Welcome! These forums will be deactivated by the end of this year. The conversation continues in a new morph over on Discord! Please join us there for a more active conversation and the occasional opportunity to ask developers questions directly! Go to the PS+ Discord Server.

Tell us your EP wishes

53 posts / 0 new
Last post
It that must no... It that must not be named's picture
Tell us your EP wishes
What products do you want to see for EP? Tell us, maybe someone will oblige you. As for me, I'd like a gearhead book with rules for designing and building weapons and other goodies, especially in the EP universe. Anyone with a little knowledge today can whip up explosives out of household items you find at any store, along with poison gas, incendiaries, etc. Anyone with access to a machineshop can make a firearm from plans you can buy or find on the net. What could people make in the EP world with the tech laying around along with some knowledge and ingenuity? A gearhead supplement might be the only thing I really want. The creators of EP did such a good job I'm not sure I need much else.

"I learned the hard way that if you take a stand on any issue, no matter how insignificant, people will line up around the block to kick your ass over it." -Jesse "the mind" Ventura.

Admini Admini's picture
First and foremost, I'd like

First and foremost, I'd like a splat book for morph enhancements and upgrades, and probably more morphs as well.

I'd also like to see a gazetteer of the exo-planets.
GregH GregH's picture
If the scientists that they

If the scientists that they talked with are willing... maybe a "The Science of Eclipse Phase"? sometime in the future... be a cool way to dovetail the game to transhuman, futurist interests.

Ditto an "Art of EP"... this could also serve for the oft-requested "what does x morph look like?" request... but I could dig a morph book as well...

It would also be cool to have a suppliment that covers some possible settings for characters that have been caught and uploaded by the TITANS... do you wake up on the banks of a nice river or do you have no mouth and have to scream? Something for side ventures for those characters lost to the EP universe but perhaps... not... dead.

My niece would vote for a plush surya as well:)

Admini Admini's picture
It would also be cool to

It would also be cool to have a suppliment that covers some possible settings for characters that have been caught and uploaded by the TITANS... do you wake up on the banks of a nice river or do you have no mouth and have to scream? Something for side ventures for those characters lost to the EP universe but perhaps... not... dead.

Great concept! It'd be a whole separate setting, which could be... anything. Nice.
It that must no... It that must not be named's picture
Perhaps a book about some
Perhaps a book about some surviving people on earth would be OK. Imagine a case where some forcibly uploaded minds somehow either escape control of the things that uploaded them, or even manage to seize control of some morph, or even just attain freedom in a global VP environment the AIs created. Hey, maybe those characters that got eaten in the intro fic could be used as examples.

"I learned the hard way that if you take a stand on any issue, no matter how insignificant, people will line up around the block to kick your ass over it." -Jesse "the mind" Ventura.

