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Great game but...

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Anachronist Anachronist's picture
Great game but...
First things first. EP rocks! I mean it rocks like it rocks in Fear Factory. Incredibly dense, atmospheric and powerful. Thanks for making it a free download, I bought it anyway. If for nothing else than to support the future of the game. I'm sure you guys hear and read a lot why your game is awesome and all. I won't repeat it although I support the notion. I thank for some tips in the book as well like humanityplus.org or geomatic. Good stuff that is. Though there is one thing that bugs me a little bit. And I would like to discuss one pretty central aspect of the game and of the transhuman thought altogether. Unfortunately I am not a native english speaker, so there might be some irritating phrases or words I use the wrong way. I apologize for that in advance. It's just that I find the idea of braintaping, infomorphing and resleeving extremely unrealistic. The idea to scan a brain for the explicit knowledge it contains, that is the stored raw facts might work somehow. But the idea to read out personality and behavior of a sentient beeing from the braincells alone is rather stupid, I'd say (sorry). There are just to many body functions (or malfunctions) that have a direct impact on the behavior, the psychic development and the mood and affect of a human. The ability to shrug of physical diseases and mental disorders, the resilience, is formed from a conglomerate of several psychological and physical factors we don't know all. Because they are individually different and rather chaotic. One could say, that science in EP has lifted the veil and transhumanity has the ability to know every single factor for every single person, but that stretches the science thing way to far. doesn't it? And even then there would be the decision to erase all the possible negative aspects, the vulnerabilities from the infomorph or to keep them. But there is the problem that a vulnerability can be a quite protective. Fear and aggression have good and bad sides. So one could say OK, we read out the entire body for the infomorph. We decide the tech is there to find every physiological and psychological factor of a human. And it will all be contained in the datafile. We know the genetics so we know how they will influence the behavior (emotional, cognitive and action) in the future and we will simulate those factors as part of the infomorph. That would leave us with the problem of the developmental stage the person is in. Every human reacts on the exterior influences according to his perception (what have I noticed?) his knowledge about the influence (have I understood, what happened?), the knowledge or rather believe about himself (am I able to cope the situation?). Every single step is different in the different stages of psychic development. But you can't simulate that because it is a matter of maturing. Maturing is a mixed emotional, rational and phsyical process, which is heavily influenced by the outside world and our ability to shrug negative influences of and integrate positive ones. You can simulate maturing but it would be complete guesswork, as you don't know which influences have which impact and when (the can be very delayed). An infomorph that was made under those conditions can not be the real thing. It is just to far from the human. I'd say it wouldn't feel like the person it simulates to friends and relatives rather quick. Unconscious behavior that derives from minimal bodiliy malfunctions might be never actively noticed by anyone, but once it is gone it might be missed. A person that always fixes his glasses on the nose, might get a new body with no need for the glasses. If the computer, that translates the person into data, reads the behavioral scheme of setting the glasses in the right place, might keep the scheme, but build the infomorph in a way that the movement of the hand will only be used, when the glasses are in the wrong place. Thus erasing it once the person stops using glasses. A natural person would probably do the handmovement for the years to come, even when the eyes are fixed. Friends an relatives would be alienated from such a "streamlined" person. So this my concern with the infomorph thing and I think it rather unfortunate that so much of the game is so heavily influenced by it. In the campaign I'm going to run I plan to fix it somehow, though I'm not very sure, how! Anyways cheers and thanks for ther great game!!! So in the en
Xagroth Xagroth's picture
Re: Great game but...
While I agree the digitalization of the mind is an extremely unrealistic taking, you must understand something: When we make a science fiction game, concession need to be made. It has no sense to say that in 100 years humanity will have the same social and technological structure that has now with only advances that have been predicted today, because then we would be writing about the close future (a decade or two), so it wouldn't really be sci-fi. Concessions need to be made, and if you look at any given example, the difference between hard science fiction and soft sci fi comes from two points, mainly: internal consistency and number of "infractions". Star Wars, for example, has the Force as a great infraction that also defines greatly the setting; Star Trek has the technobabble that is used as an excuse for breaking its rules as needed (for example: no combat at warp speed, avoided heavily on Enterprise!) and also, the combat distance between starships...; the Honorverse is incredibly hard... but it has an unexplainable thing that determinates the setting (the gravity-projection engines); Ghost in the Shell: Stand Alone Complex has the Major's capabilities, quite unstable according to the episode and enemy, and the eventual migration of intelligence into a pure infomorph one; and so on. What does make Eclipse Phase a transhumanist game? I'd say its most definitely the digitalization of the mind. Everything else has been showed in other games (AI's, Skynet/TITANs, Stargate/Pandora Gates, psychic powers, body surfing, backup/Clone or Resurrection spells, nanotechnology...), but none has deal with the possibility of having copies of yourself at the same time, not to mention the factions and the different economies, specially the new economy of the Rimward. Faith is needed at some point, because the only thing we can say its true without need of demonstration is "cogito, ergo sum", ecerything else comes from believing the world is not an illusion of our mind.
Yerameyahu Yerameyahu's picture
Re: Great game but...
"The idea to scan a brain for the explicit knowledge it contains, that is the stored raw facts might work somehow. But the idea to read out personality and behavior of a sentient beeing from the braincells alone is rather stupid, I'd say (sorry). " If anything, surely copying out the personality is *more* realistic than directly reading out the raw facts? It's not like they're stored in specific places, AFAIK.
nerdnumber1 nerdnumber1's picture
Re: Great game but...
