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New Books - What do you want to see?

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Gerzel Gerzel's picture
New Books - What do you want to see?
Now that the major areas of the Solar System and Gatecrashing have been sketched out in setting books what do you want to see? My suggestion is a series of books on the major factions. Perhaps go by rep network and start to introduce smaller factions and meme-sets.
Ravn Ravn's picture
Nah. I don't think splat
Nah. I don't think splat-books (or whatever you call them these days) is a good idea at this point. This is just my opinion though, but given the large amount of factions in EP, there's bound to be the feeling that the ones not covered yet are "left behind" so to speak. And do we really need it? Isn't there enough information on them already? What I would like to see is kind of a "book of horrors"; like left behind TITAN stuff and other nasty things. Another thing that would be nice to see is a "conspiracy book" detailing different conspiracies, FW and so on. And some longer scenarios is something I would like too.
Decivre Decivre's picture
I know Quincey was interested
I know Quincey was interested in my artbook idea from one of the other threads, though I don't know if there was any interest outside of him. Personally, I would love to see faction-based splatbooks. New information regarding the Ultimates would be gold to me. Or any of the factions, really. And as has been stated many times before, equipment books are always loved by players.
Transhumans will one day be the Luddites of the posthuman age. [url=http://bit.ly/2p3wk7c]Help me get my gaming fix, if you want.[/url]
Xagroth Xagroth's picture
I do agree with the faction
I do agree with the faction books, but once all have been released I would bundle them together into three or two "big" books (like Rimward and Sunward, depending on the political closeness ot PC/anarchist, with the third book being the "neutrals"). The Ultimates and the Argonauts could use more fleshing out! In fact, I would like for those sourcebooks to inlude all the information for that faction, even that presented already in other books. My idea would be to have them separated into three sections: one, with narrative, fiction, personalities and views on the other factions, the second being the inner factions described in the book (like c-rep book having an entry for Morningstar, another for Solaris, etc...) and the third part being the "secrets" and adventure seeds for the place.
DivineWrath DivineWrath's picture
Book of Skills. I would want
Book of Skills. I would want something to explain what you can do with skills in a bit more detail. Sometimes things aren't clear as to what you can do with a given skill. For instance, medicine is listed as skill (a field skill of all things), but between basic biomods, medichines, healing vats, and nanobandages (priced as [trivial]), it makes one wonder if anyone really needs to have actual medical knowledge anymore. I would also like to have something that deals with the problem of field skills. In theory, the rules allow for an infinite number of field skills, which can lead to many problems. I would like something that sorts them into a manageable list that makes sense. The core rules doesn't make a clear distinction between "Profession: Security Ops" and "Profession: Security Systems", where they over lap and where they don't. I would also like to there to be topics and what field skills would be most useful and why. There is a good example of this on Panopticon, p. 146 . Topic is habitats and management, and it list knowledge skills that would be useful to have. The Tech of Ecliplse Phase. I would like a book that would cover the technology of Eclipse Phase. While I can figure a lot of this stuff out myself, I would find it handy to have a book that explains this stuff to me. Plus it should cover what they needed to make soft science (if any) in order to make the game playable. Sample Habitats. We have been given a number of explanations of what a typical habitat might look and feel like, but we don't seem to have concrete examples. I would like too see a detailed look into a handful of habitats, giving us maps of what it looks like, telling us who the important people are, and maybe giving some details regarding some important places there. Basically detail some of the important places in the solar system so that some of us don't have to, or have a good examples to work with.
Demonseed Elite Demonseed Elite's picture
I would also like to see a
I would also like to see a Threats-style book, similar in format and theme to the Shadowrun books of the same name. A mix of conspiracies, antagonists, and terrible things to really emphasize the "conspiracy and horror" in Eclipse Phase's own description. Further, I'd like to see the first campaign book. There was talk back in the early EP days that campaign books would be entirely optional and not part of a fixed metaplot advancement like in Shadowrun. I would like to see that done.
"It's a poor sort of memory that only works backwards." --The White Queen, [i]Through The Looking-Glass[/i] [img]https://lh6.googleusercontent.com/_zGgz13n3uzE/TWWPdvGig-I/AAAAAAAACI8/y...
Unity Unity's picture
We need a book dedicated to
We need a book dedicated to the Mesh and Infolife (same book, similar to Panopticon where they bundled surveillance and Uplifts into the same thing).
Extrasolar Angel Extrasolar Angel's picture
X-threats book:
X-threats book: Exhumans-their goals, organisations, plots, types and NPC's Exsurgents-types, monsters, creations, infiltrators Extraterrestrials-dangerous relics found on other planets, mysterious astronomical puzzles, dangerous ruins, maybe some exotic diseases or organisms that are threat to human existence. Titans-their legacy, installations, left over war machines, secret experiments. Chapter on Project Ozma-their knowledge of aliens before the Fall, how to play them, their operations and possible adventures. We also probably need Panopticon Vol.2 AGI's Spaceships Economy? Mesh? Both economy and spaceships are very difficult subjects though...