Admini Admini's picture
With some more Earth info in

With some more Earth info in general, it'd be possible to start a campaign there. Sort of an escape from hell thing.
7thSeaLord 7thSeaLord's picture
Re: With some more Earth info in
Admini wrote:
With some more Earth info in general, it'd be possible to start a campaign there. Sort of an escape from hell thing.
Or, maybe, The Matrix? Ignore the idiotic sequels, and jusr use the basic premise of the original (with suitable modifications).
"Do it? ... Dan, I'm not a Republic serial villain. Do you seriously think I'd explain my master-stroke if there remained the slightest chance of you affecting its outcome? I did it thirty-five minutes ago." Ozymandias, The Watchmen
7thSeaLord 7thSeaLord's picture
Re: Tell us your EP wishes
Speaking for myself, a book with a sampiling of the smaller spacecraft and vehicles that PCs may use. I realize that such is the nature of things that there may be any number of designs in use, but a few particulars (including descriptions and layouts) for both very common and the more interesting vehicle types would be nice. I also like the notion of a gearhead book. Not necessarily just for firepower (though with a RPG, it usually comes to this :) ). Maybe tie in with the vehicle idea I mentioned - tweaks, mods, variations and so on.
"Do it? ... Dan, I'm not a Republic serial villain. Do you seriously think I'd explain my master-stroke if there remained the slightest chance of you affecting its outcome? I did it thirty-five minutes ago." Ozymandias, The Watchmen
standard_gravity standard_gravity's picture
Re: With some more Earth info in
Perhaps a Habitat book with maps, illustration and info on a few habs in various part of the system. This same module could include vehicles used in the hab, shuttles used outside the hab, NPCs, economy, intrigues, plot suggestions etc. I would enjoy reading such a book and find it useful for campaigns and adventures.
7thSeaLord wrote:
Ignore the idiotic sequels, and jusr use the basic premise of the original (with suitable modifications).
The sequels are great - perhaps not quite as shockingly good as the first, but with a much more appealing level of sci-fi. Although the physics behind the machines energy creation by using humans is complete bollocks!
[img]http://boxall.no-ip.org/img/ext_userbar.jpg[/img] "People think dreams aren't real just because they aren't made of matter, of particles. Dreams are real. But they are made of viewpoints, of images, of memories and puns and lost hopes." - John Dee
verdra verdra's picture
Re: Tell us your EP wishes
i would have to agree a book with some general hab layouts (like cole buble and O’Neill cylinders) would be great, as well as some of the more speific habs like Titan and Extopia
Mifune Mifune's picture
Re: Tell us your EP wishes
I would like to see someone detail AR and VR programs and cultures. Is there a steampunk AR/VR? Are there AR/VRs of what people think Earth was like in the 20th/21st century? Things like that. Also...Earth. Do you know how cool it would be to have a setting book for a post-apocalypse Earth? New factions, mutant morphs, anti-TITAN spawn weapons, etc.
[center]"Hack the Body, and the Mind Will Follow."[/center][right][b]-Sheldon Surina[/b] (Jump 225 Trilogy by David Louis Edelman)[/right]
standard_gravity standard_gravity's picture
Re: Tell us your EP wishes
Mifune wrote:
Are there AR/VRs of what people think Earth was like in the 20th/21st century?
According to the core book, VRs of Earth are among the most popular VRs.
[img]http://boxall.no-ip.org/img/ext_userbar.jpg[/img] "People think dreams aren't real just because they aren't made of matter, of particles. Dreams are real. But they are made of viewpoints, of images, of memories and puns and lost hopes." - John Dee
OneTrikPony OneTrikPony's picture
Re: Tell us your EP wishes
Surprisingly there is a steampunk VR but no one really pays attention to it ;) I'd love to see some NPC's. Who are the people currently in the congress of the PC, Which argonaughts might be part of the "inner circle". Some Examples of the Barsoomian underground leadership. Hopefully things like that will be included in "Sunward". Also how long do you figure it will be untill they tell us that they're moving the release date of that book back? LOL Just kidding ;)

Mea Culpa: My mode of speech can make others feel uninvited to argue or participate. This is the EXACT opposite of what I intend when I post.

Asimovian Asimovian's picture
Re: Tell us your EP wishes
Per our discussion elsewhere on these boards, I would love the addition of rules for spacecraft - building them, travelling in them and fighting with them.
Mifune Mifune's picture
Re: Tell us your EP wishes
Asimovian wrote:
Per our discussion elsewhere on these boards, I would love the addition of rules for spacecraft - building them, travelling in them and fighting with them.
The rules for fighting with them are, "Don't!" They explain that spacecraft fights are pretty quick and brutal and usually consist of the guy with the bigger gun and better shield wins.
[center]"Hack the Body, and the Mind Will Follow."[/center][right][b]-Sheldon Surina[/b] (Jump 225 Trilogy by David Louis Edelman)[/right]
standard_gravity standard_gravity's picture
Re: Tell us your EP wishes
I don't think there are any shields as such, but otherwise you are right. Space combat rules and whether they are needed is discussed here: http://www.eclipsephase.com/eclipse-phase-space-ship-combat-game
[img]http://boxall.no-ip.org/img/ext_userbar.jpg[/img] "People think dreams aren't real just because they aren't made of matter, of particles. Dreams are real. But they are made of viewpoints, of images, of memories and puns and lost hopes." - John Dee
Asimovian Asimovian's picture
Re: Tell us your EP wishes
Just making sure that spacecraft and space combat rules are mentioned in response to the OP's question.
OneTrikPony OneTrikPony's picture
Re: Tell us your EP wishes
Another thing: I'm having a hard time getting a feel for the... (geography?) who-is-where in the system. Hopefully Sunward will include a tabulated list of all the inner system habitats to include: name, location, primary faction, configuration, operational gravity, population, ect I've been trying to do this myself but alot of that info is missing in the core book.