Anachronist wrote:
First things first. EP rocks! I mean it rocks like it rocks in Fear Factory. Incredibly dense, atmospheric and powerful. Thanks for making it a free download, I bought it anyway. If for nothing else than to support the future of the game. I'm sure you guys hear and read a lot why your game is awesome and all. I won't repeat it although I support the notion. I thank for some tips in the book as well like humanityplus.org or geomatic. Good stuff that is. Though there is one thing that bugs me a little bit. And I would like to discuss one pretty central aspect of the game and of the transhuman thought altogether. Unfortunately I am not a native english speaker, so there might be some irritating phrases or words I use the wrong way. I apologize for that in advance. It's just that I find the idea of braintaping, infomorphing and resleeving extremely unrealistic. The idea to scan a brain for the explicit knowledge it contains, that is the stored raw facts might work somehow. But the idea to read out personality and behavior of a sentient beeing from the braincells alone is rather stupid, I'd say (sorry). There are just to many body functions (or malfunctions) that have a direct impact on the behavior, the psychic development and the mood and affect of a human. The ability to shrug of physical diseases and mental disorders, the resilience, is formed from a conglomerate of several psychological and physical factors we don't know all. Because they are individually different and rather chaotic. One could say, that science in EP has lifted the veil and transhumanity has the ability to know every single factor for every single person, but that stretches the science thing way to far. doesn't it? And even then there would be the decision to erase all the possible negative aspects, the vulnerabilities from the infomorph or to keep them. But there is the problem that a vulnerability can be a quite protective. Fear and aggression have good and bad sides. So one could say OK, we read out the entire body for the infomorph. We decide the tech is there to find every physiological and psychological factor of a human. And it will all be contained in the datafile. We know the genetics so we know how they will influence the behavior (emotional, cognitive and action) in the future and we will simulate those factors as part of the infomorph. That would leave us with the problem of the developmental stage the person is in. Every human reacts on the exterior influences according to his perception (what have I noticed?) his knowledge about the influence (have I understood, what happened?), the knowledge or rather believe about himself (am I able to cope the situation?). Every single step is different in the different stages of psychic development. But you can't simulate that because it is a matter of maturing. Maturing is a mixed emotional, rational and phsyical process, which is heavily influenced by the outside world and our ability to shrug negative influences of and integrate positive ones. You can simulate maturing but it would be complete guesswork, as you don't know which influences have which impact and when (the can be very delayed). An infomorph that was made under those conditions can not be the real thing. It is just to far from the human. I'd say it wouldn't feel like the person it simulates to friends and relatives rather quick. Unconscious behavior that derives from minimal bodiliy malfunctions might be never actively noticed by anyone, but once it is gone it might be missed. A person that always fixes his glasses on the nose, might get a new body with no need for the glasses. If the computer, that translates the person into data, reads the behavioral scheme of setting the glasses in the right place, might keep the scheme, but build the infomorph in a way that the movement of the hand will only be used, when the glasses are in the wrong place. Thus erasing it once the person stops using glasses. A natural person would probably do the handmovement for the years to come, even when the eyes are fixed. Friends an relatives would be alienated from such a "streamlined" person. So this my concern with the infomorph thing and I think it rather unfortunate that so much of the game is so heavily influenced by it. In the campaign I'm going to run I plan to fix it somehow, though I'm not very sure, how! Anyways cheers and thanks for ther great game!!! So in the en
The uploading and downloading process is more a process of making a sort of virtual machine for a brain to work on more-or-less unmoddified than understanding 100% of how the brain works. That said, great strides have been made in understanding brain function (resulting in AGIs, uplifts and psychosurgery). As for difficulties in maturing minds, it is generally thought that sleeving children, especially young children, in synths or infomorphs can have negative effects, therefore it is discouraged. A transhuman brain is apparently somewhat flexible and can compensate to a certain extent (especially with some help from specialized VR simulspaces and even XPs) and even then you have to worry about integration and alienation during resleeving (so... how does this walking thing work again?) In real life, we can't be certain as to the limits of the brain's flexibility, because we are kinda stuck with one body. In the end, it is, after all, a science FICTION game. It is a harder sci-fi because it strives not to put in human technology that isn't proven impossible by the laws of physics as we know them, but there are a few stretches. All-in-all, I'd say its pretty well thought out and realistic compared to other sci-fi settings.
Smokeskin Smokeskin's picture
Re: Great game but...
The original poster's criticism seem to of the "I can't imagine it, so it can't be true"-type. I don't see why we shouldn't be able to scan the brain well enough to discern the functional parameters of every cell, or why it shouldn't be possible to implement that functionality in a machine.
Decivre Decivre's picture
Re: Great game but...
Anachronist wrote:
It's just that I find the idea of braintaping, infomorphing and resleeving extremely unrealistic. The idea to scan a brain for the explicit knowledge it contains, that is the stored raw facts might work somehow. But the idea to read out personality and behavior of a sentient beeing from the braincells alone is rather stupid, I'd say (sorry). There are just to many body functions (or malfunctions) that have a direct impact on the behavior, the psychic development and the mood and affect of a human. The ability to shrug of physical diseases and mental disorders, the resilience, is formed from a conglomerate of several psychological and physical factors we don't know all. Because they are individually different and rather chaotic. One could say, that science in EP has lifted the veil and transhumanity has the ability to know every single factor for every single person, but that stretches the science thing way to far. doesn't it? And even then there would be the decision to erase all the possible negative aspects, the vulnerabilities from the infomorph or to keep them. But there is the problem that a vulnerability can be a quite protective. Fear and aggression have good and bad sides. So one could say OK, we read out the entire body for the infomorph. We decide the tech is there to find every physiological and psychological factor of a human. And it will all be contained in the datafile. We know the genetics so we know how they will influence the behavior (emotional, cognitive and action) in the future and we will simulate those factors as part of the infomorph. That would leave us with the problem of the developmental stage the person is in. Every human reacts on the exterior influences according to his perception (what have I noticed?) his knowledge about the influence (have I understood, what happened?), the knowledge or rather believe about himself (am I able to cope the situation?). Every single step is different in the different stages of psychic development. But you can't simulate that because it is a matter of maturing.
There is likely no need for simulating the entire body of a human being in order to make an effective brain simulation in the form of an infomorph. As important as all of our body is in keeping our brain alive, it is not necessarily essential to make up who we are. So far as I can tell, I did not become a different person when I lost my teeth or cut my hair. My friend did not become a different person when he had his appendix removed. An amputee does not cease to be the person they are. Essentially that's what it comes down to. Brain simulation is all about narrowing down the necessary bodily functions that make you "you", and extracting them for use in a computer, or to be placed within another body.
Anachronist wrote:
Maturing is a mixed emotional, rational and phsyical process, which is heavily influenced by the outside world and our ability to shrug negative influences of and integrate positive ones. You can simulate maturing but it would be complete guesswork, as you don't know which influences have which impact and when (the can be very delayed).
But how do we define maturing? Is it the biological process by which the organism that is us develops over time (such as puberty), or is it the experiences we have through life that culminates in the person we are now. If it is the former, then brain simulation would need to adjust the simulation accordingly, further simulation the organic change and adjustment that the brain naturally makes. Assuming of course that the person within the simulation does not intend to keep their mind exactly as it is, for whatever reasons (such as maintaining their youthful wit and learning capacity). If we are talking about the latter, however, that's a different story. The experiences that make us will continue to occur whether we are in flesh or machine. We will still experience the world, just through a different shell. Will it make you a different person than you might have been in a different body? Sure. That doesn't make you any less of a person. We are just as much defined by our choices as we are our experiences.