[I]Raise your hands to the sky and break the chains. With transhumanism we can smash the matriarchy together.[/i]
Patrick Northedgers Patrick Northedgers's picture
Factions / Tech
I would really like to see a book about factions (especially those left out of both Sunward and Rimward) and politics - a de-facto alternative to running Firewall games. I am aware that Firewall is the canon setting, but we only got a single page about possible alternatives. There is something about x-threats in every book, but precious little for GMs who prefer a mercenary group or party of meme-war specialists. An alternative would be - as mentioned before - technology and development. To be precise, a suggested timeline for GMs who prefer a detailed and dynamic background for their stories. It is only natural that technology progresses at atrocious rate (it is visible even now, and the more we know, the faster we develop) - I already declared some tech from splatbooks "in development and available in a year or two" in my story. Both subjects could be too small for a whole book, but would neatly fit as chapters of a Panopticon.
"Normal" does not exist anymore. I consider it a good symptom, though.
Quincey Forder Quincey Forder's picture
novel, comic book, anthology
That would be a nice thing to have. Look at Shadowrun, Deus Ex Human Revolution I know we have look-alike (have you seen that cyber-version of Romeo And Juliet? or the Comic³ Infex? they're mindblowing!) but it's not really EP
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The Green Slime The Green Slime's picture
I would really like to see a
I would really like to see a campaign. Nothing huge and mindblowing, just a nicely-outlined series of 4-5 interlinked scenarios set across a few inner system locations and the mesh, with plenty of major faction NPCs for players to become acquainted with. Beginner-friendly; sandbox mode included and optional. Campaigns are among the first books I look for when getting to grips with a new setting - content supplements are all well and good, but I find there's an element of mental fatigue in reading what is essentially just lists of people, places and things. And the more fascinating those things, the quicker the 'choice fatigue' sets in. Conversely if there's some sort of a plot anchoring all the stuff together, I economise my attention and imagination much better and am more likely to actually get the game to the table at some point.
Libertad Libertad's picture
I'd like to see a sourcebook
I'd like to see a sourcebook for alternate campaign play-styles and continuity, kind of like how Gatecrashing made exoplanet exploration a campaign in and of itself. A sourcebook themed around war between the factions can be neat, such as the Jovian-Locus war or a Barsoomian uprising.
[img]http://25.media.tumblr.com/tumblr_m65pmc5Pvh1r0iehwo6_r1_400.jpg[/img] [img]http://img.photobucket.com/albums/v606/Erdrick/anarc_userbar.jpg[/img] "Liberty means responsibility. That is why most men dread it." ~George Bernard Shaw, 1856-1950
Xagroth Xagroth's picture
Campaing books as in a series
Campaing books as in a series of adventures that advance or have some relevance to the advancement of a "metaplot" (as in "it changes the game very deeply as it advances", like "Titan overrun by space weeds!") or just metaplot like the ones being presented in the new World of Darkness?
Ravn Ravn's picture
Metaplot.
I'd say "no thanks" to metaplot. I have a kneejerk reaction against that. I loooove scenarios/campaigns (especially now, when I'm of an age that I don't have as much time to prepare compared to before), but metaplots that change the setting as written in sourcebooks? No thanks.
The Enemy The Enemy's picture
I'd like to see a tech source
I'd like to see a tech source book, and that sort of thing- maybe a book on the ships. Maybe. Probably combine it with some more information about the Argonauts.
Insanity is the Spice of Life. Gun-totin Texan.
Extrasolar Angel Extrasolar Angel's picture
Ravn wrote:I'd say "no thanks
Ravn wrote:
I'd say "no thanks" to metaplot. I have a kneejerk reaction against that. I loooove scenarios/campaigns (especially now, when I'm of an age that I don't have as much time to prepare compared to before), but metaplots that change the setting as written in sourcebooks? No thanks.
Yeah, me too, especially after what WotC did with DarkSun. As far as I remember Posthuman Studios guys want to have metaplot options rather than one metaplot-a set of choices for GM to pick.
[I]Raise your hands to the sky and break the chains. With transhumanism we can smash the matriarchy together.[/i]
Decivre Decivre's picture
Ravn wrote:I'd say "no thanks
Ravn wrote:
I'd say "no thanks" to metaplot. I have a kneejerk reaction against that. I loooove scenarios/campaigns (especially now, when I'm of an age that I don't have as much time to prepare compared to before), but metaplots that change the setting as written in sourcebooks? No thanks.
Extrasolar Angel wrote:
Yeah, me too, especially after what WotC did with DarkSun. As far as I remember Posthuman Studios guys want to have metaplot options rather than one metaplot-a set of choices for GM to pick.
But I'm torn about that. Because settings like Shadowrun and Battletech are [i]defined[/i] by their metaplot, and wouldn't be nearly as interesting if they weren't part and parcel to a living, shifting and changing game universe. And I have a lot of faith that Rob and Adam could pull it off, because they did Shadowrun for years. And the problem with a branching metaplot is that you can only go so far with that before it just becomes too hectic. Let's say I have one metaplot adventure with two outcomes. We now have two different metaplot story-arcs. Every book from that point on has to be written with two different histories in mind. Now let's bring in another. Same thing: a metaplot adventure with two outcomes. Suddenly, there are four histories. And this is only going to get worse, with every branching decision multiplying the number of total histories that will exist. Eventually you're going to have this insane collection of setting events, histories, outcomes and concepts that are part of a fractally-branching timeline structure. That could get… hectic, to say the least.
