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Guardian Nanoswarms

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Decivre Decivre's picture
Re: Guardian Nanoswarms
TekHed wrote:
Well Geonis, I must say I am glad you are not my GM< or at least that I'm not trying to bring this type of chacter into your game where I would get hit with a nerf bat. I'd just be pissed and play a different character. This is so stupid I don't know where to begin. So I expend 10 ammo to do...3 points of damage. YAY [sarcasm]. This is awful and terrible and retarded thinking. The volume of 10 bullets is going to be more than a single shotgun shell. Furthermore a seeker round is not that much bigger than a bullet and it can hold a whole swarm? You are just being arbitrary and not groking the concept of how small a swarm can be. And here is the reason why...
Perhaps, but not all of that volume is dedicated to the swarm. Some of that bullet has to be casing (because there could be some serious problems with firing loose nanoswarms; like their inability to hold structure while being forced through air). So when you take that into account, the hollow volume of a single bullet designed to house a nanoswarm may, in fact, be about the same as the hollow volume of a single shotgun shell-sized hive. And while you can make a gun capable of delivering shotgun-sized payloads, do note that shotgun slugs don't have decent range in comparison to usual bullets. Plus, you are underestimating the effects of a smaller swarm. Just because you cannot deliver a full swarm in a single bullet payload doesn't mean that a single bullet payload is completely worthless. Nanotoxins are likely lethal as shit regardless of how much you actually deliver to your target, and disassemblers are still going to eat away at a good portion of your body (put it in the right spot, like delivered into a vital organ, and death is almost certain). You act as if "[sup]1[/sup]/[sub]10[/sub] of a swarm" is no swarm at all. Are you any safer being attacked by one bear as opposed to 10? And hey, there's no reason to be hostile now.
Transhumans will one day be the Luddites of the posthuman age. [url=http://bit.ly/2p3wk7c]Help me get my gaming fix, if you want.[/url]
The Enemy The Enemy's picture
Re: Guardian Nanoswarms
TekHed wrote:
well the point was to get the damage comparable to the other powerful options available. A shotgun round is bigger than a seeker rocket. The problem with shotguns and seekers is that they are SA rather than BF or FA. The only way to make my idea a worthy replacement for railguns or plasma rifles is to use a weapon that can deliver them in FA. 3-6 damage/action phase just won't cut it for me.
I did point out that some shotguns are fully automatic, however. But, as proof: http://en.wikipedia.org/wiki/Atchisson_Assault_Shotgun http://en.wikipedia.org/wiki/Daewoo_USAS-12 A shotgun slug flies around 1200 feet per second- same as the buckshot, or birdshot, for that matter. They are usually around .65 to .45 in diameter- depending on whether it has a sabot or not. Then, you have the fact that many shotguns are rifled for use with such sabots. This leaves a spinning projectile, going around 1200 feet per second, about half an inch in diameter, most of the time. In other words, about the same kind of projectile that a American Civil War rifle would shoot. They shot accurately out to 500 yards or more. They simply have a short point-blank range, so for anythin past around one hundred yards, you have to start adjusting the sight for the arc of the projectile. In the EP setting, you have such sights that adjust themselves automatically for wind and drop, with a laser rangefinder. So the range problem just isn't there- You have short range with a lot of the special payloads, sure, like buckshot, but for a slug, or a slug carrying nanobots, not so much. You'd have at least much range as a SMG.
Insanity is the Spice of Life. Gun-totin Texan.
TekHed TekHed's picture
Re: Guardian Nanoswarms
Quote:
Perhaps, but not all of that volume is dedicated to the swarm. Some of that bullet has to be casing (because there could be some serious problems with firing loose nanoswarms; like their inability to hold structure while being forced through air).
Granted, but the size of the bullet itself is still more than enough for a swarm as I see it.
Quote:
So when you take that into account, the hollow volume of a single bullet designed to house a nanoswarm may, in fact, be about the same as the hollow volume of a single shotgun shell-sized hive.
My point exactly! If a hive is the size of a shotgun slug, I imagine that the size of the swarm itself must be quite a bit smaller.
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And while you can make a gun capable of delivering shotgun-sized payloads, do note that shotgun slugs don't have decent range in comparison to usual bullets.
Unless you are using a seeker. So far as I can tell, shotguns as we know them aren't used in this setting.
Quote:
Plus, you are underestimating the effects of a smaller swarm. Just because you cannot deliver a full swarm in a single bullet payload doesn't mean that a single bullet payload is completely worthless. Nanotoxins are likely lethal as shit regardless of how much you actually deliver to your target,
Assuming they don't have nanophages. But yes your point is taken, and getting injector swarms would be high up on my list.
Quote:
and disassemblers are still going to eat away at a good portion of your body (put it in the right spot, like delivered into a vital organ, and death is almost certain).
Except that there is no mechanic in the game that would make this work. If a whole swarm only does 3 damage per round and I could only fire one or two at a time then I would ditch the whole idea and use a different weapon. You are talking about capsule rounds which would have to penetrate the person's armor and body cavity, and there is nothing in the rules as of now to support such a deadly attack. My aim is to fire 10 swarms in one action and therefore make armor irrelevant.
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You act as if "[sup]1[/sup]/[sub]10[/sub] of a swarm" is no swarm at all. Are you any safer being attacked by one bear as opposed to 10?
Again we go back to the simple mechanics. .3/damage per round for 1/10th of a swarm doesn't cut it. Not by a long shot. My aim was to make the deadliest combat character possible using swarms for style, rather than doing the same or more damage by being a plasma-rifle toting jarhead.
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And hey, there's no reason to be hostile now.
Sorry. I do get very annoyed when people decide that what is in the rules and the setting suddenly don't apply because someone came up with a powerful way to exploit both. It's called nerfing and fiat and I hate both of those things. Hence why I am leaving it as we can agree to disagree and I'll just take my powerful nano-character to a gaming group somewhere I'll be appreciated for my ingenuity and inspiration, not penalized for it. Or I'll just play my other AI-Reaper character and laugh while unloading 4 full auto rail-machine gun blasts 4 times a round with speed 4....that is 80d10+96 damage per combat round...tell me again about balance? If a player wants to be a burly combat character why stop them, if that is what they sunk their resources into? As a GM, you can always have more powerful tech, greater numbers of enemies...or simply make a game where brute force isn't really rewarded or is simply not the best way to get things done.
TadanoriOyama TadanoriOyama's picture
Re: Guardian Nanoswarms
Wow, I can't believe I forgot about splash seekers. Yeah, that invalidates my complaint about impact force, which was the sole remaining contention with the concept. At this point I see no reason why you can't fill splash bullets with swarms and am left with no choice but to applaude you for finding a method of specalized rapid fire swarm delievery. I think this is going to change the paradigm of my game.
TekHed TekHed's picture
Re: Guardian Nanoswarms
Well to be fair and transparent I read about the idea elsewhere so I can't totally claim it as my own. If there is one thing I have discovered in my perusing of the game and these boards is that the tech level and possibilities of this game are truly mind boggling. ...it almost makes combat irrelevant in a sense, or rather makes combat more of a narrative and dramatic tool than the driving force it is in many classic rpgs. *cough*dnd*cough*
Jaberwo Jaberwo's picture
Re: Guardian Nanoswarms
Now that we more or less agreed that splashing someone full of deadly nanomachines is pretty easy, I would like to hear some suggestions on how to defend yourself, and a comparison to regular ways to kill people with guns. Is it really that more efficient to disassemble your enemies instead of just putting holes in them? (Considering the rules on one hand and physics on the other) Why are disassemblers more efficent than other corrosive agents? How about making nano-razorwire and minefields, that kill the nanobots once they touch the surface of your armor, and positioning your guardians everywhere where this is not possible? And by positioning I mean letting them crawl over each other in a layer that is several milimeters strong, so the disassemblers have to get past several thousand nanobots just waiting to kill them.
