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Biomod: Retractable Tentacles

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Gerzel Gerzel's picture
Biomod: Retractable Tentacles
I'm working on a Scum character who I want to be in a slyph morph with a set of retractable tentacles, fleshy hentai style tentacles. So we take skin pocket [trivial] plus a bio version of Cyberlimb Plus [high] or possibly Prehensile Tail [Low] and possibly throw in other extras such as grip pads, poison or drug glands or eel ware. I'm thinking cost of Expensive per tentacle. Which would cost 40 character points total, quite a lot. Perhaps expensive for a pair?
Tnargraef Tnargraef's picture
Fleshy Tentacle Limb (Biomod)
[b]Fleshy Tentacle Limb (Biomod):[/b] For the more puritan Transhumans who try diligently to stay away from Cybernetics, this biomod allows them to gain the benefit of addition manipulating limbs. Depending on the user, these limbs can be grown in any shape or size, but are normally human in appearance. Some Transhumans prefer to make these limbs look monstrous for intimidation. Some of the more expensive versions of this biomod can be retracted into the user's body. The user suffers a -10 Penalty to the Disguise when these limbs are withdrawn into their body unless they have a way of changing their body shape, such as Skinflex. [Moderate] or [Expensive] for retractable.
Decivre Decivre's picture
I would make them a moderate
I would make them a moderate cost implant, but in order to attain retractability they would not contain much musculature, so they would take a SOM penalty for the purposes of using as extra limbs (wouldn't recommend lifting stuff with your retractable rape tentacles).
Transhumans will one day be the Luddites of the posthuman age. [url=http://bit.ly/2p3wk7c]Help me get my gaming fix, if you want.[/url]