Transhumans will one day be the Luddites of the posthuman age. [url=http://bit.ly/2p3wk7c]Help me get my gaming fix, if you want.[/url]
Trekkin Trekkin's picture
Would a metaplot even work
Would a metaplot even work with how intentionally vague Eclipse Phase is? I can't help but think that in order to establish and progress a plot, some of the superb ambiguity surrounding the TITANs, Ozma, et cetera would have to be cleared up. Beyond liking having that freedom designed into the system, the more the boogeymen of the system show themselves, the less effective as shadowy Cthuvian horrors they are, no?
OpsCon OpsCon's picture
Trekkin wrote:Would a
Trekkin wrote:
Would a metaplot even work with how intentionally vague Eclipse Phase is? I can't help but think that in order to establish and progress a plot, some of the superb ambiguity surrounding the TITANs, Ozma, et cetera would have to be cleared up. Beyond liking having that freedom designed into the system, the more the boogeymen of the system show themselves, the less effective as shadowy Cthuvian horrors they are, no?
This. Eclipse Phase is best handled as a sandbox kit game, rather than a metaplot, just because it takes those choices out of the hands of the GM/Router. I'm enjoying not knowing what the TITAN's really are, or Ozama, etc. As for what I'd like to see next, I'd like a Panopticon Vol 2: Everyday Tech, Pods, and Warfare. Everyday tech would be about the little things that have advanced by 10 AF. What is brushing your teeth like when biomods and medichines make it more habit than required? What is a trip out to eat like? The game rules section at the end could have a whole bunch of Trivial and Low cost items that are not game changers, but very useful for specific situations that illustrate how post-scarcity EP is. Also in this chapter could be a section on what happens when a couple have a kid the old fashioned way. At the opposite end, the Pods chapter could detail more on Pods, how they are made, and the advantages and disadvantages (physical and social) of them. More on the natural healing versus repair option of pods, the customization of the form (or lack of, depending on where you are), and the utility of a body that is made to survive when it comes to exo-colonies. In the rules section, a few more pods (including a 'kid' pod, and the 'normal' pod, a non-worker, non-sex pod for those who just want a body). Then the Warfare chapter. What is warfare like in the EP era, where the firepower available is virtually useless compared to the level of intel that can be gathered, and the conflicts that can be stopped without ever firing a shot by having the right people in the right system. Or even conflicts over stellar distances where the combatants never even see each other. More details on Direct Action, Stellar Intelligence, and Gorgon Defense Systems, as well as the Militia's of various major habitats and scum barges. The game information at the end for that could include a few more guns. I myself would like to see a real shotgun, using slugs, flechettes, and good ol shot, among other types. I think that book would be awesome.
Decivre Decivre's picture
Trekkin wrote:Would a
Trekkin wrote:
Would a metaplot even work with how intentionally vague Eclipse Phase is? I can't help but think that in order to establish and progress a plot, some of the superb ambiguity surrounding the TITANs, Ozma, et cetera would have to be cleared up. Beyond liking having that freedom designed into the system, the more the boogeymen of the system show themselves, the less effective as shadowy Cthuvian horrors they are, no?
Why does the ambiguity have to be cleared up for a metaplot to form? Why couldn't a plot progress without any secrets being revealed?
Transhumans will one day be the Luddites of the posthuman age. [url=http://bit.ly/2p3wk7c]Help me get my gaming fix, if you want.[/url]
Lord High Munchkin Lord High Munchkin's picture
No meta plot thanks...
I hate meta plots... I like making my own mind up about things. A 'Panopticon 2' with a range of topics could add a fair bit. Everyday life in all (or as many as is practical) types of society would be nice. I know that this has been touched upon on these forums, but an overview of what life is like in 2247 would add a lot, and help to "flesh-out" the setting and make it even more "real". Information on economics and how various polities use (and abuse) markets/trade/IP/jobs. This could be another basis for a non-Firewall type game-style. The setting presented is certainly rich enough to support non-Firewall style foci. Info-life and AIs. i.e. what it is to be one/interact with same/and the deep social repercussions of AI type technology. This could have also have more information on indenture structure and what they do etc.. New tech is sort of interesting, but social stuff is far more useful (well, at least to me). I don't need "Mil-porn"... slightly dull and best left as background. Same goes for spaceships, although the economics and cultural impact of their use is more interesting. An additional few Exo-planets would be dandy... perhaps using such a planet as a location for a possible campaign.
Azathoth Azathoth's picture
I don't think I'd like to see
I don't think I'd like to see books on the individual factions. There's already a good deal of info out there, and too much could be overwhelming. A lot of campaigns also like to have room to interpret the factions as they will. More PDFs like The Stars Our Destination for other factions would be better, imo. An easy-to-digest example of a typical group within each faction, including plot hooks and NPCs. Not too much detail, but enough of a window into the world to be able to expand easily.
DivineWrath wrote:
Book of Skills...
EP seems a little less "crunchy" than what I'm used to in other systems. Most of the supplements for EP are about 75-90% fluff and only 10-25% rules. I wouldn't mind something that focused more on gameplay and mechanics, especially for Hacking, Combat, Psychosurgery, and maybe even Investigation (to get more of a "police-procedural" feel to your game). Again, this wouldn't even need to be a whole book, but maybe a series of PDFs with useful specializations, maybe some detailed maneuvers, and things like that.
