So I am tinkering with a homebrew setting and am now messing with idea's to cover these two subjects. The setting itself uses a gatesystem in place of bracewell probes. The ETI long ago seeded the galaxy with a gate system, linking worlds together.
The Goal of the ETI really is unknown, however the effect upon those cultures that reach the gate system is not. Once the gatesystem is activated , it plays out much as it did in eclips Phase. The gates plant self improving AGI based viruses within computer systems. They corrupt and seek out other AGI. This leads to much of what happened with the TITANS, often wide spread war as the Agents of the ETI attempt to upload as many minds as they can.
Unlike Eclipse Phase , the EGI has a second prong of attack. Activation og the gate singles ETI agents dubbed "Harvesters" into action. It may take months or even years but once they arrive, these bio-mechanical machines set about assimilating as much technology and biological life as they can. They tend not to worry about ships and smaller objects that run, however they do not stop "Harvesting" until every world of the target Specie that are connected to a target gatesystem has been harvested.
Now my thoughts are over the billions of years some of these have gone missing or malfunctioned and no longer cover every system. Some stars might even be younger then the gate system itself. Overall a I am thinking maybe 60% of the galaxy's stars have ETI gates. I am also leaning toward the ETI being a bit more passive, it simply waits until a gate is active.
Over time this approach as lead to a few xeno gate systems being constructed. In time these new species run into an ETI gate or a gate system of an older species that have already fallen to the ETI's agents. So you are left with an ever expanding network of "trap" gates, once triggered it is only a matter of time before the ETI takes notice.
Now as the Harvesters do not trouble themselves with tracking down low numbers of escaping ships or those systems not on the gate system, this does allow for survivors. A small number to be sure and the ones left are often pitiful remnants, but they can always rebuild.
I am thinking much like the Factors, these races would have a set of rules. Along the lines of " Do not make self improving machines, Do not connect with a gate system you did not build" and the like.
Thoughts on this?
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Homebrew: Fermi paradox and the ETI
Fri, 2012-08-03 17:31
#1
Homebrew: Fermi paradox and the ETI
Fri, 2012-08-03 17:58
#2
It seems to remind me a lot
It seems to remind me a lot of Mass Effect. I find myself too biased on the similarity to make a good opinion, but it does sound intriguing.
Fri, 2012-08-03 18:08
#3
Could be cool, having a group
Could be cool, having a group of apoc-ridden races banding together for the survivals' sake. It does kinda ring to Mass Effect though.
Edit: alternatively you could have the ETI be long gone/extinct/what have you. and the Factors now use the network as a method of catching and assimilating the tech of extinct or dying races and the Harvesters are just old tech still functioning from a long lost race of the past.
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"And yet, across the gulf of space, minds immeasurably superior to ours regarded this Earth with envious eyes. And slowly, and surely, they drew their plans against us."
Fri, 2012-08-03 18:09
#4
I have never played Mass
I have never played Mass Effect and my knowledge of it is limited,I really do not play vid games. I did pull some idea's from Revelation space as well as from an old D&D game i ran back in the 90's. I worked on the FTL method first, then set to tackling races and the idea of the ETI.
I thought using the Gate system as a lure would breed a bit of differences then the Bracewell probes in every system and allow for more widespread survivors/dead races.
Fri, 2012-08-03 18:12
#5
Prophet710 wrote:
I am not using the Factors, but the idea of the Harvesters working for something else is a good one. I could even go with multiple ETI's much like B5 and its old races. Humm that is a good idea.
Fri, 2012-08-03 18:14
#6
OK, this coalition of races
OK, this coalition of races you have then could be the would-be ambush makers as well. What kind of aliens are you looking at by the way?
Just curios?
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"And yet, across the gulf of space, minds immeasurably superior to ours regarded this Earth with envious eyes. And slowly, and surely, they drew their plans against us."
Fri, 2012-08-03 18:32
#7
Prophet710 wrote:OK, this
Spoiler: Highlight to view
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Mon, 2012-08-06 15:53
#8
You might also want to check
You might also want to check out Alastair Reynold's Revelation Space novels. Maybe the gates work like the lure artefacts in the novels: an intelligence that can solve their riddle is harvestable.
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Mon, 2012-08-06 16:00
#9
That's the thing that sucks
That's the thing that sucks about being late to the intelligence singularity game: early adopter's advantage means the ones who came before can set up all sorts of nasty traps that can't be noticed as such until after they're sprung.
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[img]http://boxall.no-ip.o
Mon, 2012-08-06 17:22
#10
Arenamontanus wrote:You might
Actually, I did take some idea's from those(See post 4). I have not read all of them, but the idea of the gates being used as Lures was one that came from those books. The idea I was going with was built upon the idea that at some point some one would understand not only how to craft gates, but would find one of the "Lure" gates. Kinda like a trap door spider the ETI would wait until a new species had fell into its trap to attack.
True, but in a game like this you want something to be left. so I have been trying to set it up in such a way that it could be sprung, very effectively and somehow still leave something behind. The best way I can think of doing this would be having the ETI's agents simply not chase down stragglers who happen to get "Off the grid". They could have a reason for this as it could allow another civ to grow and then be targeted later when it reactivates a known gate system or maybe they simply do not think on that small a scale.