm less sure how this would work in space, but putting the sun in the background is very much a valid part of a defensive strategy against IR missiles for aircraft, and I'd assume a very high risk of saturation for any thermal sensor.) This isn't to say that you couldn't potentially use some of your excess heat as part of an overall masking strategy for the ship, but any projectiles will have to be emitting in an extremely specific manner in order to have a chance of fooling the seeker -- you're not just firing heated projectiles, you're firing drones that fly like your spacecraft and emit like it across multiple spectra.
750 750's picture
Could go with "black hot" if
Could go with "black hot" if one ever fire into the sun. Basically look for something cooler than the background, vs hotter than the background. And i thought that IR missiles stopped going after the sun (a common issue during the Vietnam war) because they now ignore anything hotter than some value or other.
Tyrnis Tyrnis's picture
In the case of aircraft and
In the case of aircraft and modern IR missiles, it's not so much that they're going to go after the sun as that it makes it more difficult for the seeker to differentiate between the aircraft and the background -- it increases background clutter, essentially. It's not a defense that a pilot could rely on by itself, but it can still help.
Prophet710 Prophet710's picture
Alright heating rail guns, I
Alright heating rail guns, I'm assuming the rail apparatus is what is heated the most, which can cause malfunctions and compromise the integrity of the device itself at extremely high temperatures (damn those target rich environs.) I just browsed the thread, so forgive me if it has been mentioned. There is a separate thread about the heating of plasma guns, and an easier fix to have disposable "barrels" to increase the amount of ordnance sent down-range. Could this be put into practice for rail guns as well? Effectively having two batches of ammunition yes, but you could put the hot "rails" in a cooling solution in a package similar to a backpack and exchange it for an already cool set of rails to keep on shooting. Even feasible? or already dead horse?
"And yet, across the gulf of space, minds immeasurably superior to ours regarded this Earth with envious eyes. And slowly, and surely, they drew their plans against us."
athanasius athanasius's picture
Prophet710 wrote:Even
Prophet710 wrote:
Even feasible? or already dead horse?
Feasable but have some defects: extra rail are payload, if you cool aboard don't dump heart only move it to another place, if you dump rail for recovery solve heat problem but have some manouvre problem.
750 wrote:
And i thought that IR missiles stopped going after the sun (a common issue during the Vietnam war) because they now ignore anything hotter than some value or other.
Very bright obyecr overflow sensor blinding them, Dazzlers in EP rulebook do this and can be used even today. [url=http://en.wikipedia.org/wiki/Dazzler_%28weapon%29]dazlers[/url] My idea is use very hot (or bottled heat) railgun shots (for thermal dump) mixed with regular cool shots and active ECM (dazlers, radar noise, chaff...) to create a confusion, for point defence you can reduce fire to unhampered trajectory and knowing what you have done this display don't hamper your own scans. PS space missile in EP can be piloted by beta forks so bordering human intelligence (alpha can be hampered by self preservation ;) )!
Trekkin Trekkin's picture
athanasius wrote:Prophet710
athanasius wrote:
Prophet710 wrote:
Even feasible? or already dead horse?
Feasable but have some defects: extra rail are payload, if you cool aboard don't dump heart only move it to another place, if you dump rail for recovery solve heat problem but have some manouvre problem.
Then, too, cooling the rails doesn't help if they're already destroyed. Railgun rails don't melt over time due to sustained heat and pressure like chemical weapon barrels. They experience destructive arcing and overheating with every shot, so if they needed external cooling, they'd be mangled beyond reusability. Even assuming one returned the damaged barrels to some sort of fabricator for rapid repair, I would think a practical railgun would have rails of sufficiently durable construction that barrel wear is minimized; accepting it and working around it just seems too inefficient and logistically unacceptable for field use. Besides, I thought the whole reason for using railgun technology is that it efficiently accelerates mass. Why hamper that by heating the projectile when one could get a similar effect by simply mechanically launching something hot?