TekHed TekHed's picture
Re: Guardian Nanoswarms
Well there are a couple advantages beyond pure style... For one carrying a light pistol with nanoswarm bullets is easier to conceal and smuggle than the plasma cannon doing equivalent damage. The other is that such swarms attack armor directly, making them effective against synths and bots without needing armor piercing type of weapons. As it mentions in the book, swarms are better than corrosives because you can program them. Don;t want to be lethal? Have them just go after weapons and armor. Want to interrogate your prisoner? Have them eat everything except the stack. Nasty reaper bothering you? Send the swarms after the bolts and seams in it's body. Functionally I don't get why the game distinguishes between saboteur swarms and simply programmed disassembler swarms. In my game or a game I was playing I would try and talk the GM into realizing they are really the same thing, and they do the same damage in the game... A disadvantage is that they do have to take the time to dissolve the armor before actually damaging you target, so it's best to take cover while they do their work. As for defense against this kind of thing...that is really what I started this thread for. You could coat yourself in guardians...which is what I would do. Have like 10-20 guardian swarms that live on your armor that would eat through any nanites. A GM might houserule that offensive armor/eelware would damage the nanites, or even short them out completely. You can as has been mentioned shoot plasma bursts at an airborn swarm but this won't help if someone shot them at you and you are coated. The best thing in that case is to spend your actions dual fisting emp grenades and "detonating" them on yourself as many times as you have actions in a round...
Madwand Madwand's picture
Re: Guardian Nanoswarms
First of all, shooting someone with a full-auto burst of Dissasemblers is very, very, expensive: that's 50,000 credits, right there. This kind of attack will be very, very rare, while being of comparable effectiveness to normal bullets. There are lots of ways to defend yourself. There's all the normal stuff, such as knowing more about your enemy than he does of you, via scouts and mesh overwatch, so you can ambush him and kill him first. There is going faster than he does, via initiative and killing him first. You could take total cover, or just run away. I could go on, but for the main part, any battle is usually won before the shooting starts. Going "bang, bang" with the guns is just a formality. Fights in Eclipse Phase will usually be asymmetric. The trick is making sure YOU are the guy with overwhelming firepower before you get to the fight. If you DO get hit by an attack like this, you have a few options. Swarms are slow, so you will probably get at least one action before they start munching on you. Have enough armor that you can detonate 2-3 plasmaburst seekers on yourself and survive, frying the swarms. Alternately, as mentioned several EMP seekers work well too. Have lots of guardian swarms stored internally to eat whatever is left. Or just trigger your emergency farcaster and come back later in a new morph.
NewAgeOfPower NewAgeOfPower's picture
Re: Guardian Nanoswarms
Madwand wrote:
Fights in Eclipse Phase will usually be asymmetric. The trick is making sure YOU are the guy with overwhelming firepower before you get to the fight.
I remember a crazy asymmetric fight- I was the only effective combatant on our side, I was facing down multiple HOPLITEs, with some more conventional reinforcements arriving, and one of my team members was secretly on the other side, betrayed me, sniped & critted me for 2 wounds (both ignored) before I even started shooting. 16 bursts later... 2 HOPLITEs down, 1 moderately damaged, I have the secure cargo with one team member, and we escape... I go raid another (slightly less defended) facility...
As mind to body, so soul to spirit. As death to the mortal man, so failure to the immortal. Such is the price of all ambition.
TadanoriOyama TadanoriOyama's picture
Re: Guardian Nanoswarms
Nanobot disassemblers probably work on amorphous solids, which most acidic agents have trouble with. They are also free floating and self directing, allowing them to be manipulated in zero gravity or to act against normal gravity. Farther, disassemblers are selective to a fine degree. They can actually be used, as described by TekHed, as a nonlethal weaponry. Program them to disassemble only non-transhuman materials and the swarms will break down equipment without directly harming the people. Or, if you want their stuff, program it to only break down transhuman matter and it will leave their stuff perfectly preserved. For swarm defense, I'd say immunogenic armor mods would provide alot of defense by destroying nanomachines as they land on the surface of the armor.
Geonis Geonis's picture
Re: Guardian Nanoswarms
@TekHed, Honestly, I am not sure how you came to conclude so much about my character from one disagreement. Well, regardless.
TekHed wrote:
3-6 damage/action phase just won't cut it for me.
Then use them more creatively. Disassemblers can kill someone from many blocks away while you sit at a cafe while your forks command them. You could hack a security system, disable the nanodetectors and send them into the air ducts to kill the security team inside. You could release them from long range cover, wait till they are in position than start hitting them with gun fire from a sniper rifle if you feel inclined to shoot them while the swarms eat their weapons. These are just a few examples, much more creative things can be done. In the setting of Eclipse Phase, shooting bullets at someone till they die really isn't that creative, in my humble opinion.
Jaberwo wrote:
Now that we more or less agreed that splashing someone full of deadly nanomachines is pretty easy, I would like to hear some suggestions on how to defend yourself, and a comparison to regular ways to kill people with guns.
I disagree with the splashing, however there are other methods to get them deployed before engagement that really makes this moot. The really weakness to guns, is they won't inflict wounds on someone with a wound threshold of 6 or higher. (Page 192) Swarms do damage each action turn, while guns can do it each action phase is another limitation. "Upon contact, these nanobots inflict 1d10 ÷ 2 damage (round up) per Action Turn." Page 329. How to defend yourself is probably a combination of Security (Guardians, Nanodetectors, etc), Offense (EMP grenades, Etc.) and Prevention (scanning for radios emitting from them, certain scanners, etc.) EDIT: Forgot comparisons. A plasma Rifle can hit with concentrated fire for an average of 72 damage with -8 AP each phase. An assault rifle with biter ammo can hit for burst fire for an average of 28 (56 total) with -6 AP each shot, each phase. A HEAP grenade will do an average of 28 damage to a everyone within 10 meters with -8 AP each phase. A shredder can hit a cone of enemies with burst fire for an average of 22(44 total) with -10 AP each phase. A Monofilament Sword will do an average of 13+(som/10) with -4 AP each phase. Cyber Claws will do an average of 8+(som/10) with -2 AP each phase. A dissasembler swarm will do and average of 3 [b]each action turn.[/b] MoS of 30 adds 5 to damage for all but the swarm, (10 for the plasma rifle) and MoS of 60 adds 10 to all but the swarm (20 for the plasma rifle)
clockworkjoe clockworkjoe's picture
Re: Guardian Nanoswarms
I think this discussion is missing the weaknesses of nanoswarms: programming and mobility. I think most people assume that nanoswarms are magical floaty dust clouds but this isn't true. As per the rules, all nanoswarms need to have a mobility system to move, which cannot be ionic. This greatly limits them because each mobility system only works in certain conditions and environments. Thrust vector and hovercraft need some kind of atmosphere. Walkers can't catch flying enemies obviously. I would also say that nanoswarms could be easily knocked away by liquids or high winds, depending on the situation. Since nanoswarms are smaller, they should be slower than the standard speeds listed for mobility systems. So that's one way nanoswarms can be countered. The more important thing is that nanoswarms have to be programmed to act. I would say that a disassembler swarm is extremely hard to program in combat. There's no mention of a sophisticated AI or sensor package necessary to navigate a battlefield or understand what an 'enemy' is. You have to be extremely specific to direct a disassembler swarm in a fight. You could mitigate that by programming ahead of time - i.e. a guard dog program that only eats objects trying to enter a specific area without specific authorization or an assassination program where you have a lot of intel on the target - but attacking someone in a fight requires constant action on the part of the programmer. I would say using a disassembler swarm in a fight is substantially complex and would require an actual Programming (Nanoswarm) Success Test each round of the fight with accompanying penalties depending on the chaos of the fight. Furthermore, a swarm can attack one target per round - if the guardian swarm starts eating it, then it will ignore the guardians unless told to disassemble that. Of course, targeting another nanoswarm would be hellishly difficult to program for a disassembler swarm. Guardian swarms are prebuilt with good programs that only look for nanoswarms - so it's much easier for them to act. Another note - the book says that energy AND kinetic armor protect against disassembly so I would rule the target gets to apply both values - so if a guy with 16/16 armor gets attacked, the swarm would have to do 32 damage before it started damaging the target. I think the gun with a gun full of nanoswarm bullets would be highly effective in the EP world once or twice before adversaries caught on and loaded up on EMP grenades. All 30 swarms would be hit by the same grenades, so the target could just pop 2 or 3 grenades on himself and drop all of them. I would assume all trained armies in Eclipse Phase have similar strategies to deal with offensive nanoswarms. They're extremely dangerous if you aren't equipped to handle them, but otherwise they are no more dangerous than any other serious threat in Eclipse Phase.