DivineWrath wrote:
The Tech of Ecliplse Phase....
Another suggestion by DW that I agree with. Our characters are supposed to be familiar with the technology of the EP era, but it's really easy for a player to overlook something simple like nanodetectors bcs they're unfamiliar with the setting. I would like to see a book (or PDF) that breaks the tech down by usage and application so a player can easily see all the gear useful to their field and how it might be used. Maybe include a detailed section on the Mesh.
DivineWrath wrote:
Sample Habitats.....
Again, I'm pickin' up what DW is layin' down! We have great background for a plethora of habs, but I'm the kinds guy who'd like details like maps. The size and location of residential areas, life support, power (and what kinds of structures are included, like algae vats). Panopticon added some great rules for habs, but I'd love to see a fleshed out example, including a detailed mesh layout. Just one example of each major hab type (O'neill cylinder, tin can, torus, maybe a scum barge etc...) would give you a framework to build from. OH! And a small supplement on asyncs might be kinda cool! Some fluff on how they fit in the setting (scientifically and socially), and maybe some new async powers (both for PCs and exsurgents)... I know not everyone likes the inclusion of asyncs in such a hard sci-fi setting, but I like 'em!
Seekerofshadowlight Seekerofshadowlight's picture
I would like to see a
I would like to see a Panopticon 2 style book that covers spaceships, yes freaking spaceships.I know they try to make em all background, but sometimes you want that info and what they now have is scarce. I would also like to see a threats book and a gatecrashing 2 book as well. Also anything with new morphs and gear is a plus.
wwwjason wwwjason's picture
Gatecrashing 2
I would love a second Gatecrashing book. I've really enjoyed the creative Exoplanets in Gatecrashing, and can't wait for my players to wander through a gate. Also, the mysteries and possible X-threats could go places that are unavailable if you want to continue gaming in the Solar System. For example: what if a system was found where the star was iron bombed, or physics were tampered with in the locality, or the remnants of a TITAN is found after the ETI (or their pets/toys/iPhones) got their "hands" on it, etc.?
Lorsa Lorsa's picture
The book of horrors seems
The book of horrors seems like a good addition to me. Example of scary stuff, biological, technological and bio-tech combo stuff that you can run into would be nice. Also, a better feel for how the mesh works, the UI and how much AR most people use etc etc. I have interpreted it my own way and tried to explain it to my players, but it might ease things if there was a better explanation than what's in the core book. And along the same lines, it would be interesting with information of the life of an infomorph. How does the world seem to an infomorph? What input do they have when they are not in a VR or do they spend all the time there? How easy is it to change what computer is processing you and how often does it happen etc etc. I am sure I will come up with more as time progress and more of the setting is explored. Because I assume a book of fashion is never going to happen. :P
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Xagroth Xagroth's picture
wwwjason wrote:I would love a
wwwjason wrote:
I would love a second Gatecrashing book. I've really enjoyed the creative Exoplanets in Gatecrashing, and can't wait for my players to wander through a gate. Also, the mysteries and possible X-threats could go places that are unavailable if you want to continue gaming in the Solar System. For example: what if a system was found where the star was iron bombed, or physics were tampered with in the locality, or the remnants of a TITAN is found after the ETI (or their pets/toys/iPhones) got their "hands" on it, etc.?
Easy: Watch Stargate (the first two seasons of the original series are a little boring compared to what came after that, Atlantis is really adapted to new mindsets. Galaxy is not really all that centered on what Stargate has been, but i also shows new exoplanets). As for the metaplot, I think we all would like something more in the rails of a "AF 10 gazeteer", with some events, adventure seeds and other stuff (like new corporations showing up, personalities dissapearing from the headlines, etc...), but that would be a waste of PHS's time, frankly. Campaings, with some interesting consequences, would be great, but I doubt the creative team will do stuff like Cthulhutech did in more than situation (where the outcomes were either the players suceeding or the world being condemned, or put into a position where no further info was provided as to the far reaching consequences...).
Decivre Decivre's picture
My idea of a metaplot is more
My idea of a metaplot is more akin to how Shadowrun's setting advances. The timeline shifts a year or two, some major events unfold, and it changes the setting to some degree. That's really all I want. For the setting to move and be alive, for the cutting edge to get ever-sharper, and for the various economies and factions to ebb and flow as time goes on. I dislike the idea of Eclipse Phase's core setting always being stagnantly stuck at 10 AF, with GMs being forced to move the story on their lonesome. Even if it's just minor books, like "SOTA 11 AF" that adds new prototype technologies, or an "11 AF Almanac" that deals with all the events of the past year. I just want something that makes the setting feel like it has an actual moving history.
Transhumans will one day be the Luddites of the posthuman age. [url=http://bit.ly/2p3wk7c]Help me get my gaming fix, if you want.[/url]
Lord High Munchkin Lord High Munchkin's picture
Meta-plot Uggh!
Sadly that is what I really don't want. If it's all kept optional and slightly fuzzy, with no dates or events that affect anything beyond superficialities... that would good. Books with prototypes that say "this will probably be available in 1 year" (or something similar), would be perfectly fine by me... but hard dates and meta-plots that force the setting along a defined path, nope. I like creating my own future.