Mea Culpa: My mode of speech can make others feel uninvited to argue or participate. This is the EXACT opposite of what I intend when I post.

HappyDaze HappyDaze's picture
Re: Tell us your EP wishes
Mifune wrote:
Asimovian wrote:
Per our discussion elsewhere on these boards, I would love the addition of rules for spacecraft - building them, travelling in them and fighting with them.
The rules for fighting with them are, "Don't!" They explain that spacecraft fights are pretty quick and brutal and usually consist of the guy with the bigger gun and better shield wins.
Are you trying to tell him that he's not supposed to ask for them just because some people don't think they are appropriate? It's always better to have such rules and be able to choose not to focus your stories on them than to lack them and decide that space combat is going to have a place in your stories.
Asimovian Asimovian's picture
Re: Tell us your EP wishes
HappyDaze wrote:
Are you trying to tell him that he's not supposed to ask for them just because some people don't think they are appropriate? It's always better to have such rules and be able to choose not to focus your stories on them than to lack them and decide that space combat is going to have a place in your stories.
Thanks, HappyDaze. A few of us have been fighting this little brushwar on [url=http://www.eclipsephase.com/eclipse-phase-space-ship-combat-game]another thread[/url] here. I have to ask the spacecraft naysayers out there, what's the problem with space travel and combat rules in a RPG set in a hard-SF interplanetary setting??? Even though such rules wouldn't affect gamers who choose not to use them, there have been some unnecessarily dismissive and patronizing comments.
standard_gravity standard_gravity's picture
Re: Tell us your EP wishes
I am a convert to your cause, so don't get me wrong here. But I do understand that if the core book says "don't worry about space combat rules, space combat is not what this game is about", that people may feel that space combat rules are superfluous, or even inappropriate. As I said, I have come to agree with you guys - EP is set in space, so it would be very useful to know how to deal with PCs moving in space. I don't think space combat or even space travel should be the centre of our attention by any stretch, but more info would be useful. If the devs disagree, let's make our own rules...
[img]http://boxall.no-ip.org/img/ext_userbar.jpg[/img] "People think dreams aren't real just because they aren't made of matter, of particles. Dreams are real. But they are made of viewpoints, of images, of memories and puns and lost hopes." - John Dee
Asimovian Asimovian's picture
Re: Tell us your EP wishes
I know what you mean about what's written in the book, but I hope that the devs have fudged space rules for now, allowing for the possibility of adding them in response to player demand. That they're asking what we'd like to see implies as much.
standard_gravity standard_gravity's picture
Re: Tell us your EP wishes
Perhaps this could be the answer...
jackgraham wrote:
Empyrean is a far future posthuman RPG authored by Jack Graham (Eclipse Phase core, Sunward) and Derek Swirsky. Written from 2003-2009 but never published, Empyrean will be ported to the Eclipse Phase rules engine in compliance with the EP Creative Commons license. Empyrean will offer playable alien races, a richly developed setting, and eventually, combat systems for spacecraft, all of which will be backward compatible with the EP rules. /.../
Quoted from http://www.eclipsephase.com/announcement-empyrean-rpg-be-ported-ep-rules.... Jack speaks about this also here http://forum.rpg.net/showthread.php?t=473495
[img]http://boxall.no-ip.org/img/ext_userbar.jpg[/img] "People think dreams aren't real just because they aren't made of matter, of particles. Dreams are real. But they are made of viewpoints, of images, of memories and puns and lost hopes." - John Dee
7thSeaLord 7thSeaLord's picture
Re: With some more Earth info in
standard_gravity wrote:
The sequels are great - perhaps not quite as shockingly good as the first, but with a much more appealing level of sci-fi. Although the physics behind the machines energy creation by using humans is complete bollocks!
Your opinion, sir, and you are fully entitled to it. For myself, I think "1" works extremely well as a stand-alone (bollocksy science notwithstanding :)) - and that the Wachowski Bros should have been dragged into a dark alley and worked over with steel pipes for excreting "2" and (especially) "3".
"Do it? ... Dan, I'm not a Republic serial villain. Do you seriously think I'd explain my master-stroke if there remained the slightest chance of you affecting its outcome? I did it thirty-five minutes ago." Ozymandias, The Watchmen
Arathi Arathi's picture
Re: Tell us your EP wishes
First: Hi, (i'm new guy here ^^ ) Second: I wish to see some atlas of habitats (with pics) and more informations about mesh. Maybe some book about gear and hypercorps. (yes, i know about Sunward).
GMJoe GMJoe's picture
Re: Tell us your EP wishes
Arathi wrote:
First: Hi, (i'm new guy here ^^ ) Second: I wish to see some atlas of habitats (with pics) and more informations about mesh. Maybe some book about gear and hypercorps. (yes, i know about Sunward).