clockworkjoe clockworkjoe's picture
Re: Guardian Nanoswarms
oh and the programming check would be per swarm - no copy/pasting a program because each swarm is in a different location or a single test could command multiple swarms but I would add a penalty per swarm - let's say -10 per swarm after the first for added difficulty.
TekHed TekHed's picture
Re: Guardian Nanoswarms
Uh...no, you're wrong. They can be programed ahead of time, or teleoperated, or piloted by forks. For "dumb" disassemblers I'd be using in guns, they would be programmed to coat and eat whatever they hit, with a few more parameters. You are totally making up rules when you say they would need to be programmed each round. You are also off in regards to mobility. Swarms have what they need and can maneuver in vacuum. Go read the nanoswarm section again, it has none of the limits you are trying to impose. This is obviously a divisive topic. On one hand we have those who want to knee-jerk-nerf because they are afraid of power, and on the other those who embrace the power and ramifications of nanotech in this setting.
NewAgeOfPower NewAgeOfPower's picture
Re: Guardian Nanoswarms
@ Tek Nanotech is amazingly useful. One thing about it though, (if not using massive Von-Neumann swarms piloted by TITANs), is speed. Each nanomachine has an work output, measurable in volume of material manipulated in a certain timeframe. You can have millions of nanomachines per cubic meter, but each of them has a small work capacity. Just like hacking, Nano-combat takes plenty of time to do anything. A swarm of Proteans is going to take a few hours (at least) to build you an aircar from raw materials. There is a reason people still use Rocket Launchers/Guns/Shredders/Beams/Death machine of choice.
As mind to body, so soul to spirit. As death to the mortal man, so failure to the immortal. Such is the price of all ambition.
DivineWrath DivineWrath's picture
Re: Guardian Nanoswarms
TekHed wrote:
Functionally I don't get why the game distinguishes between saboteur swarms and simply programmed disassembler swarms. In my game or a game I was playing I would try and talk the GM into realizing they are really the same thing, and they do the same damage in the game...
Could you be more specific? I'm not sure what the exact problem is? My guess is that you are referring to how saboteurs can ignore armor while disassemblers must destroy armor before targeting the individual protected by the armor. The saboteurs ability to bypass armor may be due to a typo, or it may be because saboteurs are programed to look for weak points to skip the armor. In that case, a disassembler nanoswarm needs to be programed, a programing (nanoswarm) success test, to do the same since they are not designed to do such precision work.
TekHed wrote:
You could coat yourself in guardians...which is what I would do. Have like 10-20 guardian swarms that live on your armor that would eat through any nanites.
I don't know if you can stack nanoswarms. The impression I get is that a single nanoswarm is the most effective use of a given area. I think that having 20 guardian nanoswarms coating you still means that only one may engage an opposing nanoswarm at a time, the rest would get in the way. If you look at the armor mod Immunogenic system (core rulebook, p. 313), it provides complete protection from any dermal toxin for the low low cost of [Low]. Having 20 such nanoswarms would be no more effective than the first one, and I think the same logic applies to guardians nanoswarms. The only thing *I think* 20 guardian nanoswarms coating you would protect better than 1, is your sense of safety.
TekHed TekHed's picture
Re: Guardian Nanoswarms
By that logic only one disassembler should be able to attack at once, which was my initial question in the OP. The consensus was no, swarms are stackable, and nothing says a swarm -has- to fill it's maximum effective volume.
DivineWrath DivineWrath's picture
Re: Guardian Nanoswarms
Is that so? I guess I disagree with the consensus then. I'll do a review of what was said, but I think it would be absurd to run around with 20 guardian nanoswarms for defense, or attack with 20 disassembler nanoswarms.
Geonis Geonis's picture
Re: Guardian Nanoswarms
TekHed wrote:
By that logic only one disassembler should be able to attack at once, which was my initial question in the OP. The consensus was no, swarms are stackable, and nothing says a swarm -has- to fill it's maximum effective volume.
This is called an argument from ignorance. "It asserts that a proposition is true because it has not yet been proven false, it is "generally accepted" (or vice versa). This represents a type of false dichotomy in that it excludes a third option, which is that there is insufficient investigation and therefore insufficient information to prove the proposition satisfactorily to be either true or false." http://en.wikipedia.org/wiki/Argument_from_ignorance (Hate quoting wikis, btw) You cannot claim something to be true just because it cannot be proven false, much like you cannot prove something is false because it has not been proven true. Hence, it is neither true or false but exists in the realm of the unknown. EDIT:Ah, arguments, don't know them well, I do however partake in them. After further reading I believe the burden of proof falls on him to prove in claims, both in this and a prior argument we had. Unless I am mistaken, never focused to much on proper debating till recently, a lot to learn yet. *shrugs*
TekHed TekHed's picture
Re: Guardian Nanoswarms
I'm not interested in debating with formal logic over a fictional game. Sorry. What I am seeing is that the rules re ill-defined, though certainly suggested. So far there are two types. Those wo take an enabling liberal view of what is possible, and those who would impose arbirtrary limits on interpretation or extrapolation...ostensibly because they value or otherwise fear the loss of a mythical concept they hold of game balance. For the latter I have some news: in a setting like this (Rifts also comes to mind), there really is no attempt at balance, and I think one of the designers even said as such. Unlike say HERO system where balance is very tightly controlled through the numerical system. The rules are fast and loose in service of the Ultimate Rule. YMMV
DivineWrath DivineWrath's picture
Re: Guardian Nanoswarms
I've re-read the first 10 posts, and the few arguments for multiple nanoswarms for layered defense *I think* were rather weak. One of the first 2 posts suggested that you should keep a hive so it will provide many nanoswarms for defense. That may be where TekHed got the idea to layer his armor with many nanoswarms. There was also mention that multiple nanoswarms working in an area may produce dangerous amounts of heat and toxins. I remember reading a comic (the Dirty Pair) where the villain used nanites (I think it was the official word in that world) to heal quickly, but it produced a lot of heat while treating his injuries. The heroines decided to give the nanites a serious work out, by inflicting injuries, trying to make the jerk cook and boil.
