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question about muses

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Artiamus Artiamus's picture
question about muses
Relatively new guy here. Found this place a while back, forgot about it until I saw the book sitting on the shelf of a local bookstore and after skimming through it and seeing a picture I recognized I immediately bought it and began learning. Anyway, I was wondering about Muses. Namely where the info about their stat blocks are. The book tells me to look at one page which talks about what Muses are along with referring me to the sample AGIs page which doesn't have a complete stat block as far as I can tell. It's just a bit confusing and I figured I'd ask before going to far into creating a campaign and characters. Thanks!
Wild_Cat Wild_Cat's picture
Re: question about muses
Hi! A mostly-complete stat block for a standard muse can be found in the gear chapter, page 332:
Quote:
Muses are digital entities that have been designed as personal assistants and lifelong companions for transhumans (see AIs and Muses, p. 264). INT 20. Skills: Academics: Psychology 60, Hardware: Electronics 30, Infosec 30, Interface 40, Professional: Accounting 60, Programming 20, Research 30, Perception 30, plus three other Knowledge skills at 40.
Page 331 also states that all their other aptitudes are at 10, have Real World Naïveté, and that you can pimp them out with skillsofts. I'll wager that most of the times though, you probably won't care much about their stats and treat them as always-available quirky NPCs. A collection of sample muse personalities would probably make for a neat GM resource, by the way.
Come baguette some!
Artiamus Artiamus's picture
Re: question about muses
Thanks mate! I missed that starting bit about the other aptitudes.
OneTrikPony OneTrikPony's picture
Re: question about muses
Instead of starting a new thread about AI and Muses I think my question is close enough on topic to hijack this one. So how does one improve the Atributes of a Muse or AI? if their atributes are usually 10 and they're capable of having atributes of 20 there must be some way to improve them. Right?

Mea Culpa: My mode of speech can make others feel uninvited to argue or participate. This is the EXACT opposite of what I intend when I post.

GMJoe GMJoe's picture
Re: question about muses
OneTrikPony wrote:
Instead of starting a new thread about AI and Muses I think my question is close enough on topic to hijack this one. So how does one improve the Atributes of a Muse or AI? if their atributes are usually 10 and they're capable of having atributes of 20 there must be some way to improve them. Right?
I'm afraid not. AIs cannot improve that way, or at all, really. They cannot learn skills, increase aptitudes, or anything of the sort, without access to a skillsoft. Concieveably a GM might allow an 'aptitudesoft' that could benefit a muse, but those could easily get game breaking if players tried to exploit them. For that matter, increasing aptittudes is unlikely to be of much use to an AI unless it's sleeved into a morph or vehicle of some kind, since AIs can't default on skill checks, and skillsofts don't give +40 to a skill - they just increase the skill to 40.
OneTrikPony OneTrikPony's picture
Re: question about muses
I have to dissagree here. First let me agree that AI's cannot improve (themselves). However, Someone coded Reaction of 20 for that hacker AI. And someone coded Intuition of 20 for my muse. Someone can concievably code reaction of 20 for my muse. If the skills of an AI are determined entirely by the skillsoft why would some attributes be raised above others. Why not just a flat 10 everywhere. Also it's a really good idea to have a muse or pet AI run a morph if you happen to have a spare. Also, Why do skillsofts even have ratings? Is there any reason not to run one at 40 given AI's can run as many as they want and it's probably a quick action to swap progs in your skillware. Given that there's no price diference between rating 5 and rating 40 why not just run 40 all the time? Since skillsofts generaly have a rating of 40 and that's the max rating of AI skills, why do AI have attributes? Especially considering the hypothosis that the coding of a skillsoft includes both the skill and the attribute it seems rather silly to give AI attribute stats. Right?

Mea Culpa: My mode of speech can make others feel uninvited to argue or participate. This is the EXACT opposite of what I intend when I post.

