[b]Concept:[/b] Anarchist Gatecrasher
[B]Bio:[/b]
The Anarchist who now calls himself Xeus was born Simon Rockefeller, son of Nathan Rockefeller, CEO of the Solaris Banking Hypercorp. Simon was only 10 years old when the Fall happened, and he stood beside his father, looking down from orbit as the Earth was torn apart.
In the wake of the Fall, Simon became rebellious, convinced that the financial systems based on indiscriminate profit and debt-slavery were at the core of the chain of events that lead humanity to the brink of extinction. Simultaneously, when he heard of the discovery of the Pandora Gates, it piqued his curiosity as a new frontier, and perhaps the only hope of transhumanity's survival.
At the age of 16, Simon ran away, stealing (and distributing as open source) much sensitive information and many corporate assets (in the form of blueprints and technologies) to the autonomists. Using his stolen fortune he decided to upgrade his Olympian sleeve for something more suitable for exploration. To this end he made some friends among the Argonauts with promises to provide security on Extrasolar expeditions in exchange for some of the very best morph-tech that rep can acquire. He took the name Xeus from ancient mythology, viewing his father and all that the Planetary Consortium stood for as responsible for the TITANs...for it was up to the new gods, the Olympians of Transhumanity to defeat.
While he waited for his new body to be finished, he did not just sit idle however...it was during this time that Xeus participated in a raid on Progress Station orbiting Mars, helping create a diversion while allied Autonomist hackers sabotaged critical data centers for the Consortium's credit system, transferring millions of credits into the accounts of indentured infomorphs, knowing that many of them would flee to the outer rim. This act earned him the label of terrorist and put him on the blacklist for almost every hypercorp in the system.
Once his new sleeve was grown and ready, Xeus turned his sights upon the Pandora Gates, and began hiring himself out as security for Gatecrashing expeditions based out of the Fissure Gate. It was during this time that he was noticed and approached by Firewall. The organization opened his eyes to an even deeper layer of reality, and fueled the fire of his drive to see transhumanity survive. Whether it be working against the Planetary Consortium, crashing the Pandora Gates, Xeus now serves the future of his race as a Sentinel.
Deep down, Xeus knows that transhumanity must evolve and scatter throughout the galaxy if it is to survive, but even the adventure of crashing can't remove the sting of losing Earth. Xeus hopes someday to reclaim the Terran homeworld, but due to his fugitive status with the overlords of the Inner System he must be content following the exploits of other Reclaimers...for now.
[b]Sheet:[/b]
[b]Design Philosophy and Considerations:[/b]
So, this is my first inspiration and design attempt for an Eclipse Phase character. As has been discussed, one of the key questions that needs to be addressed with one's GM is the viability of sinking a lot of resources into one's morph. This character was designed around the idea that I would be able to keep my main body most of the time in the game, or be able to get one like it or replace it relatively easily.
As this is made for a Gatecrashing style game, I sunk most of my discretionary resources into creating a truly tricked out morph maximized for survival in harsh environments with an emphasis on self-reliance and redundancy.
It is definitely a combat character but I really liked the schism between being from a hyperelite background who then rejected it in favor of post-scarcity economics and open-source egalitarianism, so there is a fun intellectual core to the character as well.
I had precious little left for weaponry. I hemmed and hawed over what would be enough and finally settled on dual shredders laced with twitch as a very powerful and very lethal close range defense. For bounty hunting or specimen capture I gave him a freezer gun. Eventually once I get more resources I'll give him seeker-based weaponry and EMPs for dealing with nano-swarms beyond his personal guardian hive (which is implanted in his body). Have to leave something to upgrade right? :)
Speaking of resources, and morphs, I specifically bought up both his rep, and his networking skills and subsequent specializations as high as I could in the areas that would help me acquire another high-end morph if I should ever have to leave this one behind somewhere, and I also took the Right at Home trait to encourage the GM to be a bit more lenient in this regard.
Oh, and of course I couldn't resist using a picture of an Engineer. I know I'm not the only person to make that connection but it really does make me think of a Remade type look. I think it's perfect!
So...How did I do? A viable workable character? Anything in particular I am missing or overlooked that could screw me over? How well he fare in his roles as a Gatecrasher and Combat type character?
Praise and criticism both welcome, so long as it's constructive. It's my first attempt remember, so please be gentle if I've botched it up some how. :)
Spoiler: Highlight to view
[img]http://images.wikia.com/powerlisting/images/f/fd/PrometheusSacrificeEngi...