Demonseed Elite Demonseed Elite's picture
Re: Metaplot in EP
Now, I'm sure it's all subject to change, but originally they were saying there would not be a game-wide metaplot, like Shadowrun has. There are many good reasons for that, but one important one is that once you start a game-wide metaplot, it defines your game. Shadowrun, for better or worse, has its development guided by its metaplot. What they were saying early on was that there would be campaigns with big plot events, but that those were not canon metaplot events, meaning that future books would not be shaped by them and that you could completely ignore them in your game. It can be done by making the plots self-contained and just not building off of them. Give GMs the freedom to continue that storyline if they love it. That seems to fit very well with EP's open source philosophy anyway.
"It's a poor sort of memory that only works backwards." --The White Queen, [i]Through The Looking-Glass[/i] [img]https://lh6.googleusercontent.com/_zGgz13n3uzE/TWWPdvGig-I/AAAAAAAACI8/y...
OrangeRequired OrangeRequired's picture
Non-Invasive Metaplot <3
I think it was the panel they did about a year ago where they mentioned that their ideas for further books included the Threats-style book (which I would love) and a 'Transhuman' player-companion-esque book with lots of options for players. Key for me as a GM is that the Transhuman book would include alternative character generation systems. The biggest barrier to entry for new players, it seems to me, is just how damned LONG character gen takes. Making that fairly swift by buying skill 'packages' (I think that was one of the mentioned ideas) and so on would make me REALLY happy. I think the biggest focus, though, should be more professional-quality adventures; a campaign book, or adventure pack. EP's kind of hurting for quality, lengthy scenarios in my opinion. We've got a couple of great scenarios and a couple of unpolished gems, and that's great, but overall they're very short. A big, meaty scenario - like the adventure books out for Dark Heresy, Rogue Trader et al, which are really well put together and really nicely laid out - would be a great start.
Decivre wrote:
My idea of a metaplot is more akin to how Shadowrun's setting advances. The timeline shifts a year or two, some major events unfold, and it changes the setting to some degree. That's really all I want. For the setting to move and be alive, for the cutting edge to get ever-sharper, and for the various economies and factions to ebb and flow as time goes on. I dislike the idea of Eclipse Phase's core setting always being stagnantly stuck at 10 AF, with GMs being forced to move the story on their lonesome. Even if it's just minor books, like "SOTA 11 AF" that adds new prototype technologies, or an "11 AF Almanac" that deals with all the events of the past year. I just want something that makes the setting feel like it has an actual moving history.
I've gotta agree with this, hard. I want Eclipse Phase to develop. I don't want the 40k situation where the universe never, ever moves. I love the idea of events occurring and new factions sprouting up, new techs and new threats developing in the background. I really want this to happen. They also mentioned how they would deal with metaplot on the panel, and it's not branching so much as modular; sidebars in adventures just mentioning "oh, this massive hab didn't get razed by exhumans in 11AF in your game? then do this:" dealing with divergence from the metaplot only when necessary/when it seriously affects the adventure. The TITANs, Ozma, ETI, the Exsurgent virus... The tools to decide what these are were given to GMs in the core book, and they're not gonna get revoked. Those are big questions which the individual GMs should have power over. But there's nothing to stop metaplot exploring facets of these ideas without dictating the 'canon' answers behind everything.
Castlereagh Castlereagh's picture
An Eclipse Phase Almanac for AF11
I have to admit, what would get me the most excited would be a book that advances the eclipse phase timeline, either to AF11 or to AF20. I was an enormous fan of Alderac's 7th Sea when it was still in print, and of all the books they published there were three that I sprinted out of my house to buy, Waves of Blood, The Montaigne Revolution, and Rapier's Edge. Those were books that walked the setting a year, or several years, forward. It wasn't a matter of "do I want these books?" it was compulsory. I needed to have them. Humans are naturally curious creatures, and few questions can incense us more than "what happens next?" Now, I recognize this is a situation wherein one must carefully tread. I'm not sure a plot-advancing book has ever made a game easier to play. The setting becomes far more complicated, because its components all turn into moving pieces. Small inconsistencies can become gaping plotholes as bits of the setting fail to advance consistently. Add faction-biased readers to the mix and things only get worse. "What do you mean a Barsoomian splinter group dropped an O'Neill cylinder on Valles-New Shanghai?" I guess what I'm trying to say is, I know advancing the timeline would be an enormous amount of work for you guys. I suspect an advanced timeline would make my game a fair bit harder to gm. Even so, I can't help that I want it.
