If this topic has been discused before please send me to the thread. If not...
The question is: How much technologies (focused at implants) are really forbidden in the Jovian Republic? And restricted, only for the military?
The Jovian Spy has Neurachem, does it mean that physical augmentation bioware are all available for the military? Carapace Armor also? Only discreet modifications? This character has no Basic Biomods, so I assume this is forbidden, as mesh inserts and cortical stack.
The Jovian Soldier in "NPC File Prime" has Hardened Skeleton and Reflex Boosters, that means all cyberware is OK for the military? The mental augmentations as well?
Page 134 of rulebook: "(Jovian) may not start with any nanoware/advanced nanotech". So, that it means the only restriction is Nanoware (page 308-309) and gear in pages 328-329 ? Are nanobandages OK for civilians? Can the police have Cyberclaws and Eelware? That makes this biocons little different from the Planetary Consortium.
If I had 4 players with Jovian PCs how many implants or gear can I give them? How can they tell if a civilian is carrying something illegal when the GM is unable to tell?
Sorry, but I think this must be clarified, perhaps in the upcoming Rimward book.
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Jovian tech restrictions
Sat, 2012-07-14 08:53
#1
Jovian tech restrictions
Sat, 2012-07-14 10:56
#2
Re: Jovian tech restrictions
I would say that advanced tech is restricted for normal population, while military goes away with most of advancements that are not visibly very-inhuman. Spec-ops gets away with everything and much more than the other polities in Sol Space can shake at the Jovians. At their core Jovians are very advanced faction, un-afraid to experiment with dangerous tech if it means protecting their flock of true humans.
Also remember that even Jovian characters can start with Splicer biomods.
Regarding advanced biomods and cyberimplants-I would imagine that military types get them for service only, and if they want to return to normal society they need to undergo psych-treatment and most of the implants and modifications are taken away.
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Sat, 2012-07-14 13:42
#3
Re: Jovian tech restrictions
Bioconservativism comes in degrees, and is not a binary concept. You can be somewhat bioconservative, or extremely bioconservative, and you can also be bioconservative with regards to certain elements.
In the case of the Junta, the biggest focuses are advanced AGI (not [i]all[/i] AGI), advanced uplifts (not smart animals), transhumans (non-splicers), synthmorphs and advanced nanotech.
Of course, this also affects other issues in a broader scale.
For instance, resleeving requires nanotech (ego bridges are nanotech-based), so you probably won't see much of that there (it will likely be very restricted). Cortical stacks are nanotech as well (but not nanoware, per se), so it won't be in common use either. Healing vats and nanofabricators are probably more rare within the Junta as well… but nanodetectors are likely very popular.
In that same vein, while you're unlikely to see an AGI within the Junta (at least not one that is free or not being analyzed or tortured), simple AI are likely extremely common.
While bioware is probably present among Jovian medical technology, I'm guessing that cyberware is more acceptable, especially amongst the religious crowd (you aren't playing god if you aren't using genetech).
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Sat, 2012-07-14 16:21
#4
Re: Jovian tech restrictions
I think some less-advanced tech would be illegal or reserved for elite also. Otherwise, it means average Jovian can use Nanofabricators (basic nanotech). But what is banned for public is sometime vague or controversial among biocons. So they are available as a char-gen rule.
About advanced tech, I think it is something even Jovian elite won't use, because they beleave it is too dengerous for "controled usage" even. Ego bridge (advanced nanotech) is banned, so Jovian without any brain-implant (cortical stack and other) must brainpeel at uploading. Nanowares are banned also, so some morph(at least, one doesn't removed nanoware) might be unavailable .
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Mon, 2012-07-16 09:38
#5
Re: Jovian tech restrictions
Genetech is likely also controlled, as well as anything to do with resleeving. Other implants depend a lot on how influential you are.
Overall I'd run it sort of like Shadowrun. The average Joe has a few minor implants. Some people have specialized medical implants. Only specialists can and will go beyond that. Focus is on upgrading the current body with bioware and cyberware.
Tue, 2012-07-17 23:32
#6
Re: Jovian tech restrictions
I've always thought of them as less hostile to cyberware than genetic modification. You can have a mechanical arm and still be human, but start frankensteining your genes and it's a problem.
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Wed, 2012-07-18 00:50
#7
Re: Jovian tech restrictions
Same here. Modern bioconservatives aren't particularly offended by synthetic prosthesis, but tend to be horrified by the idea of cloning new body parts. That tells me that cyberware is likely more socially acceptable to them than bioware (though as long as no one finds out that your arm was remade, bioware is probably acceptable as well).
—
Transhumans will one day be the Luddites of the posthuman age.
[url=http://bit.ly/2p3wk7c]Help me get my gaming fix, if you want.[/url]