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Weapon Questions

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branford branford's picture
Weapon Questions
1. May a railgun utilize the Extended Magazine weapon accessory (Core, p. 342)? The text states the extended magazine only applies to firearms and seekers, but there appears no in-game rationale that would prevent a railgun from using such an accessory. In fact, since railguns primarily rely on velocity to cause damage, the ammunition should theoretically be of lower mass and size, and the capacity of railgun magazines should be noticeably larger. This is further supported by the fact that railgun magazine do not appear to contain the weapon’s power source or battery (See Core, pp. 336, 338) 2. What is the size of the Shredder spray weapon? The book states that it is a heaver version of the Shard Pistol. However, it is unclear is the Shredder is still pistol sized or larger, or requires the use of two hands.
branford branford's picture
Re: Weapon Questions
Also, as a follow-up, what is the means of propulsion of the monomolecular shards discharged by the Shard Pistol and Shredder (chemical combustion, electromagnetic, compressed air, etc)?
Smokeskin Smokeskin's picture
Re: Weapon Questions
1. By RAW, it doesn't apply to railguns, but I'd let it anyway. It's probably just an error that it says firearms and not kinetic weapons. 2. Every other two-handed weapon specifically says two-handed in the description, so I believe it is one-handed.
Geonis Geonis's picture
Re: Weapon Questions
Page 336 wrote:
Railguns are available in the same models as fire-arms (pistols through machine guns)
I would go after same model means the modifications are the same are available. Only the modifications listing the difference between the two , and the limited choice and different make on ammo seem to be the only thing really difference between them. I would assume the Shredder is a pistol, just a heavier pistol. Making is a small size by the implied rules. Up to debate I suppose. Your third question I think would be more up to debate, I would assume they work off a modifier version of the kinetic weapons method.
Decivre Decivre's picture
Re: Weapon Questions
branford wrote:
1. May a railgun utilize the Extended Magazine weapon accessory (Core, p. 342)? The text states the extended magazine only applies to firearms and seekers, but there appears no in-game rationale that would prevent a railgun from using such an accessory. In fact, since railguns primarily rely on velocity to cause damage, the ammunition should theoretically be of lower mass and size, and the capacity of railgun magazines should be noticeably larger. This is further supported by the fact that railgun magazine do not appear to contain the weapon’s power source or battery (See Core, pp. 336, 338)
I think that the railgun counts as a firearm, even if it technically isn't one. For the most part, I apply the extended magazine modifier to anything that actually has a magazine. Anything but energy weapons, hand grenades, and revolvers.
branford wrote:
2. What is the size of the Shredder spray weapon? The book states that it is a heaver version of the Shard Pistol. However, it is unclear is the Shredder is still pistol sized or larger, or requires the use of two hands.
I would go with it being about rifle size. I imagine it as the size of a bulky sawed-off shotgun. And yeah, I'd say it requires two hands.
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branford branford's picture
Re: Weapon Questions
Thanks. I personally allow the extended magazine option on railguns. Also, as I initially mentioned, I think that railguns should have much larger magazine capacities for equivalent sized weapons. Game-balance and standardization concerns are likely the reason for the identical clip size. I also envision the Shard Pistol similar in size to a heavy pistol and a Shredder similar to a SMG or shotgun that would require two hands to use properly. I am still quite curious as to the nature of the shard/shredder propulsion. Electromagnetics or other powered options appear unlikely as all other weapons and equipment requiring energy are clearly indicated in their listing and generally contain a sentence about recharging. Chemical discharge also seems inapplicable as it would render the weapons too similiar to firearms, only with special ammunition. And compressed air seems too . . . primitive?.
Sepherim Sepherim's picture
Re: Weapon Questions
I too envision it as a shotgun, so both hands. And certainly would allow the extended magazine on it.
Arquebus Arquebus's picture
Re: Weapon Questions
1. Railguns can't use an extended magazine, only firearms. Ofcourse you can get railguns that incorporate bigger magazines but they are costlier or have negative traits (read GMs discretion) 2.The picture of a shredder is a fairly bulky twohanded shotgun.
OpsCon OpsCon's picture
Re: Weapon Questions
What picture are you referencing?