Anachronist wrote:
An infomorph that was made under those conditions can not be the real thing. It is just to far from the human. I'd say it wouldn't feel like the person it simulates to friends and relatives rather quick. Unconscious behavior that derives from minimal bodiliy malfunctions might be never actively noticed by anyone, but once it is gone it might be missed. A person that always fixes his glasses on the nose, might get a new body with no need for the glasses. If the computer, that translates the person into data, reads the behavioral scheme of setting the glasses in the right place, might keep the scheme, but build the infomorph in a way that the movement of the hand will only be used, when the glasses are in the wrong place. Thus erasing it once the person stops using glasses. A natural person would probably do the handmovement for the years to come, even when the eyes are fixed. Friends an relatives would be alienated from such a "streamlined" person.
Does a man that gets corrective eye surgery stop being the man he was? Certainly he would no longer keep fixing the glasses on his nose, since he no longer wears them. Does a person who loses their hands stop being the person they were if they were known for having a signature hand gesture? If you lost your arm tomorrow, would you stop being you? Are we the mind or the body? The lightning or the meat?
Transhumans will one day be the Luddites of the posthuman age. [url=http://bit.ly/2p3wk7c]Help me get my gaming fix, if you want.[/url]
Arenamontanus Arenamontanus's picture
Re: Great game but...
Anachronist wrote:
It's just that I find the idea of braintaping, infomorphing and resleeving extremely unrealistic. The idea to scan a brain for the explicit knowledge it contains, that is the stored raw facts might work somehow. But the idea to read out personality and behavior of a sentient beeing from the braincells alone is rather stupid, I'd say (sorry). There are just to many body functions (or malfunctions) that have a direct impact on the behavior, the psychic development and the mood and affect of a human.
If you look at real sketches of how the process might occur http://www.fhi.ox.ac.uk/__data/assets/pdf_file/0019/3853/brain-emulation... you will see that they involve modelling far more than just the abstract information embodied by neurons - most likely they will involve plenty of the low-level biochemistry and body/brain interactions. Note that the key idea in this procedure is that we do not need to understand the meaning of the neural patterns, just copy them accurately. Of course, even as a brain emulation proponent I think the model for uploading/resleeving used in EP is likely very unrealistic. But that is a minor matter: it is a fictional setting, and going for what I consider to be realism would not have added much to the game.
Extropian
Anachronist Anachronist's picture
Re: Great game but...
Xagroth wrote:
Concessions need to be made, and if you look at any given example, the difference between hard science fiction and soft sci fi comes from two points, mainly: internal consistency and number of "infractions". Star Wars, for example, has the Force as a great infraction that also defines greatly the setting; Star Trek has the technobabble that is used as an excuse for breaking its rules as needed (for example: no combat at warp speed, avoided heavily on Enterprise!) and also, the combat distance between starships...; the Honorverse is incredibly hard... but it has an unexplainable thing that determinates the setting (the gravity-projection engines); Ghost in the Shell: Stand Alone Complex has the Major's capabilities, quite unstable according to the episode and enemy, and the eventual migration of intelligence into a pure infomorph one; and so on.
You're absolutely right. Strangely I have no difficulties to accept the concessions with the settings you just lined up. I might have (had) them with EP because it is otherwise so absolutely realistic und believable to me. But yes, you're right. It is Science Fiction all the way. Great Fiction too. And there is probably no need to fix it. I made the mistake to mix two things up. The transhuman game setting and the transhuman futuristic worldview and -expectations. And although the latter is the background for the first, it's not the same.
Decivre wrote:
There is likely no need for simulating the entire body of a human being in order to make an effective brain simulation in the form of an infomorph. As important as all of our body is in keeping our brain alive, it is not necessarily essential to make up who we are. So far as I can tell, I did not become a different person when I lost my teeth or cut my hair. My friend did not become a different person when he had his appendix removed. An amputee does not cease to be the person they are. Essentially that's what it comes down to. Brain simulation is all about narrowing down the necessary bodily functions that make you "you", and extracting them for use in a computer, or to be placed within another body.
Every change of your body has an impact on your psyche. If you loose a limp this change will be more drastic than cutting the hair of course. The person does not cease to exist, but she/he will change. Even more if the physical change is forced upon the person. The way you are is always influenced by the way you expect to be treated. For a pretty woman, who uses her sex appeal to influence people, the loss of a front teeth might be a major turning point in life ("the day I became ugly"). Anyway it was not, what I was talking about. The under- or malfunction or even loss of glands that produce hormones does have a serious influence on our behavior- our personality. Loosing your testicles because of cancer means loosing the prime production of testosterone and other hormones as well as loosing the fertility. A malfunction of the thyroid glands has major influence on the psychic wellbeing of a person. So behavior is the result of more than just brain activity.
Decivre wrote:
Does a man that gets corrective eye surgery stop being the man he was? Certainly he would no longer keep fixing the glasses on his nose, since he no longer wears them.
I guess yes he will continue to correct his glasses, even if he doesn't wear them any longer, as it has become a habit, that is deeply integrated in his behavioral scheme. He will probably begin to unconsciously modify it, like scratching the eyebrow or rubbing the nose. But he will not not just stop it.
Decivre wrote:
Are we the mind or the body? The lightning or the meat?
This question is extremely misleading as there is no either/or. It is a dychotomy based on christian thought. But there is no line between the psyche and the physis. It is impossible to divide a human in this two parts.
Decivre Decivre's picture
Re: Great game but...
Anachronist wrote:
Every change of your body has an impact on your psyche. If you loose a limp this change will be more drastic than cutting the hair of course. The person does not cease to exist, but she/he will change. Even more if the physical change is forced upon the person. The way you are is always influenced by the way you expect to be treated. For a pretty woman, who uses her sex appeal to influence people, the loss of a front teeth might be a major turning point in life ("the day I became ugly"). Anyway it was not, what I was talking about. The under- or malfunction or even loss of glands that produce hormones does have a serious influence on our behavior- our personality. Loosing your testicles because of cancer means loosing the prime production of testosterone and other hormones as well as loosing the fertility. A malfunction of the thyroid glands has major influence on the psychic wellbeing of a person. So behavior is the result of more than just brain activity.
Then comes the question of whether you think it impossible for a brain simulation to emulate factors such as hormones and chemical balance. If these things can also be simulated, then the majority of behavior could very well be maintained.