I'll second all of these, but one thing I'd particularly like to read about is how infomorphs percieve the mesh. I mean, if your eyes are whatever sensors you're looking through at the moment then the augmented reality experience you get will be very, very different to someone who's experiencing the world the traditional way. That aside, the difference between simulspaces and physical spaces could become blurred, softare could have all sorts of crazy entoptic interfaces, AR avatars could be percieved as both more and less than physical bodies... I guess there's just too many possibilities as to how it could work. It's unlikely to be important to mesh-based rules adjudications, but it'd be interesting just to have some flavour.
Miles R. Miles R.'s picture
Re: Tell us your EP wishes
1.I would also love to see a EP book of art as well. 2.More morphs would be great also along with more enhancements and upgrades.BTW awsome job with the book!!
Wild_Cat Wild_Cat's picture
Re: Tell us your EP wishes
Two things come to mind: setting information (especially regarding the "big" places such as Mars, Venus, the Jovian Republic and Locus) and, most importantly, adventures. EP is a difficult game to write adventures for -- among other things, it's pretty hard to steal adventures from other games. So even if the long-running campaigns will only come later, a collection of short ready-to-run adventures, perhaps loosely linked together, would be great. Also, please please [i]please[/i], no gear inflation. Putting out book after book of gear/implants/morphs/whatever that makes all the stuff from the earlier books obsolete and/or irrelevant is probably a good way to turn a profit quickly, but it still sucks beyond belief.
Come baguette some!
Iv Iv's picture
Re: Tell us your EP wishes
I second the "no gear inflation". Earth is enormously intriguing for me. I'd like to see the many stories, places, traps it contains. An Earth supplement with many interesting artefacts to recover or places to visit would be great. I love maps. I need maps of L4 and L5, of the Troyans habitats, of the Jovian Republic, of Mars and Luna settlements... Well, I can do without but I know that it is like candy for some of my players. Also it would be nice to have a well-developped place with many details. I know it will be hard to give details about every single habitat but having one detailed with great details (places to hang out, entertainment area, mafia structure, politics, important NPCs, etc...) would be great to offer a setting. Shadowrun did that with Seattle and it gave good elements to start in an otherwise overwhelming world.
Wild_Cat Wild_Cat's picture
Re: Tell us your EP wishes
Shadowrun did things well with Seattle, but turning out a sourcebook dedicated solely to this one city had two problems: First, it gave way too much information. There's only so much you can tell about one sprawl in 200+ pages before it gets boring. I'm not sure we needed access plans for every Stuffer Shack out there. Second, it focused too much of the attention in Seattle, to the point where almost every SR group was based there and stayed there for most of their careers, in a world that was in the process of being driven insane by hypercapitalism, globalization and where tons of stuff was constantly happening everywhere. Playing a campaign based out of Denver (which is like what, a couple thousand miles from Seattle?) felt refreshing, and one out of Frankfurt (with German PCs being hired by Herr Schmidt instead of M. Johnson!) was plain [i]exotic[/i]. Runner Havens, IMO, is where they got things right, and it's this model EP should try to replicate (for the uninitiated, RH describes Seattle and Hong Kong in good detail (plus a few extra in localized editions -- the French version, for example, had Marseille), and gives an overview of 4 other places to do your shadowrunning business in). Probably even more so -- focusing the entire Eclipse Phase setting on a single location would be a terrible mistake when cultures so radically diverge as soon as you egocast from Luna to Mars to the Jovian Republic to the Outer System to... You get the drift.
Come baguette some!
The Sandman The Sandman's picture
Re: Tell us your EP wishes
Let's see. We know we're getting Sunward, Gatecrashers, and at some point Rimward. In addition to that, I'll add to the chorus of people saying "gear book" and "spacecraft/travel/warfare" book. I'd also like to throw in a request for a book on culture. It would end up almost entirely fluff and minimal crunch, of course, but a more in depth look at entertainment, fashions, food, art, games and all of those other little details of the average transhuman lifestyle would be really nice. And eventually I'd like to see in-depth books about specific settings. I would think that aside from Earth, the following could all easily provide enough material for a book on their own: Luna, Mars, the Belt and the Jovian Trojans, the Jovian system itself, the Saturn system (although Titan would obviously eat a huge chunk of that book, maybe enough to be spun off into a separate release), the Uranus system, the Neptune system, and the trans-Neptunian objects (with especial focus on the Oort Cloud and the Out'sters). The Mesh would also be a nice topic, and perhaps more on infomorphs and infolife in general.