NewtonPulsifer NewtonPulsifer's picture
Eclipse Phase has cheap room
Eclipse Phase has cheap room temperature superconductors. It looks like you could beat 50% efficiency with superconductors: http://ieeexplore.ieee.org/xpl/articleDetails.jsp?reload=true&arnumber=1... And from here http://www.dtic.mil/cgi-bin/GetTRDoc?AD=ADA389605 "A medium-caliber hypervelocity shot (MCL122), which achieved a fairly high transition velocity, had a launcher efficiency of 40%, with a distribution of losses as follows: residual inductive 5%, rail resistive 35%, and armature losses 20% [6]. One of the most recent largecaliber firings had a launcher efficiency of 45% with a distribution of losses as follows: residual inductive 8%, friction 4%, rail resistive 17%, and armature losses 25% [7]. The smaller-rail loss in the large-caliber launcher is primarily due to the larger-rail conductor cross section. Clearly, -60% of the breech energy was dissipated as heat for both cases." If you magnetically propel a superconductor bullet, armature losses should drop close to zero, and you can eliminate nearly all of the resistive losses. So it looks like 87%+ efficient railguns are feasible with room temperature superconductors.
"I fear all we have done is to awaken a sleeping giant and fill him with a terrible resolve."- Isoroku Yamamoto
NewAgeOfPower NewAgeOfPower's picture
I believe you cannot exceed
I believe you cannot exceed 50% efficiency, due to Newton's Second Law. As much energy is driving you backwards as is driving the projectile forwards. 87% of 50% though, is quite possible.
As mind to body, so soul to spirit. As death to the mortal man, so failure to the immortal. Such is the price of all ambition.
Arenamontanus Arenamontanus's picture
NewAgeOfPower wrote:I believe
NewAgeOfPower wrote:
I believe you cannot exceed 50% efficiency, due to Newton's Second Law. As much energy is driving you backwards as is driving the projectile forwards.
Remember that you can make the railgun assembly far, far heavier than the projectile: while momentum is conserved, the backwards velocity is v*(m_projectile / m_railgun). If m_railgun is an asteroid mass, the velocity becomes pretty small no matter how fast the projectile is. And the kinetic energy is the square of this. (Fully worked out: recoil efficiency loss K_recoil / (K_recoil + K_projectile) = m_projectile / (m_projectile + m_railgun). So if the projectile is 1 kg and the gun assembly is a thousand tons, the loss is one millionth of the total energy. ) I have been trying to dig up proper papers on railgun and coilgun efficiency, and found a few. Quenched superonductor coilguns look like they are most effective - no resisitivity losses and very small inductive losses. Probably what is used in EP. Unfortunately few has been built in reality, so most studies and look at railguns, which are much messier.
Extropian
Trekkin Trekkin's picture
Arenamontanus wrote:Quenched
Arenamontanus wrote:
Quenched superonductor coilguns look like they are most effective - no resisitivity losses and very small inductive losses. Probably what is used in EP. Unfortunately few has been built in reality, so most studies and look at railguns, which are much messier.
How are the coils quenched? I can't conceive of the heat from the projectile passing being enough, or in the right place, to heat the coils enough without the friction slowing the muzzle velocity to near zero. And how would one cool them back down quickly enough to enable fully automatic fire? Engineering issues aside, I'm liking this, not least because "quench gun" just sounds cool.
Arenamontanus Arenamontanus's picture
Trekkin wrote:How are the
Trekkin wrote:
How are the coils quenched? I can't conceive of the heat from the projectile passing being enough, or in the right place, to heat the coils enough without the friction slowing the muzzle velocity to near zero.
You can do it by sending a strong magnetic field across them. Remember that superconductors have an upper allowed current and magnetic field.
Quote:
And how would one cool them back down quickly enough to enable fully automatic fire?
I don't think the authors have worked on it, since they were mainly thinking about lunar mass drivers and space launches rather than weapons. If quenching is done without heating autofire should be doable, the big limitation is how fast you can charge up the coils.
Extropian
Decivre Decivre's picture
How will entropy be affected
How will entropy be affected if the railgun barrel (rail? whatever it's called) is coated in a frictionless material? Wouldn't that improve efficiency?
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Trekkin Trekkin's picture
Arenamontanus wrote:
Arenamontanus wrote:
You can do it by sending a strong magnetic field across them. Remember that superconductors have an upper allowed current and magnetic field. I don't think the authors have worked on it, since they were mainly thinking about lunar mass drivers and space launches rather than weapons. If quenching is done without heating autofire should be doable, the big limitation is how fast you can charge up the coils.