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Tyrnis Tyrnis's picture
I would definitely prefer NOT
I would definitely prefer NOT to see an advancing timeline, myself. I don't find that it makes the setting any more dynamic than one that has a more detailed history, and if it's not so vague as to be almost useless it starts running into the chance of diverging from individual games and becoming a hindrance instead of an asset. The closest I would want to something like that would be a single book full of different (and sometimes conflicting) possibilities for the future development of the EP timeline. Basically: If you want to take your game in direction X (for several values of X) as time goes on, here are some ideas. As much as I liked Gatecrashing, I also don't particularly want Gatecrashing 2. At this point, we have a pretty good list of exoplanets, and there's a limit to how many worlds you can find and colonize in less than ten years, especially when you're also recovering from the Fall. Here are some things that I very much DO want: * A look at the everyday lives of people in EP, from the plight of the indentures or the clanking masses to the lifestyles of the glitterati. We've got lots of information on how to run system-hopping special agents fighting x-threats, but horror often works best when it poses a stark contrast to the everyday, and honestly, this is a rich enough setting that so many other things that Firewall games are possible, so a little more support for non-Firewall games would be very welcomed. * A closer look at the Planetary Consortium and some of the agencies that make it up -- including a chapter on Ozma, of course. Support for political games in the inner system, for Firewall teams infiltrating the PC, and of course for people who want to play Ozma agents instead of Firewall. * A book on the mesh and mesh-related technologies, from some of the more common virtual worlds to ideas for games set entirely in it. Also a chapter that gives AGIs and characters that live as infomorphs some of the attention that Uplifts got in Panopticon.
Sekh765 Sekh765's picture
Extrasolar Angel wrote:X
Extrasolar Angel wrote:
X-threats book: Exhumans-their goals, organisations, plots, types and NPC's Exsurgents-types, monsters, creations, infiltrators Extraterrestrials-dangerous relics found on other planets, mysterious astronomical puzzles, dangerous ruins, maybe some exotic diseases or organisms that are threat to human existence. Titans-their legacy, installations, left over war machines, secret experiments. Chapter on Project Ozma-their knowledge of aliens before the Fall, how to play them, their operations and possible adventures.
This for sure. Preferably with stats for various enemies or advice on how to design your own exsurgent forms/viruses. I love the EP setting so much but I have real trouble designing enemies/foes since things are deliberately vague on that subject.
valen valen's picture
Paniopticon Chapters
I particularly like the ideas for Paniopticon chapters that some of you have been throwing out. Warfare Info-life & the net Spaceships Everyday life/everyday tech Bring it on
Decivre Decivre's picture
Tyrnis wrote:I would
Tyrnis wrote:
I would definitely prefer NOT to see an advancing timeline, myself. I don't find that it makes the setting any more dynamic than one that has a more detailed history, and if it's not so vague as to be almost useless it starts running into the chance of diverging from individual games and becoming a hindrance instead of an asset. The closest I would want to something like that would be a single book full of different (and sometimes conflicting) possibilities for the future development of the EP timeline. Basically: If you want to take your game in direction X (for several values of X) as time goes on, here are some ideas.
Every book released after the first one risks contradicting things you've already established in your games. Such is the nature of putting out new material. Panopticon already contradicted one of my campaign's use of elephants. Gatecrashing [i]sort of[/i] contradicted one of our first games, where an async passed through a Pandora gate without any weirdness whatsoever. If we're going to argue against a progressing timeline because it threatens to contradict stuff we do in our games, then we should equally argue against any new material at all.
Tyrnis wrote:
As much as I liked Gatecrashing, I also don't particularly want Gatecrashing 2. At this point, we have a pretty good list of exoplanets, and there's a limit to how many worlds you can find and colonize in less than ten years, especially when you're also recovering from the Fall.
Which is another reason I would enjoy a progressing timeline. At some point we'll hit the cap for what is possible in the context of 10 AF, both in places to delve into and technology that exists. I would like to know that there will be more places, more tech, and more material to come. I don't necessarily want a timeline that progresses like Shadowrun, which tries to sync up with the actual progress of real life. Hell, I wouldn't even mind if they only updated the setting one or two years every 5 or so. I just think that if they stick with 10 AF, there's only so much they can explore before they are either repeating themselves, or losing the mystery and open-ness of the setting.
Tyrnis wrote:
* A look at the everyday lives of people in EP, from the plight of the indentures or the clanking masses to the lifestyles of the glitterati. We've got lots of information on how to run system-hopping special agents fighting x-threats, but horror often works best when it poses a stark contrast to the everyday, and honestly, this is a rich enough setting that so many other things that Firewall games are possible, so a little more support for non-Firewall games would be very welcomed.
I agree. I want to see some more info on other things that player can potentially do. I would love to see mechanics for trying to portray characters that run and manage a hypercorp, for instance. And maybe for running mercenary or criminal campaigns.
Tyrnis wrote:
* A closer look at the Planetary Consortium and some of the agencies that make it up -- including a chapter on Ozma, of course. Support for political games in the inner system, for Firewall teams infiltrating the PC, and of course for people who want to play Ozma agents instead of Firewall.
I don't know about this. While the Consortium would be awesome to get a book about, I don't know if I'd want to see a book on Ozma. They are a sort of boogeyman for the setting. Trying to go more into their goals and structure would be like going more into the goals of the TITANs and exsurgents. I always felt that the stuff talked about in the 12th chapter of the core book should be largely off-limits for new material. The factors, TITANs, ETI, exsurgent virus, Firewall and Ozma should all stay moderately mysterious. That way, individual groups can determine their own aims and goals, motivations and purposes. One part of that is who Ozma works for, or who backs it. It's going to be hard to talk about Ozma while avoiding that. If anything, maybe they could release info on new strains of the virus, and maybe small amounts of factor tech in books. But I don't want to see too much getting into the deeper parts of these things. Even if they decide to go with a progressing history, I hope these stay largely untouched.