Tnargraef Tnargraef's picture
Re: Guardian Nanoswarms
It ultimately breaks down to: If you find it fun, and your GM allows your spiffy idea, awesomesauce. If you find it fun, and your GM doesn't allow it, oh well. As a countermeasure to this incredibly icky situation that could arise I propose: Internal EMP Emitter: This cyberware was created for Reclaimers that would head down to earths surface and found themselves being swarmed by TITAN nanoswarms. As a complex mental action, this implant would be activated and send out a strong EMP Burst in the vicinity of the character. This burst is strong enough to remove any swarm that may be attached to the character allowing them to flee or regroup. The EMP does not discern the user's own nanoswarms and could possibly disable friendly swarms attached to the character. This is also known to cause the effects of EMP to the users communications which may cause issues in trying to call for help. When used, the user also suffers a -20 Distraction Modifier to Perception due to a proverbial "ringing in their ears" after use. This implant can be used a total of 10 times before it must recharge and recharges at a rate of 2 per hour based on the users basic motor movements. [Exspensive]
clockworkjoe clockworkjoe's picture
Re: Guardian Nanoswarms
TekHed wrote:
Uh...no, you're wrong. They can be programed ahead of time, or teleoperated, or piloted by forks. For "dumb" disassemblers I'd be using in guns, they would be programmed to coat and eat whatever they hit, with a few more parameters. You are totally making up rules when you say they would need to be programmed each round. You are also off in regards to mobility. Swarms have what they need and can maneuver in vacuum. Go read the nanoswarm section again, it has none of the limits you are trying to impose. This is obviously a divisive topic. On one hand we have those who want to knee-jerk-nerf because they are afraid of power, and on the other those who embrace the power and ramifications of nanotech in this setting.
Yes, nanoswarms can be programmed but how well can you program them? It's like asking a genie for a wish in D&D - you get EXACTLY what you ask for, nothing more, nothing less. Can you write a list of specific instructions that will do exactly what you want and nothing else? For example, if you want to have a nanoswarm disassemble your enemy and only your enemy (because you're in a habitat and don't want to compromise the safety of the station) how do you define what your enemy is? How specific can you get? What if your enemy changes? For example, a guy with smart clothing could easily change his appearance and if you had defined him by how he looked, the nanoswarms would stop once he changed. If you defined him by the material then you would first have to target his armor (since armor protects against disassemblers) then target his flesh. Even then, if he was coated in another substance, they could get fooled and stop eating him. Popping a NotWater grenade on himself could fool them. Requiring a programming check each round should be needed to keep your swarm targeted on only your enemy. Hell, during any normal fight there is going to be a shitload of noise, visual chaos and electronic noise from various devices. Individual nanobots have to be relatively simple by Eclipse Phase standards - they could easily get confused by the fog of war. That would be how I would use them in combat unless the character gives a specific written list of instructions. As for mobility: Where are their movement stats? How do they move? Every other mobile object in the game has a movement rate and mobility system - morphs, robots, vehicles. Why would swarms be exempt from having to pick a type of mobility? The only line in the rules regarding swarms and vacuums is this: "Swarms are not affected by vacuum." This means the swarms are not disabled or damaged by vacuum. It doesn't say they can necessarily move through it. You have to pick how your swarms move. If you choose the wrong mobility system then they can't move in certain environments. Here's what the rules say about swarms and mobility: "Nanobots and microbots may be designed with all manner of miniaturized propulsion systems (see Mobility Systems, p. 310), with the exception of ionic drives." If you don't pick a mobility system, how can they move at all?
Geonis Geonis's picture
Re: Guardian Nanoswarms
@TekHed, Implied insults aside, the issue at hand is you posted a character for review, I pointed out an aspect in of questionable nature. We now that we conclude it isn't necessarily true or false, my criticism has merit. You cannot assume a character based of an assumption is a legitimate character and valid for all games. Will some GMs allow it? yes, some will not however and it ultimately up to the individual running it. It was not a question of balance, I was only question its legitimacy, and now I have my answer. Honestly, I have no issue with non-legitimate characters in my games, the most important thing is the player behind the character. If a player tells me something isn't by the rules and is forthright about it, it is pretty much it is fine, I'll try to even come to a compromise if I feel it doesn't fit with the narrative I am building. However, if a player is trying to pass it off as by the rules and it is not, I have an issue.
DivineWrath DivineWrath's picture
Re: Guardian Nanoswarms
TekHed wrote:
I'm not interested in debating with formal logic over a fictional game. Sorry. What I am seeing is that the rules re ill-defined, though certainly suggested. So far there are two types. Those wo take an enabling liberal view of what is possible, and those who would impose arbirtrary limits on interpretation or extrapolation...ostensibly because they value or otherwise fear the loss of a mythical concept they hold of game balance. For the latter I have some news: in a setting like this (Rifts also comes to mind), there really is no attempt at balance, and I think one of the designers even said as such. Unlike say HERO system where balance is very tightly controlled through the numerical system. The rules are fast and loose in service of the Ultimate Rule. YMMV
Be careful with you choice of words. Some people might get offended by you accusing them of not having a liberal mind. Keep that in mind for future posts. On the topic of liberal minds, if I allowed myself to use every idea I had, the games I played would quickly turn into an episode of Dragon Ball Z. As such I moderate what I try to do in context of a game, otherwise I'll end up with a very different game. Such a game might not be fun to play. Perhaps we should stop this thread (voluntarily) for the night and let our heads cool before continuing... or let it die. Either or works for me.
TekHed TekHed's picture
Re: Guardian Nanoswarms
clockworkjoe wrote:
Yes, nanoswarms can be programmed but how well can you program them? It's like asking a genie for a wish in D&D - you get EXACTLY what you ask for, nothing more, nothing less. Can you write a list of specific instructions that will do exactly what you want and nothing else? For example, if you want to have a nanoswarm disassemble your enemy and only your enemy (because you're in a habitat and don't want to compromise the safety of the station) how do you define what your enemy is? How specific can you get? What if your enemy changes? For example, a guy with smart clothing could easily change his appearance and if you had defined him by how he looked, the nanoswarms would stop once he changed. If you defined him by the material then you would first have to target his armor (since armor protects against disassemblers) then target his flesh. Even then, if he was coated in another substance, they could get fooled and stop eating him. Popping a NotWater grenade on himself could fool them.
Easy for this example: "Attack anything struck, except my own person and my own meshed gear, and don;t attack the habitat or it's systems." Remember in this setting just about every object has it's own "voice."
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Requiring a programming check each round should be needed to keep your swarm targeted on only your enemy. Hell, during any normal fight there is going to be a shitload of noise, visual chaos and electronic noise from various devices. Individual nanobots have to be relatively simple by Eclipse Phase standards - they could easily get confused by the fog of war. That would be how I would use them in combat unless the character gives a specific written list of instructions.
This is pure fiat on your part. You are inventing rules that straight up do not exist.
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As for mobility: Where are their movement stats? How do they move? Every other mobile object in the game has a movement rate and mobility system - morphs, robots, vehicles. Why would swarms be exempt from having to pick a type of mobility? The only line in the rules regarding swarms and vacuums is this: "Swarms are not affected by vacuum." This means the swarms are not disabled or damaged by vacuum. It doesn't say they can necessarily move through it. You have to pick how your swarms move. If you choose the wrong mobility system then they can't move in certain environments. Here's what the rules say about swarms and mobility: "Nanobots and microbots may be designed with all manner of miniaturized propulsion systems (see Mobility Systems, p. 310), with the exception of ionic drives." If you don't pick a mobility system, how can they move at all?
[/quote] And nothing stops things from having more than one mobility system. And since choosing mobility systems are not mentioned in regards to price, assume my nanites have every mobility system available to them.
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It was not a question of balance, I was only question its legitimacy, and now I have my answer. Honestly, I have no issue with non-legitimate characters in my games, the most important thing is the player behind the character.
You have proven nothing and calling my idea illegitimate is your own wishful thinking.