Do you mean like this paper? http://www.askmar.com/Massdrivers/Superconducting%20Quenchgun.pdf It seems to suggest quenching/current cessation happens automatically in the case of a moving ferromagnetic projectile, or do I have that misunderstood? I'm afraid I lack the physics to figure out the limitations on charge time for something hand weapon-sized, but it doesn't look impossible to me. I suppose as a brute-force solution multiple barrels might be connected to a single power source as a sort of minigun, with each barrel discharging in turn.
Arenamontanus Arenamontanus's picture
Decivre wrote:How will
Decivre wrote:
How will entropy be affected if the railgun barrel (rail? whatever it's called) is coated in a frictionless material? Wouldn't that improve efficiency?
Sure, but there is no truly frictionless materials. The problem with a railgun is that you have an object moving across the rails either touching them while accelerating to multi-kilometers per second speed (ouch, friction) or a plasma discharge connecting it to the rails (ouch, heat). Real railguns tend to wear out quite dramatically - note all the smoke in the videos, a lot of that is burned railgun.
Extropian
It that must no... It that must not be named's picture
Arenamontanus wrote:Decivre
Arenamontanus wrote:
Decivre wrote:
How will entropy be affected if the railgun barrel (rail? whatever it's called) is coated in a frictionless material? Wouldn't that improve efficiency?
Sure, but there is no truly frictionless materials. The problem with a railgun is that you have an object moving across the rails either touching them while accelerating to multi-kilometers per second speed (ouch, friction) or a plasma discharge connecting it to the rails (ouch, heat). Real railguns tend to wear out quite dramatically - note all the smoke in the videos, a lot of that is burned railgun.
Maybe you could use liquid helium 3 or some other superfluid as a lubricant? That might be so close to frictionless it would be effectively the same. I've heard that helium 3 liquid has some really bizarre properties, and it can even flow uphill. In Haldeman's 'forever war' it was said that you can't stand on a helium 3 surface.

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Trekkin Trekkin's picture
It that must not be named
It that must not be named wrote:
Arenamontanus wrote:
Decivre wrote:
How will entropy be affected if the railgun barrel (rail? whatever it's called) is coated in a frictionless material? Wouldn't that improve efficiency?
Sure, but there is no truly frictionless materials. The problem with a railgun is that you have an object moving across the rails either touching them while accelerating to multi-kilometers per second speed (ouch, friction) or a plasma discharge connecting it to the rails (ouch, heat). Real railguns tend to wear out quite dramatically - note all the smoke in the videos, a lot of that is burned railgun.
Maybe you could use liquid helium 3 or some other superfluid as a lubricant? That might be so close to frictionless it would be effectively the same. I've heard that helium 3 liquid has some really bizarre properties, and it can even flow uphill. In Haldeman's 'forever war' it was said that you can't stand on a helium 3 surface.
I see two problems with using liquid helium (the isotope doesn't matter all that much for our purposes). It's not going to be all that electrically conductive, and it's going to need to be kept very cold. Railguns produce heat anyway just by pumping so much current through the slug; I'd worry about rapid evaporation at the interface between the projectile and the rails, let alone if it arcs anywhere. Helium-4 would help with the heating, but both evaporate at such low temperatures it wouldn't matter.
crizh crizh's picture
NewtonPulsifer wrote
NewtonPulsifer wrote:
Explosives are 5 megajoules or less per kg. Forum estimates for batteries are 15.54MJ/kg+ for Eclipse Phase. So you could easily replace create a gas pressure gun with superconducting batteries. Just flash vaporize something to create the gas pressure with the electric power. In addition, there could be better gun propellants available compared to early 21st century gunpowders. That would be way more efficient than a rail/coil/gauss gun. I guess railguns could catch up in this arms race if by 10 AF somehow it was figured out how to make them much more efficient. I'm trying to think up sci-fi uses for a very efficent rail/gauss/coil effect.