Sunchaser Sunchaser's picture
Re: Tell us your EP wishes
I want to see a book devoted to the mesh, infomorph culture, and the wide variety of nooks and wild places that must make up parts of the mesh. I second the vote for a book devoted to Earth. Those above me were right...a Matrix style campaign could be awesome.
Zophiel Zophiel's picture
Re: Tell us your EP wishes
I second setting info. Mars, Venus, Jovian Jun. . .Republic and Titan all have lots of room for material and they're all quite different. I wouldn't mind "Scum Barges of the Solar System" either. The huge diversity of setting can be somewhat about the setting. There's so much setting that it can be daunting to design a campaign that does even one part of it justice. I think even a single setting would help capture a lot of the more mundane, daily life details that have necessarily gotten less coverage up until now.
Nemo30 Nemo30's picture
Re: Tell us your EP wishes
I second the fluff book on culture of the systems. It would give GM's and players more ideas for stories and characters. For instance, what are the Uplift cultures like? I'm very curious to find out. I'm all for anything that gives people ideas rather than rules, so I'd be happy with fewer books of gear, weapons, new morphs, &c, thanks.
"The greater its height grows, the more the danger of a landslide looms: a tin can, an old tire, an unraveled wine flask, if it rolls towards Leonia, is enough to bring with it an avalanche of unmated shoes, calendars of bygone years, withered flowers, su
Sepherim Sepherim's picture
Re: Tell us your EP wishes
I want all books, but if I had to choose just three for quick release (say, along this year or the next), I'd choose: -A book with detailed info on habitats, which are a key element in the game, and probably harder for us to imagine than simple planetary cities (at least for me). At least a chapter in it would be devoted to Extropia. -A book on secret groups. We know books like Sunward will feature the open power players, but this is a game of horror and conspiracy: and what better for conspiracy than groups that move in the dark? -A book on the daily life of the people. Sprawl Survival Guide was one of the best books written for Shadowrun, in a way it really made you feel the game universe. And one such feeling is even more necessary with EP, as it is a much more different game world than our real world.
Scion Scion's picture
The Mesh and you
I'd like to repeat the request for more information on the mesh. In the one-off games I've run I've used the mesh as a three dimensional internet browser, where the various mesh sites appear as geometric shapes that baloon into VR environments when you interact with them. But I'm sure you're willing to put more thought into it than I am :P I'd also like to know more about everyday life in EP, such as what sort of jobs are available, what daily routine is like and just how stuff happens. Love the game and I'm looking forward to more.
Iv Iv's picture
Re: The Mesh and you
Scion wrote:
I'd like to repeat the request for more information on the mesh. In the one-off games I've run I've used the mesh as a three dimensional internet browser, where the various mesh sites appear as geometric shapes that baloon into VR environments when you interact with them. But I'm sure you're willing to put more thought into it than I am :P
I'm sure there must be some sort of Mercurial havens completely alien to non-infolives. I could also see various heavens and hell where infomorph would spend some times. Maybe some people voluntarily participate to Matrix-esque games where they suspend some of their memories ?
Bloodwork Bloodwork's picture
Re: Tell us your EP wishes
In the campaign I'm writing the survivors on Earth believe they are the sole survivors of the Fall, the rest of transhumanity being wiped out by the TITANS and their agents. Why else wouldn't they have been rescued by now?
That which doesn't kill you usually succeeds on the second attempt.
Karri Karri's picture
Re: Tell us your EP wishes
I'll echo a bunch of people up there: More morphs. To a lesser degree, more implants and gear. Not more powerful gear, just more of it. I'm not quite as keen on supplements focusing on other solar systems/whatever the gates hold. Don't get me wrong, it'd be really awesome, but the other stuff is a far greater priority for me. I would, however, like to see a couple of different scenarios for Eclipse Phase in the future. I have a very strong suspicion that if we annoy my GM much more, we'll all die and wake up, fresh from backup, a hundred years later.
King Shere King Shere's picture
Re: Tell us your EP wishes
Personally prefere tools that assists EP sessions or planning. "Handouts & images" satelite photos, floorplans, blury images of vehicles "Proportional Responses & Procedures" Describing the universes actors consequences, responses & chain reactions for common events or happenings and time allotment. Several suggested conversations, procedures and responses from a NPC corporation representative suggested conversations and responses from a NPC Glitterati. etc. How long certain tasks or response are estimated to take with "mundane" & common constraints. If a new seed Ai suddenly start converting a nearby asteroid field or greater, general responses from others. If A seed Ai start converting without constraints - powerful others may disprove & have proportional responses. Naturally its quite fun as a GM to research his own tools for this.