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If a player tells me something isn't by the rules and is forthright about it, it is pretty much it is fine, I'll try to even come to a compromise if I feel it doesn't fit with the narrative I am building. However, if a player is trying to pass it off as by the rules and it is not, I have an issue.
[/quote] And I have an issue with people like you coming up with new rules or limits on the fly, like clockworkjoe here inventing whole new sections of text...this irritates me to the extreme and I would not play with any such GM who pulled such asshattery on me in a setting where limits are largely there to be ignored, transcended, or circumvented. Or at least that is my interpretation of the game. The "limiters" as you shall henceforth be known by me, are essentially imposing all of these imaginary limits on what you seem to be able to grasp nanotech is capable of. Limits I imagine from your own fear of losing your precious "game balance." I am so derisive of the concept of balance because I know what kinds of threats the GM can pull out in this game. Very much like Rifts, it doesn't matter how big and bad you are, since there are always things vastly more powerful. Look at it like this...you are a hypercorp trying to strictly limit and control things you are afraid of, while I am the anarchist scum who wants as liberal an interpretation as possible. Transhumanity will not succumb to your imaginary nerfbat thankyouverymuch.
TekHed TekHed's picture
Re: Guardian Nanoswarms
DivineWrath wrote:
TekHed wrote:
I'm not interested in debating with formal logic over a fictional game. Sorry. What I am seeing is that the rules re ill-defined, though certainly suggested. So far there are two types. Those wo take an enabling liberal view of what is possible, and those who would impose arbirtrary limits on interpretation or extrapolation...ostensibly because they value or otherwise fear the loss of a mythical concept they hold of game balance. For the latter I have some news: in a setting like this (Rifts also comes to mind), there really is no attempt at balance, and I think one of the designers even said as such. Unlike say HERO system where balance is very tightly controlled through the numerical system. The rules are fast and loose in service of the Ultimate Rule. YMMV
Be careful with you choice of words. Some people might get offended by you accusing them of not having a liberal mind. Keep that in mind for future posts. On the topic of liberal minds, if I allowed myself to use every idea I had, the games I played would quickly turn into an episode of Dragon Ball Z. As such I moderate what I try to do in context of a game, otherwise I'll end up with a very different game. Such a game might not be fun to play. Perhaps we should stop this thread (voluntarily) for the night and let our heads cool before continuing... or let it die. Either or works for me.
Yes...but what if you like Dragonball Z? (I'm not saying I do, well okay, it might have been a guilt pleasure at some point). My point is that some groups will favor a gritty approach that comes down to harshly limiting player resources in service of a theme or mood. Other groups might get off on being 80 rep elite Firewall agents with access to the most bleeding edge tech possible. The choice is yours my fine internet friends. All I ask is that y'all don't start limit what is possible in the game based upon your own fiat or misinterpretation of the rules or setting.
Decivre Decivre's picture
Re: Guardian Nanoswarms
Can anyone point me to the reference regarding operating nanoswarms via fork? I know you can do that with something like a swarmanoid morph, but a swarmanoid is significantly different from a nanoswarm.
Transhumans will one day be the Luddites of the posthuman age. [url=http://bit.ly/2p3wk7c]Help me get my gaming fix, if you want.[/url]
TekHed TekHed's picture
Re: Guardian Nanoswarms
Decivre wrote:
Can anyone point me to the reference regarding operating nanoswarms via fork? I know you can do that with something like a swarmanoid morph, but a swarmanoid is significantly different from a nanoswarm.
Under the nanoswarm section it says they can be teleoperated. Under the vehicles and robot section it essentially says the line between synthmorph, robot, and vehicle is semantic. Ergo if you can teleoperate a swarm you can do so via fork.
CodeBreaker CodeBreaker's picture
Re: Guardian Nanoswarms
TekHed wrote:
Look at it like this...you are a hypercorp trying to strictly limit and control things you are afraid of, while I am the anarchist scum who wants as liberal an interpretation as possible. Transhumanity will not succumb to your imaginary nerfbat thankyouverymuch.
... Really? The persecution complex is strong in this one. You have spent the last page insulting anyone who disagrees with your interpretation of an ambiguous rules question as totalitarian scum. Maybe you should cut back on the rhetoric and stop being such an ass?
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Geonis Geonis's picture
Re: Guardian Nanoswarms
Decivre wrote:
Can anyone point me to the reference regarding operating nanoswarms via fork? I know you can do that with something like a swarmanoid morph, but a swarmanoid is significantly different from a nanoswarm.
Well, it states nanoswarms can be teleoperated, which links back to page 196, which is headed as [b]Shell Remote Control[/b]. It doesn't state forks, but characters, I suppose it is up to debate what that actually entails.
Decivre Decivre's picture
Re: Guardian Nanoswarms
TekHed wrote:
Under the nanoswarm section it says they can be teleoperated. Under the vehicles and robot section it essentially says the line between synthmorph, robot, and vehicle is semantic. Ergo if you can teleoperate a swarm you can do so via fork.
While I agree that a fork can teleoperate one, you'd still need something to store that fork in (a ghostrider module would work)… but if you're implying that a fork can sleeve into a nanoswarm or jam a nanoswarm, then I disagree. Plus the difference isn't totally semantic. They all fill the concept of the shell, but a synthmorph is a robot with a cyberbrain, and a vehicle is a robot built for handling passengers. There's still some difference a skosh bit beyond the semantic.
Transhumans will one day be the Luddites of the posthuman age. [url=http://bit.ly/2p3wk7c]Help me get my gaming fix, if you want.[/url]
CodeBreaker CodeBreaker's picture
Re: Guardian Nanoswarms
Decivre wrote:
Can anyone point me to the reference regarding operating nanoswarms via fork? I know you can do that with something like a swarmanoid morph, but a swarmanoid is significantly different from a nanoswarm.
I can say with reasonable certainty that the only restrictions imposed on Transhuman level nanoswarms (specifically nanoswarms, not microswarms like the Swarmanoid) is that they cannot house an ego. That is the domain of TITAN level technology. So a fork hosted on a separate device is free to operate those swarms as any other character might. It just cannot be hosted on the nanoswarm itself. Page reference incoming. Edit: Or not. I know I have read that. I am certain of it. But my rulebook-fu is weak tonight. Normally I can pull the page reference up within the first 20 seconds. Gonna keep looking. Until then, disregard this post as possible hearsay.
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TekHed TekHed's picture
Re: Guardian Nanoswarms
I originally grokked the power of nanoswarms when I read in a post buried somewhere in this forum about a character who was a Triad assassin who attacked with nanoswarms being piloted by delta forks of his own ego, and the swarms were disguised on his body as Triad themed nanotats when not being used. That was an idea of such awesomeness that I had to put my own spin on it. Regarding forks...if an ego can be housed in the distributed consciousness of a swarmanoid, it is not that much of a stretch to imagine transhuman tech as able to distribute a consciousness throughout a nanoswarm...and I imagine some secret research installations are doing exactly that...though I would say it is probably highly illegal since it falls close to TITAN tech in it's implications... @Codebreaker: I have a long history of having to deal with close minded folks who would try and limit my power through fiat or their own arbitrary interpretations of the rules. I concede I'm being an somewhat of an ass, but it just really riles me when people start trying to justify nerfings to my ideas or the possibilities of a game (and especially one that is so loosely defined and ripe for potential as this one)...ESPECIALLY when they intone the archaic notion of game balance to justify it. Maybe I'm used to GMs who gave our groups free reign to innovate and be creative and powerful, always knowing that a greater challenge lay in wait. The way we saw it, the more powerful the character the more epic stories they can be thrust into. I acknowledge such tastes are not for everyone... At the end of the day I rp for a sense of agency and capability, not for limits, and certainly not to be nerfed.