Sorry, took me a while to dig this out. The Fire Fusion & Steel supplement for Traveller:New Era was a spectacularly anal look at Weapon and Vehicle design. Everything is designed with real equations of motion where possible and there are a number of essays about the evolution of the relevant technologies up to the present day and into the theorised future. One of the subjects covered is ETC (Electrothermal Chemical) propelled projectile weapons. The theory goes that regardless of what you do the muzzle velocity of any projectile is limited by the gas expansion rate of the explosive used. This gives a maximum velocity of somewhere in the vicinity of 2000 m/s. The way around this is exactly what you proposed, you take a fuel that you vaporize into a plasma with a massive electric discharge. This has the advantage of permitting much higher muzzle velocities and not having massive initial gas pressure that drops off as the projectile moves along the barrel. Gas pressure can be built more slowly and maintained until the projectile leaves the barrel. This allows the chamber and barrel to be lighter while being more efficient. Muzzle velocity was theoretically doubled and maximum impulse of the recoil was greatly reduced. This was technology that was in development at the time, about 15 years ago, which I don't think has turned out the way the authors predicted but it certainly seems feasible that it might prove worthwhile at a future date. On the subject of recoil and efficiency I'm afraid I'm in disagreement with Arenamontanus. It doesn't matter a damn how massive the gun effectively is, 50% of the energy is going into the gun. Obviously this applies equally to gas pressure and railguns. ---- ps. We were throwing around figures of up to 45MJ/kg for EP batteries. The figure of 14MJ/kg was an absolute minimum figure.
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NewtonPulsifer NewtonPulsifer's picture
Arenamontanus is correct.

Arenamontanus is correct. There isn't a 50/50 split in energy between gun and bullet. Google "free recoil energy"

http://en.m.wikipedia.org/wiki/Free_recoil

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crizh crizh's picture
No
Blergh, puke. Do you know what, I won't tell you how many years I studied Physics at the college level, but I want a bleeding refund. It's taken me an hour to bash through those equations and work out who was wrong and why. Don't know where I got the idea that Conservation of Momentum meant both sides ended up with equal Kinetic Energies but that's twenty years of my life I'll never get back. Apologies, carry on.... edit You know on further analysis I can only conclude that I learned the basic equations of motion far too young. I analyze the crap out of everything I see these days and I obviously didn't back then. F=ma therefore, if every action has an equal and opposite reaction, an object with half the mass accelerates twice as much and ends up with twice the velocity. Therefore an object with half the mass ends up with twice the Energy. edit II deleted more drooling nonsense.
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NewAgeOfPower NewAgeOfPower's picture
@crizh
@crizh Momentum is conserved. Final energy is determined by velocity squared. Use basic calculus.
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crizh crizh's picture
Chill
Is that not what I just said?
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Arenamontanus Arenamontanus's picture
This discussion has ranged
This discussion has ranged from big mass drivers more suited for mining (and planetary bombardment) to sidearms, so a certain amount of confusion is only to be expected. I guess the recoil of railgun firearms is nothing to sneeze at, even if it doesn't send the gun flying. As for solving stuff one should know after N years at university: trust me, it happens to everybody. I spent far too much time yesterday explaining elementary probability theory to a professor... whose Ph.D. was on probability. I'm constantly noticing that I have forgotten elementary calculus rules. The trick is to solve problems as a community, so we get error checking.
Extropian
crizh crizh's picture
Railgun
The way I see this, as the scales fall from my eyes, is that the velocity of the projectile from any form of gas expansion weapon is limited to the expansion rate of the gas. Say, between 2000m/s and 3000m/s. This limit puts you in a bind. You want to reduce recoil and deliver as much Energy to the target as possible. With an upper limit of 4.5MJ/kg of projectile you are going to be using rather large projectiles and consequently suffering quite a lot of recoil. Railguns on the other hand might easily achieve 7000m/s which is nearly 25MJ/kg. You could therefore use much smaller projectiles to deliver the same energy to a target. This results in only 42% of the momentum of the larger projectile and you can carry a lot more ammo. To take that to its logical idiocy, if you were to 'Railgun' an M16 so that it fired a projectile with the same energy at 7000m/s, the projectile would weigh 0.072g and the recoil energy of each shot would be less than a thousandth of a modern M16. The impulse would go up a bit but you would probably feel less than two hundredths of the kick. And a magazine would hold over a thousand rounds.
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