killj0y killj0y's picture
Re: Tell us your EP wishes
I'm going to put down a vote for a gear book but i'm going to put some spin on it. I like company specifics and history. I like a weapon that has something more than just a designation as a blaster or some snazzy marketing name. I don't use a peacemaker in western games because it's a good gun, I use one because it's iconic, it's a colt and it has history. Shadowrun has done it, deadlands wasted west has done it, and I know some others have. The most recent example I can see if the video game Borderlands. In it there are about a dozen different arms companies that you can buy from randomly and each has it's own strengths. Some guns are good all around but not great, some have higher magazines but shorter rates of fire etc. The corps are already there and the weapons already exist. With the ability to buy blueprints from anyone why buy off the rack. Why not sport a Vladof pistol that everyone knows is a hand cannon rather than just a plain old sporty handgun.
killj0y killj0y's picture
Re: Tell us your EP wishes
I would also like splatbooks of some kind. I'm not sure how that would work out in a game without classes, positions or other real party divisions but I enjoy them more than most other book most companies put out.
jackgraham jackgraham's picture
Re: Tell us your EP wishes
From the Wikipedia entry on *books... "Splatbooks are alternately desired and reviled by gamers, who see them alternately as valuable resources for creating their characters and a craven attempt to milk players for extra money for things that either should have been included in the main system resource books or devalue the things that were." And then there's the old joke about Palladium books: "Wow! A whole book full of guns to go with my trench coat... and trench coats to go with my guns!" :) I guess down the road we could do Faction books, but I have to wonder how many people would really want us to go that road. Publishers love books designed for players; they tend to sell best. But there's plenty of time to debate whether this is a good thing for EP, because we've got three setting books to get through before stuff like this is on the table. What do y'all think, though? Will you love us or hate us if we do gear and/or splat?
J A C K   G R A H A M :: Hooray for Earth!   http://eclipsephase.com :: twitter @jackgraham @faketsr :: Google+Jack Graham
killj0y killj0y's picture
Re: Tell us your EP wishes
Here's my take as I am still plowing through the mainbook. I'm about 110 pages into 150+ pages of worldfluff. This is a good thing for GM's and occasionally for Rp guys who love to nitpick their character's origins and backgrounds. For general play, I could do with a lot more single area specifics and a few less overall detail. Example, Saturn takes up several pages in detailing out the various habs, communities, groups and governments as well as a bit of detail on the planet itself. As a player I doubt i'm going to visit all of them or even most, as a GM if there were any story hooks there I certianly didn't see any worth going over so I'll read it once and then maybe refrence it again if something ever gets set there. Would a book on saturn be possible, doubtful unless it is somewhat small and packed with an adventure some story seeds and a lot of extra characters to pad the page count. So it will likely get rolled into a book on the outer system in general and make a chapter just after the Jovian republic and a big section on europa specific morphs and mesh inserts. In a game without classes how do you do splatbooks? Therein lies a big headache when trying to plan expanded information for general areas of concern. I've always liked clanbooks, tribebooks, Complete whatevers, players guides to blah, and Path of the blank. It helps you break down and remember where some kinds if information are located. If I need to find out about Brujah I don't have to hunt down a dozen un-indexed references in a 100+ books I can generally assume that clanbook brjuah will be my first and likely last stop on the subject. But again, without classes or natural divisions do you break it down by ideology? Location? Social class? A book about uplifts would work but a book about Ex-humans? Mentons? Ultimates? It's doubtful how much information could be complied about any one faction that would give anything more to look at than what is already included. I will point out that a gear book is often a bad purchase. My suggestion was 2-4 pages in a book about something only marginaly related but with a level of quality and detail to it that presents the information as something more than a chart or table. If the gaming world has taught me anything, its that a gaming writer can fill a book with boring drivel and slap a label on it that will make it seem intresting. Real content is found in nugets and bits scattered around some of the more unique publishings.