Anachronist wrote:
I guess yes he will continue to correct his glasses, even if he doesn't wear them any longer, as it has become a habit, that is deeply integrated in his behavioral scheme. He will probably begin to unconsciously modify it, like scratching the eyebrow or rubbing the nose. But he will not not just stop it.
Habits come and go. They do not necessarily make up who you are... otherwise a person dies everytime they pick up or drop an addiction. Plus, people change all the time. The only constant in the world is change. If we were to die everytime we changed, then the only thing that would ever happen in our lifetimes would be an infinite number of deaths.
Anachronist wrote:
This question is extremely misleading as there is no either/or. It is a dychotomy based on christian thought. But there is no line between the psyche and the physis. It is impossible to divide a human in this two parts.
Based on Christian thought? I think that such concepts started in Hindu thought... philosophy that existed before any Abrahamic priest ever took pen to papyrus. If you think the concept of the mind and body being separate started with Christians, then you are sorely lacking in BCE knowledge. But even outside the context of faith, it is relevant. We aren't talking the segregation between mind and body, or soul and body. We are talking the segregation between software and hardware. You still have yet to properly define what you consider to be "you". Let us apply the age old Ship of Theseus riddle to the human condition. Nearly every cell in your body gets replaced throughout your lifetime with very few exceptions (mostly in the brain). How much of your body must be replaced before "you" cease to be? Where is the cutoff point? What about consciousness? Do you die when you sleep? When you are knocked out? If every experience changes you, do you die when you experience? Therein lies the problem with your stance. People are going to have varying positions on what constitutes "I". While you might think it too dramatic a change for someone to completely transpose their mind into a digital form, I see it as no more dramatic a change than puberty. Others may agree with you, others may agree with me... and most will be somewhere in between. If I were to transfer my consciousness to a digital mind, would it change my personality? Sure it would. But so did losing my virginity. So did having my heart broken. So did losing my brother. Life is change. Personalities are a part of life. Personalities change. I am comfortable that even if a digital existence changes me, I will still be "me". Just me in a new shell, after my second puberty... my digital apotheosis.
Transhumans will one day be the Luddites of the posthuman age. [url=http://bit.ly/2p3wk7c]Help me get my gaming fix, if you want.[/url]
Decivre Decivre's picture
Re: Great game but...
Arenamontanus wrote:
Of course, even as a brain emulation proponent I think the model for uploading/resleeving used in EP is likely very unrealistic. But that is a minor matter: it is a fictional setting, and going for what I consider to be realism would not have added much to the game.
Continuity and the alienation effect have been my big gripes since the beginning. What's yours?
Transhumans will one day be the Luddites of the posthuman age. [url=http://bit.ly/2p3wk7c]Help me get my gaming fix, if you want.[/url]
Xagroth Xagroth's picture
Re: Great game but...
Wasn't Nietzche the one who said that the mind is a slave to the body? The old Cyberpunk 2020 follow that closer than EP (since you could recover Humanity by removing the implants, essentially recovering "sanity" that way), but there is, in fact, a way to experiment (if only partially) this: Choose a computer game, preferably an RPG that allows you a wide array of options, and think for a second. You won't play a mage the way you play a paladin, for example (their powers substituting the "implants" or "body swap"), neither you will choose the same options on determinate games. I frequently alter the gender of the characters I play on tabletop games (not in-game... unless we are talking about a toon with Vicissitude or a mage, or similar shapeshifting capabilities, I usually alternate the gender between new characters), and I know the way I take on similar situations is defined secondly by the character's gender (the "class" being the primary). For example, when playing female characters I tend to go for more manipulative options, while the male ones, even when seducing, have a short term goal (similar to a James Bond movie). As for you dislike for the digitalization of the mind, please explore it deeply. I have stumbled upon several players that were really happy to play Eclipse Phase... until we got to the point of resleeving, backups, forks... If you decide you don't really like that, then I suggest to start playing games where resleeving is not an easy option for whatever reason, and of course is not necessary at all. Suggested themes might include: - No egocasting for travel: scum barges, goods transport, Gatecrashing (thing Stargate), or a city-centered campaign (Mars is specially suited for this, Valles-New Shanghai has a lot of possibilities and I tend to see it as a "starting point"). - No resleeving avaiable: a Gatecrashing campaign is specially suited for this, since colonies tend to be very limited in resources, and of course there are always Gatehoppers (they jusst keep going inside of the system time and again). - Character's limitation: due disadvantages, a player's character (or all of them) simply won't contemplate resleeving. While this limits their options, it also gives unsuspected advantages: if you are exceedingly prone to go mad when resleeved, it is much more harder to extract information for you, and organizations like Nine Lives are less likely to have a copy of you!
750 750's picture
Re: Great game but...
Yerameyahu wrote:
"The idea to scan a brain for the explicit knowledge it contains, that is the stored raw facts might work somehow. But the idea to read out personality and behavior of a sentient beeing from the braincells alone is rather stupid, I'd say (sorry). " If anything, surely copying out the personality is *more* realistic than directly reading out the raw facts? It's not like they're stored in specific places, AFAIK.
Latest i have read on the subject gives the impression that when we try to remember something, we recreate the neuron trigger pattern as best we can. This also makes it damned easy to create false memories, and makes eye witness accounts some of the most scientifically unreliable sources.
Arenamontanus Arenamontanus's picture
Re: Great game but...
750 wrote:
Latest i have read on the subject gives the impression that when we try to remember something, we recreate the neuron trigger pattern as best we can. This also makes it damned easy to create false memories, and makes eye witness accounts some of the most scientifically unreliable sources.
Yup. Biological memory has awesome associative abilities and can recreate believable memories, but it is not very reliable. Mnemonic augmentation, accept no substitute!
Extropian
GreyBrother GreyBrother's picture
Re: Great game but...
Arenamontanus wrote:
Yup. Biological memory has awesome associative abilities and can recreate believable memories, but it is not very reliable. Mnemonic augmentation, accept no substitute!
This could easily tie into some systems of law, where a witness with Mnemonic augs is held as more believable than one without. Now, imagine guys with Mnemonic augs making things up...
Xagroth Xagroth's picture
Re: Great game but...
GreyBrother wrote:
Now, imagine guys with Mnemonic augs making things up...
What was the legality of the law enforcement body making a beta fork of the witness (and the accused, if possible), then use psychosurgery on those to make them tell the truth?
750 750's picture
Re: Great game but...
GreyBrother wrote:
Arenamontanus wrote:
Yup. Biological memory has awesome associative abilities and can recreate believable memories, but it is not very reliable. Mnemonic augmentation, accept no substitute!