GMJoe GMJoe's picture
Re: question about muses
OneTrikPony wrote:
I have to dissagree here. First let me agree that AI's cannot improve (themselves). However, Someone coded Reaction of 20 for that hacker AI. And someone coded Intuition of 20 for my muse. Someone can concievably code reaction of 20 for my muse. If the skills of an AI are determined entirely by the skillsoft why would some attributes be raised above others. Why not just a flat 10 everywhere. Also it's a really good idea to have a muse or pet AI run a morph if you happen to have a spare. Also, Why do skillsofts even have ratings? Is there any reason not to run one at 40 given AI's can run as many as they want and it's probably a quick action to swap progs in your skillware. Given that there's no price diference between rating 5 and rating 40 why not just run 40 all the time? Since skillsofts generaly have a rating of 40 and that's the max rating of AI skills, why do AI have attributes? Especially considering the hypothosis that the coding of a skillsoft includes both the skill and the attribute it seems rather silly to give AI attribute stats. Right?
Yes, technically it SHOULD be possible for AIs to gain improved attributes via patches and such. However, (since I suspect there's greater potential for munchkining involved) it would be wise to eep such options out of the hands of players. Oh, and note that while attributes are seperate, distinct values, they are aspects of the AI's core 'mind,' one might say. Increasing them could potentially do strange things to the way the AI thinks; meaning fun times for a cruel GM. *Sigh.* I guess, if you must have Attributesofts, I reccomend they be one price category higher than skillsofts, and grant 20 in the relevant attribute. Oh, and don't let players with skillware use them unless you're willing to deal with the munchkining that follows. On skillsofts having different ratings - technically, there's only one listed rating for skillsofts in the book, which happens to be the maximum for active skills for an AI. As a GM, were I to make different ratings of skillsoft available to players, I'd increase or decrease the price accordingly, and not permit the more powerful ones to exceed the AI skill caps. AI have attributes because attributes have uses other than defaulting. Reflexes affects initiative, for example, and somatics is important for lots of non-skill related shennanigans.
Wild_Cat Wild_Cat's picture
Re: question about muses
OneTrikPony wrote:
I have to dissagree here. Also, Why do skillsofts even have ratings? Is there any reason not to run one at 40 given AI's can run as many as they want and it's probably a quick action to swap progs in your skillware. Given that there's no price diference between rating 5 and rating 40 why not just run 40 all the time?
The easy answer to that is that the skillsoft implant only allows you to run 100 points' worth of skill at any given time, which isn't a multiple of 40. So you'd slot 2 skills at 40 and one at 20, or 5 at 20, or whatever else you can think of.
Come baguette some!
jackgraham jackgraham's picture
Re: question about muses
One option here is to say that boosting AI skills beyond the given values is something that only wizardly master AI hackers can do -- people so good that most PCs don't have the rep and/or cred to afford their services. You can then make boosts to AI stats a type of treasure. Careful with, though... players will then try to copy their improved AIs! Make it a group reward, and warn them that if they share it outside the group, the knowledge is likely to spread rapidly and take away the edge they have with it. Also, the master programmer who made it for them might get pissed off, affecting their rep scores.
J A C K   G R A H A M :: Hooray for Earth!   http://eclipsephase.com :: twitter @jackgraham @faketsr :: Google+Jack Graham
Zophiel Zophiel's picture
Re: question about muses
Don't forget the fork/AGI as Muse. Find an AGI you trust or make one of yourself (if you trust yourself). This gives me amusing images of people selling pirated forks of especially skillful secretaries altered with psychosurgery. A dark figure detaches himself from the shadows. He is wearing a dark raincoat with a hood that conceals his features. He leans close to you and says in a voice almost too quiet to hear, "psst! Hey buddy, you want somethin' better than that Microsoft Windows 13 Agent you're runnin'. I got just the think for ya. Cute little redhead we backed up just last week. Executive secretary. She's part librarian, part personal assistant and part superhacker. Best part is, she actually learns. I mean learns here. Not yer regular adaptive algorithms. Let me tell ya a bit about her VR options. . ."
OneTrikPony OneTrikPony's picture
Re: question about muses
Zophiel wrote:
This gives me amusing images of people selling pirated forks of especially skillful secretaries altered with psychosurgery.
Actually forknaping is pretty big business for at least one of the Triads. So it happens fairly often. It's pretty much cannon already that most transhumans don't run AGI's or infomorphs as muses. The book states that you grow up with your muse and that the loss of a muse is often treated like the death of a freind or beloved pet. It's easy for me to understand why this is the case. I would not want someone elses personality running my life and in my head every second. A muse is specificaly designed to be a personal assistant and it grows with the character learning the best way to serve him and cater to all his preferences. The best example I can think of running an Info morph for a muse is my wife. I love my wife, allot, almost all of the time. But she's a fully developed independant personality. And, if she were my muse she would say or do something about once a month that would get her wiped from memory-I'm talking reformat the drive, write zeros, start the fuck over. An real Muse is supposed to be more like a symbiotic program. A freind perhaps but still a tool fully controled by the character. In my opinion anyone who would tolerate an infomorph for a muse already has the 'Borderline Personality' Mental Disorder. Anyone who could tolerate a full time fork of themselves is a narcisist. Any player who does it is probably a munchkin and should start having arguments with their muse and makeing stress tests.
GMJoe wrote:
*Sigh.* I guess, if you must have Attributesofts, I reccomend they be one price category higher than skillsofts, and grant 20 in the relevant attribute. Oh, and don't let players with skillware use them unless you're willing to deal with the munchkining that follows.
Actually I was thinking something more along the lines of the 1 point increase you can get when you code your own Mesh software. I know I saw that in the book just too tired to look it up now.