Decivre Decivre's picture
Re: Tell us your EP wishes
jackgraham wrote:
From the Wikipedia entry on *books... "Splatbooks are alternately desired and reviled by gamers, who see them alternately as valuable resources for creating their characters and a craven attempt to milk players for extra money for things that either should have been included in the main system resource books or devalue the things that were." And then there's the old joke about Palladium books: "Wow! A whole book full of guns to go with my trench coat... and trench coats to go with my guns!" :) I guess down the road we could do Faction books, but I have to wonder how many people would really want us to go that road. Publishers love books designed for players; they tend to sell best. But there's plenty of time to debate whether this is a good thing for EP, because we've got three setting books to get through before stuff like this is on the table. What do y'all think, though? Will you love us or hate us if we do gear and/or splat?
I personally would love splat. My big thing, though, is that I prefer splat and rules info to be separate. I like that in Shadowrun, I can buy books like Vice for splat that I enjoy, and books like Augmentation when I want equipment. The beauty of this setup is that splat never gets outdated, so a pure-splat release stays good forever. Even a little rules info renders it a book that's at least partly useless should a new edition come out. If I have any recommendations, though, it'd be these: [list][*]Don't be afraid to produce micro-releases. I'd imagine that there isn't going to be much background for many factions, but that doesn't mean you shouldn't think about releasing something about them. I personally await a mini-book detailing the Ultimates, and will buy it up on release. I expect to see info on the history of their group, their social structure (as a militaristic faction, I want to know what their ranks are), the way they act around each other, the way they treat others, how they govern themselves, and maybe even maps and info on their two habitats. I want to know what they think of asyncs and AGI, or uplifts. I want to know what networking skills most suit them, or about their own private reputation network. Most importantly, I'll still buy it up if all that info barely fills 10 pages (if it's priced reasonably, of course). [*]Make it varied. One thing you'll learn by releasing splat about various factions and entities in the setting, through sales records, is what parts of the universe are most popular. It'll give you an idea of what people want to see in future releases. If books on the Jovian Junta are selling, then people will probably be more interested in adventures set in that area. Could even give you a way to constantly keep info on the setting alive... there are literally hundreds (if not thousands) of possibilities for habitat locations, factions, religions, and even characters... and you could create books for any of them. Plus, you could release micro-PDFs for various things (including the factions as I mentioned earlier), followed by hardcover collections of these PDFs for those who are more interested in physical releases. [*]Really show us how big the setting is. Eclipse Phase is potentially massive, possibly one of the biggest settings there could be. The locales are potentially infinite. You could spend every single publishing dollar on describing the places that gatecrashing could take you alone. You could probably dedicate an entire sub-campaign setting on the city of Glitch by itself. You have enough setting material that you could probably publish EP forever and never even need to advance the setting beyond 10AF. Please... give us what you got!
Transhumans will one day be the Luddites of the posthuman age. [url=http://bit.ly/2p3wk7c]Help me get my gaming fix, if you want.[/url]
standard_gravity standard_gravity's picture
Re: Tell us your EP wishes
The clanbooks for WtM were very popular in my gaming group. It allowed players to buy their favourite clanbooks and be experts on that particular clan (until, before long, we were all experts...). And if it brings in extra dough to you guys, all the better! However, more than 10 years have passed since then and I'm not sure all my players have that much time to really absorb and read about a new setting. Your bet is as good as mine. But if splatbooks were available, perhaps it would be a ruse to get my players more involved with EP. An alternative of course is a phat "players guide" including info on all various factions etc from a PCs perspective. In sum, I am neither terribly for nor terribly against splatbooks. More important is that whatever you do is done well and with a passion for the setting, IMHO.
[img]http://boxall.no-ip.org/img/ext_userbar.jpg[/img] "People think dreams aren't real just because they aren't made of matter, of particles. Dreams are real. But they are made of viewpoints, of images, of memories and puns and lost hopes." - John Dee
nick012000 nick012000's picture
Re: Tell us your EP wishes
I know White Wolf releases PDFs of books they otherwise wouldn't be able to release. Releasing smaller PDF-only books might be a good idea.