Tyrnis wrote:
* A book on the mesh and mesh-related technologies, from some of the more common virtual worlds to ideas for games set entirely in it. Also a chapter that gives AGIs and characters that live as infomorphs some of the attention that Uplifts got in Panopticon.
OH GOD YES! The mesh gets so little love, and we need to know more about its inner workings. It's arguably the most nuanced and dense part of the setting (only limited by the processing power existing in the system), so it should get plenty of setting info. I want to know what mesh sites are like, custom ectos/mesh implant systems, server properties and costs, new software, and all sorts of other stuff. I want more AI rules for programming them yourself, improving them over time, and more.
Transhumans will one day be the Luddites of the posthuman age. [url=http://bit.ly/2p3wk7c]Help me get my gaming fix, if you want.[/url]
Seekerofshadowlight Seekerofshadowlight's picture
I have to say I want to see
I have to say I want to see the timeline move forward. Not fat mind you, but I myself Like a living setting.
Tyrnis Tyrnis's picture
It looks like we agree on
It looks like we agree on more than we disagree, but I did want to respond to a few points.
Decivre wrote:
Every book released after the first one risks contradicting things you've already established in your games. Such is the nature of putting out new material. Panopticon already contradicted one of my campaign's use of elephants. Gatecrashing [i]sort of[/i] contradicted one of our first games, where an async passed through a Pandora gate without any weirdness whatsoever. If we're going to argue against a progressing timeline because it threatens to contradict stuff we do in our games, then we should equally argue against any new material at all.
To a much lesser degree than an advancing timeline, however. Right now, if there's something contradictory to your game in one book, the odds of it being mentioned in another are fairly slim -- you could be using a very different Jovian Republic than the one in Rimward and the next book in the line will be every bit as useful to you as if you were using the canon one. Once you start establishing certain events in a timeline as having occurred, future supplements may depend on those events, which may or may not happen in an individual game (and I'm not sure I see the point of advancing the timeline if there _aren't_ any important events like that detailed.)
Decivre wrote:
Which is another reason I would enjoy a progressing timeline. At some point we'll hit the cap for what is possible in the context of 10 AF, both in places to delve into and technology that exists. I would like to know that there will be more places, more tech, and more material to come. I don't necessarily want a timeline that progresses like Shadowrun, which tries to sync up with the actual progress of real life. Hell, I wouldn't even mind if they only updated the setting one or two years every 5 or so. I just think that if they stick with 10 AF, there's only so much they can explore before they are either repeating themselves, or losing the mystery and open-ness of the setting.
Whereas I don’t think that advancing the timeline will significantly help with that. If the ideas are new and different, they’ll probably work just as well in AF 10 as in AF 15, and we both agree that repetition isn’t worthwhile, so advancing the timeline doesn’t give leeway for Riward 2: AF 25. I’ll also note that a game line eventually ending instead of continuing to produce supplement after supplement isn’t something I necessarily object to – I wouldn’t want it to happen any time soon, of course, but just from the suggested book lists we’ve seen here and in similar threads, there’s plenty to keep things going for a several years yet at least, and that’s not even touching on individual adventures.
Decivre wrote:
I don't know about this. While the Consortium would be awesome to get a book about, I don't know if I'd want to see a book on Ozma. They are a sort of boogeyman for the setting. Trying to go more into their goals and structure would be like going more into the goals of the TITANs and exsurgents. I always felt that the stuff talked about in the 12th chapter of the core book should be largely off-limits for new material. The factors, TITANs, ETI, exsurgent virus, Firewall and Ozma should all stay moderately mysterious. That way, individual groups can determine their own aims and goals, motivations and purposes. One part of that is who Ozma works for, or who backs it. It's going to be hard to talk about Ozma while avoiding that.
While I agree at least to some degree, I tend to view Ozma as a boogeyman only because Firewall are the default protagonists. I see Ozma as a prime example of an organization that would make every bit as viable an organization for a group of PCs to be working for. Firewall is a better default for the game as a whole, since it allows anyone, as opposed to being centered on the Planetary Consortium, mind you. And you can still keep some elements, such as the backers of Ozma, mysterious, with several suggestions for the GM based on the feel desired for an individual game. This really ties back in to making as many different types of game as possible viable, in my mind.
Xagroth Xagroth's picture
While I hate to do this, I'd
While I hate to do this, I'd like to ask we all to stop going into "I don't want this kind of book" and keep into the "I want this one". Remember, a GM decides what books can be used into a campaign, so you can ban the book you don't like, and simply not using it. So yeah, it is one thing "to vote" for what book you want, but nobody said anything about negative votes (much less an explanation of the reasons, nor an answer to that reasoning), so let's try to keep things running the positive way only :)
GreyBrother GreyBrother's picture
A book about the Mesh, how
A book about the Mesh, how some Infomorph clusters live their lives in some simulspace on the brink etc Somewhere, a chapter on generating habitats. What to think about to make it feasable and not fall down like a card house after the first few questions the players ask.
QubitBandit QubitBandit's picture
Mesh/Informorph Love, Novels
I'd love to have more information on the Mesh and Infomorphs, much like Panopticon was for Uplifts. Also, novels!