[b]Name:[/b] Xeus
[b]Player:[/b]Tekhed
[b]Background:[/b] Hyperelite
[b]Faction:[/b] Anarchists
[b]Morph:[/b]Remade
[b]Gender Id:[/b] Male
[b]Actual Age:[/b] 20
[b]Current Moxie:[/b] 4
[b]Rez Points:[/b] 0
[b]Motivations:[/b]
+Exploration
+Open Source
-Hypercapitalism
[b]Abilities:[/b]
COG 25
COO 20
INT 20
REF 35
SAV 15
SOM 35
WIL 35
[b]Stats:[/b]
TT 14
LUC 70
IR 140
WT 12
DUR 60
DR 90
MOX 4
INIT 11
SPD 2(1)
DB 3
[b]Armor:[/b]
Energy = [b]25 (29)[/b]
Kinetic = [b]25(27)[/b]
[b]Reputation:[/b]
@-rep = [b]80[/b]
x-rep = [b]80[/b]
e-rep = [b]0[/b]
f-rep = [b]0[/b]
g-rep = [b]0[/b]
i-rep = [b]60[/b]
r-rep = [b]80[/b]
[b]Ego Traits:[/b]
Ambidextrous
Pain Tolerance (Level 2)
Right At Home (Remades)
Blacklisted (Planetary Consortium)
Enemy (Father: CEO Solaris Hypercorp)
On the Run (from Progress Station)
VR Vertigo
[b]Morph Traits:[/b]
Tough (Level 1)
Uncanny Valley
[b]Implants:[/b]
Basic Biomods
Basic Mesh Inserts
Cortical Stack
Direction Sense
Echolocation
Enhanced Vision
Eidetic Memory
Adrenal Boost
Bioweave Armor (Heavy)
Circadian Regulation
Clean Metabolism
Drug Glands: Klar
Drug Glands: Neem
Eelware
Endocrine Control
Enhanced Respiration
Grip Pads
Muscle Augmentation
Neurachem (L1)
Temperature Tolerance
Toxin Filters
Vacuum Sealing
High Gravity Adaptation
Anti-Glare
Radiation Sense
T-Ray Emitter
Emergency Farcaster
Mnemonic Augmentation
Cyberswords
Hardened Skeleton
Oxygen Reserve
Reflex Booster
Medichines
Nanophage
Oracle
Respirocytes
Personal Power Plant
[b]Gear:[/b]
Specialized Hive: Guardians
Backup Insurance (mod)
Tactical Network Program
Standard Muse
Life Support Pack
Helmet (full)
Second Skin
Smart Skin
Body Armor (Heavy) (w/ (2x) Ablative Patches, Chameleon Coating, Fireproofing, Self-Healing, Shock Proof)
Anonymous Account
Fabber: Kinetic, Shredder, and Freezer Ammunitions, Liquid Thermoplast, Twitch
Fabber: Shredder, Freezer, Magazines
Fabber: Kinetic Pistol, SMG, Extended Smart Magazines
Credits = [b]0[/b]
[b]Melee:[/b]
Unarmed 60 DV: 1d10+4 AP: 0
Cyberswords 60: 2d10+6 AP: -4
[b]Ranged:[/b]
Shredders (x2):
Skill: 80 DV: 2d10 +5 AP: -10 Modes: SA,BF,FA Range: 10/40/70/100 Shots: 100
Freezer:
Skill: 70 DV: 0d10 AP: 0 Modes: SA Range: 5/15/30/50 Shots: 20
[b]Skills:[/b]
Academics: Economics: 75
Academics: Sociology: 75
Academics: Memetics: 75
Animal Handling: 15
Beam Weapons: 25
Blades: 35
Climbing: 65
Clubs: 35
Deception: 35
Disguise: 20
Flight: 35
Fray (Full Defense): 85 (95)
Freefall: 60
Freerunning: 60
Gunnery: 20
Impersonation: 15
Infiltration: 60
Interfacing: 20
Intimidation: 15
Investigation: 20
Kinesics: 15
Kinetic Weapons: 60
Language: English: 90
Navigation: 20
Networking: Autonomists (Gate Access): 65 (75)
Networking: Criminals: 15
Networking: Ecologists: 15
Networking: Firewall: 55
Networking: Hypercorps: 35
Networking: Media: 15
Networking: Scientists (Tech Access): 65 (75)
Networking: Gatecrashers: 55
Palming: 20
Perception: 60
Persuasion: 15
Pilot: Aircraft: 35
Pilot: Anthroform: 35
Pilot: Exotic Vehicle: 40
Pilot: Groundcraft: 35
Pilot: Spacecraft: 35
Pilot: Watercraft: 35
Profession: Security Ops: 75
Profession: Gatecrashing: 75
Profession: Squad Tactics: 75
Protocol: 25
Psychosurgery: 20
Research: 20
Scrounging: 50
Seeker Weapons: 20
Spray Weapons (Shredders): 60 (70)
Swimming: 35
Thrown Weapons: 20
Unarmed Combat: 60
[b]Muse:[/b] Athena
[b]Type:[/b] Standard Muse
[b]COG:[/b] 10
[b]COO:[/b] 10
[b]INT:[/b] 20
[b]REF[/b] 10
[b]SAV:[/b] 10
[b]SOM:[/b] 10
[b]WIL:[/b] 10
[b]TT:[/b] 4
[b]LUC:[/b] 20
[b]IR:[/b] 40
[b]INIT:[/b] 6
[b]Knowledge Skills:[/b]
Academics: Psychology: 60
Academics: Old Earth History: 40
Interest: Reclaimer Blogs: 40
Academics: Xeno-Archeology: 40
Profession: Accounting : 60
[b]Active Skills:[/b]
Hardware Electronics: 30
Infosec: 30
Interfacing: 40
Programming: 20
Perception: 30
Research: 30