Arquebus Arquebus's picture
Re: Weapon Questions
google shredder + eclipsephase and pictures and you get a guy in white shirt and armored vest with a shredder as the first image
TadanoriOyama TadanoriOyama's picture
Re: Weapon Questions
That's just the image that Role Playing Public Radio used as a representation of what was happening in one of their Eclipse Phase actual plays. I don't think the image is intended to be an "Eclipse Phase" image or that the man in question is holding a shredder.
OpsCon OpsCon's picture
Re: Weapon Questions
Based on the suit and armor vest, I'm more inclined to think that is a Shadowrun or Cyberpunk image, myself. In my head, I see the Shard Pistol and the Shredder as those new Nerf Vortex guns, the smaller and larger pistol.
OpsCon OpsCon's picture
Re: Weapon Questions
And as long as we're here, sort of, I have a rules question on the Microwave Agonizer. I know the pain setting does nothing to full synthetic morphs (read: robots). Does the "Roast" mode still inflict the damage however as it warps and burns the circuits and stuff?
Geonis Geonis's picture
Re: Weapon Questions
OpsCon wrote:
And as long as we're here, sort of, I have a rules question on the Microwave Agonizer. I know the pain setting does nothing to full synthetic morphs (read: robots). Does the "Roast" mode still inflict the damage however as it warps and burns the circuits and stuff?
From what I read, unless it can ignore pain, the agonizer actually will effect synthetics. However this only applies to the first effect, the secondary, the burning, will still inflict damage, from how I read it, even if immune to the first. Page 332:
Quote:
Synthetic morphs and biomorphs with Level 2 Pain Tolerance (or the equivalent) are immune to this weapon. The second setting (colloquially known as the “roast” setting) has the same effect of the first, but also actually burns the target, inflicting the listed damage.
Removing pain from morphs I could see being very dangerous, synthetics or not. Pain is a highly useful survival tool, and potential threats alerter. I could be overlooking something however.
MrPrim MrPrim's picture
Re: Weapon Questions
Geonis wrote:
Removing pain from morphs I could see being very dangerous, synthetics or not. Pain is a highly useful survival tool, and potential threats alerter. I could be overlooking something however.
You're overlooking that all Synthmorphs have the ability to turn off pain if they want to. :D
TadanoriOyama TadanoriOyama's picture
Re: Weapon Questions
I don't think they actually they don't have the option to turn it [u]on[/u]. Tactile sensation is alertingly muted for synthmorphs. An "off the shelf" synthmorph sometimes has to make a Perception Test to notice if it has been damaged or not (core rules under synthmorphs in the character creation chapter, don't know the page). This is presented as one of the downsides of being in a synthmorph sleeve.
Geonis Geonis's picture
Re: Weapon Questions
TadanoriOyama wrote:
I don't think they actually they don't have the option to turn it on. Tactile sensation is alertingly muted for synthmorphs. An "off the shelf" synthmorph sometimes has to make a Perception Test to notice if it has been damaged or not (core rules under synthmorphs in the character creation chapter, don't know the page). This is presented as one of the downsides of being in a synthmorph sleeve.
Interesting point, one I overlooked so I looked it up.
Page 143 wrote:
[b]Pain Filter[/b] Synthmorphs can filter out their pain receptors so that they are unhampered by wounds or physical damage. This allows them to ignore the –10 modifier from 1 wound (see Wound Effects, p. 207), but they suffer –30 on any tactile-based Perception Tests and will not even notice they have been damaged unless they succeed in a (modified) Perception Test.
By looking at it, it appears it operates as a filter, however, ignoring the weapon requires another pain ignoring modifier, they have only one of the two needed. So while they are easier to be immune, they are not innately immune. So while they feel less pain, they are not immune to pain. However, the secondary effect doesn't seem to be based off the primary working, so they would still be burned.
TadanoriOyama TadanoriOyama's picture
Re: Weapon Questions
Ah, so it is on a switch. I was reading those as two seperate effects, not as a single one.
OpsCon OpsCon's picture
Re: Weapon Questions
Good. Then my hacker using an Agonizer as a primary weapon (original space colonist, worried about breaches) would not completely hose him if a synth morph or TITAN-thing came after him.