Decivre Decivre's picture
Re: Guardian Nanoswarms
TekHed wrote:
I originally grokked the power of nanoswarms when I read in a post buried somewhere in this forum about a character who was a Triad assassin who attacked with nanoswarms being piloted by delta forks of his own ego, and the swarms were disguised on his body as Triad themed nanotats when not being used. That was an idea of such awesomeness that I had to put my own spin on it.
Never take anything on these threads as canon, no matter how awesome they may be. But that doesn't mean you can't use it in your games.
TekHed wrote:
Regarding forks...if an ego can be housed in the distributed consciousness of a swarmanoid, it is not that much of a stretch to imagine transhuman tech as able to distribute a consciousness throughout a nanoswarm...and I imagine some secret research installations are doing exactly that...though I would say it is probably highly illegal since it falls close to TITAN tech in it's implications...
It is a bit. Swarmanoids are made up of bug-sized bots, which are significantly larger and likely capable of housing small electronics. Micro- and nanobots are often less than a few hundred micrometers large, and house far less. The size difference is immense, comparable to orders of magnitude. It'd be like saying "if a dildo can fit in your ass, so can a bus".
TekHed wrote:
Maybe I'm used to GMs who gave our groups free reign to innovate and be creative and powerful, always knowing that a greater challenge lay in wait. The way we saw it, the more powerful the character the more epic stories they can be thrust into. I acknowledge such tastes are not for everyone... At the end of the day I rp for a sense of agency and capability, not for limits, and certainly not to be nerfed.
One thing about the Eclipse Phase setting and game is that the whole thing is very broad, and open to a wide amount of interpretation. While human technology in the setting is very far, and vastly advanced in comparison to what it is today, it is still relatively non-exotic, especially in comparison to TITAN and exsurgent tech. Oftentimes, when people "nerf" concepts, it is not necessarily because of a sense of balance, but because they feel that your interpretations of human-usable tech might drift into TITAN-tech territory, where humans have yet to tread to a great degree within the setting. This is especially true with nanotech. While it has come a long way, and is capable of amazing feats, nanotech is relatively new within the setting, especially with regards to advanced nanotech and free-floating swarms (most of which came into being a mere decade prior to the point at which the game takes place). So people are going to disagree with regards to nanotech's capabilities and potential within that timeframe, considering all the variables that might influence the advancement of the technology (the social paranoia regarding the tech, the hurdles that might exist with regards to researching it, and so on). Not to mention all sorts of things that have already been established as currently impossible to do within the context of the setting (like nanomanufacturing biomorphs). All in all, nanotech tends to be a pioneering element of the setting which, much like the Pandora gates, Exsurgents and TITANS, is going to vary wildly form table to table. So there is no need to get hostile. Everyone here is simply voicing their opinions and interpretations of the setting. Calling people close-minded doesn't actually contribute anything to the dialog at hand. It just pisses people off, and detracts from the topic.
Transhumans will one day be the Luddites of the posthuman age. [url=http://bit.ly/2p3wk7c]Help me get my gaming fix, if you want.[/url]
CodeBreaker CodeBreaker's picture
Re: Guardian Nanoswarms
Quote:
The size difference is immense, comparable to orders of magnitude. It'd be like saying "if a dildo can fit in your ass, so can a bus".
Oh Deci, you have such a way with words, it's almost enough to get this Internet goer all flustered?
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Decivre Decivre's picture
Re: Guardian Nanoswarms
CodeBreaker wrote:
Oh Deci, you have such a way with words, it's almost enough to get this Internet goer all flustered?
Sometimes, the best way to get a point across is with a vivid analogy.
Transhumans will one day be the Luddites of the posthuman age. [url=http://bit.ly/2p3wk7c]Help me get my gaming fix, if you want.[/url]
TekHed TekHed's picture
Re: Guardian Nanoswarms
See, the way you said that is much better. I agree that the setting is broad and I had a certain view on how I perceive nanotech, and I was thinking of a character who is basically a nanotech expert who would want to push the boundaries of what is possible with the tech, even to researching TITAN swarms...So he uses swarms for everything, and invents new ways of using them. I loled at the bus.
Decivre Decivre's picture
Re: Guardian Nanoswarms
TekHed wrote:
See, the way you said that is much better. I agree that the setting is broad and I had a certain view on how I perceive nanotech, and I was thinking of a character who is basically a nanotech expert who would want to push the boundaries of what is possible with the tech, even to researching TITAN swarms...So he uses swarms for everything, and invents new ways of using them. I loled at the bus.
And this concept makes a great plot. It'd be quite crazy for the players to stumble upon this researcher, then discover the horror of partial egos being forced into nanoswarms that can barely contained a thousandth of their intelligence, if that. It'd be like someone taking you and shoving a small chunk of your brain into a tiny body… not enough of you to be complete, but enough of you to suffer. It would make a great scenario for the setting. But I'd still place such technology, and the means for an ego to be housed within a nanoswarm, well outside the reach of human technology. Hell, it might even be outside the reach of technology altogether; we have no way of knowing that the intelligence within TITAN nanoswarms is anything akin to human intelligence, or any intelligence we can conceive of right now… only that its adaptive, smart and dangerous as hell.
Transhumans will one day be the Luddites of the posthuman age. [url=http://bit.ly/2p3wk7c]Help me get my gaming fix, if you want.[/url]
clockworkjoe clockworkjoe's picture
Re: Guardian Nanoswarms
TekHed wrote:
clockworkjoe wrote:
Yes, nanoswarms can be programmed but how well can you program them? It's like asking a genie for a wish in D&D - you get EXACTLY what you ask for, nothing more, nothing less. Can you write a list of specific instructions that will do exactly what you want and nothing else? For example, if you want to have a nanoswarm disassemble your enemy and only your enemy (because you're in a habitat and don't want to compromise the safety of the station) how do you define what your enemy is? How specific can you get? What if your enemy changes? For example, a guy with smart clothing could easily change his appearance and if you had defined him by how he looked, the nanoswarms would stop once he changed. If you defined him by the material then you would first have to target his armor (since armor protects against disassemblers) then target his flesh. Even then, if he was coated in another substance, they could get fooled and stop eating him. Popping a NotWater grenade on himself could fool them.
Easy for this example: "Attack anything struck, except my own person and my own meshed gear, and don;t attack the habitat or it's systems." Remember in this setting just about every object has it's own "voice."
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Requiring a programming check each round should be needed to keep your swarm targeted on only your enemy. Hell, during any normal fight there is going to be a shitload of noise, visual chaos and electronic noise from various devices. Individual nanobots have to be relatively simple by Eclipse Phase standards - they could easily get confused by the fog of war. That would be how I would use them in combat unless the character gives a specific written list of instructions.
This is pure fiat on your part. You are inventing rules that straight up do not exist.
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As for mobility: Where are their movement stats? How do they move? Every other mobile object in the game has a movement rate and mobility system - morphs, robots, vehicles. Why would swarms be exempt from having to pick a type of mobility? The only line in the rules regarding swarms and vacuums is this: "Swarms are not affected by vacuum." This means the swarms are not disabled or damaged by vacuum. It doesn't say they can necessarily move through it. You have to pick how your swarms move. If you choose the wrong mobility system then they can't move in certain environments. Here's what the rules say about swarms and mobility: "Nanobots and microbots may be designed with all manner of miniaturized propulsion systems (see Mobility Systems, p. 310), with the exception of ionic drives." If you don't pick a mobility system, how can they move at all?
And nothing stops things from having more than one mobility system. And since choosing mobility systems are not mentioned in regards to price, assume my nanites have every mobility system available to them.