Treebore Treebore's picture
I absolutely, positively, do
I absolutely, positively, do NOT want anything that spells out everything there is to know about factions, corporate or otherwise. Something presented as rumors, or conspiracy theories, absolutely, but nothing more as concrete fact. I hate a thoroughly well defined setting where I have to worry about conflicting with "canon". I absolutely want the freedom to do whatever I want, whenever I need to, with a setting, and not have to worry about remembering every little fact about canon.
wesleystreet wesleystreet's picture
I'm pretty much set with
I'm pretty much set with published material. The only thing I could see of use would be a Panopticon 2: Electric Boogaloo-style book that covers conventional space travel in the same style as habitats from Panopticon, mesh life, and x-threats. After that, I'm golden.
Quincey Forder Quincey Forder's picture
a full book for the Mesh!
I think it deserves it, with the several layers that comprehends it For Panopticon 2, I would rather suggest all the stuff about nanofabrication, and how to create new gear, how much it's gonna be worth and how hard will it be to create it There's something I'm dying to make in nanofab blueprint and AGI: a Primer book, like in The Diamond Age
[center] Q U I N C E Y ^_*_^ F O R D E R [/center] Remember The Cant! [img]http://tinyurl.com/h8azy78[/img] [img]http://i249.photobucket.com/albums/gg205/tachistarfire/theeye_fanzine_us...
OrangeRequired OrangeRequired's picture
Yeah, put me down as another
Yeah, put me down as another in favour of a significant amount on the Mesh. Something else I'd really like to see which could probably fit in the 'Transhuman' book if it gets made, is rules for Firewall sentinels becoming proxies, how that changes the campaign, rules for managing your cells of sentinels... They would have to be careful not to fall further away from roleplaying into strategy, but I believe Posthuman have talked about this in the past, and it'd be really cool to give players a goal to aspire to within Firewall.
GreyBrother wrote:
Somewhere, a chapter on generating habitats. What to think about to make it feasable and not fall down like a card house after the first few questions the players ask.
I would like this, a lot. While it wouldn't fill out much space, I'd also like other GM topics - how to generate interesting exsurgent/exhuman/titan threats? Tips and advice on keeping them in line with the tone of the game? How to generate an interesting overarching campaign a la Know Evil?
Quincey Forder wrote:
For Panopticon 2, I would rather suggest all the stuff about nanofabrication, and how to create new gear, how much it's gonna be worth and how hard will it be to create it There's something I'm dying to make in nanofab blueprint and AGI: a Primer book, like in The Diamond Age
I'm not sure there's much more to say on nanofabbing, really - you have all you need to know right in the core book. What would you imagine would be expanded upon?
Gerzel Gerzel's picture
Treebore wrote:I absolutely,
Treebore wrote:
I absolutely, positively, do NOT want anything that spells out everything there is to know about factions, corporate or otherwise. Something presented as rumors, or conspiracy theories, absolutely, but nothing more as concrete fact.
Given the level of detail and writing we've seen already I don't think there is much danger of canon calcification. I think the hew and cry is a bit early, and that more setting detail and ideas would be welcome by most. Also remember one thing about canon. YOU are the GM and you can say that it isn't for your game. Canon is only an obstacle if the GM and player group allow it to be.
nezumi.hebereke nezumi.hebereke's picture
Tally
(Cross-posting this) After reviewing the 'What EP products do you want now' thread (http://www.eclipsephase.com/node/3438) and the 'New Books - What do you want to see?' (http://www.eclipsephase.com/node/3366), I came up with a tally for what things people asked for. I did check both threads to try and avoid the same person posting the same thing in each thread, but if a person asked for five things, I counted all five things. I did also try to group similar things together when I could. Results from counting: Tech Book (esp. lifestyles, mesh) 20 Threats/Conspiracies/Politics 8 Campaign Book 8 (Contentious though) Factions Book 6 Sample Habitats/Locations 5 Novels 3 Alternate Campaign Settings 2 Adventures 2 Gatecrashing2 2 "Design your own gear" 2 Firewall Fieldbook 2 Book of Skills/Mechanics 2 Book of Horrors 2 Artbook 1 Monster Manual 1
GreyBrother GreyBrother's picture
Good God... i have a Deja Vu.
Good God... i have a Deja Vu... is this the real world?
nezumi.hebereke nezumi.hebereke's picture
I did lol.
I did lol. On the subject of Metaplot, I think it would be doable as long as it's removable, and it can stay removable as long as you avoid corporation-shattering actions. For example, of course, anything on an exoplanet is fair game, because they're not written in the setting. Also, a metaplot around the factors could work, since they aren't YET written into the setting. At the end of that metaplot, you put out the factor book and it sets what the factors are like for everyone. (The downside there is, metaplot players get some information before people who avoid the metaplot. But I don't imagine it would actually delay the factors book any.) You can also limit granularity. We have maybe a paragraph for the big wigs in Sunward. But ultimately, if Damien Knight dies or transcends or whatever but Ares still exists, that gives something for metaplot players without spilling over into the sandbox of non-metaplot players. The corp is there and operates as described in the book. But some character not in your book, or who got only a footnote, had this entire arc you're not aware of.