I have to say that after looking at the GM section, I was extremely surprised to see that you intend to be progressing the timeline with new metaplot in each book, a la the Old World of Darkness.
I'd like to request that this not be done, if such an alteration to the plan is possible. While I'm all a fan of secrets of the setting, a rich backstory, and adventure seeds left and right, progressing time is going to damage the campaignability of the setting for the same reason as it damaged the old World of Darkness and Planescape, and continues to damage Rifts.
1. Obviously, the metaplot circa 30 A.F. will be rather different from the status quo of a campaign that started in 10 A.F. and progressed twenty years. If you had a plan to reveal the Jovian Junta's plan to annihilate transhumanity with their new superweapon, which will wipe out half the setting and make nothing be the same anymore, but in 22 AF the PCs of that early campaign overthrew the Junta and established the Jovian Autonomous Commonwealth, no setting books after 30 AF will be of use, because they detail a Locus made of gray goo and not a Locus at the center of the new Renaissance.
2. A lack of an "absolute now" means that as the setting changes, and the rules change, Mars' toys and developments may be at 18 A.F. while Venus is at 25 and the Jovian Junta is at 30 A.F. post-superweapon. And, of course, all of this interconnected disjunction can be set off by the campaign events, requiring GM patching just to be able to use new sourcebooks.
Sorry if I got too high on my soapbox there. I just think that this is one of those parts of gaming tradition that makes games harder and harder to use and locks out new players. Having all your sourcebooks set in and detailing the world of 10 A.F., with the plans and attitude of every organization and all the various threats to transhumanity that might pop out of the shadows in the near future (for Firewall to hit with a whack-a-mole bopper) would make the game better, and I'd be thrilled to see this happen instead of an advancing metaplot.
As a guy who writes his own stories and sets his own scenes, I agree.
Here's the thing: It's not just that EP has a lot of secrets. There is also simply more material than we can spill the beans on in a single book. I hope you guys feel that the model we went with in Core -- presenting a bunch of different possibilities for how & why the TITANs/Exsurgents/ETI/et.al. do what they do -- was a good start. I can't speak to whether this will be the paradigm going forward, as it would limit our ability to really develop things in one direction or another, but your concerns are noted.
I mean, Battletech, Shadowrun, and CthulhuTech all have
mapped out and planned Metaplot. Even the New World of
Darkness has some instances of Metaplot creeping in.
You cannot have a detailed and rich setting with secrets
without *some* form of Metaplot.
Battletech is a perfect example of the problem.
Have you ever wondered how many battletech sourcebooks there are? It's well over 100. Probably over 200, even. Each of these books provides information about the setting, from what year a mech was made on which planet, to when that planet was bombed and the factory destroyed.
"Now what's wrong with that?" You might be wondering. Well, imagine you've got 200 sourcebooks to read through, each one at least 100 pages long, and you want to find out what mechs were produced between 3030 and 3060 on the planet Rasalhague for your new battletech campaign. Well, in that time period the planet's gone from Draconis Combine, to the Free Rasalhague Republic, to Clan Wolf. So you've probably got at least three different sourcebooks to read through, looking for information on what the factories are making.
Then you run into issues where the sourcebooks don't even explicitly say that such and such mech was used by, or produced on the planet, even though it's present in some other fluff about a regiment on that planet using those mechs in a fourth sourcebook. Then you get an issue where a fifth sourcebook states that such and such factory was destroyed in 3035 and a certain mech was no longer produced there, which is in turn contradicted by a sixth sourcebook so you then have to look for which one is considered more 'canon'.
All of this information is presented in fluff. There are no tables that states "These are the mechs that were produced on this planet during this time period". You have to read through everything, double and triple checking to make sure you got it right. AND THAT'S JUST FOR ONE PLANET. Imagine trying to do that for ALL of them.
This isn't even remotely easy, everyone just says "Fuck this" and makes something up. Which in turn introduces more problems because the fluff assumes this or that happened, and it just creates headaches all around, for both the designers and the players.
I've e-mailed with Rob a little on this issue since this thread kicked off. You can't please all of the people all of the time, but as an old FASA hand, I think he's keenly aware of the continuity issue you cite above with Btech. I don't think anything as extreme as the scenario you gave is going to be allowed to develop, because it would make developing and training new writers a nightmare.
I agree with Ramidel - there should not be a metaplot running through all the handbooks. But I think that after establishing a solid "base" at 10 AF - with the EP Core, Sunwards, Gatecrashing & 1-2 more, you can try making next books going further in the universum's future.