This could easily tie into some systems of law, where a witness with Mnemonic augs is held as more believable than one without. Now, imagine guys with Mnemonic augs making things up...
Or one rework the legal system into something that worries more about repeatability and threat to the public than guilt.
Smokeskin Smokeskin's picture
Re: Great game but...
750 wrote:
Or one rework the legal system into something that worries more about repeatability and threat to the public than guilt.
You absolutely have to add deterrence to that. I don't think such a rationally based judicial system would maximize happiness in society though. Humans have a strong desire for reciprocity, and are willing to make sacrifies to punish unfair behavior. This is evident not just from public reactions to court cases, but also from all sorts of psychological experiments where people play games over a few dollars. I think people would be miserable living in a society they felt were unjust because it didn't punish cheating, stealing and violence in all cases.
Xagroth Xagroth's picture
Re: Great game but...
Smokeskin wrote:
750 wrote:
Or one rework the legal system into something that worries more about repeatability and threat to the public than guilt.
You absolutely have to add deterrence to that. I don't think such a rationally based judicial system would maximize happiness in society though. Humans have a strong desire for reciprocity, and are willing to make sacrifies to punish unfair behavior. This is evident not just from public reactions to court cases, but also from all sorts of psychological experiments where people play games over a few dollars. I think people would be miserable living in a society they felt were unjust because it didn't punish cheating, stealing and violence in all cases.
The computer is your friend, citizen. And remember, not being happy is a capital offense!
Anarhista Anarhista's picture
Re: Great game but...
Smokeskin wrote:
750 wrote:
Or one rework the legal system into something that worries more about repeatability and threat to the public than guilt.
You absolutely have to add deterrence to that. I don't think such a rationally based judicial system would maximize happiness in society though. Humans have a strong desire for reciprocity, and are willing to make sacrifies to punish unfair behavior. This is evident not just from public reactions to court cases, but also from all sorts of psychological experiments where people play games over a few dollars. I think people would be miserable living in a society they felt were unjust because it didn't punish cheating, stealing and violence in all cases.
First of all, you are completely right, from your point of view. My question is: would you say this if you had repeatedly felt butt of a law enforcement stick, or harshly judged on the court of law for ridiculous 'crimes' (because you oppose interests of people in power) or ejected and scorned by society because you are different from majority (in ways they don't like)...
So Long, and Thanks for All the Fish.
Anachronist Anachronist's picture
Re: Great game but...
Decivre wrote:
Then comes the question of whether you think it impossible for a brain simulation to emulate factors such as hormones and chemical balance. If these things can also be simulated, then the majority of behavior could very well be maintained.
Yeah, you're right, you might develop a program to emulate hormones and chemical balance, but who would choose to keep a disadvantagous one for his digital self? Wouldn't you rather choose to have an optimal balance? I think most people would. But that way everyone would be streamlined to the best and this would be at least partly a loss of individuality, right?
Decivre wrote:
Habits come and go. They do not necessarily make up who you are... otherwise a person dies everytime they pick up or drop an addiction. Plus, people change all the time. The only constant in the world is change. If we were to die everytime we changed, then the only thing that would ever happen in our lifetimes would be an infinite number of deaths.
I think there is a huge difference between characteristic change by psychic and physiological development and change by erasing parts of the memory. And dying is an unappropriate term entirely. Of course noone dies when he changes his behavior. I'm not so stupid to believe that. And sorry, addiction is nothing you pick up or drop like a habit. It's a terrible chronic and often lethal disease that can sometimes be halted but never healed (or "dropped"). Let's not open that can of worms, please.
Decivre wrote:
Based on Christian thought? I think that such concepts started in Hindu thought... philosophy that existed before any Abrahamic priest ever took pen to papyrus. If you think the concept of the mind and body being separate started with Christians, then you are sorely lacking in BCE knowledge.
I don't know what BCE knowledge is, so I might indeed lacking it, but I apologize for being so unprecise. With christian thought I did not mean a thought which is produced out of chrisitanity. I'm quite sure that the division between mind and body is as old as dreams are, so even older than all religions we know. With the christian thought I meant the dualistic approach on the world. And I know, dualism is not only found in christianity and the christian dualism is a a softened form too. But the dychotomy of light and dark, black and wight, good and evil, man and woman, us and them, material and immaterial permeates christianity entirely. Christian morals have few place for gray areas. The body is only a carrier for the soul. When you die, the physical form rots away, while your soul (which is you) goes to hell or heaven. In the middle ages this took the form of making the devil ruler of the physical world and thus making the pysical world evil. Even today physical urges of sexuality and food are restrained. Of course we find that in other religions too.
Decivre wrote:
But even outside the context of faith, it is relevant. We aren't talking the segregation between mind and body, or soul and body. We are talking the segregation between software and hardware. You still have yet to properly define what you consider to be "you". Let us apply the age old Ship of Theseus riddle to the human condition. Nearly every cell in your body gets replaced throughout your lifetime with very few exceptions (mostly in the brain). How much of your body must be replaced before "you" cease to be? Where is the cutoff point? What about consciousness? Do you die when you sleep? When you are knocked out? If every experience changes you, do you die when you experience? Therein lies the problem with your stance. People are going to have varying positions on what constitutes "I". While you might think it too dramatic a change for someone to completely transpose their mind into a digital form, I see it as no more dramatic a change than puberty. Others may agree with you, others may agree with me... and most will be somewhere in between. If I were to transfer my consciousness to a digital mind, would it change my personality? Sure it would. But so did losing my virginity. So did having my heart broken. So did losing my brother. Life is change. Personalities are a part of life. Personalities change. I am comfortable that even if a digital existence changes me, I will still be "me". Just me in a new shell, after my second puberty... my digital apotheosis.
Again I say there is a huge difference between changing over time by going through physical and emotional processes (even short ones) and changing by erasing experiences and memories. By loosing your virginity you gained experience, knowledge, insight. Making a digital copy of your brain cuts of sensual input and maybe even the understanding of it. I think you really underestimate the extent of the influence of your body functions on your unconscious thoughts and the influence of your unconscious thoughts on your everyday behavior and by that on your personality.
Smokeskin Smokeskin's picture
Re: Great game but...
Anarhista wrote:
Smokeskin wrote:
750 wrote:
Or one rework the legal system into something that worries more about repeatability and threat to the public than guilt.
You absolutely have to add deterrence to that. I don't think such a rationally based judicial system would maximize happiness in society though. Humans have a strong desire for reciprocity, and are willing to make sacrifies to punish unfair behavior. This is evident not just from public reactions to court cases, but also from all sorts of psychological experiments where people play games over a few dollars. I think people would be miserable living in a society they felt were unjust because it didn't punish cheating, stealing and violence in all cases.