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It was not a question of balance, I was only question its legitimacy, and now I have my answer. Honestly, I have no issue with non-legitimate characters in my games, the most important thing is the player behind the character.
You have proven nothing and calling my idea illegitimate is your own wishful thinking.
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If a player tells me something isn't by the rules and is forthright about it, it is pretty much it is fine, I'll try to even come to a compromise if I feel it doesn't fit with the narrative I am building. However, if a player is trying to pass it off as by the rules and it is not, I have an issue.
[/quote] And I have an issue with people like you coming up with new rules or limits on the fly, like clockworkjoe here inventing whole new sections of text...this irritates me to the extreme and I would not play with any such GM who pulled such asshattery on me in a setting where limits are largely there to be ignored, transcended, or circumvented. Or at least that is my interpretation of the game. The "limiters" as you shall henceforth be known by me, are essentially imposing all of these imaginary limits on what you seem to be able to grasp nanotech is capable of. Limits I imagine from your own fear of losing your precious "game balance." I am so derisive of the concept of balance because I know what kinds of threats the GM can pull out in this game. Very much like Rifts, it doesn't matter how big and bad you are, since there are always things vastly more powerful. Look at it like this...you are a hypercorp trying to strictly limit and control things you are afraid of, while I am the anarchist scum who wants as liberal an interpretation as possible. Transhumanity will not succumb to your imaginary nerfbat thankyouverymuch.[/quote] Man you're real insecure about this. I didn't know that pretending to be space cops was such serious business. I wasn't making up new rules - only how I would interpret the rules. The rules do say you need a programming test to use them but it doesn't specify much else. If nanoswarm loaded bullets were as deadly as you want to say they are, then everyone would use them - the first army that does use them gains a huge advantage over the others, so every army adapts to their usage. However, they don't so I would assume there are significant flaws to using this tech that prevents them from being a magic bullet that beats everything else. Also, you're making up stuff. "My nanities have EVERY mobility system" WTF? Common sense would indicate that wouldn't work. I doubt the Eclipse Phase authors would agree with that. It doesn't make sense. I also don't think programming disassembler swarms for combat would be as easy as you think it is. For one thing, a skilled hacker or programmer could fake his electronic 'voice' as you put it so he sends out the same signal as the habitat and suddenly the swarm won't attack him.
TekHed TekHed's picture
Re: Guardian Nanoswarms
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If nanoswarm loaded bullets were as deadly as you want to say they are, then everyone would use them - the first army that does use them gains a huge advantage over the others, so every army adapts to their usage. However, they don't so I would assume there are significant flaws to using this tech that prevents them from being a magic bullet that beats everything else.
You have a ton of assumptions there. Militaries use drone operated reapers shooting plasma rifles and plasmaburst seekers...they laugh at swarms. I never said anything about magic bullets that beat anything else. You're putting words in my mouth that I don't appreciate. What I was saying is I found a way to make nanoswarms be about as effective as mil-spec weapons.
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Also, you're making up stuff. "My nanities have EVERY mobility system" WTF? Common sense would indicate that wouldn't work. I doubt the Eclipse Phase authors would agree with that. It doesn't make sense.
I'm not a real student of logic terminology but somebody who is could probably tell you what is wrong with that paragraph. Common sense? Invoking your doubt on the opinions of the authors? Not making sense? To you maybe...
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I also don't think programming disassembler swarms for combat would be as easy as you think it is. For one thing, a skilled hacker or programmer could fake his electronic 'voice' as you put it so he sends out the same signal as the habitat and suddenly the swarm won't attack him.
Granted this could be done as you say...if the targets realize this. Not sure they could do it in the moment while they are being attacked though.
Decivre Decivre's picture
Re: Guardian Nanoswarms
clockworkjoe wrote:
If nanoswarm loaded bullets were as deadly as you want to say they are, then everyone would use them - the first army that does use them gains a huge advantage over the others, so every army adapts to their usage. However, they don't so I would assume there are significant flaws to using this tech that prevents them from being a magic bullet that beats everything else.
The biggest hurdle might be making the nanoswarm capable of surviving both launch and impact (a bullet is accelerated hundreds, if not thousands of Gs, at both points). If the nanoswarm can survive the trip, then the weapon is feasible. If not, then you're better off using traditional drugs and chemicals (or even high-tech drugs and chemicals).
Transhumans will one day be the Luddites of the posthuman age. [url=http://bit.ly/2p3wk7c]Help me get my gaming fix, if you want.[/url]
TekHed TekHed's picture
Re: Guardian Nanoswarms
We've already covered that. Swarms can survive seeker level velocities RAW, and also kinetic bullets RAW.
Decivre Decivre's picture
Re: Guardian Nanoswarms
TekHed wrote:
I'm not a real student of logic terminology but somebody who is could probably tell you what is wrong with that paragraph. Common sense? Invoking your doubt on the opinions of the authors? Not making sense? To you maybe...
His issue isn't that far off. Any design is going to have limitations regarding space and mass. Even nanomachine designs must take into account the fact that you simply can't fit everything in one package. The more mobility systems you add, the more mass you add, therefore taxing said mobility systems more when they try to move the nanomachine in question. And space is crucial; nanomachines have to house a mobility system, power supply, processor, transmitter, and nanomanipulators in a body that is smaller than a red blood cell. Adding another mobility system potentially means taking something else out. Most nanomachines are going to be built with one or two propulsion systems based on the environment they are likely to work in. Nanotoxins will be designed to mobilize through fluids (as they will be moving within a target's body), while free-floating assemblers will be designed to travel through open air or vacuum (unless they are building something underwater, I suppose). Extra mobility systems beyond the useful ones are unnecessary, and only serve to waste space that could have been used for giving those nanomachines more power to do more of what they were doing, or a better transmitter, or other potential advantages.
Transhumans will one day be the Luddites of the posthuman age. [url=http://bit.ly/2p3wk7c]Help me get my gaming fix, if you want.[/url]
Decivre Decivre's picture
Re: Guardian Nanoswarms
TekHed wrote:
We've already covered that. Swarms can survive seeker level velocities RAW, and also kinetic bullets RAW.
The only thing referenced in the books is the idea that taggant nanobots can be placed within splash rounds, but a taggant nanobot is likely not a very complex machine in comparison to other varieties. They are effectively just tiny radio transmitters with little else beyond that. They probably have no precision instruments, and might not even have much of a propulsion system, as they just embed themselves wherever they happen to land. Plus, there's the fact that a taggant's sole purpose is to transmit location data. If you fire off a round with taggants in them, and only one of them survives the trip, that single taggant could transmit data just as easily as the whole swarm. The same could not be said about most other swarm types.
Transhumans will one day be the Luddites of the posthuman age. [url=http://bit.ly/2p3wk7c]Help me get my gaming fix, if you want.[/url]
TekHed TekHed's picture
Re: Guardian Nanoswarms
That is certainly one way of looking at it. And a more limited one than could be taken...and it sounds like you are still thinking in terms of the tech and materials science we have now. Furthermore the book is clear that taggants spread out to their full range (10 meter cube) so your argument that shooting them means only a few survive doesn't float. AND...the fact that the book says swarms in general can fit into seekers negates your argument about impact entirely. It says taggants can fit in kinetic rounds. That does not mean that other swarms can't because it didn't spell it all out for you. It says "and similar substances." Taggants are just another kind of swarm and there is nothing I see to regard them as significantly different from other swarms in terms of size or durability. That is your own bit of thinking thrown in. "and similar substances"...to me...says "and other nanoswarms. Anything else you think of the matter is only your own interpretation...which I have established I do not agree with, so let us leave it at that because I am tired of repeating myself and wasting valuable time arguing with people on the internet who will have no bearing on what I get to do in actual play. [img]http://imgs.xkcd.com/comics/duty_calls.png[/img]
Decivre Decivre's picture
Re: Guardian Nanoswarms
TekHed wrote:
That is certainly one way of looking at it. And a more limited one than could be taken...and it sounds like you are still thinking in terms of the tech and materials science we have now.