I don't know how it would work, but I think that "story modules" would work the best, so we can easily drop some things we don't like from the setting, making it more our way. I know it would be very hard due to one event inflicting another... But this is the way that will please the most people - and that's the point of the game, isn't it?
Don't the Pandora Gates offer a good excuse to keep up the status quo in the confines of the Solar System while making most gear, mataplot, and expansion developments easy to integrate with a simple "Another team gate-crashed into that area, you were off pillaging Earth" as explanation to players?
Mind you the players may themselves shake up the status quo of the solar system, but that would be confined to individual games.
Just my 2 cents
I haven't read the GMs section (since I get to be a player now!).
Having said that... big 'M' Metaplot sucks.
As a producer of content I understand the appeal...
It's -fun- to tell stories. You fell like you're doing something. Making up a cool situation and ten exceuting it and getting the attendant praise is a wonderful high.
All the most sucessful brands are Metaplot universes. White Wolf and large chunks of DnD make an absolute killing producing virtually the same content over and over again; often with attendant press/web-board attention; every time they produce another book on Vampires/Dragons.
Having said that... personally I think it's horrible. I hate it when people do it.
Every time a book writer takes a cool NPC (because they always want to take the cool NPCs) and resolves their plot/situation it's a loss for me the GM.
As a fanboy the rabid hatred I have for Metaplots often spills out uncontrollably. Changes in a setting that I've bought into very rarely "work" for me. Usually I see the original idea as being far superior and in-tune with the theme. New stuff is basically somebody picking low hanging fruit that I, as a GM, wanted to use in my game.
Especially in a game like Eclipse Phase you can easily produce a lot of awesome content that is "secret". Adventures that -tend- to resolve themselves without becoming fully public; supplements that build on the books that people already have instead of tear them down.
I don't mean this the wrong way but you're a small studio; eclipse phase is going to be a niche game; you may get to Delta Green/Iron Kingdoms size. If you're extremely lucky you may get to CoC size but it will not happen quickly and (not to put to fine a point on it) you will probably need to carefully tend your fan base.
Revealing more about the world is great. At least for the near term you should think carefully about changing it.
Let DMs who want to bring back the TITANs/incite revolution on Jupiter/introduce new alien contacts do so on their own terms. Provide books that support that and you'll get a lot of kudos. Mandating that everyone slavishly follow your personal campaigns implies that you don't have confidence that the world of Eclipse Phase, as written, is sufficiently interesting/compelling.
Problem here is that now you simply have a static universe, which does nothing for players who desire a metaplot. It's as someone else said: you can't please everyone. However, a static universe is easier to pull from a dynamic one than the converse: if I wanted to run a 4th Edition Shadowrun game that was based in a perpetual 2070, or a Battletech game in perpetual 3025 (which many players do, in fact, play), it is far easier than taking a game with a static setting and advancing it 3 years into the future.
I have no doubt that they have plenty of plans for book material that is set in 10 AF. In fact, if most other games are an indicator, the largest majority of material is going to be relevant for 10 AF, with new plot sourcebooks and update books being the only material that will matter beyond that. Hell, I've seen someone run a Shadowrun game where Dunkelzhan never died; books that appeared after that were appended by him, with most of the used material being technological breakthroughs and non-contradicting events. It is fully possible to use material for new books even if your game runs foul of the metaplot.
I want metaplot books, as well as books on updating technology, and I'm not even using the core setting. Despite the fact that Earth is still populated and aliens haven't been discovered in my setting, I can still see how metaplot information can be used to improve my game experience. Don't take it away from those of us who want it, just make sure it isn't the only material you release for those who don't.
"Let’s face it: Most of us are just here to shoot stormtroopers." - Gary M. Sarli
Mea Culpa: My mode of speech can make others feel uninvited to argue or participate. This is the EXACT opposite of what I intend when I post.
Mea Culpa: My mode of speech can make others feel uninvited to argue or participate. This is the EXACT opposite of what I intend when I post.
Mea Culpa: My mode of speech can make others feel uninvited to argue or participate. This is the EXACT opposite of what I intend when I post.
Mea Culpa: My mode of speech can make others feel uninvited to argue or participate. This is the EXACT opposite of what I intend when I post.
Mea Culpa: My mode of speech can make others feel uninvited to argue or participate. This is the EXACT opposite of what I intend when I post.
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