First of all, you are completely right, from your point of view. My question is: would you say this if you had repeatedly felt butt of a law enforcement stick, or harshly judged on the court of law for ridiculous 'crimes' (because you oppose interests of people in power) or ejected and scorned by society because you are different from majority (in ways they don't like)...
I'm not sure what you're asking. I don't believe I said anything in support of corrupt or unfair judicial systems. At least that wasn't my intention. But if you're asking me "if I was a left wing progressive who felt private ownership was wrong, that it was ridiculous that vandalism of corporate property was a crime that I could be judged for, and my face was a mess of tattoos, piercings and scarification to express my incredible individualism that average people find unsettling", then no, I probably wouldn't want a legal system at all, and I'd probably have a pretty warped image of why people wouldn't associate with me. I'd probably be in favor of metering out "justice" according to my own ideals and enforcement by gang of thugs.
Decivre Decivre's picture
Re: Great game but...
Anachronist wrote:
Yeah, you're right, you might develop a program to emulate hormones and chemical balance, but who would choose to keep a disadvantagous one for his digital self? Wouldn't you rather choose to have an optimal balance? I think most people would. But that way everyone would be streamlined to the best and this would be at least partly a loss of individuality, right?
How so? Is there an optimal balance? Are there not periods of time that chemical balance needs to shift, pertaining to various tasks that you would need to do? Wouldn't the "optimal balance" be an adjustable one?
Anachronist wrote:
I think there is a huge difference between characteristic change by psychic and physiological development and change by erasing parts of the memory. And dying is an unappropriate term entirely. Of course noone dies when he changes his behavior. I'm not so stupid to believe that. And sorry, addiction is nothing you pick up or drop like a habit. It's a terrible chronic and often lethal disease that can sometimes be halted but never healed (or "dropped"). Let's not open that can of worms, please.
Actually, people can pick up and drop habits. Not easily, mind you... I never mentioned a degree of difficulty. But I specifically referenced addictions because an addiction is an extremely powerful thing. One that actually does change personalities and attitudes. One very well becomes a different person, in a sense, when they gain or lose an addiction... but they hardly die and are replaced by someone else.
Anachronist wrote:
I don't know what BCE knowledge is, so I might indeed lacking it, but I apologize for being so unprecise. With christian thought I did not mean a thought which is produced out of chrisitanity. I'm quite sure that the division between mind and body is as old as dreams are, so even older than all religions we know. With the christian thought I meant the dualistic approach on the world. And I know, dualism is not only found in christianity and the christian dualism is a a softened form too. But the dychotomy of light and dark, black and wight, good and evil, man and woman, us and them, material and immaterial permeates christianity entirely. Christian morals have few place for gray areas. The body is only a carrier for the soul. When you die, the physical form rots away, while your soul (which is you) goes to hell or heaven. In the middle ages this took the form of making the devil ruler of the physical world and thus making the pysical world evil. Even today physical urges of sexuality and food are restrained. Of course we find that in other religions too.
"Before Common Era knowledge", as in faiths that existed prior to Christianity. Philosophical dualism is is an explicitly Christian thing, but the concept of intimately tied oppositive concepts dates back to the philosophy of Yin and Yang. It isn't actually the same as Christian dualism, because dualism is based on the concept of conflict. Yin and Yang, on the other hand, are based on the idea that opposites could be intimately tied and essentially create one another... there is no light without dark, man without woman, life without death. In the context of Eclipse Phase and transhumanism, the concept would be represented by "morph" and "ego". While the ego is separable from the body, it requires one to actually function or exist... even if that "body" is just a computer running a simulation. There is no such thing as a mind without a body, even in the setting. On the other hand, a body without a mind is nothing as well; An inert, non-functioning device made of metal or meat.
Anachronist wrote:
Again I say there is a huge difference between changing over time by going through physical and emotional processes (even short ones) and changing by erasing experiences and memories. By loosing your virginity you gained experience, knowledge, insight. Making a digital copy of your brain cuts of sensual input and maybe even the understanding of it. I think you really underestimate the extent of the influence of your body functions on your unconscious thoughts and the influence of your unconscious thoughts on your everyday behavior and by that on your personality.
I disagree. Changing bodies does not erase experience and memory, only changes the ones you will have. Should you become an amputee, it does not erase the memories you have of limbs, it only changes your life experiences from that point on to one of a life excluding limbs. Even if you change [i]your entire body[/i], you aren't "losing experiences". At the same time as you are losing the future experiences of having a human body, you are gaining the future experiences of having a digital existence.
Transhumans will one day be the Luddites of the posthuman age. [url=http://bit.ly/2p3wk7c]Help me get my gaming fix, if you want.[/url]
Anarhista Anarhista's picture
Re: Great game but...
@ Smokeskin: LOL, this is nice caricature of anarchists. I wasn't defending them but expressed society tendency to punish almost everything that is different and doesn't fit in nice acceptable mold. Because to think otherwise it would mean that majority is not right and many thing we did was a horrible crime to some individuals (niggers, jews, dykes and many more...) Btw, you are absolutely right about left wing, they are wrong (along with right wing, but that is some other discussion) Anywho, what I wanted to say was if you are not part of majority and doesn't follow casual indoctrination you may think different. I, for example, find my self judging many people, groups, ideas... without realizing what is it all about, so I understand why is hard to understand someone who is different. Fairness and punishing for the greater good may look entirely different if you look through other eyes...
So Long, and Thanks for All the Fish.
Smokeskin Smokeskin's picture
Re: Great game but...
Anarhista wrote:
Anywho, what I wanted to say was if you are not part of majority and doesn't follow casual indoctrination you may think different. I, for example, find my self judging many people, groups, ideas... without realizing what is it all about, so I understand why is hard to understand someone who is different. Fairness and punishing for the greater good may look entirely different if you look through other eyes...
Let me clarify my position. I generally believe in reciprocity, and that should be the basis for fairness and punishment. What this means that if you just someone to be wrong, disgusting, offensive, whatever - that's not a basis for punishment. After all, what damages did I suffer? Going to jail because someone thinks I'm offensive is out of proportion. Even if someone did suffer mental trauma from it, another problem with such subjective judgements is that it would not be a general response, and people shouldn't be liable because someone has extreme sensibilities. It must be harmful to a "typical" person, stripped of the sensibilities of individuals (even if they apply to the majority of a given population, like you might find in a very religious country). Most behavior that doesn't directly harm other people can't be punished for this reason. There are of course cases where even reasonable and tolerant persons could take harm (physical, emotional or financial), and that should be punished, for example if you faked to be a doctor and convinced someone they were terminally ill. I am very much NOT in favor of punishing minorities just because the majority thinks it should be so. In fact, I believe the unfairness, ignorance, gullibility and stupidity of the majority is a huge disadvantage of democracy (it is just majority tyranny really).