+1 r-Rep , +1 @-rep

killj0y killj0y's picture
Re: Tell us your EP wishes
I know it might run counter to current production thinking but I also wouldn't mind a simple softcover black and white version of the core book. I like the hardcover and will keep it around but it's very nice and I don't want my $50 copy banging around in my bookbag if I have an alternative. Someone will cry, what about PDF. And an echo will answer, Not until ereaders get under $100 and stop trying to cram DRM down my throat. I want a $20-30 softcover that I don't mind writing in, throwing, pasting errata or loaning to a friend.
Decivre Decivre's picture
Re: Tell us your EP wishes
killj0y wrote:
I know it might run counter to current production thinking but I also wouldn't mind a simple softcover black and white version of the core book. I like the hardcover and will keep it around but it's very nice and I don't want my $50 copy banging around in my bookbag if I have an alternative. Someone will cry, what about PDF. And an echo will answer, Not until ereaders get under $100 and stop trying to cram DRM down my throat. I want a $20-30 softcover that I don't mind writing in, throwing, pasting errata or loaning to a friend.
Yeah, but the nice thing for those of use who want it in PDF is that we could theoretically print it out for use as a "group book", then write in it, paste in it, and loan it to a friend. Back when I was younger we used to do this with AD&D books. Go down to the library and photocopy most of the book, then write in the copy as a group bible for the game, writing in our own houserules and modifications as we saw fit.
Transhumans will one day be the Luddites of the posthuman age. [url=http://bit.ly/2p3wk7c]Help me get my gaming fix, if you want.[/url]
browwiw browwiw's picture
Re: Tell us your EP wishes
What I want is probably the biggest headache of all to produce: an [i]Eclipse Phase[/i] short fiction anthology. I am in absolute love with the world of [i]Eclipse Phase[/i] and would eagerly buy a collection of short stories set in it.

"Let’s face it: Most of us are just here to shoot stormtroopers." - Gary M. Sarli

Byzantine Laser Byzantine Laser's picture
Re: Tell us your EP wishes
standard_gravity wrote:
An alternative of course is a phat "players guide" including info on all various factions etc from a PCs perspective.
Something like this would be nice. While I dig the huge amount of setting info in the core book, it'd be nice to have an abbreviated version highlighting the must-knows to hand out to players who are less keen on reading. ... though now that I think of it, there's no reason I couldn't do that myself if I had the time. Ohhhh, temptation. The big thing I personally want is more plot hooks to build off of, which I have little doubt I'll get in Sunward. (I have a list of fully 25 or so plot ideas I came up with just from a read-through of it.) Rules for players customizing and creating their own gear would be nice too.

Pages