Not really. Modern nanomachines have no propulsion systems at all, and none of them can really be programmed yet. Nanotech is still very young, and nanoswarms are in the infancy of their infancy.
TekHed wrote:
Furthermore the book is clear that taggants spread out to their full range (10 meter cube) so your argument that shooting them means only a few survive doesn't float. AND...the fact that the book says swarms in general can fit into seekers negates your argument about impact entirely.
Well I was never really discussing seeker rounds. A seeker round does not accelerate nearly as powerfully as a kinetic round does, and I have no doubt that a seeker could handle holding a nanoswarm. Plus, a seeker doesn't deliver its payload in the same way as a bullet does. The seeker probably explodes midair without hitting the person you are targeting, so the nanobots within aren't subject to much damage. They essentially hit the air and are slowed by it, rather than hitting your body and potentially being crushed by inertial forces.
TekHed wrote:
It says taggants can fit in kinetic rounds. That does not mean that other swarms can't because it didn't spell it all out for you. It says "and similar substances." Taggants are just another kind of swarm and there is nothing I see to regard them as significantly different from other swarms in terms of size or durability. That is your own bit of thinking thrown in. "and similar substances"...to me...says "and other nanoswarms.
I never disagreed that other substances couldn't be used, nor am I saying it is impossible to put nanomachines in a bullet. If you would have read my statement, and not simply have the hostile reaction you seem to be having, you would see that I said "If the nanoswarm can survive the trip, then the weapon is feasible." That's the key. I leave it up to individual playgroups to decide if that is the case. Some will allow it, and some won't. And no, my "interpretation" of how taggants work isn't somehow an asspull. Taggants are simply nanoscopic radio transmitters with the means to embed themselves into things. It's right there in their description. No mention of other tools, no mention or reference to any means of propulsion (they probably work simply on aerosol dispersal). And to be honest, there's no particular need for taggants to be more complex than that. The more complex you make them, the more fragile they get… and if you're going to shoot them in bullets, you want them as durable as possible.
TekHed wrote:
Anything else you think of the matter is only your own interpretation...which I have established I do not agree with, so let us leave it at that because I am tired of repeating myself and wasting valuable time arguing with people on the internet who will have no bearing on what I get to do in actual play.
Seriously man, you need to calm down.
Transhumans will one day be the Luddites of the posthuman age. [url=http://bit.ly/2p3wk7c]Help me get my gaming fix, if you want.[/url]
DivineWrath DivineWrath's picture
Re: Guardian Nanoswarms
TekHed wrote:
All I ask is that y'all don't start limit what is possible in the game based upon your own fiat or misinterpretation of the rules or setting.
I don't think it is appropriate for you to be accusing others of misinterpreting the rules quite yet. Please realize that you being the new guy, you are the most likely individual to make such mistakes. In fact the general census seems to be that you are making such mistakes. Please calm down. If you stop to listen, you'd realize we are not making personal attacks against you or your gaming philosophy. We are trying to make sense of what you say, trying to correct when you make a mistake in interpreting the rules, and trying to do other helpful things. Please don't attack us when we try to help. We would like to politely resolve these disputes, but if you keep pushing us, we'll feel the need to politely ask you to leave (that would be our preferred solution). We would be happy to let you play the game according to your house rules (which you may enjoy more). We ask in turn that you don't try to pass your house rules as RAW and that you don't get hostile when you get caught doing so.
TekHed TekHed's picture
Re: Guardian Nanoswarms
Quote:
I don't think it is appropriate for you to be accusing others of misinterpreting the rules quite yet. Please realize that you being the new guy, you are the most likely individual to make such mistakes. In fact the general census seems to be that you are making such mistakes.
I'm not much newer than you and now have around the same amount of posts. It took me all of a few days to read more of the book and grasp it.
Quote:
Please calm down. If you stop to listen, you'd realize we are not making personal attacks against you or your gaming philosophy. We are trying to make sense of what you say, trying to correct when you make a mistake in interpreting the rules, and trying to do other helpful things. Please don't attack us when we try to help. We would like to politely resolve these disputes, but if you keep pushing us, we'll feel the need to politely ask you to leave (that would be our preferred solution).
Excuse me? Are you a dev? Even the Devs have said essentially "It's your game, run with it." Heck under the commons they said we could add and rewrite the material if we want, but that's not the point.
Quote:
We would be happy to let you play the game according to your house rules (which you may enjoy more). We ask in turn that you don't try to pass your house rules as RAW and that you don't get hostile when you get caught doing so.
Excuse me again? I've seen people making up their own rulings on things left and right, so don't try to pass them off to me as if somehow you guys are the holders of canon and the RAW here. Lots of speculation. All I do is take what the book says and extrapolate from there. It's an rpg...I don;t need the magic-tech to conform to the real-science ideas of anyone here. Take the ego-bridge for example...this one piece of tech that the whole setting depends on is basically sci-fi magic. If that is possible, then many other things are. I'm just taking what the book says and extrapolating from that, and actually NOT making any rules up. In fact I seem to be one of the few who is sticking to what the books say, rather than making up all sorts of new rules and limitations to what the rules say... You will note that many of the people who have objected to my notions have used phrasing like "I don't think it would work that way," or "it isn't likely that..." That my friend is making shit up. I'll happily enjoy the setting from my more science-light perspective, going with what the book actually says, and enjoying the hell out of it.
Decivre Decivre's picture
Re: Guardian Nanoswarms
TekHed wrote:
Excuse me again? I've seen people making up their own rulings on things left and right, so don't try to pass them off to me as if somehow you guys are the holders of canon and the RAW here. Lots of speculation. All I do is take what the book says and extrapolate from there. It's an rpg...I don;t need the magic-tech to conform to the real-science ideas of anyone here. Take the ego-bridge for example...this one piece of tech that the whole setting depends on is basically sci-fi magic. If that is possible, then many other things are. I'm just taking what the book says and extrapolating from that, and actually NOT making any rules up. In fact I seem to be one of the few who is sticking to what the books say, rather than making up all sorts of new rules and limitations to what the rules say... You will note that many of the people who have objected to my notions have used phrasing like "I don't think it would work that way," or "it isn't likely that..." That my friend is making shit up. I'll happily enjoy the setting from my more science-light perspective, going with what the book actually says, and enjoying the hell out of it.
Okay, and that's fine. But there's a significant difference between saying "I like my science fiction different from you, so I disagree" and accusing people of ass-pulling. Most of us, when we make posts, either do a decent amount of research with regards to what we are saying, have at least a small amount of knowledge with regards to the field in question, or are asking for someone with either to elaborate and assist with our understanding of things. We aren't simply making shit up. Such is the nature of trying to establish a hard science fiction setting… our rulebook isn't just the core book and supplements, it's scientific journals, articles, online tools and Wolfram Alpha to boot. That's how we discuss this setting around here. But I admit that it isn't for everybody. Lord knows that I would be pretty pissed if someone tried to take the hard science stick to my Shadowrun games. But that's how this fanbase is. Though if you want to discuss softer sci-fi aspects, the discussions regarding TITAN tech tend to get pretty good and exotic.
Transhumans will one day be the Luddites of the posthuman age. [url=http://bit.ly/2p3wk7c]Help me get my gaming fix, if you want.[/url]

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