MSqared MSqared's picture
Re: Great game but...
to return to the issue at hand, though the legalities of fake memories and virtual footage and how this is applied is very interesting... May main concern lies in the continuity aspect, especially in farcasting... let's say i'm considering becoming essentially eternal ie. uploading myself to a virtual server for re-sleaving.. I plug myself in the nanobots start to read my concious-ness and expanding my perception of self by essentially connecting artificial neurons to particular junctures I am now both in my body and in a virtual body/space, when I get to a place where I feel whole in virtual space I might discard my body... I can now shift my perceptual centre around the network... but when we talk of backups and farcasts , would that still be me? it might think it's me but would it?
Smokeskin Smokeskin's picture
Re: Great game but...
That depends on how you define you. I don't think anyone can answer that - it seens to require a solution to the hard problem of consciousness. A more relevant question to me is "what uploading procedures would not violate my instinct for self preservation?" A straight brainscan and resleeving wouldn't be acceptable to me - just because there's a copy of me, there's no way I'll accept suicide. Some of the gradual procedures that transfer to a different substrate could work, but anything that breaks continuitt is a nogo for me. Maybe some future research will change my mind on the subject so I'll accept suiciding, but I'm STRONGLY opposed to that atm.
Xagroth Xagroth's picture
Re: Great game but...
Can't remember the book's title right now, but there was a book written by John Scalzi in the same series as the The Ghost Brigades (in fact, the first of the series) where old men and women signed for the colonial army (old as in 70+ years old), and were "resleeved" into genengineered green bodies, using a gradual transferring process (where the old body was losing consciousness slowly while the new one was obtaining it in the same progression). Personally, I think the backup and resleeving process (similar to the one using the transporter from Star Trek...) has, technologically speaking, no options at all but to make a copy, leaving the original behind, instead of "moving" the consciousness from one body to another. That would explain part of the stress value suffered by a resleeved ego: he tries to cope with the feeling that he is not "he", but a copy. Now enter the "religious" view: humans have a soul, so we must ask "can the soul be separated from the body?" and "can the soul be introduced into a new body?", with the logical "Can we do that?". This would require magic (and I am not talking about "sufficiently advanced technology") in the way D&D resurrection spells (or reincarnation, for example) work, because we are considering the sould from a religious point of view (religion demands faith, thus it will not be possible to find proof of the soul, much less to develop a way to manipulate it). Galactica's spinoff "Caprica" is very interesting for this, by the way. There is a faction there which wants to use the "digitalization" process to create an afterlife of sorts... Yukito Kishiro's Gunm also has some interesting points related to this, specially once we begin reading the Last Order arc and we discover what was really inside that box Nova was soooo interesting into carrying and protecting, or Salem's Secret (and its effects over those salemians who discover it...)
Smokeskin Smokeskin's picture
Re: Great game but...
Xagroth wrote:
Personally, I think the backup and resleeving process (similar to the one using the transporter from Star Trek...) has, technologically speaking, no options at all but to make a copy, leaving the original behind, instead of "moving" the consciousness from one body to another. That would explain part of the stress value suffered by a resleeved ego: he tries to cope with the feeling that he is not "he", but a copy.
How the copy feels about it is one thing - its another thing how the guy getting uploaded feels about it. If it feels like suicide, noboby would do it!
Xagroth Xagroth's picture
Re: Great game but...
Smokeskin wrote:
How the copy feels about it is one thing - its another thing how the guy getting uploaded feels about it. If it feels like suicide, noboby would do it!
It does not "feel". There are three reasons for a resleeve: death, travel, and "changing clothes". If you are dead, then there is no issue. If you are traveling or switching morphs for whatever reason, then here is the process: you are connected to the ego bridge, all your ego is copied, and then the brain is "cleaned" of all connexions (Alzheimer at its finest...) but I bet the first target of the nanobots essentially turns the body into a vegetable with memories (and of course, the body is inmovilized and anesthesized). So, the guy being uploaded does not feel a thing (also the backup is made before the erasing process begins). Now that I think about it, there was a short story by Orson Scott Card about a millionaire guy who made a clon of himself every two-three years, because he was so obese and with health troubles by then (too much party, no exercise, etc...). We see what happens to the "original" (who was also a clone himself...): he suddenly realizes, after seeing "himself" go away, that he had never thought about what would happen to the version left behind. Which was put into shape and to work as a peon, by the way. Anyway, my point is that you (an EP character, I mean), as a person, won't become inmortal thanks to the backup system, only the perception of your existance the universe has will, because a version 100% similar to you will be filling the void left by your departure. And you can be sure the Jovian Republic uses this argument a lot.
Smokeskin Smokeskin's picture
Re: Great game but...
Xagroth wrote:
Smokeskin wrote:
How the copy feels about it is one thing - its another thing how the guy getting uploaded feels about it. If it feels like suicide, noboby would do it!
It does not "feel". There are three reasons for a resleeve: death, travel, and "changing clothes". If you are dead, then there is no issue. If you are traveling or switching morphs for whatever reason, then here is the process: you are connected to the ego bridge, all your ego is copied, and then the brain is "cleaned" of all connexions (Alzheimer at its finest...) but I bet the first target of the nanobots essentially turns the body into a vegetable with memories (and of course, the body is inmovilized and anesthesized). So, the guy being uploaded does not feel a thing (also the backup is made before the erasing process begins).
Obviously the person getring uploaded is the one who has made the decision to upload (except for the death scenario of course). So how he feels about is of utmost importance. And most likely he will feel that it is suicide, and so he won't ever voluntarily resleeve. Social or scientific breakthroughs might change things, but currently very feel that they are the equivalence class of processes sufficiently like themselves, as Arenamontanus does (and I can't escape the nudging suspicion that even if he got proof of the existence of his exact carbon copy, actually committing suicide might still prove impossible).
Decivre Decivre's picture
Re: Great game but...