Mea Culpa: My mode of speech can make others feel uninvited to argue or participate. This is the EXACT opposite of what I intend when I post.

Zophiel Zophiel's picture
Re: question about muses
OneTrikPony wrote:
The best example I can think of running an Info morph for a muse is my wife. I love my wife, allot, almost all of the time. But she's a fully developed independant personality. And, if she were my muse she would say or do something about once a month that would get her wiped from memory-I'm talking reformat the drive, write zeros, start the fuck over. An real Muse is supposed to be more like a symbiotic program. A freind perhaps but still a tool fully controled by the character. In my opinion anyone who would tolerate an infomorph for a muse already has the 'Borderline Personality' Mental Disorder. Anyone who could tolerate a full time fork of themselves is a narcisist. Any player who does it is probably a munchkin and should start having arguments with their muse and makeing stress tests.
I laugh at the descriptions, but you're not wrong, per se. At the same time there are people who are (or at least seem) perfectly happy doing that sort of thing today. Think of the butlers, drivers, personal assistants etc etc that the super-rich tend to keep around. These people's (work) lives are in essence to be an emobdied muse. I can certainly see someone being hired by a fairly well balanced individual to function as, or more likely in addition to, a muse. With the number of infomorphs, it'd be a sweet deal on both ends. Celebrity gets a ghostrider implant and gets the personal touch from her infomorph/muse. Infomorph has a 5-10 year contract then gets a splicer morph. As for less balanced people. . . criminals with sentient muses conditioned to enjoy their slavery, people running multiple forks of themselves. . . sure, they're unbalanced. Then again, you could say that anyone who makes a copy of themselves, downloads it into a body and calls it immortality is a bit in denial, too. The criminal is obviously less ethical. The serial forker presents some interesting identity issues that may be worth exploring, especially the example in the book of people who keep alpha forks of their younger selves as muses.
The Sandman The Sandman's picture
Re: question about muses
I would think that the one other case where you'd find AGIs as muses would be on particularly dedicated hackers. After all, it's the one AI that you're guaranteed access to, and the one AI where you're guaranteed that you won't torque off anybody else if you botch your work and have to restore it from a backup. I doubt that you uplift it all in one go, though; it's probably something where you added on a custom program here, an extra set of personality features there, and at some point along the line you pulled it over the line between an AI and an AGI. If anyone else has read a short story called "Zima Blue", by Alistair Reynolds, you'll have an example of the sort of thing I'm talking about.
Arenamontanus Arenamontanus's picture
Re: question about muses
I just read Robin Sloan's novel Annabel Scheme, which has what is essentially a muse as viewpoint character. Very good source of ideas for the muse mindset. The muse, Hu/Hugin Nineteen/hugin-19.lg.grailgrid.net, resides in a remote server farm but is present as two 360 degree vision earrings with microphones and whisper loudspeakers worn by the title character. Some amusing interaction as Hu learns how to be a detective assistant (including the revelation of visiting a well-rendered multiplayer game world), as well as nice examples of how useful it is to have a high speed agent able to do things behind your back at "server speed".
Extropian
Sepherim Sepherim's picture
Re: question about muses
I will probably allow the upgrading of muse stats, as I believe they should be possible. And afterall, what should be possible in the game world should be represented in stats. Of course, though, prices will be very high, and under my control to prevent munchkinizing. With that in mind, I don't think there would be a problem with it, no? As for them having a maximum of 40 in any skill, I think this is wrong. Afterall, they have a Academics: Psychology skill of 60 from the start.