Xagroth wrote:
It does not "feel". There are three reasons for a resleeve: death, travel, and "changing clothes". If you are dead, then there is no issue. If you are traveling or switching morphs for whatever reason, then here is the process: you are connected to the ego bridge, all your ego is copied, and then the brain is "cleaned" of all connexions (Alzheimer at its finest...) but I bet the first target of the nanobots essentially turns the body into a vegetable with memories (and of course, the body is inmovilized and anesthesized). So, the guy being uploaded does not feel a thing (also the backup is made before the erasing process begins).
From what I understand, continuity is maintained during a resleeve, which means that the ego does not go unconscious. Likely, this means that the ego is put in a state in which they cannot tell the difference between the time that they are in their body, or in a virtualized infomorph state. My guess this means you are put into a simulspace program to maintain this illusion. While you feel like you are passively waiting in a virtual room, your ego is being copied piece-by-piece into an infomorph. Analytics ensure that the two states (your biological brain and your digital copy) are 1:1 identical at any given time. Once a perfect copy has been produced, the deletion process begins.
Transhumans will one day be the Luddites of the posthuman age. [url=http://bit.ly/2p3wk7c]Help me get my gaming fix, if you want.[/url]
bRA1N-b0X bRA1N-b0X's picture
Re: Great game but...
There's a lot of things flying back and forth here. I can't hardly keep track of what may be said or unsaid yet, but I think I'll just add my two cents and someone else can tally how it adds or detracts to the consensus. John Scalzi's "Old Man's War" and "Ghost Brigade" and other books in that series has a lot of similar subject matter I've found in Eclipse Phase. It was how I got turned on to EP in the first place. It's my testimonial, I know. I say it often enough. Anyway, one part describes consciousness transfer from the view of a character undergoing the procedure. During the process he has a moment or two where he has a strange overlay of perspective simultaneous from both bodies. He actually looks at himself...looking at himself, from both bodies. The device they had was similar to an ego bridge, but I think the process in this book is faster than in EP. There is no cessation of awareness by the consciousness. No one really has to wonder what limbo it goes to and returns from. The problem for us here in the modern, "real" world is that we can't imagine how the "me" that sees through the peepholes of its human body moves to another body. One has to plumb the depths of the nature of existence to come up with a pat answer to that. Has there been any luck yet on that? No. Didn't think so. From what I know of EP's process is how it takes a "snapshot" of the brain currently being occupied by ego, then transferring that pattern upon the destination brain. Cortical stacks do this on a regular basis daily, quite frequently. Is our ego just a neural pattern that can be painted or erased from canvas to canvas? I don't know. Is our consciousness is "at home" under those conditions, like some sort of neural native habitat? I don't know. Does it go wherever it finds those conditions? Would forking merely be "smaller" environments where certain configurations of an ego can find expression? I doubt there can be certitude. I had stated in another thread that one has to decide on how they view consciousness itself. Is consciousness a flat quality, like some sort of cognitive dimensional trait, that is configured by the biology it is able to express itself? Does consciousness emerge within proper configurations of matter/biology? Is consciousness a product or side-effect of complex structures? There are two equal and opposite vectors of thought and opinion to this. One can look to be like the other from the outside. It really makes no difference to the external world. Internally, on any sort of personal experience level of this, we might be able to give definition and truth to the matter. More or less, I guess. They might know with greater certainty in the EP setting. And that's where suspension of disbelief is needed to play the game. We can't say no any more certainly than yes. I'm personally of the "consciousness is the self, the body is its suit" camp. Consciousness is consciousness, while difference can be found in where it chooses to live. My consciousness is much the same consciousness as yours. The differences we have are in biology, time, and space. If you had been born when I was, by whom I was (my parents), and lived my life, I think you'd be me. I am already me. But I would be you if I had been you. It's all pretty arbitrary in many ways. But I don't want to reach into metaphysics or religious blather here, so let's leave it at that. One thing to keep in mind is such phenomena as identical twins: very few physical differences, but certainly viable and individual consciousness within each. Many are said to share thoughts or instinct at certain levels. They are probably pretty good at reading one another's moods and thoughts without much visible evidence. It might not be mind reading, but if they live together, I would imagine they have a pretty strong authority as to what their counterpart's motivations are behind actions and such. We could step onward to true cloning and continue to imagine these similarities. Now, we can forget about body copying, and consider consciousness replication. We can imagine twins having similar minds but are separate individuals and even that clones could hold true to that in a similar way, so why not taking it from the other angle? If you spliced perfect genetic duplicates and also perfect mental duplicates, would one have the sole monopoly of consciousness to enjoy? I believe the first reaction to that question is "no." They would both be people in the same sense as us and each other. Did I just make everyone feel not so special? I personally think too much value and importance is placed upon these notions of individuality. Identity is a big issue. Me versus you. What's to lose? I've always found it a unifying factor in my mind, when I consider the depth of our similarities and the superficiality of our differences. Oh, and as an aside, the whole principle of quantum teleportation involves a similar principle as consciousness transfer, right? As you build the duplicate atomic structure at the destination, the original thing is broken down and dispersed. One would believe you'd have to kill a living organism from its original location in order to teleport it elsewhere. Would the creature at the other end turn out to be an empty husk, or will the consciousness follow? Consciousness would transcend space and time then, wouldn't it? Part of the charm of this setting is the pedestrian manner in which consciousness is treated and thought of. Our cell phones and the fact we can do so much that was impossible to imagine just decades ago are taken for granted nowadays, I think EP natives treat consciousness transfer in a similar way. The average person may not understand it, but they'll be damned if they don't get the best gadget that everyone's getting.
Decivre Decivre's picture
Re: Great game but...
bRA1N-b0X wrote:
Oh, and as an aside, the whole principle of quantum teleportation involves a similar principle as consciousness transfer, right? As you build the duplicate atomic structure at the destination, the original thing is broken down and dispersed. One would believe you'd have to kill a living organism from its original location in order to teleport it elsewhere. Would the creature at the other end turn out to be an empty husk, or will the consciousness follow? Consciousness would transcend space and time then, wouldn't it?
Not quite. Quantum teleportation is the physical anomaly by which entangled particles can share a state over distances. It baffles science because it confuddles the principle of locality; the idea that a particle can only be affected by things local to them, and things can only be influenced at distance by traveling particles or waves (which are also particles... so, particles). Quantum teleportation proves that there are at least some effects that occur over distance, without the need for locality. That, or it proves that there is an invisible element of spacetime that makes it possible for particles to affect one another over what is perceived as distance. Or it proves that the universe is an intelligent entity that exists to screw with us. Whatever.
Transhumans will one day be the Luddites of the posthuman age. [url=http://bit.ly/2p3wk7c]Help me get my gaming fix, if you want.[/url]